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Showing results 26 to 50 of 151
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Posts Made By:
Coenxai
Forum:
Spell Support
05-09-2017, 06:52 PM
Replies:
5
[Song] Jaxon's Jig O'Vigor: Can't scribe, requires level 255
Views:
13,053
Posted By
Coenxai
EQEmu emulates live. Jaxan's Jig o'Vigor no...
EQEmu emulates live. Jaxan's Jig o'Vigor no longer exists on live. Therefore, whoever created the database you're using probably set it to level 255 on purpose.
Forum:
Support::Windows Servers
05-08-2017, 06:20 PM
Replies:
3
Adding random loot to specific NPCs
Views:
6,491
Posted By
Coenxai
Why are you checking npc id? Also, you should fix...
Why are you checking npc id? Also, you should fix your rand() function.
Forum:
General::Server Discussion
04-24-2017, 09:10 PM
Replies:
1
Server hack attempts (maybe)
Views:
6,779
Posted By
Coenxai
The election was one thing, but now you've gone...
The election was one thing, but now you've gone too far.
Forum:
Support::General Support
04-17-2017, 01:18 AM
Replies:
6
Black screen
Views:
6,821
Posted By
Coenxai
Are you certain you're using the right version of...
Are you certain you're using the right version of Rain of Fear?
http://wiki.eqemulator.org/p?Play_Guide:_Getting_Started
Forum:
Development::Feature Requests
04-14-2017, 02:50 PM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
No problem
No problem
Forum:
Support::Windows Servers
04-14-2017, 03:52 AM
Replies:
7
Restarting server and memory leaks
Views:
8,126
Posted By
Coenxai
The source of EQEmu is EQEmu. Many, many, many...
The source of EQEmu is EQEmu. Many, many, many developers have worked on it over the years, and they're all amazing. There's been a lot of memory leaks fixed over the years. So yes? I don't know how...
Forum:
Development::Feature Requests
04-14-2017, 03:24 AM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
Okay, let me try this again. If it has the...
Okay, let me try this again.
If it has the ALWAYS_AGGRO special ability. It will *ALWAYS* aggro if it's KoS. It doesn't matter the body type, level, intelligence, etc. It WILL aggro if this is set...
Forum:
Development::Feature Requests
04-14-2017, 01:27 AM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
It will always aggro if it is threatenly or...
It will always aggro if it is threatenly or scowl, bodytype has nothing to do with it -- the ONLY exception is if it ISN'T KoS
Did you want ALWAYS_AGGRO to apply to indifferent (ally, etc.) mobs...
Forum:
Support::Windows Servers
04-14-2017, 12:46 AM
Replies:
11
World wide mob level scaling?
Views:
12,431
Posted By
Coenxai
Absolutely possible and not the most difficult to...
Absolutely possible and not the most difficult to implement but itemization would be weird
Forum:
Development::Feature Requests
04-14-2017, 12:41 AM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
BT is just BodyType -- so when I said BT_Undead,...
BT is just BodyType -- so when I said BT_Undead, I'm basically just saying undead.
You can set up multiple factions to function differently. For instance, here are some factions that I use:
...
Forum:
Development::Feature Requests
04-14-2017, 12:17 AM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
You can have a mob of type BT_Undead that doesn't...
You can have a mob of type BT_Undead that doesn't aggro. This purely relates to FACTION_THREATENLY && FACTION_SCOWLS.
I'm going to post slightly more readable aggro code.
I didn't test this...
Forum:
Development::Feature Requests
04-13-2017, 11:05 PM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
It will aggro regardless of BodyType with the...
It will aggro regardless of BodyType with the special ability. Undead will aggro regardless of special ability.
Forum:
Development::Feature Requests
04-13-2017, 11:04 PM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
Delete this post.
Delete this post.
Forum:
Support::General Support
04-13-2017, 01:56 AM
Replies:
6
RoF2 Client synch issues
Views:
11,099
Posted By
Coenxai
I wouldn't call it tricky server code. But yes,...
I wouldn't call it tricky server code. But yes, there were a lot of changes that I made to the source code that don't exist in rules. Oh, I forgot, you'll also need to set a perpetual combat state to...
Forum:
Development::Feature Requests
04-13-2017, 01:24 AM
Replies:
24
Request/Question - always aggros npc
Views:
83,905
Posted By
Coenxai
This is a pretty basic change guys. You'll...
This is a pretty basic change guys.
You'll need to add the special ability. Here's an example:
common.h
IGNORE_ROOT_AGGRO_RULES = 42,
CASTING_RESIST_DIFF = 43,
COUNTER_AVOID_DAMAGE =...
Forum:
Support::General Support
04-12-2017, 11:06 PM
Replies:
6
RoF2 Client synch issues
Views:
11,099
Posted By
Coenxai
There's a lot you can do to match the server and...
There's a lot you can do to match the server and client. Hide as much information as you can from the client and let the server push the update. There was someone who had a brilliant idea that lead...
Forum:
Support::General Support
04-12-2017, 10:41 PM
Replies:
2
unlocking all expansions
Views:
9,488
Posted By
Coenxai
Last time I was around I believe EQEmu used a...
Last time I was around I believe EQEmu used a bitmask to determine expansion eligibility. After a quick search it appears that may still be the case. Here is the bitmask:
0 - classic
1 - ruins of...
Forum:
General::General Discussion
12-03-2016, 08:59 PM
Replies:
2
Pet heal aggro
Views:
8,140
Posted By
Coenxai
I'll be a little more helpful since the problem...
I'll be a little more helpful since the problem is such a basic fix/change. Basically, you're casting a healing spell, much like greater healing, that is only targetting your pet. This is applying...
Forum:
General::General Discussion
12-03-2016, 08:09 PM
Replies:
4
How do you scale YOUR items?
Views:
8,921
Posted By
Coenxai
Spreadsheet.
Spreadsheet.
Forum:
General::General Discussion
12-03-2016, 07:58 PM
Replies:
26
Idea... single player EverQuest?
Views:
53,812
Posted By
Coenxai
I'm literally cringing at this thread...
I'm literally cringing at this thread resurrection. Literally.
Forum:
General::General Discussion
12-03-2016, 07:52 PM
Replies:
2
Pet heal aggro
Views:
8,140
Posted By
Coenxai
There's resources you can use to figure this out....
There's resources you can use to figure this out. Lucy would be a prime example of said resources.
With that said, it'd be easiest to tell us if they're not working properly. Are you receiving...
Forum:
Development::Development
03-23-2016, 10:49 PM
Replies:
22
HP regen - see-sawawing at level 1
Views:
27,274
Posted By
Coenxai
Having inaccurate spell descriptions still vastly...
Having inaccurate spell descriptions still vastly outweighs a spastic client in my opinion. It seems like I'm one of the very few that feel that way though. I don't know how it doesn't drive you guys...
Forum:
Development::Development
03-23-2016, 03:24 PM
Replies:
22
HP regen - see-sawawing at level 1
Views:
27,274
Posted By
Coenxai
Example Synchronization Video...
Example Synchronization Video (https://youtu.be/G4S_WwXNrnE)
(Could be tuned even more)
If we hide meditation, out of combat regen and spell effects from the client, we can achieve near perfect...
Forum:
Development::Database/World Building
03-23-2016, 02:26 PM
Replies:
1
Rule set general descriptions
Views:
10,624
Posted By
Coenxai
Certain zones use different rule sets. You can...
Certain zones use different rule sets. You can view which zone is using which rule set under your `zone` table.
Oh, sorry. I believe at one point there was duplicate entries for each rule set, but...
Forum:
Development::Development
03-23-2016, 03:48 AM
Replies:
22
HP regen - see-sawawing at level 1
Views:
27,274
Posted By
Coenxai
Well continuing on this train what if we hid...
Well continuing on this train what if we hid meditate and regenerative effects (Koadics/Regeneration) from the client? We could achieve near perfect synchronization on servers that don't utilize out...
Showing results 26 to 50 of 151
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