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Showing results 26 to 50 of 60
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Posts Made By:
renoofturks1
Forum:
Development::Server Code Submissions
09-23-2008, 06:55 PM
Replies:
14
NPC Quest Journal
Views:
15,129
Posted By
renoofturks1
I do believe the rule is set to FALSE by default,...
I do believe the rule is set to FALSE by default, so, you would need to turn it on. That is, if it went in.
Forum:
Development::Development
09-23-2008, 06:46 PM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
All the testing I have done put's the 2 hander's...
All the testing I have done put's the 2 hander's where they should be now. If there are other issue's, bring them up and I'll see about getting them kinked out
Forum:
General::General Discussion
09-23-2008, 06:39 PM
Replies:
232
PEQ Grand Creation Down?
Views:
209,022
Posted By
renoofturks1
I can get you the 1129 DB if you want, just shoot...
I can get you the 1129 DB if you want, just shoot me a PM
Forum:
Development::Development
09-23-2008, 01:38 PM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
That answer's my question. Thanks!
That answer's my question. Thanks!
Forum:
General::General Discussion
09-23-2008, 12:34 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
37,193
Posted By
renoofturks1
Why I do not disagree, skipping the function...
Why I do not disagree, skipping the function would speed things up. What about when it is not skipped? I may be mistaken, but doesn't that involve a call to MySQL to get the rule? Or does it store...
Forum:
General::General Discussion
09-23-2008, 12:23 PM
Replies:
10
Classic DB/code
Views:
8,216
Posted By
renoofturks1
I would very much like it. I am hoping to build...
I would very much like it. I am hoping to build it into PEQ's DB so that you can switch between it and VP 2.0 with mere change of spawn_condition.....
Forum:
Development::Development
09-23-2008, 06:43 AM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
It's all merged together in that new set he...
It's all merged together in that new set he posted. No need to define a new function.
Forum:
General::General Discussion
09-22-2008, 06:09 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
37,193
Posted By
renoofturks1
You make it sound as if damage bonus is some huge...
You make it sound as if damage bonus is some huge deciding factor in how a weapon parses. It merely add's a set number to the final damage dealt. A weapon with a damage bonus of 13, can only hit for...
Forum:
Development::Development
09-22-2008, 04:19 PM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
This system, using the look-up table's, attains...
This system, using the look-up table's, attains exactly that, post 80, it just stops going up, it doesn't decrease, it merely stays constant from 80+
Forum:
Development::Development
09-22-2008, 02:03 PM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
Sorry, the keep to live thing is a side effect of...
Sorry, the keep to live thing is a side effect of working on PEQ a few years :)
As for the proper scaling, I have never had a toon over 65 on EQEmu, Does the weapon show the damage bonus as...
Forum:
Support::General Support
09-22-2008, 01:52 PM
Replies:
5
Video Cards and Servers?
Views:
7,983
Posted By
renoofturks1
Video card's? You people use those in your...
Video card's? You people use those in your servers? :D
Forum:
General::General Discussion
09-22-2008, 01:49 PM
Replies:
232
PEQ Grand Creation Down?
Views:
209,022
Posted By
renoofturks1
My..how I dream of such things..... ...
My..how I dream of such things.....
When I first started contributing to the project, this bothered me. It was not long before I came to the realization that, I could give a crap if you move...
Forum:
Development::Development
09-22-2008, 11:24 AM
Replies:
5
the adventure system
Views:
6,974
Posted By
renoofturks1
Yes, I thought he found someone else to torment...
Yes, I thought he found someone else to torment =) Good to know he is still around!
Forum:
Development::Development
09-22-2008, 10:25 AM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
Chaos, while this is a great idea. We tried to...
Chaos, while this is a great idea. We tried to stay within the realm of live at the moment. In the future thing's may change, but as of right now, we have no idea whatsoever what those damage bonus's...
Forum:
General::General Discussion
09-22-2008, 10:10 AM
Replies:
10
Classic DB/code
Views:
8,216
Posted By
renoofturks1
Oh, Did you get a VP 1.0 up and running? I...
Oh, Did you get a VP 1.0 up and running? I remember you had mentioned it on the PEQ forums. If so, I would very much like a copy of it!
Forum:
Development::Tools
09-22-2008, 12:32 AM
Replies:
22
EQ Editor 1.20
Views:
20,722
Posted By
renoofturks1
Oh yea? Wait til you see all the stuff I have...
Oh yea? Wait til you see all the stuff I have waiting for you to add to it =) You'll wish it was still down =) Amazing what one can accomplish when their are no raids to attend =(
Forum:
Development::Development
09-22-2008, 12:28 AM
Replies:
33
Damage Bonus Functions
Views:
48,758
Posted By
renoofturks1
One of them was my attempt at it. It wasn't...
One of them was my attempt at it. It wasn't working as accurately as I had hoped and Cantus offered to take a look at it. After much discussion on our guild forum, this is where we ended up. It came...
Forum:
Development::Development
09-21-2008, 11:56 PM
Replies:
8
New Quest Command quest::clearspawntimers()
Views:
10,875
Posted By
renoofturks1
So others may see it and review his work. I...
So others may see it and review his work. I prefer to have someone one over my cod before it goes live onto a server. Other people may be able to see things you never even thought of.
Forum:
Development::Server Code Submissions
09-21-2008, 06:49 PM
Replies:
16
2 Hand Damage Bonus
Views:
15,718
Posted By
renoofturks1
Final version coming soon.....
Final version coming soon.....
Forum:
General::General Discussion
09-21-2008, 10:32 AM
Replies:
232
PEQ Grand Creation Down?
Views:
209,022
Posted By
renoofturks1
You mean, a zone like, The Arena? Odd idea....
You mean, a zone like, The Arena? Odd idea....
Forum:
General::General Discussion
09-19-2008, 06:24 PM
Replies:
232
PEQ Grand Creation Down?
Views:
209,022
Posted By
renoofturks1
PvP on Everquest? It's entirely Item Based, very...
PvP on Everquest? It's entirely Item Based, very little to do with skill......
Forum:
Development::Server Code Submissions
09-17-2008, 06:31 PM
Replies:
16
2 Hand Damage Bonus
Views:
15,718
Posted By
renoofturks1
This is a working tested version. It isn't...
This is a working tested version. It isn't perfect yet, but, this works for level 60+ accurately, and becomes less and less accurate as level decreases. Weapon's under 42 delay is still off, but...
Forum:
Support::Windows Servers
09-17-2008, 03:50 PM
Replies:
5
How to fix....
Views:
7,068
Posted By
renoofturks1
What Database are you using?
What Database are you using?
Forum:
General::General Discussion
09-17-2008, 02:32 PM
Replies:
232
PEQ Grand Creation Down?
Views:
209,022
Posted By
renoofturks1
Considering they host our box free of charge, I...
Considering they host our box free of charge, I am betting they are spending their time discussing the issue with the people that are paying for their bandwith. It's a good deal for us, let's not be...
Forum:
Development::Server Code Submissions
09-17-2008, 09:11 AM
Replies:
16
2 Hand Damage Bonus
Views:
15,718
Posted By
renoofturks1
The problem was with the fact that, no matter...
The problem was with the fact that, no matter what weapon I was wielding.
if (Weapon->ItemClass == ItemClassCommon)
return BasicBonus;
Was always returning true, and never allowing...
Showing results 26 to 50 of 60
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