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Search: Posts Made By: gej302
Forum: Archive::Development 06-11-2003, 04:36 AM
Replies: 10
Views: 9,068
Posted By gej302
I'm sure someone does ;)

But it isn't me. It seems that Baron set them up differently, more like this set of mage pets, but he set up all mage pets equal. Shaman pets and necro pets seemed to be fine on my server, but my...
Forum: Archive::Database/World Building 06-10-2003, 09:30 AM
Replies: 4
Views: 5,735
Posted By gej302
Majority

I figure that the majority of the people here are looking to get answers to questions, as I am sure that the users outnumber the developers by a large margin (10 to 1 or so at least). So yeah, the...
Forum: Archive::Database/World Building 06-10-2003, 09:24 AM
Replies: 11
Views: 7,717
Posted By gej302
Indexing and MYSql

Yes. it supports indexing
Forum: Archive::Database/World Building 06-10-2003, 09:23 AM
Replies: 3
Views: 5,393
Posted By gej302
Massive lootdrop_entries for a single lootdrop_id

Hybrid DB/Dev issue...

from observation the lootdrops are handled sequentially, if you have several items on the list. I noticed that some classes (bards/clerics) were getting more drops because...
Forum: Archive::General Discussion 06-10-2003, 07:37 AM
Replies: 4
Views: 3,271
Posted By gej302
Maybe...

if you go on a non-legit server, you probably can. On a legit one, you can, but you have to kill stuff to level, and make new characters to change races ;)
Forum: Archive::General Discussion 06-10-2003, 07:02 AM
Replies: 6
Views: 4,216
Posted By gej302
Mage pet fix in the works

you might want to hold off a bit, I just submitted a fix for all the mage pets that line them up to EQ live except for the procs/spells they can cast. I didn't touch the #makepet stuff tho... just...
Forum: Archive::Tutorials/Howto's 06-10-2003, 06:54 AM
Replies: 4
Views: 6,451
Posted By gej302
EQ Server

In the most basic sense you must host a server (to serve exactly 1 person) so as the previous poster suggests, follow the instructions for your operating system and use the minilogin options. It's...
Forum: Archive::Windows Servers 06-10-2003, 06:44 AM
Replies: 2
Views: 6,704
Posted By gej302
Zone boot failures

I've found that several zones have trouble if you #zone to them, but not if you hit the zoneline and zone "normally". After fixing the safe spots, these zones become usable again. This is usually a...
Forum: Archive::Linux Servers 06-10-2003, 06:29 AM
Replies: 0
Views: 5,435
Posted By gej302
Seg Fault on 6/9 CVS source in world

Anyone else have the world segfault on the latest&greatest? I get to loading the SharedMem and then bam, dead in the water, not even getting a core file to mess around with.

hmm system info RH9,...
Forum: Archive::Bugs 06-10-2003, 06:14 AM
Replies: 6
Views: 5,719
Posted By gej302
Exactly

I know in this case they end up equivalent, but I feel safer without assuming the compiler knows what I'm thinking, especially in multi-dev projects ;)
Forum: Archive::Bugs 06-10-2003, 05:42 AM
Replies: 6
Views: 5,719
Posted By gej302
hmm

Is admin different from this->admin?

you use both in that snippet, I figure it would be better to use one or the other for consistency if not for bug prevention. I would recommend:
else if...
Forum: Archive::Development 06-10-2003, 05:11 AM
Replies: 10
Views: 9,068
Posted By gej302
Diff this time

ok from cvs diff -uBb spells.cpp
compiles makes etc. but I appear to have deleted a line when re-merging the code. between the last normal pet and the Epic pet, need a "break;" statement. nothing...
Forum: Archive::Development 06-10-2003, 03:52 AM
Replies: 10
Views: 9,068
Posted By gej302
*sigh*

It did but I had to do some funky cut and pasting 'cause I was remote editing it from a windoze box, probably introduced some errors there I'll post a better version later today.
Forum: Archive::Development 06-09-2003, 02:37 PM
Replies: 10
Views: 9,068
Posted By gej302
Fix part 2

Roughly Lines 3811-3822 of spells.cpp replace with:

case 1: { //Bentareth: Mage pets, as close live as I can find, need spell procs added
//2 types of procs, last 3 in...
Forum: Archive::Development 06-09-2003, 02:30 PM
Replies: 10
Views: 9,068
Posted By gej302
Mage Pet fixes

These 2 snippets bring mage pets up to live specs with the exception of procs/spells/self-cast buffs.
Fixed this snippet was missing a { on the if (tmp...) line in the earth pet section.

Lines...
Forum: Archive::Bugs 06-09-2003, 12:03 PM
Replies: 2
Views: 4,837
Posted By gej302
Found pets will publish fixed snippet for spells.cpp soon

I found the pet area, and the formula for mages is ickybadwrong (Baron just put in a PH sort of thing in the code).

nothing like a pet w/ 25 hp/level, hitting for a 7 point range of damage that...
Forum: Archive::Bugs 06-06-2003, 09:08 AM
Replies: 2
Views: 4,837
Posted By gej302
Magician pet and equipment issues

Using cvs source as/of 6/2:

I played a mage as my main on live, and just for grins I tried to duplicate him on eqemu. I've found that I cannot get equipment to stay on him. Specifically he...
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