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Showing results 26 to 50 of 500
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Posts Made By:
KLS
Forum:
Support::Windows Servers
09-28-2014, 02:52 AM
Replies:
6
Lootdrop table question
Views:
7,987
Posted By
KLS
npc_types have an entry 'loottable_id' which...
npc_types have an entry 'loottable_id' which points to a loottable
loottable_entries with the matching loottable_id point to lootdrop_id
lootdrop_entries are what you're at right now and contain...
Forum:
Support::Windows Servers
09-27-2014, 11:42 PM
Replies:
6
Lootdrop table question
Views:
7,987
Posted By
KLS
Disabled chance just is a place holder for chance...
Disabled chance just is a place holder for chance cause there's no other way to disable a slot without deleting it except to set it's chance to drop to 0.
If you want to re-enable those drops you...
Forum:
Support::Linux Servers
09-27-2014, 11:39 PM
Replies:
23
New server - Is building lua required?
Views:
23,004
Posted By
KLS
http://www.peqtgc.com/releases/ I uploaded...
http://www.peqtgc.com/releases/
I uploaded quests two days ago to our actual release place.
Forum:
Development: Custom Code
09-25-2014, 06:17 AM
Replies:
1
EQEmu::Any question
Views:
8,987
Posted By
KLS
Hey using the EQEmu::Any isn't hard, in the code...
Hey using the EQEmu::Any isn't hard, in the code there are some good examples of it (mostly in the lua parser).
In terms of how to pre-load quests we basically have QuestParserCollection now find...
Forum:
Support::Windows Servers
09-23-2014, 09:13 PM
Replies:
3
Weird issue
Views:
8,177
Posted By
KLS
When you run world it should have automatically...
When you run world it should have automatically created character_data. I would make sure character_ exists and that the mysql user you have for eqemu can modify tables.
Forum:
Support::Linux Servers
09-23-2014, 04:26 PM
Replies:
23
New server - Is building lua required?
Views:
23,004
Posted By
KLS
Both lua and perl are optional. You can build...
Both lua and perl are optional. You can build with one or the other or even both on and it shouldn't affect anything but it's own system.
Forum:
Support::Windows Servers
09-23-2014, 05:34 AM
Replies:
4
Another build fail...
Views:
10,728
Posted By
KLS
It's a problem with vs2012, we'll have a fix...
It's a problem with vs2012, we'll have a fix sometime soon.
Forum:
Support::Windows Servers
09-22-2014, 10:40 PM
Replies:
4
Another build fail...
Views:
10,728
Posted By
KLS
Wont have this fixed today but will look at it...
Wont have this fixed today but will look at it tomorrow.
Forum:
Support::Windows Servers
09-12-2014, 04:50 PM
Replies:
8
Fishing issue
Views:
7,926
Posted By
KLS
The issue is the old code basically relied on the...
The issue is the old code basically relied on the water's surface acting as a solid "floor".
If you look at the code what it does is cast out z + 10 above you and tries to find the bestz (hoping...
Forum:
Development::Development
09-11-2014, 08:23 PM
Replies:
27
NPC Attack Rates Explained
Views:
52,186
Posted By
KLS
It shouldn't have changed #spawn npc behavior...
It shouldn't have changed #spawn npc behavior either but it did. I'm not sure why you guys are so quick to dismiss that it might be related.
Forum:
Development::Development
09-08-2014, 06:45 PM
Replies:
18
EverQuest Spell Resist Data Analysis
Views:
95,729
Posted By
KLS
A 0 spell effective spell even if it's a partial...
A 0 spell effective spell even if it's a partial capable should just react as a full resist.
Forum:
Development::Development
09-08-2014, 06:05 AM
Replies:
18
EverQuest Spell Resist Data Analysis
Views:
95,729
Posted By
KLS
I didn't even see this last post but yeah I went...
I didn't even see this last post but yeah I went through tonight and double checked things and basically came out with that code (doh duplication of effort).
I've tested it and it seems to work...
Forum:
Development::Feature Requests
08-31-2014, 11:22 PM
Replies:
4
Lua Mob.Say() optional language parameter
Views:
12,755
Posted By
KLS
As of next release you'll be able to add...
As of next release you'll be able to add something like:
function eq.Say(msg, lang)
local owner = eq.get_owner();
if(owner.null) then
return;
end
if(lang == nil) then ...
Forum:
Development::Feature Requests
08-31-2014, 03:41 PM
Replies:
4
Lua Mob.Say() optional language parameter
Views:
12,755
Posted By
KLS
I'm going to add a way to do this for you.
I'm going to add a way to do this for you.
Forum:
Support::Windows Servers
08-28-2014, 06:37 AM
Replies:
10
ucs.exe issues
Views:
15,202
Posted By
KLS
OP we should have these crashes fixed with my...
OP we should have these crashes fixed with my last push tonight.
Though do note the crash in shared_memory is because of missing fields in your spell table and has nothing to do with recent db...
Forum:
Development::Development
08-26-2014, 07:59 PM
Replies:
18
EverQuest Spell Resist Data Analysis
Views:
95,729
Posted By
KLS
I've heard from enough sources that partials seem...
I've heard from enough sources that partials seem "wrong" that I think it's worth looking into is all =p
Forum:
Development::Development
08-26-2014, 06:50 AM
Replies:
18
EverQuest Spell Resist Data Analysis
Views:
95,729
Posted By
KLS
This is a lot of info, but it seems like you've...
This is a lot of info, but it seems like you've really put work into it so tomorrow I'll look at see what's up with the DD partials. People have always said they thought they were a bit off but...
Forum:
Development::Development
08-20-2014, 03:01 AM
Replies:
10
Compiler Support
Views:
17,098
Posted By
KLS
It's unfortunate Perl didn't compile with clang...
It's unfortunate Perl didn't compile with clang for so long, will be a while before 5.20 filters down =/
Forum:
Development::Development
08-19-2014, 07:25 PM
Replies:
10
Compiler Support
Views:
17,098
Posted By
KLS
Compiler Support
Just a heads up: sometime in the near future we will be dropping support for VS2010 and by extension building on Windows XP.
Forum:
Support::Windows Servers
08-12-2014, 07:44 PM
Replies:
3
2 XP multiplier fields?
Views:
6,735
Posted By
KLS
Variable's is obsolete (it was removed when...
Variable's is obsolete (it was removed when rulevalues came in). Use the rulevalues one if you want to change the mod.
Forum:
Quests::Q&A
07-22-2014, 05:31 PM
Replies:
2
Train spells by right clicking on a trainer?
Views:
6,123
Posted By
KLS
There's no current way, but it's an interesting...
There's no current way, but it's an interesting prospect will look into it.
Forum:
Spell Support
07-21-2014, 06:46 PM
Replies:
1
Short Buffs Disappear On Zone?
Views:
6,237
Posted By
KLS
That is how those buffs function. If you have a...
That is how those buffs function. If you have a buff with long enough duration that you would care about it transferring on zone line then you should probably not make it short buff windowed.
Forum:
Support::General Support
07-15-2014, 02:20 AM
Replies:
6
Losing buffs when zoning
Views:
8,310
Posted By
KLS
Assuming you've repaired already and it still...
Assuming you've repaired already and it still keeps happening.
Try switching the table to innodb, dunno why peq dumps this as mysiam since it's so write heavy.
If you still have frequently...
Forum:
Support::Linux Servers
07-11-2014, 06:32 PM
Replies:
8
No rule to make target error during compiling
Views:
13,168
Posted By
KLS
Those warnings are a problem with perl that isn't...
Those warnings are a problem with perl that isn't fixed until 5.20 or 5.21 which are really too new to be packaged with existing distros atm. If you're not using clang it isn't an issue as gcc still...
Forum:
Support::General Support
07-03-2014, 10:15 PM
Replies:
5
special_abilities
Views:
15,645
Posted By
KLS
The reasons it changed were: - We were close to...
The reasons it changed were:
- We were close to running out of letters and some of the letters that we were forced to use made absolutely no sense.
- This way allows for expanded functionality...
Showing results 26 to 50 of 500
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