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Showing results 26 to 50 of 241
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Posts Made By:
jbb
Forum:
Misc::Off Topic
12-20-2004, 12:44 PM
Replies:
5
RSA
Views:
7,979
Posted By
jbb
I understand RSA encryption but I'm not exactly...
I understand RSA encryption but I'm not exactly sure what you mean here. What do you want to decrypt? Do you have the public and private keys?
Forum:
OpenEQ::Development
12-20-2004, 07:15 AM
Replies:
19
OpenEQ compiling
Views:
33,582
Posted By
jbb
One more thing - It seems that the changes I...
One more thing -
It seems that the changes I made to change main to WinMain are uncecssary as SDL on windows comes with a library "sdlmain.lib" which if you like with it contains a WinMain which...
Forum:
OpenEQ::Development
12-19-2004, 10:06 PM
Replies:
12
EverQuest File Formats
Views:
28,605
Posted By
jbb
I wrote something about the basic file format at ...
I wrote something about the basic file format at
http://www.fx2100.com/eq1ff_1.txt
Please check it as it is from memory and may have fields in the wrong order or have detail wrong.
And this is...
Forum:
OpenEQ::Development
12-19-2004, 12:48 PM
Replies:
12
EverQuest File Formats
Views:
28,605
Posted By
jbb
There isn't a lot of actual documentation that...
There isn't a lot of actual documentation that I'm aware of.
What there is seems to be in this forum and the tools::development forum where it was discussed earlier.
There is also openeq source...
Forum:
OpenEQ::Development
12-18-2004, 06:56 AM
Replies:
19
OpenEQ compiling
Views:
33,582
Posted By
jbb
Personally I'd use Ogre it seems nice. But it's...
Personally I'd use Ogre it seems nice.
But it's not my project :)
And getting the data into the format it needs is not trivial anyway.
Forum:
OpenEQ::Development
12-18-2004, 05:53 AM
Replies:
19
OpenEQ compiling
Views:
33,582
Posted By
jbb
That seems to be the way to go to me. Having...
That seems to be the way to go to me.
Having empty zones you could walk around in and at least render the other players as a red cube and let you chat to them would be a good milestone that would...
Forum:
OpenZone:: Q&A
12-18-2004, 05:00 AM
Replies:
6
OpenZone : Post your work here !
Views:
12,200
Posted By
jbb
Wow, very nice work indeed This encourages...
Wow, very nice work indeed
This encourages me greatly to help out with openeq too as it looks like a real non-eq based game is possible :)
Forum:
OpenEQ::Development
12-17-2004, 06:26 AM
Replies:
19
OpenEQ compiling
Views:
33,582
Posted By
jbb
Anguish.eqg is the zone file for one of the Omens...
Anguish.eqg is the zone file for one of the Omens of War zones. You'll need that expansion in order to have the file. The openeq as available so far only renders omens of war zones (because they...
Forum:
OpenEQ::Development
12-17-2004, 12:06 AM
Replies:
19
OpenEQ compiling
Views:
33,582
Posted By
jbb
If this is still the crappy "port" I did then...
If this is still the crappy "port" I did then it's hardcoded to load a particular zone file. Anguish.eqg I think from the working directory of the program. It may well crash if that file isn't there.
Forum:
OpenEQ::General Discussion
12-14-2004, 12:33 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
Hmm it looks quite complicated to do this...
Hmm it looks quite complicated to do this properly so instead I'm looking at writing a renderer using ogre3d which already handles this and a whole lot of other things. Hopefully I'll have something...
Forum:
OpenEQ::General Discussion
12-13-2004, 10:16 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
/agree Developing new client and new content at...
/agree
Developing new client and new content at the same time is far to difficult. Making it work with EQ zones means that most of the hard work with the server side can be reused as can all of...
Forum:
OpenEQ::General Discussion
12-13-2004, 10:01 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
/agree windcatcher
/agree windcatcher
Forum:
OpenEQ::General Discussion
12-13-2004, 05:10 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
No big deal just didn't want that dissusion on...
No big deal just didn't want that dissusion on here very much. Doesn't matter though
Forum:
OpenEQ::General Discussion
12-13-2004, 01:41 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
Hmm, I didn't want to get into this argument....
Hmm, I didn't want to get into this argument. It's not why I come here.... Is it possible for someone to delete my posts as although I stand by what I said, I'd rather have not said anything :)
Forum:
OpenEQ::General Discussion
12-13-2004, 01:40 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
Agreed. But the agreement is the *only* thing...
Agreed.
But the agreement is the *only* thing that allows you to use their copyrighted material at all in *any way*. So once that is terminated you have no rights at all to use it.
When you...
Forum:
OpenEQ::General Discussion
12-12-2004, 09:02 PM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
Hmm. The everquest licence states that you are...
Hmm.
The everquest licence states that you are authorized to use the "software" *solely* in connection with playing the game via an authorized and fully paid account.
As the licence is the only...
Forum:
OpenEQ::General Discussion
12-11-2004, 06:32 AM
Replies:
20
Legality of OpenEQ
Views:
29,971
Posted By
jbb
... unless you use any of their levels or...
... unless you use any of their levels or graphics...
Forum:
OpenEQ::General Discussion
12-10-2004, 10:06 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
Well, I *believe* that the normal textures have...
Well, I *believe* that the normal textures have per-pixel normal vectors with the (x, y, z) components of the packed into the (r, g, b) components of the texture bitmap using
r = 128 + 127 * x; ...
Forum:
OpenEQ::General Discussion
12-10-2004, 09:43 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
At the moment I have d3d lighting disabled and am...
At the moment I have d3d lighting disabled and am just drawing the textures without lighting. I don't have any information on the location or nature of light sources in the new files so can't do...
Forum:
OpenEQ::General Discussion
12-10-2004, 01:19 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
I spent some time yesterday adding code to use...
I spent some time yesterday adding code to use the normal textures. It was a sucess in that I can now draw the normal textures as well as the diffuse textures. But it looked horribly wrong.
After...
Forum:
OpenEQ::Development
12-09-2004, 12:45 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,332
Posted By
jbb
The don't seem to be. Nice work though :) ...
The don't seem to be.
Nice work though :)
I'd like to look at some more but I'm going to concentrate on my renderer instead. I've been trying to add bump mapping using the normal textures....
Forum:
OpenEQ::Development
12-09-2004, 10:09 AM
Replies:
21
EverQuest II VPK File Format
Views:
107,332
Posted By
jbb
Yeah I guess they are either encrypted to prevent...
Yeah I guess they are either encrypted to prevent hacking :) Or else they just have an extra header or something. Don't know much about mp3
Forum:
OpenEQ::Support
12-08-2004, 08:50 PM
Replies:
10
Win32 Problems?
Views:
23,937
Posted By
jbb
Nice! I'm still trying to work out why this...
Nice!
I'm still trying to work out why this doesn't draw the objects properly when mine does. The data is stored too differently for it to be easy but I'm still working on it when I manage to find...
Forum:
OpenEQ::Development
12-08-2004, 08:48 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,332
Posted By
jbb
No, no, no! I've got EQ2 to play. EQ1 to try...
No, no, no!
I've got EQ2 to play. EQ1 to try to keep up with my guild still in the small amount of time I still play it. I've got my eq1 renderer to work on, I want to help out with your openeq...
Forum:
OpenEQ::General Discussion
12-07-2004, 01:10 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
Anyone know anything about how to draw "normal...
Anyone know anything about how to draw "normal map textures"?
Can't seem to make it work at all well.
(Also posted on my small forum for my engine at www.fx2100.com if it's more on-topic there)
Showing results 26 to 50 of 241
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