EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 49 of 49
Search took
0.00
seconds; generated 84 minute(s) ago.
Search:
Posts Made By:
Wolftousen
Forum:
Development::Server Code Submissions
03-09-2009, 04:07 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Almost forgot, when doing the solution for #4,...
Almost forgot, when doing the solution for #4, you need to put the switch statement in a if block and test the skill for type THROWING since the ApplyMeleeDamageBonus doesn't know that automatically....
Forum:
Development::Development
03-09-2009, 03:54 AM
Replies:
4
Missing Berserker AAs in AA window
Views:
7,113
Posted By
Wolftousen
Would this be correct for the Throwing Mastery AA...
Would this be correct for the Throwing Mastery AA in the dbstr_us.txt file?
Format: skill_id, name, cost, max_level, hotkey_sid, hotkey_sid2, title_sid, desc_sid, type, spellid, prereq_skill,...
Forum:
Development::Server Code Submissions
03-09-2009, 03:35 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Ok, i understand and also agree. All of this was...
Ok, i understand and also agree. All of this was just a first glance "how can I get this working properly with what is already here" thing. That link to lucy is what i have been using, this code is...
Forum:
Development::Development
03-09-2009, 02:08 AM
Replies:
4
Missing Berserker AAs in AA window
Views:
7,113
Posted By
Wolftousen
Ok, I wasn't aware it could be from any of the...
Ok, I wasn't aware it could be from any of the *str_*.txt files. I gave some code to Cavedude for throwing mastery and a few others AAs for berserkers to test out and if works commit to the SVN.
Forum:
Development::Development
03-08-2009, 08:52 PM
Replies:
4
Missing Berserker AAs in AA window
Views:
7,113
Posted By
Wolftousen
Missing Berserker AAs in AA window
I was trying to follow the schema on the wiki to add Throwing Mastery, Timeless Sprint(sp?), and Hastened Warcry to the Berserker Class Tab in the AA window. But the wiki says to find the id in the...
Forum:
Development::Server Code Submissions
03-08-2009, 02:58 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Right, I was just trying to get the ability...
Right, I was just trying to get the ability working in anyway possible before going into more depth with messing around with things. This code is so disorganized and uncommented it took me forever...
Forum:
Development::Server Code Submissions
03-08-2009, 02:43 AM
Replies:
2
Throwing fix
Views:
5,667
Posted By
Wolftousen
Ok, the first fix line number should be 1,005 for...
Ok, the first fix line number should be 1,005 for the latest SVN.
The second fix line number should be directly after line 1,015 in the latest SVN
Forum:
Development::Server Code Submissions
03-08-2009, 02:40 AM
Replies:
2
Berserker Blur of Axes AA fix
Views:
7,383
Posted By
Wolftousen
This was actually put into...
This was actually put into zone/special_attacks.cpp line 251 in the latest SVN. Just needs to have the %s changed to: 15, 30, 50 instead of 5 15 30
Forum:
Development::Server Code Submissions
03-08-2009, 02:36 AM
Replies:
2
Berserker Dead Aim AA fix
Views:
6,222
Posted By
Wolftousen
this is actually Line 468 in the latest SVN, the...
this is actually Line 468 in the latest SVN, the original line number is from the downloaded source on eq emu site.
Forum:
Development::Server Code Submissions
03-07-2009, 02:07 PM
Replies:
2
Berserker Blur of Axes AA fix
Views:
7,383
Posted By
Wolftousen
Ok, realized that this had somewhat been fixed in...
Ok, realized that this had somewhat been fixed in the SVN, overlooked it when i wrote this. But, the % increase that is currently in is not accurate. It should be 15, 30, 50, not 5, 15, 30.
Forum:
Development::Server Code Submissions
03-07-2009, 09:30 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Also need to change this, Rage Volley never...
Also need to change this, Rage Volley never showed a resist message on live, it only ever showed miss messages (this may be able to be fixed in the spells_en.txt, i dunno though):
File:...
Forum:
Development::Server Code Submissions
03-07-2009, 09:15 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Or add the following to - File:...
Or add the following to -
File: zone/special_attack.cpp
Line: 897
From:
DeleteItemInInventory(ammo_slot, 1, true);
CheckIncreaseSkill(THROWING);
To:
Forum:
Development::Server Code Submissions
03-07-2009, 09:06 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Bah, scratch this for now, just realized that the...
Bah, scratch this for now, just realized that the ThrowingAttack function checks the attack timer. Will need a way around it if the discipline is to work this way.
Forum:
Development::Server Code Submissions
03-07-2009, 08:46 AM
Replies:
2
Berserker Dead Aim AA fix
Views:
6,222
Posted By
Wolftousen
To add to the above for the Rage Volley...
To add to the above for the Rage Volley Discipline to work properly you also need to do the following to the same segment:
//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing...
Forum:
Development::Server Code Submissions
03-07-2009, 08:43 AM
Replies:
12
Berserker Rage Volley Fix
Views:
12,620
Posted By
Wolftousen
Berserker Rage Volley Fix
File: zone/spell_effects.cpp
Line: 275
From:
if(spells[spell_id].skill == ARCHERY || spells[spell_id].skill == THROWING)
{
To:
Forum:
Development::Development
03-07-2009, 07:48 AM
Replies:
4
Combat Ability Code
Views:
7,472
Posted By
Wolftousen
Ok, I'm kind of stuck with Rage Volley. I see...
Ok, I'm kind of stuck with Rage Volley. I see that it goes through the Special Attacks and then does DoSpecialAttackDamage function. This forces the disc to completely subvert the Berserker AAs...
Forum:
Development::Development
03-07-2009, 07:40 AM
Replies:
4
Combat Ability Code
Views:
7,472
Posted By
Wolftousen
Ok, I think I found one of the reasons Rage...
Ok, I think I found one of the reasons Rage Volley isn't working right and I'm working on a fix. Another question I have is where is the Weapon Bonus Damage added in? I looked through the...
Forum:
Development::Server Code Submissions
03-07-2009, 07:10 AM
Replies:
2
Berserker Dead Aim AA fix
Views:
6,222
Posted By
Wolftousen
Berserker Dead Aim AA fix
File: zone/attack.cpp
line: 272
Insert:
//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing
if(skillinuse == THROWING)
{
switch(GetAA(aaDeadAim))
{
Forum:
Development::Server Code Submissions
03-07-2009, 06:56 AM
Replies:
2
Berserker Blur of Axes AA fix
Views:
7,383
Posted By
Wolftousen
Berserker Blur of Axes AA fix
file: zone/attack.cpp
line: 1,039
Insert:
if(skillinuse == FRENZY)
{
switch(GetAA(aaBlurofAxes))
{
case 1:
Forum:
Development::Server Code Submissions
03-07-2009, 06:32 AM
Replies:
2
Throwing fix
Views:
5,667
Posted By
Wolftousen
File: zone/special_attacks.cpp Line: 841 ...
File: zone/special_attacks.cpp
Line: 841
Add:
switch(GetAA(aaThrowingMastery))
{
case 1:
MaxDmg = MaxDmg * 115/100;
break;
Forum:
Development::Server Code Submissions
03-07-2009, 06:13 AM
Replies:
2
Throwing fix
Views:
5,667
Posted By
Wolftousen
Throwing fix
File: zone/special_attacks.cpp
Line: 830
From:
if (!target->CheckHitChance(this, ARCHERY, 13)) {
To:
if (!target->CheckHitChance(this, THROWING, 13)) {
Description: Found this while...
Forum:
Development::Development
03-06-2009, 11:58 PM
Replies:
4
Combat Ability Code
Views:
7,472
Posted By
Wolftousen
Combat Ability Code
I'm trying to locate the Combat Abilities code (disciplines), specifically for berserkers since they are not working properly and I have a lot of experience with the class.
I can't seem to find...
Forum:
Development::Development
05-23-2008, 02:37 PM
Replies:
5
Random number generation
Views:
6,644
Posted By
Wolftousen
Yeah, any number generator is going to have that...
Yeah, any number generator is going to have that every once in a while. But srand/rand is just appalling and is not by any means a good way to do it. I have my misses turned off, so i dunno about...
Forum:
Development::Development
05-23-2008, 11:07 AM
Replies:
5
Random number generation
Views:
6,644
Posted By
Wolftousen
Random number generation
Ok, so I got tired of waiting for someone to respond on PEQ boards about the melee crit AAs not working properly. I have a 65 berserker and have bought all ranks of crit AAs through PoP, but I don't...
Showing results 26 to 49 of 49
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:30 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3