Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 500
Search took 0.01 seconds; generated 68 minute(s) ago.
Search: Posts Made By: Drawde
Forum: Archive::Database/World Building 06-27-2003, 03:36 AM
Replies: 21
Views: 14,918
Posted By Drawde
Doesn't seem to work for me either. I've checked...

Doesn't seem to work for me either. I've checked all 3 zones and none of the ships move.
This is the exact .sql script:

update spawn2 set pathgrid=1,heading=128,respawntime=0 where id=10658; #...
Forum: Archive::Tools 06-26-2003, 05:47 AM
Replies: 17
Views: 12,046
Posted By Drawde
Will you be supporting the new 0.4.4 DB values...

Will you be supporting the new 0.4.4 DB values for tradeskills, pathing grids, etc.?
I often use EQEmuAdmin to check that my DB data is set up correctly.
Forum: Archive::Database/World Building 06-24-2003, 11:29 PM
Replies: 21
Views: 14,918
Posted By Drawde
NPC IDs from 1 to 6476 (old world and Kunark)...

NPC IDs from 1 to 6476 (old world and Kunark) haven't changed.
All of the Luclin and Velious NPCs will have different IDs though.
Forum: Archive::Database/World Building 06-24-2003, 02:39 AM
Replies: 21
Views: 14,918
Posted By Drawde
Here's a full list of boat IDs (spawn2 IDs, not...

Here's a full list of boat IDs (spawn2 IDs, not npc_types) in my current DB. I haven't included the Icebreaker since the IDs for Velious NPCs are likely to change soon when I add more Velious data to...
Forum: Archive::Database/World Building 06-23-2003, 09:31 PM
Replies: 21
Views: 14,918
Posted By Drawde
Freeport StormBreaker - 11481 OOT StormBreaker...

Freeport StormBreaker - 11481
OOT StormBreaker - 11482
BB SirensBane - 10658
OOT SirensBane - 10660
Haven't tested these yet but they are the correct IDs as far as I can tell.
Forum: Archive::Database/World Building 06-21-2003, 07:29 AM
Replies: 21
Views: 14,918
Posted By Drawde
I'm looking into fixing this in my DB (there was...

I'm looking into fixing this in my DB (there was some boat pathing data in my 1.1 DB but the spawn2 IDs were set up wrong). Now I've found the correct IDs it -should- work, haven't tested it yet....
Forum: Archive::Database/World Building 06-18-2003, 09:35 PM
Replies: 5
Views: 6,101
Posted By Drawde
I'm currently working on Luclin and Velious -...

I'm currently working on Luclin and Velious - I've created a new log-parser tool that has speeded up my work a LOT, so far I've added about two-thirds of Luclin zones. Once I've finished Luclin I'll...
Forum: Archive::Bugs 06-18-2003, 12:44 AM
Replies: 5
Views: 6,801
Posted By Drawde
Thanks for the reply. Any chance of someone...

Thanks for the reply.
Any chance of someone sending me some compiled exes once these fixes have been made?
Forum: Archive::Bugs 06-16-2003, 05:38 AM
Replies: 53
Views: 33,119
Posted By Drawde
The very annoying merchant bug (merchants charge...

The very annoying merchant bug (merchants charge 4x the item's cost for everything except spells, where they charge 1/4 the cost) still seems to be present (very annoying when buying tradeskill...
Forum: Archive::Bugs 06-16-2003, 05:34 AM
Replies: 5
Views: 6,801
Posted By Drawde
Loot problems in 4.4 - bug or feature? (long)

EQEmu 4.4 (release version and later DR1) has a strange problem with the loot randomisation code. You always get 1 item from every lootdrop
group assigned to a NPC's loot table. (So a skeleton, for...
Forum: Archive::Database/World Building 06-12-2003, 09:28 PM
Replies: 3
Views: 5,523
Posted By Drawde
The way it seemed to work originally was that the...

The way it seemed to work originally was that the drop chance was PER ITEM.
So if you had a loot table with 20 different weapons each with a 10% drop chance, each
one had a 10% chance of dropping,...
Forum: Archive::Database/World Building 06-10-2003, 08:31 PM
Replies: 3
Views: 5,523
Posted By Drawde
That would explain why skeletons, etc. only ever...

That would explain why skeletons, etc. only ever seem to have 1HS weapons, hardly ever 2HS, blunt etc. The 1HS weapons are at the start of the "rusty weapon" loot table in my DB (since they occur...
Forum: Archive::Database/World Building 06-10-2003, 06:16 AM
Replies: 4
Views: 5,825
Posted By Drawde
What are the NPCs that don't have spell lists...

What are the NPCs that don't have spell lists assigned?
I thought I'd set them all up OK, but it seems like some errors have crept in.
Let me know what they are and I'll try and fix them for the...
Forum: Archive::Database/World Building 06-07-2003, 10:16 PM
Replies: 3
Views: 6,121
Posted By Drawde
So far I've populated around half of Luclin -...

So far I've populated around half of Luclin - Shadeweaver's, Paludal, Hollowshade, Scarlet Desert, Twilight Sea, Fungus Grove,
Katta Castellum, Shadowhaven, Ssraeshza Temple and Akheva Ruins (Shar...
Forum: Archive::Database/World Building 06-07-2003, 09:48 PM
Replies: 4
Views: 5,825
Posted By Drawde
The last version of my DB -should- have a...

The last version of my DB -should- have a complete spell list for all classes, and spell lists are already assigned in npc_types (no need to have an "update npc_types" script).
Forum: Archive::Tools 05-31-2003, 07:17 AM
Replies: 1
Views: 6,643
Posted By Drawde
Problem with adding item visual IDs to EQEmuAdmin

I've been using the EQEmu item editor to try and find the correct visual IDs for
PoP and Luclin items, so I can add them to EQEmuAdmin. (which doesn't have Luclin
IDs and the PoP ones appear to be...
Forum: Archive::Database/World Building 05-30-2003, 09:47 PM
Replies: 3
Views: 6,121
Posted By Drawde
Something that should help Luclin etc. development for my DB

I've just created a parser utility which will convert ShowEQ logs (after some find/replace modification in a text editor) to data readable by my EQNPC parser (i.e data which can be added to...
Forum: Archive::Database/World Building 05-29-2003, 11:50 PM
Replies: 18
Views: 18,494
Posted By Drawde
Are you still going to send me those files, TC? ...

Are you still going to send me those files, TC?
As I said, once I've got them, and tested them, I'll post them here along with an updated DB (fixed the tradeskill notes value as well as the zone...
Forum: Archive::Database/World Building 05-27-2003, 05:40 AM
Replies: 18
Views: 18,494
Posted By Drawde
Also, if the inventory/cursor bug has been fixed...

Also, if the inventory/cursor bug has been fixed (I think BigPull mentioned it had) would anyone mind sending me some compiled binaries with the latest CVS? I'll include them in the updated 44dr1.zip.
Forum: Archive::Database/World Building 05-27-2003, 03:16 AM
Replies: 18
Views: 18,494
Posted By Drawde
Knew there would be something else I missed.....

Knew there would be something else I missed.. I'll fix that error too and post here when I've uploaded the new fixed version.
Forum: Archive::Database/World Building 05-26-2003, 11:08 PM
Replies: 18
Views: 18,494
Posted By Drawde
Fixed db.sql errors in 44dr1.zip

http://edwardpinniger.bctalk.net/eq/44dr1.zip
The db.sql in 44dr1.zip had an error in the zone table (the "weather" value was in the table structure,
but missing from the data). I've fixed this now...
Forum: Archive::Bugs 05-25-2003, 09:37 PM
Replies: 2
Views: 4,717
Posted By Drawde
I've noticed this too.. it seems to happen with...

I've noticed this too.. it seems to happen with all NPCs, even level-1 ones. The distance that they stop is just far enough for them to hit you but not vice versa. Move forward a couple of steps and...
Forum: Archive::Database/World Building 05-25-2003, 07:19 AM
Replies: 0
Views: 3,933
Posted By Drawde
Some older 4.4dr1 binaries (for anyone having problems)

If anyone is experiencing problems with the 4.4dr1 binaries I posted in my DB addon post
(items getting mixed up in the inventory, etc.) try using these older binaries for now -...
Forum: Archive::Bugs 05-23-2003, 01:37 AM
Replies: 14
Views: 8,439
Posted By Drawde
They don't actually cast pet spells themselves,...

They don't actually cast pet spells themselves, though possibly they try to. They just repeately try to cast spells (don't know what ones, since there is no message; possibly they never complete the...
Forum: Archive::General Discussion 05-22-2003, 08:29 AM
Replies: 10
Views: 5,222
Posted By Drawde
I've also been playing on WR lately and am very...

I've also been playing on WR lately and am very impressed by the custom world.. creating all the custom NPCs and pathing must have been a lot of work.
I really like the fact that all the NPCs have...
Showing results 26 to 50 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 04:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3