Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 216
Search took 0.01 seconds; generated 62 minute(s) ago.
Search: Posts Made By: Zaela_S
Forum: Support::General Support 02-10-2016, 08:10 PM
Replies: 3
Views: 9,269
Posted By Zaela_S
Seen a (separate?) issue like this which seems...

Seen a (separate?) issue like this which seems specific to Linux (which I assume probably doesn't apply to the original poster). Pretty inexplicable, since all the server list packets would make it...
Forum: General::General Discussion 02-07-2016, 02:34 AM
Replies: 2
Views: 8,519
Posted By Zaela_S
Editing datafiles. Either... a) Cannibalize...

Editing datafiles. Either...

a) Cannibalize a (s3d-based) race you don't care about and modify the ship's ACTORDEF string in oot_chr.wld to use the 3-letter id for that race instead, effectively...
Forum: Support::Windows Servers 02-03-2016, 09:33 PM
Replies: 11
Views: 18,561
Posted By Zaela_S
eqgame.exe Old old clients pulled zone names...

eqgame.exe

Old old clients pulled zone names entirely from the string files, but newer clients hardcode them, as I recall.
Forum: General::General Discussion 02-03-2016, 09:30 PM
Replies: 4
Views: 8,198
Posted By Zaela_S
"IT" actordefs are weapon models.

"IT" actordefs are weapon models.
Forum: Development: Custom Code 11-21-2015, 02:13 AM
Replies: 3
Views: 5,283
Posted By Zaela_S
There isn't any kind of standard, shareable thing...

There isn't any kind of standard, shareable thing to do for this. It's basically just
1) Find the code for the mechanic you want to be affected by a stat
2) Shove a stat check in there with...
Forum: Development::Database/World Building 11-18-2015, 08:51 AM
Replies: 3
Views: 12,662
Posted By Zaela_S
You can define a water area under the "regions"...

You can define a water area under the "regions" tab. Should be able to add a new region, set its type as Water, and then define a center point x,y,z and the "extents" in x,y,z which defines a 3D...
Forum: Development::Database/World Building 11-17-2015, 11:39 PM
Replies: 3
Views: 12,662
Posted By Zaela_S
I can't remember if/how that tool works. ...

I can't remember if/how that tool works.

There are no tutorials because making custom zones/models is something nobody really does in the first place.
Forum: Support::General Support 11-13-2015, 11:11 PM
Replies: 3
Views: 8,118
Posted By Zaela_S
Maps are 100% clientside.

Maps are 100% clientside.
Forum: General::General Discussion 11-02-2015, 10:49 PM
Replies: 10
Views: 16,812
Posted By Zaela_S
Removed leveling and classes and implemented a...

Removed leveling and classes and implemented a system whereby the (custom) spells/abilities available to you were determined but what you had equipped (custom equipment, obviously). Changed how stats...
Forum: Quests::Q&A 10-30-2015, 12:39 AM
Replies: 5
Views: 10,901
Posted By Zaela_S
Unlikely. The client is basically omniscient...

Unlikely. The client is basically omniscient about what's going on in a zone, except that beyond a certain (fixed?) distance mob position updates won't be pushed as frequently, animation triggers...
Forum: Support::Windows Servers 10-13-2015, 10:02 PM
Replies: 17
Views: 27,478
Posted By Zaela_S
They didn't really prevent anything -- they just...

They didn't really prevent anything -- they just kick the client if the GlobalLoad.txt is modified. Which just makes using luclin models slightly more inconvenient than it already was. Got a...
Forum: Support::Windows Servers 09-21-2015, 11:12 PM
Replies: 4
Views: 9,921
Posted By Zaela_S
Would depend on which client you're using. Once...

Would depend on which client you're using. Once in a while they add fields to the model data file format and bump up the version number.
Forum: Development::Development 09-01-2015, 07:50 AM
Replies: 3
Views: 8,452
Posted By Zaela_S
My understanding is that the name matching is...

My understanding is that the name matching is done on the clientside (since the client already has all the necessary information readily available), and the packet is just there to inform the server...
Forum: Support::Windows Servers 08-31-2015, 10:20 PM
Replies: 20
Views: 24,509
Posted By Zaela_S
binary\OpenGL.lua, line 368, try changing this: ...

binary\OpenGL.lua, line 368, try changing this:

lib.glTexImage2D(GL.TEXTURE_2D, 0, GL.BGRA, width, height, 0, GL.BGRA, GL.UNSIGNED_BYTE, data)


to this:

lib.glTexImage2D(GL.TEXTURE_2D, 0,...
Forum: Support::Windows Servers 08-31-2015, 09:59 PM
Replies: 20
Views: 24,509
Posted By Zaela_S
Turns out I had a somewhat less awful (but still...

Turns out I had a somewhat less awful (but still incomplete) version lying around. Doesn't show animations, though. Same download link.

http://i.imgur.com/0ydFExp.png
Forum: Support::Windows Servers 08-31-2015, 09:36 PM
Replies: 20
Views: 24,509
Posted By Zaela_S
Not a complete, sensible or well-coded tool, but...

Not a complete, sensible or well-coded tool, but might sate you for a bit. Crashes likely, though: https://dl.dropboxusercontent.com/u/70648819/downloads/EQG%20Model%20Importer.7z
...
Forum: Support::General Support 08-28-2015, 09:15 PM
Replies: 8
Views: 10,394
Posted By Zaela_S
;p I'm honored.

;p

I'm honored.
Forum: Support::General Support 08-27-2015, 11:29 PM
Replies: 8
Views: 10,394
Posted By Zaela_S
Probably not worth the effort, but if you want to...

Probably not worth the effort, but if you want to get rid of the remaining spider models that are baked into zone files, I made a little program for that:
...
Forum: Support::General Support 08-22-2015, 10:40 PM
Replies: 15
Views: 24,403
Posted By Zaela_S
Not likely to be of much help but: I made a...

Not likely to be of much help but: I made a little GUI app which just attempts to connect to the login server and spit out the servers it is told about. May at least be able to determine whether the...
Forum: Support::Windows Servers 08-15-2015, 09:03 PM
Replies: 3
Views: 7,742
Posted By Zaela_S
Having looked into it in the last ten minutes: ...

Having looked into it in the last ten minutes:

It appears to be possible to disable hardcoded zonelines by making some minor edits to (binary) clientside zone files. Patching zone files in this...
Forum: Development::Tools 07-26-2015, 04:56 PM
Replies: 34
Views: 151,977
Posted By Zaela_S
Ah! I didn't know that it didn't generate...

Ah! I didn't know that it didn't generate mipmaps. I've only really looked at PNG images on weapons and such, much harder to see at a distance I guess. Makes sense if they're always pre-generated,...
Forum: Development::Tools 07-25-2015, 04:03 PM
Replies: 34
Views: 151,977
Posted By Zaela_S
Just want to chime in to say that this step is...

Just want to chime in to say that this step is unnecessary. The client's image loader will accept PNG/JPEG/etc images just fine, as long as the filename is what it expects.

I also have an S3D/EQG...
Forum: Development::Development 07-11-2015, 07:19 PM
Replies: 6
Views: 42,386
Posted By Zaela_S
The server netcode is a bit of a mess to read. I...

The server netcode is a bit of a mess to read. I made a start at a client networking library (https://github.com/Zaela/EQNet) a little while ago that you might find a bit easier to follow. Doesn't...
Forum: Development::Tools 06-20-2015, 03:08 PM
Replies: 1
Views: 14,398
Posted By Zaela_S
EQNet - Client networking API

Project: https://github.com/Zaela/EQNet
Main include file: https://github.com/Zaela/EQNet/blob/master/include/eqnet.h


Netcode talk in IRC lately inspired me to start this little project: a C...
Forum: Development::Tools 04-07-2015, 12:18 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
Which part(s)? The .eqg archives themselves...

Which part(s)?

The .eqg archives themselves are just differently-named .s3d archives. Several tools and sources around for opening those, although I could write something up quick about it.

If...
Showing results 26 to 50 of 216

 
Forum Jump
   

All times are GMT -4. The time now is 07:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3