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Showing results 26 to 50 of 177
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Posts Made By:
mollymillions
Forum:
Development::Development
01-10-2005, 06:34 PM
Replies:
2
Cvs
Views:
7,989
Posted By
mollymillions
Cvs
I havn't been able to compile Zone.exe using VS DOT NET since the modifications on the 3 Jan 2005. There seems to be a problem with the 'database' declaration. Does anyone know the solution?
...
Forum:
Development::Database/World Building
01-10-2005, 06:24 AM
Replies:
7
How do I unlock all the zones in the peq db?
Views:
12,300
Posted By
mollymillions
It should be in %YourRoot%\CVS\EQEmuCVS\SQL-Files
It should be in %YourRoot%\CVS\EQEmuCVS\SQL-Files
Forum:
Misc::Off Topic
01-10-2005, 04:53 AM
Replies:
5
Poll:
so... who's gayer?
Views:
6,766
Posted By
mollymillions
I am usually pretty happy
I am usually pretty happy
Forum:
Development::Database/World Building
01-10-2005, 04:40 AM
Replies:
7
How do I unlock all the zones in the peq db?
Views:
12,300
Posted By
mollymillions
Source the zone.sql from CVS.
Source the zone.sql from CVS.
Forum:
Quests::need work
01-10-2005, 04:29 AM
Replies:
15
Translocators
Views:
25,195
Posted By
mollymillions
I could not locate all of the required spells in...
I could not locate all of the required spells in the current database, and only added the bogus spell effect as an after thought.
Thanks for pointing out the problem with sleep, I never would have...
Forum:
Misc::Off Topic
12-30-2004, 05:16 AM
Replies:
40
What's your favorite video game?
Views:
27,759
Posted By
mollymillions
PC(/Amiga) game: UFO, or X-COM, Defense of Earth,...
PC(/Amiga) game: UFO, or X-COM, Defense of Earth, for the combat strategy (thinking of re-installing the PC version right now).
Forum:
Quests::need work
12-27-2004, 07:21 PM
Replies:
15
Translocators
Views:
25,195
Posted By
mollymillions
Some of these were incomplete/incorrect, so i...
Some of these were incomplete/incorrect, so i have just updated the zip file.
-Had to fix the Erudin teleport location. Also, teleporting to timorous from oasis causes zone.exe to give this error:...
Forum:
Quests::need work
12-27-2004, 07:11 AM
Replies:
15
Translocators
Views:
25,195
Posted By
mollymillions
Translocators
It seems to me that it is impossible for a standard user to travel to all lands in the current Kunark DB as there are no stones in the POK zone, no scions in the Nexus zone and the translocator quest...
Forum:
Development::Development
12-23-2004, 06:48 PM
Replies:
3
Pathing
Views:
6,739
Posted By
mollymillions
As this is the first mod I've posted, I'm...
As this is the first mod I've posted, I'm wondering what the consensus on this code is, Good, Bad or just plain Ugly?
-I had to override GetHPRatio to get the correct mob HP calculation (line...
Forum:
Development::Feature Requests
12-23-2004, 06:37 PM
Replies:
4
#unstick (or something)
Views:
7,415
Posted By
mollymillions
There is a standard (undocumented) command,...
There is a standard (undocumented) command, /reverse or /backtrack or similar, that retraces your last few seconds of movement to allow you to get out of a stuck location (but If this requires server...
Forum:
Development::Bug Reports
12-21-2004, 04:00 AM
Replies:
4
Bugs?
Views:
5,852
Posted By
mollymillions
Thanks for the informed responses. I found...
Thanks for the informed responses.
I found that when i try to use the Throw Stone or Focused Will abillities, the client displays the error below, followed by the "Spell interupted" message (these...
Forum:
Development::Bug Reports
12-19-2004, 05:49 PM
Replies:
4
Bugs?
Views:
5,852
Posted By
mollymillions
Bugs?
These are probably known and low priority:
The Sneak and Safe Fall skills don’t appear in the skill list, or in the skill training dialog, regardless of the values in the class_skill table (tested...
Forum:
Quests::need work
12-16-2004, 04:51 AM
Replies:
5
Old Collection
Views:
10,929
Posted By
mollymillions
Old Collection
http://members.dodo.net.au/~mollymillions/040123_perl_quests.zip
http://members.dodo.net.au/~mollymillions/QuestReProc1.08.zip
Forum:
Quests::Submissions
12-15-2004, 11:57 PM
Replies:
2
Sticky:
Submitting a Quest to the Archive
Views:
43,384
Posted By
mollymillions
I am happy to hear there is an archive for...
I am happy to hear there is an archive for general quest development (finaly). Where is it, or how is it made available to users?
Forum:
Development::Development
12-14-2004, 05:46 AM
Replies:
3
Pathing
Views:
6,739
Posted By
mollymillions
Pathing
I have a solution to get MOBs to flee using their grid waypoints only. It seems to work 100% (really!). MOBs that do not have grids assigned will not flee.
Index: attack.cpp...
Forum:
Support::General Support
12-09-2004, 03:54 AM
Replies:
6
Weapon
Views:
5,428
Posted By
mollymillions
OK. Get some Ruby Slippers.
OK. Get some Ruby Slippers.
Forum:
Support::General Support
12-09-2004, 12:58 AM
Replies:
6
Weapon
Views:
5,428
Posted By
mollymillions
Theres a possiblility that destroying your shoes...
Theres a possiblility that destroying your shoes will fix the problem.
Forum:
Support::General Support
12-08-2004, 11:15 PM
Replies:
0
Fleeing MOBs
Views:
4,531
Posted By
mollymillions
Fleeing MOBs
If your feeling adventurous, here's a hack to enable fleeing MOBs that uses the existing Fear spell code. The Z axis pathing isn't that great (probably very bad for dungeons).
Line numbers are...
Forum:
Development::Bug Reports
12-05-2004, 05:23 AM
Replies:
1
World-Item bug?
Views:
8,115
Posted By
mollymillions
World-Item bug?
Is this a bug or is this a problem with my items table? A client will be disconnected from world.exe if the character attempting to access a zone is wearing item 1012 (cloth sandals). World.exe...
Forum:
Development::Bug Reports
11-16-2004, 04:24 AM
Replies:
6
Zone crash on zoning: Timorous Deep + error message
Views:
9,137
Posted By
mollymillions
I am finding i cannot zone at all with the latest...
I am finding i cannot zone at all with the latest source (I am guessing this is a DB problem but cannot work it out)? Here's the errors i am getting from zone.exe and world.exe ("0.6.0-DR2",...
Forum:
Development::Bug Reports
11-16-2004, 02:59 AM
Replies:
20
Bugs of the aquatic nature
Views:
18,757
Posted By
mollymillions
I guess the zone will have to read the map file...
I guess the zone will have to read the map file to get the bounds of the water areas for each level in the dungeon (as per aggro)?
Forum:
Development::Bug Reports
11-02-2004, 11:56 PM
Replies:
20
Bugs of the aquatic nature
Views:
18,757
Posted By
mollymillions
Are there any zones that have multiple levels of...
Are there any zones that have multiple levels of water that contain aquatic mobs? I know there are zones with ponds, waterfalls, etc with different water levels but are the mobs only present in the...
Forum:
Archive::Quests
06-27-2004, 05:11 PM
Replies:
2
random rusty item / leather piece as reward for quest
Views:
5,958
Posted By
mollymillions
http://www.eqemulator.net/forums/viewtopic.php?t=1...
http://www.eqemulator.net/forums/viewtopic.php?t=12279&postdays=0&postorder=asc&start=15
Forum:
Archive::Quests
03-23-2004, 08:52 PM
Replies:
32
Quest Development
Views:
23,917
Posted By
mollymillions
I cancelled the site yesterday, it wasn't...
I cancelled the site yesterday, it wasn't required anymore. There hasnt' been any submissions from users for long time (about a month and a half or so).
Forum:
Archive::News
02-25-2004, 10:11 PM
Replies:
35
Farewell all !
Views:
18,917
Posted By
mollymillions
TC's statesmanship will be sadly missed.
TC's statesmanship will be sadly missed.
Showing results 26 to 50 of 177
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