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Showing results 26 to 50 of 290
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Posts Made By:
Theeper
Forum:
Development::Bug Reports
03-09-2009, 08:55 AM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
Here is another step closer to having attuneable...
Here is another step closer to having attuneable items working. This will make corpses properly handle the instnodrop flag .. almost.
It works fine except for on bagged items. They lose the flag...
Forum:
General::General Discussion
03-08-2009, 06:59 PM
Replies:
6
Can't post in Dev forums.
Views:
7,623
Posted By
Theeper
I get this message when I try to confirm an email...
I get this message when I try to confirm an email change.
Forum:
General::General Discussion
03-08-2009, 09:54 AM
Replies:
6
Can't post in Dev forums.
Views:
7,623
Posted By
Theeper
WTB an admin to fix my permissions please.
WTB an admin to fix my permissions please.
Forum:
General::General Discussion
03-07-2009, 11:03 PM
Replies:
6
Can't post in Dev forums.
Views:
7,623
Posted By
Theeper
Can't post in Dev forums.
I've lost the privelege to post in the dev forums. Not sure if it is on purpose or it's a result of the password issue.
Forum:
Development::Bug Reports
02-26-2009, 10:08 PM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
I think the corpse issue will involve adding an...
I think the corpse issue will involve adding an 'instnodrop' field to the ServerLootItem_Struct struct and setting it when a corpse is made so it's saved into the item list in the corpse blob, then...
Forum:
Development::Bug Reports
02-26-2009, 10:25 AM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
Thanks guys, I'll try to get the NPC trade thing...
Thanks guys, I'll try to get the NPC trade thing and the corpse flag done when I get home tonite.
Secrets, this doesn't look proper though. You're setting a flag that is already set.
...
Forum:
Development::Bug Reports
02-25-2009, 10:55 PM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
Good point. Here is a simple change to make them...
Good point. Here is a simple change to make them not auto equip.
In zone\inventory.cpp around line 381
Change
// #1: Try to auto equip
if (try_worn && inst.IsEquipable(GetBaseRace(),...
Forum:
Development::Bug Reports
02-25-2009, 07:54 PM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
After looking through the nodrop checks, it looks...
After looking through the nodrop checks, it looks like in most places, it's just reading the pointer to the base item flag directly.
It seems like it would make sense to create an IsNoDrop()...
Forum:
Development::Bug Reports
02-25-2009, 09:21 AM
Replies:
23
HUGE Bug - Attuneable items don't work
Views:
27,297
Posted By
Theeper
Here's a start on getting attuneable items...
Here's a start on getting attuneable items working. Items are flagged as No Trade and remain No Trade when zoning
and logging off.
This is with rev 361 compiled Windows XP.
Set the instnodrop...
Forum:
Support::General Support
02-23-2009, 05:26 PM
Replies:
7
Faction causing crash
Views:
9,076
Posted By
Theeper
You answered my question bad_captain. I...
You answered my question bad_captain. I overlooked those faction_list table updates. Thank you.
Forum:
Quests::Q&A
02-23-2009, 11:20 AM
Replies:
7
Scripting Bzzazzt (EVENT_DEATH)
Views:
11,228
Posted By
Theeper
Use the NPC's ID number as a file name. One for...
Use the NPC's ID number as a file name. One for Bzzazzt might be 71005.pl
Forum:
Support::General Support
02-23-2009, 06:22 AM
Replies:
7
Faction causing crash
Views:
9,076
Posted By
Theeper
Faction causing crash
I'm using PeQ 283 and rev 355 on an XP machine.
I emptied the faction_list, npc_faction and npc_faction_entries tables. With them empty, the server runs fine and everything cons indifferent.
...
Forum:
Support::General Support
11-15-2008, 11:43 AM
Replies:
6
/Consider system
Views:
6,817
Posted By
Theeper
Woops, you said the level part of it. I think...
Woops, you said the level part of it. I think that is client side.
Forum:
Support::General Support
11-15-2008, 11:36 AM
Replies:
6
/Consider system
Views:
6,817
Posted By
Theeper
In zone/faction.cpp around line 82 ...
In zone/faction.cpp around line 82
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
if(character_value >= 1101) return FACTION_ALLY;
if(character_value >= 701...
Forum:
Development::Development
11-14-2008, 09:09 PM
Replies:
2
Using .sql's
Views:
6,004
Posted By
Theeper
.sql files are just files full of SQL queries...
.sql files are just files full of SQL queries that create tables and load the data.
Login to a MySQL command prompt, 'use' the database you want to run the queries on and then the 'source' command...
Forum:
Development::Development
11-03-2008, 10:08 PM
Replies:
11
So many grids
Views:
11,317
Posted By
Theeper
You guys can download the source to it now if you...
You guys can download the source to it now if you want to play around with it. There's some ugly, redundant code and a couple compile warnings, but it's usable.
Here's the Visual C++ 2008 Express...
Forum:
Development::Development
11-03-2008, 07:59 PM
Replies:
11
So many grids
Views:
11,317
Posted By
Theeper
I'll give the source to this app to anyone who...
I'll give the source to this app to anyone who wants it. Just give me a couple days to tweak a few things and clean it up.
I made some changes to it yesterday. Right now, you can load grids for...
Forum:
Development::Development
10-31-2008, 02:43 PM
Replies:
11
So many grids
Views:
11,317
Posted By
Theeper
I assumed it was from packet collects, just...
I assumed it was from packet collects, just wasn't sure there is not a reason to leave them all in.
I'm going to add some queries to my tool that merge some waypoints and update the NPC grids that...
Forum:
Development::Development
10-31-2008, 09:26 AM
Replies:
11
So many grids
Views:
11,317
Posted By
Theeper
Ya, GFay is horrible. It has over 10,000...
Ya, GFay is horrible. It has over 10,000 waypoints.
http://www.ascendencyguild.com/screenshots/grids4.jpg
Forum:
Development::Development
10-30-2008, 10:20 PM
Replies:
11
So many grids
Views:
11,317
Posted By
Theeper
So many grids
I've been playing around with grids lately and I made a simple C++ app to overlay them onto the in-game maps so I could see what they look like. Granted it's not 3D, but it gives me an idea of where...
Forum:
Quests::Q&A
09-02-2008, 02:16 PM
Replies:
7
Quest turnins not working
Views:
8,121
Posted By
Theeper
SSH + Putty for all your remote needs :)
SSH + Putty for all your remote needs :)
Forum:
Development::Development
08-30-2008, 08:10 PM
Replies:
11
#ItemLink <Item ID Number>
Views:
24,627
Posted By
Theeper
You can do it from a quest like this. Just plug...
You can do it from a quest like this. Just plug in the item name and ID.
$item_link = sprintf("%c%06X%s%s%c",0x12,1001,"000000000000000000000000000000000000000","Cloth Cap",0x12);
...
Forum:
Development::Server Code Submissions
08-30-2008, 12:25 PM
Replies:
0
Submission: Fix for quest:itemlink()
Views:
11,641
Posted By
Theeper
Discussion thread for this submission is here:...
Discussion thread for this submission is here: http://www.eqemulator.net/forums/showthread.php?t=26018
Ya, the itemlink function for quests is broken. In fact it will crash the zone if a high...
Forum:
Development::Development
08-30-2008, 12:25 PM
Replies:
11
#ItemLink <Item ID Number>
Views:
24,627
Posted By
Theeper
Ya, the itemlink function for quests is broken....
Ya, the itemlink function for quests is broken. In fact it will crash the zone if a high itemID is used.
In the new method of linking, the first 6 bytes of that long number are the hex value of...
Forum:
Development::Development
08-13-2008, 10:06 PM
Replies:
20
Empty Corpse Decay Timer with Rule
Views:
21,219
Posted By
Theeper
LOL, that's what I get for not looking through...
LOL, that's what I get for not looking through the function list very carefully. It seems as though IsEmpty() is only used for the PERL interface right now.
Ignore the above and use this until KLS...
Showing results 26 to 50 of 290
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