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Search: Posts Made By: Theeper
Forum: Development::Bug Reports 03-09-2009, 08:55 AM
Replies: 23
Views: 27,297
Posted By Theeper
Here is another step closer to having attuneable...

Here is another step closer to having attuneable items working. This will make corpses properly handle the instnodrop flag .. almost.

It works fine except for on bagged items. They lose the flag...
Forum: General::General Discussion 03-08-2009, 06:59 PM
Replies: 6
Views: 7,623
Posted By Theeper
I get this message when I try to confirm an email...

I get this message when I try to confirm an email change.
Forum: General::General Discussion 03-08-2009, 09:54 AM
Replies: 6
Views: 7,623
Posted By Theeper
WTB an admin to fix my permissions please.

WTB an admin to fix my permissions please.
Forum: General::General Discussion 03-07-2009, 11:03 PM
Replies: 6
Views: 7,623
Posted By Theeper
Can't post in Dev forums.

I've lost the privelege to post in the dev forums. Not sure if it is on purpose or it's a result of the password issue.
Forum: Development::Bug Reports 02-26-2009, 10:08 PM
Replies: 23
Views: 27,297
Posted By Theeper
I think the corpse issue will involve adding an...

I think the corpse issue will involve adding an 'instnodrop' field to the ServerLootItem_Struct struct and setting it when a corpse is made so it's saved into the item list in the corpse blob, then...
Forum: Development::Bug Reports 02-26-2009, 10:25 AM
Replies: 23
Views: 27,297
Posted By Theeper
Thanks guys, I'll try to get the NPC trade thing...

Thanks guys, I'll try to get the NPC trade thing and the corpse flag done when I get home tonite.

Secrets, this doesn't look proper though. You're setting a flag that is already set.

...
Forum: Development::Bug Reports 02-25-2009, 10:55 PM
Replies: 23
Views: 27,297
Posted By Theeper
Good point. Here is a simple change to make them...

Good point. Here is a simple change to make them not auto equip.

In zone\inventory.cpp around line 381

Change


// #1: Try to auto equip
if (try_worn && inst.IsEquipable(GetBaseRace(),...
Forum: Development::Bug Reports 02-25-2009, 07:54 PM
Replies: 23
Views: 27,297
Posted By Theeper
After looking through the nodrop checks, it looks...

After looking through the nodrop checks, it looks like in most places, it's just reading the pointer to the base item flag directly.

It seems like it would make sense to create an IsNoDrop()...
Forum: Development::Bug Reports 02-25-2009, 09:21 AM
Replies: 23
Views: 27,297
Posted By Theeper
Here's a start on getting attuneable items...

Here's a start on getting attuneable items working. Items are flagged as No Trade and remain No Trade when zoning
and logging off.

This is with rev 361 compiled Windows XP.

Set the instnodrop...
Forum: Support::General Support 02-23-2009, 05:26 PM
Replies: 7
Views: 9,076
Posted By Theeper
You answered my question bad_captain. I...

You answered my question bad_captain. I overlooked those faction_list table updates. Thank you.
Forum: Quests::Q&A 02-23-2009, 11:20 AM
Replies: 7
Views: 11,228
Posted By Theeper
Use the NPC's ID number as a file name. One for...

Use the NPC's ID number as a file name. One for Bzzazzt might be 71005.pl
Forum: Support::General Support 02-23-2009, 06:22 AM
Replies: 7
Views: 9,076
Posted By Theeper
Faction causing crash

I'm using PeQ 283 and rev 355 on an XP machine.

I emptied the faction_list, npc_faction and npc_faction_entries tables. With them empty, the server runs fine and everything cons indifferent.
...
Forum: Support::General Support 11-15-2008, 11:43 AM
Replies: 6
Views: 6,817
Posted By Theeper
Woops, you said the level part of it. I think...

Woops, you said the level part of it. I think that is client side.
Forum: Support::General Support 11-15-2008, 11:36 AM
Replies: 6
Views: 6,817
Posted By Theeper
In zone/faction.cpp around line 82 ...

In zone/faction.cpp around line 82

character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
if(character_value >= 1101) return FACTION_ALLY;
if(character_value >= 701...
Forum: Development::Development 11-14-2008, 09:09 PM
Replies: 2
Views: 6,004
Posted By Theeper
.sql files are just files full of SQL queries...

.sql files are just files full of SQL queries that create tables and load the data.

Login to a MySQL command prompt, 'use' the database you want to run the queries on and then the 'source' command...
Forum: Development::Development 11-03-2008, 10:08 PM
Replies: 11
Views: 11,317
Posted By Theeper
You guys can download the source to it now if you...

You guys can download the source to it now if you want to play around with it. There's some ugly, redundant code and a couple compile warnings, but it's usable.

Here's the Visual C++ 2008 Express...
Forum: Development::Development 11-03-2008, 07:59 PM
Replies: 11
Views: 11,317
Posted By Theeper
I'll give the source to this app to anyone who...

I'll give the source to this app to anyone who wants it. Just give me a couple days to tweak a few things and clean it up.

I made some changes to it yesterday. Right now, you can load grids for...
Forum: Development::Development 10-31-2008, 02:43 PM
Replies: 11
Views: 11,317
Posted By Theeper
I assumed it was from packet collects, just...

I assumed it was from packet collects, just wasn't sure there is not a reason to leave them all in.

I'm going to add some queries to my tool that merge some waypoints and update the NPC grids that...
Forum: Development::Development 10-31-2008, 09:26 AM
Replies: 11
Views: 11,317
Posted By Theeper
Ya, GFay is horrible. It has over 10,000...

Ya, GFay is horrible. It has over 10,000 waypoints.

http://www.ascendencyguild.com/screenshots/grids4.jpg
Forum: Development::Development 10-30-2008, 10:20 PM
Replies: 11
Views: 11,317
Posted By Theeper
So many grids

I've been playing around with grids lately and I made a simple C++ app to overlay them onto the in-game maps so I could see what they look like. Granted it's not 3D, but it gives me an idea of where...
Forum: Quests::Q&A 09-02-2008, 02:16 PM
Replies: 7
Views: 8,121
Posted By Theeper
SSH + Putty for all your remote needs :)

SSH + Putty for all your remote needs :)
Forum: Development::Development 08-30-2008, 08:10 PM
Replies: 11
Views: 24,627
Posted By Theeper
You can do it from a quest like this. Just plug...

You can do it from a quest like this. Just plug in the item name and ID.

$item_link = sprintf("%c%06X%s%s%c",0x12,1001,"000000000000000000000000000000000000000","Cloth Cap",0x12);
...
Forum: Development::Server Code Submissions 08-30-2008, 12:25 PM
Replies: 0
Views: 11,641
Posted By Theeper
Discussion thread for this submission is here:...

Discussion thread for this submission is here: http://www.eqemulator.net/forums/showthread.php?t=26018

Ya, the itemlink function for quests is broken. In fact it will crash the zone if a high...
Forum: Development::Development 08-30-2008, 12:25 PM
Replies: 11
Views: 24,627
Posted By Theeper
Ya, the itemlink function for quests is broken....

Ya, the itemlink function for quests is broken. In fact it will crash the zone if a high itemID is used.

In the new method of linking, the first 6 bytes of that long number are the hex value of...
Forum: Development::Development 08-13-2008, 10:06 PM
Replies: 20
Views: 21,219
Posted By Theeper
LOL, that's what I get for not looking through...

LOL, that's what I get for not looking through the function list very carefully. It seems as though IsEmpty() is only used for the PERL interface right now.

Ignore the above and use this until KLS...
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