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Search: Posts Made By: Wolftousen
Forum: Development::Server Code Submissions 03-09-2009, 04:07 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Almost forgot, when doing the solution for #4,...

Almost forgot, when doing the solution for #4, you need to put the switch statement in a if block and test the skill for type THROWING since the ApplyMeleeDamageBonus doesn't know that automatically....
Forum: Development::Development 03-09-2009, 03:54 AM
Replies: 4
Views: 7,113
Posted By Wolftousen
Would this be correct for the Throwing Mastery AA...

Would this be correct for the Throwing Mastery AA in the dbstr_us.txt file?

Format: skill_id, name, cost, max_level, hotkey_sid, hotkey_sid2, title_sid, desc_sid, type, spellid, prereq_skill,...
Forum: Development::Server Code Submissions 03-09-2009, 03:35 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Ok, i understand and also agree. All of this was...

Ok, i understand and also agree. All of this was just a first glance "how can I get this working properly with what is already here" thing. That link to lucy is what i have been using, this code is...
Forum: Development::Development 03-09-2009, 02:08 AM
Replies: 4
Views: 7,113
Posted By Wolftousen
Ok, I wasn't aware it could be from any of the...

Ok, I wasn't aware it could be from any of the *str_*.txt files. I gave some code to Cavedude for throwing mastery and a few others AAs for berserkers to test out and if works commit to the SVN.
Forum: Development::Development 03-08-2009, 08:52 PM
Replies: 4
Views: 7,113
Posted By Wolftousen
Missing Berserker AAs in AA window

I was trying to follow the schema on the wiki to add Throwing Mastery, Timeless Sprint(sp?), and Hastened Warcry to the Berserker Class Tab in the AA window. But the wiki says to find the id in the...
Forum: Development::Server Code Submissions 03-08-2009, 02:58 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Right, I was just trying to get the ability...

Right, I was just trying to get the ability working in anyway possible before going into more depth with messing around with things. This code is so disorganized and uncommented it took me forever...
Forum: Development::Server Code Submissions 03-08-2009, 02:43 AM
Replies: 2
Views: 5,667
Posted By Wolftousen
Ok, the first fix line number should be 1,005 for...

Ok, the first fix line number should be 1,005 for the latest SVN.

The second fix line number should be directly after line 1,015 in the latest SVN
Forum: Development::Server Code Submissions 03-08-2009, 02:40 AM
Replies: 2
Views: 7,383
Posted By Wolftousen
This was actually put into...

This was actually put into zone/special_attacks.cpp line 251 in the latest SVN. Just needs to have the %s changed to: 15, 30, 50 instead of 5 15 30
Forum: Development::Server Code Submissions 03-08-2009, 02:36 AM
Replies: 2
Views: 6,222
Posted By Wolftousen
this is actually Line 468 in the latest SVN, the...

this is actually Line 468 in the latest SVN, the original line number is from the downloaded source on eq emu site.
Forum: Development::Server Code Submissions 03-07-2009, 02:07 PM
Replies: 2
Views: 7,383
Posted By Wolftousen
Ok, realized that this had somewhat been fixed in...

Ok, realized that this had somewhat been fixed in the SVN, overlooked it when i wrote this. But, the % increase that is currently in is not accurate. It should be 15, 30, 50, not 5, 15, 30.
Forum: Development::Server Code Submissions 03-07-2009, 09:30 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Also need to change this, Rage Volley never...

Also need to change this, Rage Volley never showed a resist message on live, it only ever showed miss messages (this may be able to be fixed in the spells_en.txt, i dunno though):

File:...
Forum: Development::Server Code Submissions 03-07-2009, 09:15 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Or add the following to - File:...

Or add the following to -

File: zone/special_attack.cpp
Line: 897

From:
DeleteItemInInventory(ammo_slot, 1, true);
CheckIncreaseSkill(THROWING);

To:
Forum: Development::Server Code Submissions 03-07-2009, 09:06 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Bah, scratch this for now, just realized that the...

Bah, scratch this for now, just realized that the ThrowingAttack function checks the attack timer. Will need a way around it if the discipline is to work this way.
Forum: Development::Server Code Submissions 03-07-2009, 08:46 AM
Replies: 2
Views: 6,222
Posted By Wolftousen
To add to the above for the Rage Volley...

To add to the above for the Rage Volley Discipline to work properly you also need to do the following to the same segment:

//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing...
Forum: Development::Server Code Submissions 03-07-2009, 08:43 AM
Replies: 12
Views: 12,620
Posted By Wolftousen
Berserker Rage Volley Fix

File: zone/spell_effects.cpp
Line: 275

From:

if(spells[spell_id].skill == ARCHERY || spells[spell_id].skill == THROWING)
{

To:
Forum: Development::Development 03-07-2009, 07:48 AM
Replies: 4
Views: 7,472
Posted By Wolftousen
Ok, I'm kind of stuck with Rage Volley. I see...

Ok, I'm kind of stuck with Rage Volley. I see that it goes through the Special Attacks and then does DoSpecialAttackDamage function. This forces the disc to completely subvert the Berserker AAs...
Forum: Development::Development 03-07-2009, 07:40 AM
Replies: 4
Views: 7,472
Posted By Wolftousen
Ok, I think I found one of the reasons Rage...

Ok, I think I found one of the reasons Rage Volley isn't working right and I'm working on a fix. Another question I have is where is the Weapon Bonus Damage added in? I looked through the...
Forum: Development::Server Code Submissions 03-07-2009, 07:10 AM
Replies: 2
Views: 6,222
Posted By Wolftousen
Berserker Dead Aim AA fix

File: zone/attack.cpp
line: 272

Insert:

//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing
if(skillinuse == THROWING)
{
switch(GetAA(aaDeadAim))
{
Forum: Development::Server Code Submissions 03-07-2009, 06:56 AM
Replies: 2
Views: 7,383
Posted By Wolftousen
Berserker Blur of Axes AA fix

file: zone/attack.cpp
line: 1,039

Insert:

if(skillinuse == FRENZY)
{
switch(GetAA(aaBlurofAxes))
{
case 1:
Forum: Development::Server Code Submissions 03-07-2009, 06:32 AM
Replies: 2
Views: 5,667
Posted By Wolftousen
File: zone/special_attacks.cpp Line: 841 ...

File: zone/special_attacks.cpp
Line: 841

Add:

switch(GetAA(aaThrowingMastery))
{
case 1:
MaxDmg = MaxDmg * 115/100;
break;
Forum: Development::Server Code Submissions 03-07-2009, 06:13 AM
Replies: 2
Views: 5,667
Posted By Wolftousen
Throwing fix

File: zone/special_attacks.cpp
Line: 830

From:
if (!target->CheckHitChance(this, ARCHERY, 13)) {

To:
if (!target->CheckHitChance(this, THROWING, 13)) {

Description: Found this while...
Forum: Development::Development 03-06-2009, 11:58 PM
Replies: 4
Views: 7,472
Posted By Wolftousen
Combat Ability Code

I'm trying to locate the Combat Abilities code (disciplines), specifically for berserkers since they are not working properly and I have a lot of experience with the class.

I can't seem to find...
Forum: Development::Development 05-23-2008, 02:37 PM
Replies: 5
Views: 6,644
Posted By Wolftousen
Yeah, any number generator is going to have that...

Yeah, any number generator is going to have that every once in a while. But srand/rand is just appalling and is not by any means a good way to do it. I have my misses turned off, so i dunno about...
Forum: Development::Development 05-23-2008, 11:07 AM
Replies: 5
Views: 6,644
Posted By Wolftousen
Random number generation

Ok, so I got tired of waiting for someone to respond on PEQ boards about the melee crit AAs not working properly. I have a 65 berserker and have bought all ranks of crit AAs through PoP, but I don't...
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