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Showing results 26 to 38 of 38
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Posts Made By:
Brewhaus
Forum:
Development::Database/World Building
09-07-2010, 04:02 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Just kinda talking to myself now... Thinking...
Just kinda talking to myself now...
Thinking a little more about how it works, it seems that in the perfect world in order for mobs to always take the shortest route possible you would want a node...
Forum:
Development::Database/World Building
09-07-2010, 03:23 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Excellent, thank you!
Excellent, thank you!
Forum:
Development::Database/World Building
09-07-2010, 03:22 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Also, I was noding rooms with columns to try and...
Also, I was noding rooms with columns to try and make it so mobs could path every possible way through the room, is that not necessary? For example a room that looks like the following:
X =...
Forum:
Development::Database/World Building
09-07-2010, 02:56 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Awesome, thanks for the info! Turns out I way...
Awesome, thanks for the info! Turns out I way over did the nodes!
Is there a way to delete nodes? I haven't found a way with the ingame commands. I meant to try using depop and seeing if that...
Forum:
Development::Database/World Building
09-07-2010, 11:35 AM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Ok, will do. Ya, I am comfortable with SVN as I...
Ok, will do. Ya, I am comfortable with SVN as I code for a living.
Follow-up question about pathing... Do you know how pathing works if a mob can't find a path to the character they aggro on? ...
Forum:
Development::Bots
09-07-2010, 11:23 AM
Replies:
10
Bot armor glitch
Views:
12,242
Posted By
Brewhaus
Thanks! I'm going to have to checkout the code...
Thanks! I'm going to have to checkout the code and start messing with it.
Forum:
Development::Database/World Building
09-06-2010, 01:15 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
So I'm getting close to finishing the pathing for...
So I'm getting close to finishing the pathing for hate plane (original) and I'd like to share it with the community but need to know how! Thing is frigin huge though, like 1750 nodes, taken forever.
Forum:
Development::Bots
09-03-2010, 04:14 PM
Replies:
10
Bot armor glitch
Views:
12,242
Posted By
Brewhaus
May I ask how you fixed the AC issue? Do you...
May I ask how you fixed the AC issue? Do you mean you found a way to change it in the DB or you changed it in the code and recompiled?
Forum:
Development::Bots
09-02-2010, 02:22 PM
Replies:
10
Bot armor glitch
Views:
12,242
Posted By
Brewhaus
I noticed the stats that are displayed wig out. ...
I noticed the stats that are displayed wig out. Even the base stats it says the bot has change every time you give them something. I firgured it was just a display issue because I gave my bot...
Forum:
Development::Bug Reports
08-30-2010, 04:38 PM
Replies:
1
/stopcast doesn't work on hotbar
Views:
12,310
Posted By
Brewhaus
/stopcast doesn't work on hotbar
if you type /stopcast in manually it works. If you create a social button and click it in the social tab it works. However, if you put that social button on your hotbar and try to use it you get a...
Forum:
Development::Bug Reports
08-26-2010, 09:02 PM
Replies:
2
Assist Aggro not working correctly
Views:
9,093
Posted By
Brewhaus
The trains I remembered happened because someone...
The trains I remembered happened because someone ran to the zone line with a mob with (let's call it) main aggro in tow behind them.
Currently, in the emulator, in mistmoore if you go down the...
Forum:
Development::Database/World Building
08-26-2010, 08:48 PM
Replies:
13
Maps/*.path files
Views:
20,400
Posted By
Brewhaus
Maps/*.path files
I'm not sure which forum these questions should be in. After searching these forums for days on end I've only been able to find 21 {zonename}.path files. This seems like a pretty important part of...
Forum:
Development::Bug Reports
08-26-2010, 08:42 PM
Replies:
2
Assist Aggro not working correctly
Views:
9,093
Posted By
Brewhaus
Assist Aggro not working correctly
So I've read almost every thread in these forums about aggro and didn't see this mentioned and it seems like a pretty big deal to me. Hopefully it is something wrong with my server that can be...
Showing results 26 to 38 of 38
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