EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 20
<
1
2
3
4
5
6
12
>
Last
»
Showing results 26 to 50 of 500
Search took
0.04
seconds; generated 78 minute(s) ago.
Search:
Posts Made By:
AndMetal
Forum:
Spell Support
09-11-2009, 01:31 AM
Replies:
10
SpellScriber question
Views:
10,212
Posted By
AndMetal
You could always use the quest object...
You could always use the quest object (http://www.eqemulator.net/wiki/wikka.php?wakka=QuestObjects) $Client->ScribeSpell(spell_id, slot, update_client= true) in combination with a foreach loop...
Forum:
Support::Windows Servers
09-08-2009, 01:05 AM
Replies:
8
Way to increase hit box? Or is that through the source?
Views:
9,629
Posted By
AndMetal
It uses the same calculation.
It uses the same calculation.
Forum:
Support::Windows Servers
09-08-2009, 12:09 AM
Replies:
8
Way to increase hit box? Or is that through the source?
Views:
9,629
Posted By
AndMetal
The hitbox is calculated via Mob::CombatRange()...
The hitbox is calculated via Mob::CombatRange() (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/aggro.cpp?r=974#824):
bool Mob::CombatRange(Mob* other)
{
...
Forum:
Development::Tools
09-05-2009, 01:25 AM
Replies:
32
Ailia&Bleh Spell Editor 2.0
Views:
37,560
Posted By
AndMetal
Basically, you need to add them to the...
Basically, you need to add them to the dbstr_us.txt file. This page (http://www.eqemulator.net/wiki/wikka.php?wakka=DbstrUsTxt) in the Wiki should help shed some light on it.
Forum:
General::Server Discussion
09-02-2009, 05:16 PM
Replies:
14
EZ server
Views:
36,126
Posted By
AndMetal
wolfwalkereci, leslamarch answered your question...
wolfwalkereci, leslamarch answered your question twice. However, without knowing why you need to contact them, it's hard to point you in the right direction.
If you're not getting a response...
Forum:
General::News
08-31-2009, 02:45 PM
Replies:
65
EQBuilder 2.0
Views:
210,576
Posted By
AndMetal
Feel free to create a branch for continued...
Feel free to create a branch for continued development on it. That way, if you need some assistance, we can know what we're working with :-)
Forum:
Support::General Support
08-28-2009, 02:09 AM
Replies:
2
Video Resolution Problems
Views:
10,786
Posted By
AndMetal
Crow_, I would first like to point out that this...
Crow_, I would first like to point out that this is an open source community made up of people who do this in their free time (for me, this is a hobby). If you're expecting tech support, you're...
Forum:
General::General Discussion
08-28-2009, 01:24 AM
Replies:
26
something to get working
Views:
18,176
Posted By
AndMetal
I believe this will do the trick: ...
I believe this will do the trick:
while(<STDIN>) {
chomp();
s/'/\\'/g;
s/||/|NULL|/g;
@f=split("(?<!\\\\)\\|", $_);
$insert2=join("','",@f);
$#f--;
Forum:
Support::Linux Servers
08-27-2009, 05:59 AM
Replies:
10
Memory leaks
Views:
8,613
Posted By
AndMetal
Here's a fix for a smaller leak based on the...
Here's a fix for a smaller leak based on the logs:
14 bytes in 1 blocks are definitely lost in loss record 5 of 55
at 0x402209E: operator new[](unsigned) (vg_replace_malloc.c:268)
by...
Forum:
General::General Discussion
08-27-2009, 02:51 AM
Replies:
26
something to get working
Views:
18,176
Posted By
AndMetal
From the 13th Floor's website...
From the 13th Floor's website (http://eqitems.13th-floor.org/stats.php):
Forum:
Development::Database/World Building
08-25-2009, 03:14 AM
Replies:
10
Required items
Views:
9,488
Posted By
AndMetal
I'm sure the syntax is 100% correct, but you...
I'm sure the syntax is 100% correct, but you should be able to do something like this:
DELETE FROM items
WHERE id NOT IN (
(SELECT components1 FROM spells_new WHERE components1 > 1000), ...
Forum:
Support::General Support
08-18-2009, 06:10 AM
Replies:
27
Greate Divide water fall problem
Views:
21,687
Posted By
AndMetal
When I played on Live, I would see the waterfall...
When I played on Live, I would see the waterfall when heading into Thurg. However, if my guild was raiding Kael, I would turn my particle effects to low/off to reduce lag (sometimes using...
Forum:
Development::Database/World Building
08-18-2009, 01:04 AM
Replies:
10
Set all items to be gnome usable?
Views:
10,363
Posted By
AndMetal
It's a bitmask. Here's an excerpt from the...
It's a bitmask.
Here's an excerpt from the Wiki (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaitems):
So, using the bitwise operator...
Forum:
Support::Windows Servers
08-12-2009, 01:15 PM
Replies:
7
Many Rules not working
Views:
8,102
Posted By
AndMetal
The Shielding & Avoidance caps for Items (in...
The Shielding & Avoidance caps for Items (in addition to all of the other PoP item abilities) was added back when we were still on CVS (4/9/2008 to be specific):...
Forum:
Support::General Support
08-12-2009, 01:11 AM
Replies:
13
money in game
Views:
10,484
Posted By
AndMetal
It's been a LOOOOOONG time since I've messed with...
It's been a LOOOOOONG time since I've messed with it, but check this out: http://code.google.com/p/customeqemu/source/browse/trunk/includes/profile.php
Forum:
Development::Development
08-02-2009, 06:42 AM
Replies:
13
EQEmu ChatServer w/ IRC (Win32)
Views:
18,690
Posted By
AndMetal
I've got a working port (see the attachment for a...
I've got a working port (see the attachment for a diff), but I think we may want to take a moment to figure out the scope for this.
On Live, chat channels could be for the local server (General),...
Forum:
Development::Development
08-01-2009, 01:36 AM
Replies:
3
Damage Mitigation AA's
Views:
9,536
Posted By
AndMetal
I started to dig into the mitigation issue, but...
I started to dig into the mitigation issue, but it actually looks like we are calculating mitigation correctly. I haven't tested in combat, but the code looks fine. The only thing I'm not sure about...
Forum:
Quests::Q&A
07-29-2009, 06:54 PM
Replies:
18
undef
Views:
14,441
Posted By
AndMetal
Unless you need other scripts to be able to...
Unless you need other scripts to be able to access your variables, you should consider using my (http://perldoc.perl.org/functions/my.html) for all of your defined variables. This will cause them to...
Forum:
Support::Windows Servers
07-27-2009, 01:53 PM
Replies:
11
Experience Tables?
Views:
9,533
Posted By
AndMetal
Check out zone/exp.cpp...
Check out zone/exp.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/exp.cpp).
Forum:
Development::Bug Reports
07-26-2009, 05:16 AM
Replies:
8
More issues with scribespells
Views:
13,897
Posted By
AndMetal
I just added the fix in Rev 830.
I just added the fix in Rev 830.
Forum:
Support::Linux Servers
07-26-2009, 05:12 AM
Replies:
10
Guide to install Debian Linux and EQEMu
Views:
10,667
Posted By
AndMetal
Try running make from /source/EQEmuServer instead...
Try running make from /source/EQEmuServer instead of /source/EQEmuServer/common.
Forum:
Development::Server Code Submissions
07-26-2009, 02:21 AM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
Monks have an AC penalty based on their weight,...
Monks have an AC penalty based on their weight, but it shouldn't affect the actual Agility.
Just to make sure, I created an Ogre Warrior (level 1) with 150 base STR & 75 base AGI and the server is...
Forum:
Development::Server Code Submissions
07-25-2009, 10:17 PM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
Just finished testing this out. Here's a diff of...
Just finished testing this out. Here's a diff of the changes:
Index: Y:/svn/trunk/EQEmuServer/zone/client_mods.cpp
===================================================================
---...
Forum:
Development::Server Code Submissions
07-25-2009, 09:26 PM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
Just an update, I've been working on this some...
Just an update, I've been working on this some more, and I think I've got it figured out. Basically, every time we double our weight, our AGI is cut in half. That also means that when we triple our...
Forum:
Development::Feature Requests
07-25-2009, 07:29 PM
Replies:
9
All Spells landing on Low levels??
Views:
11,276
Posted By
AndMetal
I'm wanting to say all spells 60+ are limited to...
I'm wanting to say all spells 60+ are limited to 46+, but I'm not sure if this is correct. I remember having to use Harnessing of Spirit (http://lucy.allakhazam.com/spell.html?id=2525) instead of...
Showing results 26 to 50 of 500
Page 2 of 20
<
1
2
3
4
5
6
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:33 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3