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Showing results 26 to 50 of 500
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Posts Made By:
bad_captain
Forum:
Support::Windows Servers
06-07-2013, 10:43 AM
Replies:
4
Database and Bots
Views:
6,361
Posted By
bad_captain
load_bots.sql includes...
load_bots.sql includes player_tables/botinventory.sql, so you should have it. Otherwise, run botinventory.sql from the player_tables folder, then check to make sure the table is in there.
Forum:
Support::Windows Servers
05-25-2013, 09:51 PM
Replies:
25
Server crashes
Views:
19,549
Posted By
bad_captain
Did you ever get a merc before it started...
Did you ever get a merc before it started crashing?
Forum:
Support::Windows Servers
05-25-2013, 01:43 AM
Replies:
25
Server crashes
Views:
19,549
Posted By
bad_captain
Looks like it's trying to spawn a merc that it...
Looks like it's trying to spawn a merc that it couldn't load?
The crash can easily be avoided by checking for merc before calling spawn(merc, false); on line 5530 of merc.cpp. But I would also be...
Forum:
Support::Windows Servers
05-18-2013, 12:41 PM
Replies:
5
How to hire mercenaries??
Views:
9,027
Posted By
bad_captain
I and a few others have servers with them...
I and a few others have servers with them working, so they do work.
What client are you using?
Any errors in your logs?
Forum:
Support::Windows Servers
05-03-2013, 09:19 AM
Replies:
5
How to hire mercenaries??
Views:
9,027
Posted By
bad_captain
If you've sourced all the sql, check the...
If you've sourced all the sql, check the AllowMercs rule to make sure it is 'true' (it defaults to false). Then, go to one of the mercenary merchants, right click, and the list of available mercs...
Forum:
Development::Development
05-01-2013, 10:00 AM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
See my response here: ...
See my response here:
www.eqemulator.org/forums/showthread.php?t=36795
Forum:
Support::Windows Servers
04-30-2013, 02:38 PM
Replies:
4
Update "2013_03_1_Merc_Rules_and Equipment" SQL Error
Views:
9,657
Posted By
bad_captain
If you have merc tables from the peq db, drop...
If you have merc tables from the peq db, drop them and run the initial merc scripts from the svn folder. Or, just remove the foreign key constraint. I think the issue is that the peq creates the merc...
Forum:
Development::Development
04-25-2013, 01:00 AM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
I removed the doubling of the strength factor &...
I removed the doubling of the strength factor & offense for ATK for mercs, and some extra stats added in during stat calculations (I still had bot racial/class stats being added in), which I removed....
Forum:
Development::Bug Reports
04-25-2013, 12:48 AM
Replies:
9
Extended Target/Bot Pet Hate Issue
Views:
13,170
Posted By
bad_captain
Try my committed code and let me know if you have...
Try my committed code and let me know if you have any more issues.
I tried with a necro casting Ancient: Seduction of Chaos (4978) and a Shaman casting Ancient: Chaotic Pain (4979). I did not get...
Forum:
Development::Development
04-06-2013, 02:44 PM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
I have figured out the buffs issue, I believe....
I have figured out the buffs issue, I believe. I'll see if I can get it in this weekend.
Forum:
Development::Development
04-06-2013, 02:30 PM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
I've been out and busy the last 2 weeks, so I'm...
I've been out and busy the last 2 weeks, so I'm going to try and get back into this this weekend and check out some of the issues you've pointed out.
I'd have to look into the buffs. Not sure...
Forum:
Support::General Support
04-02-2013, 07:39 PM
Replies:
6
Pets and AC
Views:
12,051
Posted By
bad_captain
I removed the NPCACFactor from being used for...
I removed the NPCACFactor from being used for pets, and it definitely comes closer to where it should be. DPS against pets still parsed higher than on live, but was better. It also 'felt' closer, for...
Forum:
Development::Development
04-02-2013, 07:31 PM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
They should now cast the heal over time spells....
They should now cast the heal over time spells. I'll look further into the spells not being effective.
Forum:
Development::Database/World Building
03-28-2013, 10:53 PM
Replies:
5
disabling journeyman mercs
Views:
7,228
Posted By
bad_captain
Yeah, they are set up to allow for quest enabling...
Yeah, they are set up to allow for quest enabling (live-like), it's just not coded yet ( it's available in the database). But a rule to allow or disallow wouldn't be bad.
Forum:
Development::Database/World Building
03-28-2013, 12:17 PM
Replies:
5
disabling journeyman mercs
Views:
7,228
Posted By
bad_captain
Seems reasonable.
Seems reasonable.
Forum:
Development::Database/World Building
03-27-2013, 01:56 AM
Replies:
5
disabling journeyman mercs
Views:
7,228
Posted By
bad_captain
This should work. UPDATE merc_templates...
This should work.
UPDATE merc_templates SET clientversion = 1024
WHERE merc_npc_type_id IN
(SELECT merc_npc_type_id FROM merc_npc_types WHERE proficiency_id = 2)
Forum:
Support::General Support
03-27-2013, 12:26 AM
Replies:
6
Pets and AC
Views:
12,051
Posted By
bad_captain
I did some testing, and will keep going, but I...
I did some testing, and will keep going, but I decided to put the formula into an excel spreadsheet, using a Jord Tyv as my target. I did 300 random rolls for mitigation & attack and found that...
Forum:
Development::Development
03-26-2013, 11:22 AM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
There is a function that returns the cost of the...
There is a function that returns the cost of the merc based on a simple formula I came up with that is pretty close up to level 65 or so. You should be able to add more based on the proficiency if...
Forum:
Development::Development
03-25-2013, 04:23 PM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
The database allows for a qglobal value to be...
The database allows for a qglobal value to be entered. Currently there aren't any checks in the code for it since the ones from live ( theme completion to unlock specific merc level) aren't coded...
Forum:
Support::Windows Servers
03-25-2013, 09:42 AM
Replies:
14
Getting mercs to work...
Views:
18,992
Posted By
bad_captain
I'll see what I can do wiki wise. I've not messed...
I'll see what I can do wiki wise. I've not messed with it before, so we'll see. What I will probably also do is host an updated full merc script on github. I'll probably also do the same for my bots...
Forum:
Support::Windows Servers
03-23-2013, 11:21 AM
Replies:
25
Server crashes
Views:
19,549
Posted By
bad_captain
Secrets, I didn't commit those changes. I...
Secrets, I didn't commit those changes.
I will get them in today or tomorrow with your timer stuff.
Forum:
Development::Development
03-23-2013, 11:18 AM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
Yeah, Ethereal Remedy should be spell type should...
Yeah, Ethereal Remedy should be spell type should be 2 for heal, and slot 1.
The others with their max levels:
Pious Remedy 70
Pious Elixir 71
Aura of Devotion 71
UPDATE...
Forum:
Support::Windows Servers
03-23-2013, 01:00 AM
Replies:
14
Getting mercs to work...
Views:
18,992
Posted By
bad_captain
Depends on what's included in peq db if anything....
Depends on what's included in peq db if anything. If nothing is included, check the changelog for rev 2380, and source them in in that order - mercs.sql will probably be last of those. Then all of...
Forum:
Support::Windows Servers
03-22-2013, 07:38 PM
Replies:
14
Getting mercs to work...
Views:
18,992
Posted By
bad_captain
Check all of the...
Check all of the /utils/sql/svn/2380_optional_mercxxxx.sql files as well. The merc_data one has the actual data that is used by the merc merchants to allow you to hire them. It may or may not be...
Forum:
Development::Development
03-22-2013, 12:53 PM
Replies:
256
Mercenaries
Views:
525,692
Posted By
bad_captain
To clarify, I didn't commit his fixes for two...
To clarify, I didn't commit his fixes for two crashes you listed in your other thread, the one for emotes and the other. I just got the merc ones in, so you might still get those. I just didn't have...
Showing results 26 to 50 of 500
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