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Search: Posts Made By: AndMetal
Forum: Spell Support 09-11-2009, 01:31 AM
Replies: 10
Views: 10,212
Posted By AndMetal
You could always use the quest object...

You could always use the quest object (http://www.eqemulator.net/wiki/wikka.php?wakka=QuestObjects) $Client->ScribeSpell(spell_id, slot, update_client= true) in combination with a foreach loop...
Forum: Support::Windows Servers 09-08-2009, 01:05 AM
Replies: 8
Views: 9,629
Posted By AndMetal
It uses the same calculation.

It uses the same calculation.
Forum: Support::Windows Servers 09-08-2009, 12:09 AM
Replies: 8
Views: 9,629
Posted By AndMetal
The hitbox is calculated via Mob::CombatRange()...

The hitbox is calculated via Mob::CombatRange() (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/aggro.cpp?r=974#824):


bool Mob::CombatRange(Mob* other)
{
...
Forum: Development::Tools 09-05-2009, 01:25 AM
Replies: 32
Views: 37,560
Posted By AndMetal
Basically, you need to add them to the...

Basically, you need to add them to the dbstr_us.txt file. This page (http://www.eqemulator.net/wiki/wikka.php?wakka=DbstrUsTxt) in the Wiki should help shed some light on it.
Forum: General::Server Discussion 09-02-2009, 05:16 PM
Replies: 14
Views: 36,126
Posted By AndMetal
wolfwalkereci, leslamarch answered your question...

wolfwalkereci, leslamarch answered your question twice. However, without knowing why you need to contact them, it's hard to point you in the right direction.

If you're not getting a response...
Forum: General::News 08-31-2009, 02:45 PM
Replies: 65
Views: 210,576
Posted By AndMetal
Feel free to create a branch for continued...

Feel free to create a branch for continued development on it. That way, if you need some assistance, we can know what we're working with :-)
Forum: Support::General Support 08-28-2009, 02:09 AM
Replies: 2
Views: 10,786
Posted By AndMetal
Crow_, I would first like to point out that this...

Crow_, I would first like to point out that this is an open source community made up of people who do this in their free time (for me, this is a hobby). If you're expecting tech support, you're...
Forum: General::General Discussion 08-28-2009, 01:24 AM
Replies: 26
Views: 18,176
Posted By AndMetal
I believe this will do the trick: ...

I believe this will do the trick:


while(<STDIN>) {
chomp();
s/'/\\'/g;
s/||/|NULL|/g;
@f=split("(?<!\\\\)\\|", $_);
$insert2=join("','",@f);
$#f--;
Forum: Support::Linux Servers 08-27-2009, 05:59 AM
Replies: 10
Views: 8,613
Posted By AndMetal
Here's a fix for a smaller leak based on the...

Here's a fix for a smaller leak based on the logs:


14 bytes in 1 blocks are definitely lost in loss record 5 of 55
at 0x402209E: operator new[](unsigned) (vg_replace_malloc.c:268)
by...
Forum: General::General Discussion 08-27-2009, 02:51 AM
Replies: 26
Views: 18,176
Posted By AndMetal
From the 13th Floor's website...

From the 13th Floor's website (http://eqitems.13th-floor.org/stats.php):
Forum: Development::Database/World Building 08-25-2009, 03:14 AM
Replies: 10
Views: 9,488
Posted By AndMetal
I'm sure the syntax is 100% correct, but you...

I'm sure the syntax is 100% correct, but you should be able to do something like this:


DELETE FROM items
WHERE id NOT IN (
(SELECT components1 FROM spells_new WHERE components1 > 1000), ...
Forum: Support::General Support 08-18-2009, 06:10 AM
Replies: 27
Views: 21,687
Posted By AndMetal
When I played on Live, I would see the waterfall...

When I played on Live, I would see the waterfall when heading into Thurg. However, if my guild was raiding Kael, I would turn my particle effects to low/off to reduce lag (sometimes using...
Forum: Development::Database/World Building 08-18-2009, 01:04 AM
Replies: 10
Views: 10,363
Posted By AndMetal
It's a bitmask. Here's an excerpt from the...

It's a bitmask.

Here's an excerpt from the Wiki (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaitems):


So, using the bitwise operator...
Forum: Support::Windows Servers 08-12-2009, 01:15 PM
Replies: 7
Views: 8,102
Posted By AndMetal
The Shielding & Avoidance caps for Items (in...

The Shielding & Avoidance caps for Items (in addition to all of the other PoP item abilities) was added back when we were still on CVS (4/9/2008 to be specific):...
Forum: Support::General Support 08-12-2009, 01:11 AM
Replies: 13
Views: 10,484
Posted By AndMetal
It's been a LOOOOOONG time since I've messed with...

It's been a LOOOOOONG time since I've messed with it, but check this out: http://code.google.com/p/customeqemu/source/browse/trunk/includes/profile.php
Forum: Development::Development 08-02-2009, 06:42 AM
Replies: 13
Views: 18,690
Posted By AndMetal
I've got a working port (see the attachment for a...

I've got a working port (see the attachment for a diff), but I think we may want to take a moment to figure out the scope for this.

On Live, chat channels could be for the local server (General),...
Forum: Development::Development 08-01-2009, 01:36 AM
Replies: 3
Views: 9,536
Posted By AndMetal
I started to dig into the mitigation issue, but...

I started to dig into the mitigation issue, but it actually looks like we are calculating mitigation correctly. I haven't tested in combat, but the code looks fine. The only thing I'm not sure about...
Forum: Quests::Q&A 07-29-2009, 06:54 PM
Replies: 18
Views: 14,441
Posted By AndMetal
Unless you need other scripts to be able to...

Unless you need other scripts to be able to access your variables, you should consider using my (http://perldoc.perl.org/functions/my.html) for all of your defined variables. This will cause them to...
Forum: Support::Windows Servers 07-27-2009, 01:53 PM
Replies: 11
Views: 9,533
Posted By AndMetal
Check out zone/exp.cpp...

Check out zone/exp.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/exp.cpp).
Forum: Development::Bug Reports 07-26-2009, 05:16 AM
Replies: 8
Views: 13,897
Posted By AndMetal
I just added the fix in Rev 830.

I just added the fix in Rev 830.
Forum: Support::Linux Servers 07-26-2009, 05:12 AM
Replies: 10
Views: 10,667
Posted By AndMetal
Try running make from /source/EQEmuServer instead...

Try running make from /source/EQEmuServer instead of /source/EQEmuServer/common.
Forum: Development::Server Code Submissions 07-26-2009, 02:21 AM
Replies: 9
Views: 14,471
Posted By AndMetal
Monks have an AC penalty based on their weight,...

Monks have an AC penalty based on their weight, but it shouldn't affect the actual Agility.

Just to make sure, I created an Ogre Warrior (level 1) with 150 base STR & 75 base AGI and the server is...
Forum: Development::Server Code Submissions 07-25-2009, 10:17 PM
Replies: 9
Views: 14,471
Posted By AndMetal
Just finished testing this out. Here's a diff of...

Just finished testing this out. Here's a diff of the changes:


Index: Y:/svn/trunk/EQEmuServer/zone/client_mods.cpp
===================================================================
---...
Forum: Development::Server Code Submissions 07-25-2009, 09:26 PM
Replies: 9
Views: 14,471
Posted By AndMetal
Just an update, I've been working on this some...

Just an update, I've been working on this some more, and I think I've got it figured out. Basically, every time we double our weight, our AGI is cut in half. That also means that when we triple our...
Forum: Development::Feature Requests 07-25-2009, 07:29 PM
Replies: 9
Views: 11,276
Posted By AndMetal
I'm wanting to say all spells 60+ are limited to...

I'm wanting to say all spells 60+ are limited to 46+, but I'm not sure if this is correct. I remember having to use Harnessing of Spirit (http://lucy.allakhazam.com/spell.html?id=2525) instead of...
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