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Showing results 26 to 42 of 42
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Posts Made By:
gej302
Forum:
Archive::Development
06-11-2003, 04:36 AM
Replies:
10
Mage Pet fixes
Views:
9,068
Posted By
gej302
I'm sure someone does ;)
But it isn't me. It seems that Baron set them up differently, more like this set of mage pets, but he set up all mage pets equal. Shaman pets and necro pets seemed to be fine on my server, but my...
Forum:
Archive::Database/World Building
06-10-2003, 09:30 AM
Replies:
4
Worldbuilding - How can I help?
Views:
5,735
Posted By
gej302
Majority
I figure that the majority of the people here are looking to get answers to questions, as I am sure that the users outnumber the developers by a large margin (10 to 1 or so at least). So yeah, the...
Forum:
Archive::Database/World Building
06-10-2003, 09:24 AM
Replies:
11
Database Schema
Views:
7,717
Posted By
gej302
Indexing and MYSql
Yes. it supports indexing
Forum:
Archive::Database/World Building
06-10-2003, 09:23 AM
Replies:
3
Massive lootdrop_entries for a single lootdrop_id
Views:
5,393
Posted By
gej302
Massive lootdrop_entries for a single lootdrop_id
Hybrid DB/Dev issue...
from observation the lootdrops are handled sequentially, if you have several items on the list. I noticed that some classes (bards/clerics) were getting more drops because...
Forum:
Archive::General Discussion
06-10-2003, 07:37 AM
Replies:
4
can I do anything as someone playing on a server?
Views:
3,271
Posted By
gej302
Maybe...
if you go on a non-legit server, you probably can. On a legit one, you can, but you have to kill stuff to level, and make new characters to change races ;)
Forum:
Archive::General Discussion
06-10-2003, 07:02 AM
Replies:
6
Best EMU Class
Views:
4,216
Posted By
gej302
Mage pet fix in the works
you might want to hold off a bit, I just submitted a fix for all the mage pets that line them up to EQ live except for the procs/spells they can cast. I didn't touch the #makepet stuff tho... just...
Forum:
Archive::Tutorials/Howto's
06-10-2003, 06:54 AM
Replies:
4
A question regarding EQemu without connecting...
Views:
6,451
Posted By
gej302
EQ Server
In the most basic sense you must host a server (to serve exactly 1 person) so as the previous poster suggests, follow the instructions for your operating system and use the minilogin options. It's...
Forum:
Archive::Windows Servers
06-10-2003, 06:44 AM
Replies:
2
Specific zones never load (IE: Crystal Caverns)
Views:
6,704
Posted By
gej302
Zone boot failures
I've found that several zones have trouble if you #zone to them, but not if you hit the zoneline and zone "normally". After fixing the safe spots, these zones become usable again. This is usually a...
Forum:
Archive::Linux Servers
06-10-2003, 06:29 AM
Replies:
0
Seg Fault on 6/9 CVS source in world
Views:
5,435
Posted By
gej302
Seg Fault on 6/9 CVS source in world
Anyone else have the world segfault on the latest&greatest? I get to loading the SharedMem and then bam, dead in the water, not even getting a core file to mess around with.
hmm system info RH9,...
Forum:
Archive::Bugs
06-10-2003, 06:14 AM
Replies:
6
Level 255 bug
Views:
5,719
Posted By
gej302
Exactly
I know in this case they end up equivalent, but I feel safer without assuming the compiler knows what I'm thinking, especially in multi-dev projects ;)
Forum:
Archive::Bugs
06-10-2003, 05:42 AM
Replies:
6
Level 255 bug
Views:
5,719
Posted By
gej302
hmm
Is admin different from this->admin?
you use both in that snippet, I figure it would be better to use one or the other for consistency if not for bug prevention. I would recommend:
else if...
Forum:
Archive::Development
06-10-2003, 05:11 AM
Replies:
10
Mage Pet fixes
Views:
9,068
Posted By
gej302
Diff this time
ok from cvs diff -uBb spells.cpp
compiles makes etc. but I appear to have deleted a line when re-merging the code. between the last normal pet and the Epic pet, need a "break;" statement. nothing...
Forum:
Archive::Development
06-10-2003, 03:52 AM
Replies:
10
Mage Pet fixes
Views:
9,068
Posted By
gej302
*sigh*
It did but I had to do some funky cut and pasting 'cause I was remote editing it from a windoze box, probably introduced some errors there I'll post a better version later today.
Forum:
Archive::Development
06-09-2003, 02:37 PM
Replies:
10
Mage Pet fixes
Views:
9,068
Posted By
gej302
Fix part 2
Roughly Lines 3811-3822 of spells.cpp replace with:
case 1: { //Bentareth: Mage pets, as close live as I can find, need spell procs added
//2 types of procs, last 3 in...
Forum:
Archive::Development
06-09-2003, 02:30 PM
Replies:
10
Mage Pet fixes
Views:
9,068
Posted By
gej302
Mage Pet fixes
These 2 snippets bring mage pets up to live specs with the exception of procs/spells/self-cast buffs.
Fixed this snippet was missing a { on the if (tmp...) line in the earth pet section.
Lines...
Forum:
Archive::Bugs
06-09-2003, 12:03 PM
Replies:
2
Magician pet and equipment issues
Views:
4,837
Posted By
gej302
Found pets will publish fixed snippet for spells.cpp soon
I found the pet area, and the formula for mages is ickybadwrong (Baron just put in a PH sort of thing in the code).
nothing like a pet w/ 25 hp/level, hitting for a 7 point range of damage that...
Forum:
Archive::Bugs
06-06-2003, 09:08 AM
Replies:
2
Magician pet and equipment issues
Views:
4,837
Posted By
gej302
Magician pet and equipment issues
Using cvs source as/of 6/2:
I played a mage as my main on live, and just for grins I tried to duplicate him on eqemu. I've found that I cannot get equipment to stay on him. Specifically he...
Showing results 26 to 42 of 42
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