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Showing results 26 to 50 of 65
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Posts Made By:
lordnivek1
Forum:
Quests::Custom
10-03-2016, 03:42 PM
Replies:
7
Chance to spawn NPC on another NPC's death
Views:
16,428
Posted By
lordnivek1
Chance to spawn NPC on another NPC's death
So I am teaching myself how to code perl. I have zero background in any coding at all. Was wondering if someone could take a look at this and tell me how this looks. The bases is there is a 20%...
Forum:
Quests::Custom
09-16-2016, 11:19 PM
Replies:
11
Random loot via PERL, non-modified loot tables.
Views:
26,123
Posted By
lordnivek1
Is there any way to take this code and add it so...
Is there any way to take this code and add it so it only picks random items with an itemtype of 54?
Forum:
Support::Linux Servers
09-13-2016, 07:49 PM
Replies:
4
Can't connect to EOC
Views:
14,586
Posted By
lordnivek1
I know very little about mysql. Could you explain...
I know very little about mysql. Could you explain exactly what you typed in mysql to fix this please?
Forum:
Development::Feature Requests
06-11-2015, 07:14 AM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
Yes this fixed it. Thank you so much. I was...
Yes this fixed it. Thank you so much. I was pulling what little hair I have left out trying to get this to work lol.
Forum:
Development::Feature Requests
06-10-2015, 01:41 PM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
Hmm I can still only see buffs/debuffs with three...
Hmm I can still only see buffs/debuffs with three people in my group but not when I am solo. I even make a brand new server to see if that would help. Well I guess I will keep playing with it then...
Forum:
Development::Feature Requests
06-10-2015, 11:47 AM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
Maybe I miss under stood what this meant. I was...
Maybe I miss under stood what this meant. I was thinking that having buffs always show up was implemented, but after rereading maybe Demonstar55 just added code to make it possible to code in the...
Forum:
Development::Feature Requests
06-08-2015, 08:49 PM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
I am still not able to get this to work. I did a...
I am still not able to get this to work. I did a new git pull, recompiled server with no problems, added the rule into the database in mysql, changed the rule id_set to 10 (i use 10 instead of 1 for...
Forum:
Development::Feature Requests
06-08-2015, 08:09 AM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
That is awesome!! Thank you very much for your...
That is awesome!! Thank you very much for your help with this.
Forum:
Development::Feature Requests
06-07-2015, 08:31 PM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
So is there any way to to make it so I can always...
So is there any way to to make it so I can always see the buffs in the target window at all times?
Forum:
Development::Feature Requests
06-07-2015, 03:15 PM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
This is what is in the aa.cpp I am guessing since...
This is what is in the aa.cpp I am guessing since it is noted and never been fixed that no one has been able to rewrite this to get it working.
void Client::InspectBuffs(Client* Inspector, int...
Forum:
Development::Feature Requests
06-07-2015, 11:11 AM
Replies:
17
Inspect buffs without group
Views:
31,448
Posted By
lordnivek1
Has anyone had any luck with this? Nothing I have...
Has anyone had any luck with this? Nothing I have tried has worked. All I want is to be able to see the dots/debuffs that my necro casts on mobs without having to be in a group lol.
Forum:
Support::Windows Servers
06-05-2015, 10:47 PM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
did a git pull and recompiled with new fix and it...
did a git pull and recompiled with new fix and it seems to work. Thank you everyone for the help
Forum:
Support::Windows Servers
06-05-2015, 08:47 PM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
because that is what I thought it was saying to...
because that is what I thought it was saying to do here.
https://github.com/EQEmu/Server/comm...668315c0a931d1
Forum:
Support::Windows Servers
06-05-2015, 05:45 PM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
how would i write a Querry for HeidiSQL to change...
how would i write a Querry for HeidiSQL to change every number in runspeed that is greater then 0 but less then 1.25 to 1.25? the only thing i know how to do is make every number the same like this....
Forum:
Support::Windows Servers
06-05-2015, 01:36 PM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
It seems weird to me with my very very limited...
It seems weird to me with my very very limited knowledge of this stuff that changing run speed would cause the mob to look like it is stopped but then keep pathing invisibly (for lack a a better...
Forum:
Support::Windows Servers
06-05-2015, 11:29 AM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
Thank you for the reply. Not sure how I missed...
Thank you for the reply. Not sure how I missed that when going through the changes. I will make some changes tonight to the data base and see if that fixes my problem.
Forum:
Support::Windows Servers
06-05-2015, 08:35 AM
Replies:
12
Snare mobs keep moving
Views:
12,541
Posted By
lordnivek1
Snare mobs keep moving
I am having an issue on my server and wondered if anyone else has noticed this before. I noticed a week ago or so that when I cast snare on a mob running away they graphically stop moving (when low...
Forum:
Support::General Support
05-27-2015, 05:40 PM
Replies:
0
Beastlord pets for all races
Views:
10,496
Posted By
lordnivek1
Beastlord pets for all races
I have been working on adding beastlord to all races on my server and thought I would post this in case someone else was looking to do the same. Some of the models I picked are not in the base...
Forum:
Quests::Custom
05-26-2015, 05:20 PM
Replies:
12
Gain AA points each level
Views:
83,356
Posted By
lordnivek1
It does work. It only seems to register one level...
It does work. It only seems to register one level up even if you get several, but that is almost a non issue as you should never get more then one level at a time. Thank you again for your time.
Forum:
Quests::Custom
05-26-2015, 05:05 PM
Replies:
12
Gain AA points each level
Views:
83,356
Posted By
lordnivek1
Thats why my global_player.pl file never workes...
Thats why my global_player.pl file never workes then lol. Great thank you for the help you are awesome.
Forum:
Quests::Custom
05-26-2015, 04:57 PM
Replies:
12
Gain AA points each level
Views:
83,356
Posted By
lordnivek1
oh crap ok. so is there a global quest that is...
oh crap ok. so is there a global quest that is perl that this can be placed in?
Forum:
Quests::Custom
05-26-2015, 04:56 PM
Replies:
12
Gain AA points each level
Views:
83,356
Posted By
lordnivek1
I still seem to be doing something wrong. It...
I still seem to be doing something wrong. It doesn't seem to do anything. This is what is looks like in the global_player.lua. After adding it the file has a red exclamation point in the icon...
Forum:
Quests::Custom
05-26-2015, 04:41 PM
Replies:
12
Gain AA points each level
Views:
83,356
Posted By
lordnivek1
Gain AA points each level
I am trying to get 2 AA added to a character each level up to and including level 50. I have pieced this together from other peoples code to try and get it to work. I am placing this in the...
Forum:
Support::Windows Servers
05-25-2015, 09:17 PM
Replies:
4
Visual Studio 1 fail
Views:
11,446
Posted By
lordnivek1
Well I went in bot.ccp and found the line with...
Well I went in bot.ccp and found the line with the capital R and changed it and it now worked fine. Thanks so much I was pulling my hair out trying to figure out what I did wrong lol.
Forum:
Support::Windows Servers
05-25-2015, 09:12 PM
Replies:
4
Visual Studio 1 fail
Views:
11,446
Posted By
lordnivek1
Thank you for looking at this. I guess I will...
Thank you for looking at this. I guess I will just have to wait for a fix then.
Showing results 26 to 50 of 65
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