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Showing results 26 to 50 of 216
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Posts Made By:
Zaela_S
Forum:
Support::General Support
02-10-2016, 08:10 PM
Replies:
3
cant see any login servers
Views:
9,269
Posted By
Zaela_S
Seen a (separate?) issue like this which seems...
Seen a (separate?) issue like this which seems specific to Linux (which I assume probably doesn't apply to the original poster). Pretty inexplicable, since all the server list packets would make it...
Forum:
General::General Discussion
02-07-2016, 02:34 AM
Replies:
2
One more model question
Views:
8,519
Posted By
Zaela_S
Editing datafiles. Either... a) Cannibalize...
Editing datafiles. Either...
a) Cannibalize a (s3d-based) race you don't care about and modify the ship's ACTORDEF string in oot_chr.wld to use the 3-letter id for that race instead, effectively...
Forum:
Support::Windows Servers
02-03-2016, 09:33 PM
Replies:
11
Change zone name?
Views:
18,561
Posted By
Zaela_S
eqgame.exe Old old clients pulled zone names...
eqgame.exe
Old old clients pulled zone names entirely from the string files, but newer clients hardcode them, as I recall.
Forum:
General::General Discussion
02-03-2016, 09:30 PM
Replies:
4
ActorDef
Views:
8,198
Posted By
Zaela_S
"IT" actordefs are weapon models.
"IT" actordefs are weapon models.
Forum:
Development: Custom Code
11-21-2015, 02:13 AM
Replies:
3
Custom Stat effects
Views:
5,283
Posted By
Zaela_S
There isn't any kind of standard, shareable thing...
There isn't any kind of standard, shareable thing to do for this. It's basically just
1) Find the code for the mechanic you want to be affected by a stat
2) Shove a stat check in there with...
Forum:
Development::Database/World Building
11-18-2015, 08:51 AM
Replies:
3
I've got my 3DS file, now what?
Views:
12,662
Posted By
Zaela_S
You can define a water area under the "regions"...
You can define a water area under the "regions" tab. Should be able to add a new region, set its type as Water, and then define a center point x,y,z and the "extents" in x,y,z which defines a 3D...
Forum:
Development::Database/World Building
11-17-2015, 11:39 PM
Replies:
3
I've got my 3DS file, now what?
Views:
12,662
Posted By
Zaela_S
I can't remember if/how that tool works. ...
I can't remember if/how that tool works.
There are no tutorials because making custom zones/models is something nobody really does in the first place.
Forum:
Support::General Support
11-13-2015, 11:11 PM
Replies:
3
Disabling In-Game maps functionality
Views:
8,118
Posted By
Zaela_S
Maps are 100% clientside.
Maps are 100% clientside.
Forum:
General::General Discussion
11-02-2015, 10:49 PM
Replies:
10
Your servers biggest change...
Views:
16,812
Posted By
Zaela_S
Removed leveling and classes and implemented a...
Removed leveling and classes and implemented a system whereby the (custom) spells/abilities available to you were determined but what you had equipped (custom equipment, obviously). Changed how stats...
Forum:
Quests::Q&A
10-30-2015, 12:39 AM
Replies:
5
Setting fog level via script
Views:
10,901
Posted By
Zaela_S
Unlikely. The client is basically omniscient...
Unlikely. The client is basically omniscient about what's going on in a zone, except that beyond a certain (fixed?) distance mob position updates won't be pushed as frequently, animation triggers...
Forum:
Support::Windows Servers
10-13-2015, 10:02 PM
Replies:
17
Old Character Models
Views:
27,478
Posted By
Zaela_S
They didn't really prevent anything -- they just...
They didn't really prevent anything -- they just kick the client if the GlobalLoad.txt is modified. Which just makes using luclin models slightly more inconvenient than it already was. Got a...
Forum:
Support::Windows Servers
09-21-2015, 11:12 PM
Replies:
4
Newer Character Models
Views:
9,921
Posted By
Zaela_S
Would depend on which client you're using. Once...
Would depend on which client you're using. Once in a while they add fields to the model data file format and bump up the version number.
Forum:
Development::Development
09-01-2015, 07:50 AM
Replies:
3
Looking for some info on /target
Views:
8,452
Posted By
Zaela_S
My understanding is that the name matching is...
My understanding is that the name matching is done on the clientside (since the client already has all the necessary information readily available), and the packet is just there to inform the server...
Forum:
Support::Windows Servers
08-31-2015, 10:20 PM
Replies:
20
Door Model ID#'s
Views:
24,509
Posted By
Zaela_S
binary\OpenGL.lua, line 368, try changing this: ...
binary\OpenGL.lua, line 368, try changing this:
lib.glTexImage2D(GL.TEXTURE_2D, 0, GL.BGRA, width, height, 0, GL.BGRA, GL.UNSIGNED_BYTE, data)
to this:
lib.glTexImage2D(GL.TEXTURE_2D, 0,...
Forum:
Support::Windows Servers
08-31-2015, 09:59 PM
Replies:
20
Door Model ID#'s
Views:
24,509
Posted By
Zaela_S
Turns out I had a somewhat less awful (but still...
Turns out I had a somewhat less awful (but still incomplete) version lying around. Doesn't show animations, though. Same download link.
http://i.imgur.com/0ydFExp.png
Forum:
Support::Windows Servers
08-31-2015, 09:36 PM
Replies:
20
Door Model ID#'s
Views:
24,509
Posted By
Zaela_S
Not a complete, sensible or well-coded tool, but...
Not a complete, sensible or well-coded tool, but might sate you for a bit. Crashes likely, though: https://dl.dropboxusercontent.com/u/70648819/downloads/EQG%20Model%20Importer.7z
...
Forum:
Support::General Support
08-28-2015, 09:15 PM
Replies:
8
How to remove a model from client side?
Views:
10,394
Posted By
Zaela_S
;p I'm honored.
;p
I'm honored.
Forum:
Support::General Support
08-27-2015, 11:29 PM
Replies:
8
How to remove a model from client side?
Views:
10,394
Posted By
Zaela_S
Probably not worth the effort, but if you want to...
Probably not worth the effort, but if you want to get rid of the remaining spider models that are baked into zone files, I made a little program for that:
...
Forum:
Support::General Support
08-22-2015, 10:40 PM
Replies:
15
Can't See any server list
Views:
24,403
Posted By
Zaela_S
Not likely to be of much help but: I made a...
Not likely to be of much help but: I made a little GUI app which just attempts to connect to the login server and spit out the servers it is told about. May at least be able to determine whether the...
Forum:
Support::Windows Servers
08-15-2015, 09:03 PM
Replies:
3
move add or delete zone lines
Views:
7,742
Posted By
Zaela_S
Having looked into it in the last ten minutes: ...
Having looked into it in the last ten minutes:
It appears to be possible to disable hardcoded zonelines by making some minor edits to (binary) clientside zone files. Patching zone files in this...
Forum:
Development::Tools
07-26-2015, 04:56 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
151,977
Posted By
Zaela_S
Ah! I didn't know that it didn't generate...
Ah! I didn't know that it didn't generate mipmaps. I've only really looked at PNG images on weapons and such, much harder to see at a distance I guess. Makes sense if they're always pre-generated,...
Forum:
Development::Tools
07-25-2015, 04:03 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
151,977
Posted By
Zaela_S
Just want to chime in to say that this step is...
Just want to chime in to say that this step is unnecessary. The client's image loader will accept PNG/JPEG/etc images just fine, as long as the filename is what it expects.
I also have an S3D/EQG...
Forum:
Development::Development
07-11-2015, 07:19 PM
Replies:
6
Server Network Architecture
Views:
42,386
Posted By
Zaela_S
The server netcode is a bit of a mess to read. I...
The server netcode is a bit of a mess to read. I made a start at a client networking library (https://github.com/Zaela/EQNet) a little while ago that you might find a bit easier to follow. Doesn't...
Forum:
Development::Tools
06-20-2015, 03:08 PM
Replies:
1
EQNet - Client networking API
Views:
14,398
Posted By
Zaela_S
EQNet - Client networking API
Project: https://github.com/Zaela/EQNet
Main include file: https://github.com/Zaela/EQNet/blob/master/include/eqnet.h
Netcode talk in IRC lately inspired me to start this little project: a C...
Forum:
Development::Tools
04-07-2015, 12:18 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Which part(s)? The .eqg archives themselves...
Which part(s)?
The .eqg archives themselves are just differently-named .s3d archives. Several tools and sources around for opening those, although I could write something up quick about it.
If...
Showing results 26 to 50 of 216
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