EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 70
Search took
0.01
seconds; generated 11 minute(s) ago.
Search:
Posts Made By:
Aldest
Forum:
General::General Discussion
04-03-2009, 04:50 PM
Replies:
119
New MiniLogin Release!
Views:
118,358
Posted By
Aldest
I have the password field but I just put "mini"...
I have the password field but I just put "mini" into all of them. I didn't know why the field was there.
Forum:
General::General Discussion
04-03-2009, 04:35 PM
Replies:
119
New MiniLogin Release!
Views:
118,358
Posted By
Aldest
Thank you Angel, I'll try this out and report...
Thank you Angel, I'll try this out and report back.
Do I even need to include IP or is that filled in by the server?
Forum:
General::General Discussion
04-03-2009, 02:45 PM
Replies:
119
New MiniLogin Release!
Views:
118,358
Posted By
Aldest
Ignore the above post. We're good to go now....
Ignore the above post.
We're good to go now. I just have to figure out how to have my new schema reference my old one so that characters show up on the appropriate accounts.
Forum:
General::General Discussion
04-03-2009, 02:10 PM
Replies:
58
Private Login Server
Views:
80,048
Posted By
Aldest
OKay Image, thank you kindly. I'll do that....
OKay Image, thank you kindly.
I'll do that. I did post an issue on the old thread. I've been working on this with some success. I'll hop over to your forums as well.
Forum:
General::General Discussion
04-03-2009, 02:08 PM
Replies:
119
New MiniLogin Release!
Views:
118,358
Posted By
Aldest
Hmmm
I've been trying to get this working today. I've made some progress on it. My world server appears to be connecting to my login server correctly:
My test user is unable to connect though....
Forum:
General::General Discussion
04-03-2009, 10:07 AM
Replies:
58
Private Login Server
Views:
80,048
Posted By
Aldest
Thank you for putting this together! We've been...
Thank you for putting this together! We've been using leaf and mini-login but it isn't a stellar solution.
I need to ask this though. I'm, we'll say, of average competency when it comes to this.
...
Forum:
Development::GeorgeS's Tools
03-26-2009, 01:36 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
681,506
Posted By
Aldest
Alright, thank you kindly George!
Alright, thank you kindly George!
Forum:
Development::GeorgeS's Tools
03-26-2009, 10:16 AM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
681,506
Posted By
Aldest
Okay, gottcha. One question though. If I've...
Okay, gottcha.
One question though. If I've created new items and the like will using that file wipe them out?
Forum:
Spell Support
03-26-2009, 10:14 AM
Replies:
2
completely lost on spell problem
Views:
5,674
Posted By
Aldest
Have you placed the spells_us and spells_en from...
Have you placed the spells_us and spells_en from Titanium into the EQEMU folder?
I know the help document suggests you may not have to but for mine to work I had to.
Forum:
Development::GeorgeS's Tools
03-25-2009, 11:57 AM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
681,506
Posted By
Aldest
Strangely I still can't seem to get the "new...
Strangely I still can't seem to get the "new edit" to work.
I just reformatted this machine and did a fresh install of the PEQ installer followed the by PEQ updater.
The error I get when I...
Forum:
Development::Development
03-23-2009, 11:20 AM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
242,503
Posted By
Aldest
Yep
This was just user head space on my part. Newegg doesn't/didn't appear to mention it had them all.
I gave the boxes a quick look over and failed to see the "includes classic and all expansions"...
Forum:
Support::General Support
03-19-2009, 11:21 AM
Replies:
5
Server Connect
Views:
7,882
Posted By
Aldest
Not to be rude but I think what I say to the...
Not to be rude but I think what I say to the players on my server needs to be said.
The administrators are volunteers and have lives. Sometimes they don't get to these things immediately.
I...
Forum:
Development::Development
03-19-2009, 11:06 AM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
242,503
Posted By
Aldest
Not to derail the thread but I did have a quick...
Not to derail the thread but I did have a quick question. Newegg has SoF for $4.99. I purchased a couple but it doesn't appear that they have every expansion up to SoF.
Are there two different...
Forum:
Quests::Q&A
03-12-2009, 06:20 PM
Replies:
5
Using Or
Views:
7,032
Posted By
Aldest
Thank you all for the advice! I've now got...
Thank you all for the advice!
I've now got it working with reality's idea. That is a load off my mind. I'm down to just getting one more quest npc in and figuring out how to lock them to a faction.
Forum:
Spell Support
03-12-2009, 09:34 AM
Replies:
11
Creating new spells
Views:
13,185
Posted By
Aldest
And, So the first script will pull the files...
And,
So the first script will pull the files out of the DB and the second will put them back in?
Is that file readable by the spell editor?
I've been working with a friend on a PhP method of...
Forum:
Quests::Q&A
03-11-2009, 03:14 PM
Replies:
5
Using Or
Views:
7,032
Posted By
Aldest
OKay thank you so much! I'm glad at least my...
OKay thank you so much!
I'm glad at least my logic was in the right place. It is tedious but much less so than doing an entire if for every piece.
I'll change my code to the && version and let...
Forum:
Support::General Support
03-11-2009, 11:37 AM
Replies:
3
Adjusting Server Currency
Views:
7,099
Posted By
Aldest
This may be of no help to you since it seems you...
This may be of no help to you since it seems you want to reduce inflation on your server but for just adding money to accounts the "shared bank" is not part of the combined character information. It...
Forum:
Quests::Q&A
03-11-2009, 10:25 AM
Replies:
5
Using Or
Views:
7,032
Posted By
Aldest
Well
Alright, so that didn't quite work! Any thoughts on this?
sub EVENT_ITEM
{
if($item1 == 4861 || 4862 || 4863 || 4864 || 4865 || 4866 || 4867 || 4911 || 4912 || 4913 || 4914 || 4915 || 4916...
Forum:
Quests::Q&A
03-10-2009, 04:10 PM
Replies:
5
Using Or
Views:
7,032
Posted By
Aldest
Using Or
I'm trying to get a good grasp on item turn ins and I basically wanted to take the jboots example and go from AND to OR.
More or less I want to allow players to turn in hate/fear plate armor and...
Forum:
Spell Support
03-05-2009, 10:52 PM
Replies:
11
Creating new spells
Views:
13,185
Posted By
Aldest
Thank you for the advice and I'll give that a...
Thank you for the advice and I'll give that a shot.
I understand about the spell distribution being an issue normally. I hope to avoid that in one of two ways.
The first is that I never intend...
Forum:
Spell Support
03-05-2009, 05:43 PM
Replies:
11
Creating new spells
Views:
13,185
Posted By
Aldest
I'm using the MySQL query browser. I didn't...
I'm using the MySQL query browser. I didn't actually think about importing the spell list. That is really quite brilliant.
In that instance couldn't I just edit the spell file, important it to the...
Forum:
Spell Support
03-05-2009, 04:59 PM
Replies:
11
Creating new spells
Views:
13,185
Posted By
Aldest
Awesome, thank you! To follow up then. I'm...
Awesome, thank you!
To follow up then. I'm using the PEQ database, the newest one.
I have a spells_new table in MySQL.
It stops at id 8402 and my spells_us.txt continues well past that.
...
Forum:
Spell Support
03-05-2009, 03:52 PM
Replies:
11
Creating new spells
Views:
13,185
Posted By
Aldest
Creating new spells
I'm trying to wrap my head around how creation of new spells would go. If someone would like to correct me that would be great.
Essentially if I want custom spells I need to do the following:
...
Forum:
Spell Support
03-05-2009, 03:43 PM
Replies:
5
Cleric buff, vie spell line
Views:
8,512
Posted By
Aldest
I believe the "Blessing of" line has the same...
I believe the "Blessing of" line has the same issue.
It gives "spell haste" but comes with a similar "unknown effect" message.
http://lucy.allakhazam.com/spell.html?id=3576&source=Live
Forum:
Support::General Support
03-05-2009, 03:16 PM
Replies:
4
Server announcements
Views:
6,689
Posted By
Aldest
Ok this might be a silly question but I have to...
Ok this might be a silly question but I have to ask.
I'm using minilogin so when it prompts me for UN and PW, what would I use?
Also for username it double prints any character I type.
Showing results 26 to 50 of 70
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:03 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3