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Search: Posts Made By: AiliaMorisato
Forum: Development::Server Code Submissions 01-19-2008, 07:23 PM
Replies: 3
Views: 12,681
Posted By AiliaMorisato
before i forget, you need to add the following to...

before i forget, you need to add the following to the spawngroup table
dist, max_x, min_x, max_y, min_y, delay
delay is an integer, rest are floats
default all to 0

Cripp edit:: Here is the SQL...
Forum: Development::Server Code Submissions 01-19-2008, 06:59 PM
Replies: 3
Views: 12,681
Posted By AiliaMorisato
finally, the actual command to be added to...

finally, the actual command to be added to command.cpp

void command_advnpcspawn(Client *c, const Seperator *sep)
{
Mob *target=c->GetTarget();
char errbuf[MYSQL_ERRMSG_SIZE];
char *query =...
Forum: Development::Development 01-19-2008, 06:59 PM
Replies: 14
Views: 17,210
Posted By AiliaMorisato
finally, the actual command to be added to...

finally, the actual command to be added to command.cpp

void command_advnpcspawn(Client *c, const Seperator *sep)
{
Mob *target=c->GetTarget();
char errbuf[MYSQL_ERRMSG_SIZE];
char *query =...
Forum: Development::Server Code Submissions 01-19-2008, 06:59 PM
Replies: 3
Views: 12,681
Posted By AiliaMorisato
new command #advnpcspawn and related functions

first, appending ZoneDatabase::NPCSpawnDB(int8 command, const char* zone, Client *c, NPC* spawn, int32 extra)
two additional cases for the main switch

case 5: { // add a spawn from spawngroup -...
Forum: Development::Development 01-19-2008, 06:59 PM
Replies: 14
Views: 17,210
Posted By AiliaMorisato
new command #advnpcspawn and related functions

first, appending ZoneDatabase::NPCSpawnDB(int8 command, const char* zone, Client *c, NPC* spawn, int32 extra)
two additional cases for the main switch

case 5: { // add a spawn from spawngroup -...
Forum: Development::Tools 01-15-2008, 06:11 PM
Replies: 27
Views: 26,758
Posted By AiliaMorisato
Spell Editor by Bleh, Ailia

Project coded by bleh, spell definitions by me, data derived from trial and error, lucy, and a majority directly from eqemulator code.

http://www.megaupload.com/?d=EE055TMF
Forum: Development::Server Code Submissions 10-04-2007, 07:43 PM
Replies: 10
Views: 14,111
Posted By AiliaMorisato
Just make sure to comment all my printf...

Just make sure to comment all my printf functions, they get pretty spammy in the console at times. Been running this on my test server for almost 2 weeks now, haven't had any crashes related to it....
Forum: Development::Server Code Submissions 10-01-2007, 10:19 AM
Replies: 10
Views: 14,111
Posted By AiliaMorisato
Disregard that last code block, noticed the logic...

Disregard that last code block, noticed the logic was wrong, here is the correct code:
if(weapon_item){
if(weapon_item->GetItem() && ( GetLevel() < weapon_item->GetItem()->ReqLevel ||...
Forum: Development::Server Code Submissions 09-30-2007, 07:25 PM
Replies: 10
Views: 14,111
Posted By AiliaMorisato
No gains for illegially equipped items

First a fix to support Frogloks and Berserkers
bool ItemInst::IsEquipable(int16 race, int16 class_) const
{
if (!m_item)
return false;

bool israce = false;
bool isclass = false;

if...
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