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Showing results 26 to 50 of 67
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Posts Made By:
SoTRichard
Forum:
Support::Windows Servers
08-22-2007, 10:41 AM
Replies:
20
new binaries
Views:
18,753
Posted By
SoTRichard
Yeah, i already tried that a few days ago, but...
Yeah, i already tried that a few days ago, but the website still doesn't work for me. I found a post of GeorgeS saying his website doesn't work anymore... so i'm guessing it's not just me.
I PM'ed...
Forum:
Support::Windows Servers
08-22-2007, 10:39 AM
Replies:
20
new binaries
Views:
18,753
Posted By
SoTRichard
ya, that's what i was trying to explain in my...
ya, that's what i was trying to explain in my original post... i know that it's "zone" and not "zones"... and my db table matches this as well... and same for eqlaunch... i know it's not "er".
My...
Forum:
Support::Windows Servers
08-21-2007, 06:04 AM
Replies:
20
new binaries
Views:
18,753
Posted By
SoTRichard
new binaries
i downloaded and unzipped the newest win32 binaries for my server which has been working great using the old 7.0.0 binaries until now... i then took only the .exe (zones, world, eqlaunch) and the...
Forum:
Support::General Support
08-20-2007, 03:12 PM
Replies:
5
Possible to change ports?
Views:
6,952
Posted By
SoTRichard
Possible to change ports?
i'm wondering if it would be possible to change all eqemu ports including zones, world, ect to ports a computer normally uses and would have open/forwarded already.... aka if you want to try to run...
Forum:
Support::Windows Servers
08-15-2007, 12:42 PM
Replies:
0
trainers
Views:
4,439
Posted By
SoTRichard
trainers
using the rules system, if i change the max level allowed above 75, GM trainers break and no longer offer training of any skill except for languages (even for level 1)... i beleive this is hard-coded...
Forum:
Support::Windows Servers
08-09-2007, 01:44 PM
Replies:
3
Group Lvl and Xp
Views:
5,785
Posted By
SoTRichard
Group Lvl and Xp
what in the database controls the lvl of people you are allowed to group with? on live it was 2/3 your lvl or your lvl multiplied by 1.5 is maximum you can group with. on my server ive noticed that...
Forum:
Support::Windows Servers
08-08-2007, 05:44 AM
Replies:
0
Making an NPC only partially slowable
Views:
5,569
Posted By
SoTRichard
Making an NPC only partially slowable
is there a way to make an npc only partially slowable like on live how some mobs were only slowable by a certain %... ? I know "U" makes them completely unslowable.
Forum:
General::Server Discussion
08-04-2007, 08:26 AM
Replies:
7
Destiny (Server)
Views:
6,767
Posted By
SoTRichard
Custom Legit, highly increased xp and regen...
Custom Legit, highly increased xp and regen rates. Good Starting items.
Forum:
General::Server Discussion
08-04-2007, 06:15 AM
Replies:
7
Destiny (Server)
Views:
6,767
Posted By
SoTRichard
Destiny (Server)
Destiny Server is now open, many people have already logged on, but there is room for more still... new updates will continue... have fun!
Forum:
Support::Windows Servers
08-03-2007, 12:39 PM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
Ok... i finally figured it out... i resourced the...
Ok... i finally figured it out... i resourced the rules_values and it worked until i changed the rule pertaining to max level past (75)
apparently anything above 75 breaks the trainers even for...
Forum:
Support::Windows Servers
08-03-2007, 11:55 AM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
this is the rules table i sourced in.... ...
this is the rules table i sourced in....
http://www.eqemulator.net/wiki/wikka.php?wakka=ServerRules
Forum:
Support::Windows Servers
08-03-2007, 11:48 AM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
Weird, i dropped the rules_values table and it...
Weird, i dropped the rules_values table and it fixed the problem... really odd
Forum:
Support::Windows Servers
08-03-2007, 05:16 AM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
yeah I just transfered the rules and commands...
yeah I just transfered the rules and commands from peq to ax and then I changed all starting zones to 183 which is the tutorial and made all the starting points 0 0 0 ...I also changed the starting...
Forum:
Support::Windows Servers
08-02-2007, 04:57 PM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
well i switched to ax db and it worked just fine,...
well i switched to ax db and it worked just fine, then i did one of a few things, added rules_values table with the data, added commands table with data, and changed starting zones of players......
Forum:
Support::Windows Servers
08-02-2007, 01:34 AM
Replies:
0
grabnpc
Views:
4,650
Posted By
SoTRichard
grabnpc
does anyone know if this migrating tool will work for going between ax and peq as well since it was designed to go between peq and cavedudes?
Forum:
Support::Windows Servers
08-01-2007, 03:05 PM
Replies:
10
GM (Trainers)
Views:
11,183
Posted By
SoTRichard
GM (Trainers)
Any GM trainer on my server (PEQ) does not list any skills to be trained except for the languages... any idea how to fix this?
Forum:
Support::Windows Servers
08-01-2007, 12:58 PM
Replies:
2
Help please...
Views:
5,460
Posted By
SoTRichard
this happens anytime anyone zones or logs in
this happens anytime anyone zones or logs in
Forum:
Support::Windows Servers
08-01-2007, 12:37 PM
Replies:
2
Help please...
Views:
5,460
Posted By
SoTRichard
Help please...
[Debug] [NET__IDENT_TRACE] 218.90.14.111:1299: First opcode 0x4dd0 did not match
expected 0x2792
[Debug] [NET__IDENT_TRACE] 218.90.14.111:1299: Tried patch 6.2_world, and it did
not match....
Forum:
Support::Windows Servers
07-29-2007, 04:51 PM
Replies:
0
Database and Launcher Question
Views:
5,290
Posted By
SoTRichard
Database and Launcher Question
I currently have 3 databases... (PEQ, AX, and EQ) PEQ and AX work fine but when i switch to EQ it has a problem with the launchers.... heres the text
any suggestions?
[Debug] [NET__WORLD]...
Forum:
Support::General Support
07-01-2007, 04:52 PM
Replies:
1
outside connection
Views:
4,751
Posted By
SoTRichard
outside connection
i just finally got my server working today to where the other computers on my network can connect to the server by DMZ'ing the router to the server computer and taking down firewalls/opening...
Forum:
Support::General Support
07-01-2007, 11:52 AM
Replies:
1
Quick Question
Views:
6,304
Posted By
SoTRichard
Quick Question
http://eqemulator.net/forums/showthread.php?t=13837&highlight=regen
I'm sorry, i'm not very adept with c++ or sql and sourcing...
how would i go about entering that change into my DB so my mobs...
Forum:
Support::General Support
06-24-2007, 08:42 AM
Replies:
2
Fleeing
Views:
4,937
Posted By
SoTRichard
Thanks! Much better now.... any chance you'd know...
Thanks! Much better now.... any chance you'd know how to make it to where npc's you create "wear" and/or hold armor/weps? It's a minor thing, so no big deal... just another thing i was wanting to fix...
Forum:
Support::General Support
06-24-2007, 08:08 AM
Replies:
2
Fleeing
Views:
4,937
Posted By
SoTRichard
Fleeing
Sorry if this has been brought up before and im sure it has... i spent a few mins trying to search but got back no results.... how can i edit my mobs to keep them from fleeing when they are low on...
Forum:
Support::General Support
11-10-2006, 03:09 AM
Replies:
15
#Rules
Views:
14,717
Posted By
SoTRichard
yeah, unfortunately neither #rules #rule #Rules...
yeah, unfortunately neither #rules #rule #Rules or #Rule works or exists lol.. i'm not sure what the problem is... oh well.... thanks for the help anyway guys. i appreciate it
Forum:
Support::General Support
11-09-2006, 05:05 PM
Replies:
15
#Rules
Views:
14,717
Posted By
SoTRichard
yeah, im already 250
yeah, im already 250
Showing results 26 to 50 of 67
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