EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 13
<
1
2
3
4
5
6
12
>
Last
»
Showing results 26 to 50 of 320
Search took
0.03
seconds; generated 56 minute(s) ago.
Search:
Posts Made By:
paaco
Forum:
Development::Feature Requests
11-18-2008, 09:33 AM
Replies:
27
Critical Spell casting Rule
Views:
31,864
Posted By
paaco
I could be wrong but it seems like this code...
I could be wrong but it seems like this code gives all classes a chance to crit spells innately? Similar to the melee crits rules, which works fine for me for every class. Maybe I misunderstood the...
Forum:
Development::Feature Requests
11-17-2008, 05:44 PM
Replies:
27
Critical Spell casting Rule
Views:
31,864
Posted By
paaco
My settings in the rules table. ...
My settings in the rules table.
Spells:BaseCritChance 10
Spells:BaseCritRatio 15
I just made a lvl 51 Druid, no aa's or anything and spammed the spell Burn on a mob in hate about 100 times....
Forum:
Development::Feature Requests
11-17-2008, 05:21 PM
Replies:
27
Critical Spell casting Rule
Views:
31,864
Posted By
paaco
Thats what I'm using. I compiled rev 212...
Thats what I'm using. I compiled rev 212 yesterday.
Forum:
Support::General Support
11-17-2008, 03:13 PM
Replies:
2
3 of 3 accounts used??
Views:
6,532
Posted By
paaco
At the top left of the forum click usercp, then...
At the top left of the forum click usercp, then on the left side at bottom click login server. It should list what accounts if any have been made. Maybe if you see the account names it will jog your...
Forum:
Development::Feature Requests
11-17-2008, 12:49 PM
Replies:
27
Critical Spell casting Rule
Views:
31,864
Posted By
paaco
OK I didn't look very well, it is in the source...
OK I didn't look very well, it is in the source actually. It doesn't work on my server at all though.
Forum:
Development::Feature Requests
11-17-2008, 12:35 PM
Replies:
27
Critical Spell casting Rule
Views:
31,864
Posted By
paaco
Did this ever make it into the CVS? I was trying...
Did this ever make it into the CVS? I was trying to look through it and figure out why it's not working on my server. Doesn't appear to be there but I have the rules for it in my DB.
Forum:
Quests::Q&A
11-17-2008, 12:06 PM
Replies:
9
What is wrong with my quest?
Views:
11,280
Posted By
paaco
I haven't messed with GeorgeS quest maker yet. It...
I haven't messed with GeorgeS quest maker yet. It may do exactly what this does. But this has helped me fix a ton of my quests, I love it.
http://ult-tex.net/tools/ultra/line_count.pl
Forum:
Quests::Custom
11-17-2008, 03:31 AM
Replies:
21
New Credit System Using Quest Globals
Views:
25,367
Posted By
paaco
Thanks, for the help Andmetal, here is the...
Thanks, for the help Andmetal, here is the working version in case someone could use it. All mobs that are not green will give xp now up to lvl 50. If you use this on a server that goes over 50...
Forum:
Quests::Custom
11-15-2008, 06:22 PM
Replies:
21
New Credit System Using Quest Globals
Views:
25,367
Posted By
paaco
This is the script that tells mobs to give xp and...
This is the script that tells mobs to give xp and points on my server. It works in every zone. I am basically trying to make only mobs that do not con green give xp and points.
Only thing in the...
Forum:
Quests::Custom
11-15-2008, 05:33 PM
Replies:
21
New Credit System Using Quest Globals
Views:
25,367
Posted By
paaco
ok I lied, seems like the first if statement...
ok I lied, seems like the first if statement works, anyone over that level gets no xp...what did I do wrong?
Forum:
Quests::Custom
11-15-2008, 04:46 PM
Replies:
21
New Credit System Using Quest Globals
Views:
25,367
Posted By
paaco
Just thought I would add on to your quest...
Just thought I would add on to your quest submission Trev just in case this is useful to someone. In this version the quest works on a global level and matches the con system. I'm sure there are...
Forum:
Support::General Support
11-15-2008, 04:26 PM
Replies:
6
/Consider system
Views:
7,044
Posted By
paaco
Thanks Derision,wish I had seen this about 20...
Thanks Derision,wish I had seen this about 20 mins ago. I tested every level 1-50 on my server and put 50 if statements into my leveling system to make it match cons. It was a blast :(
Forum:
Support::General Support
11-15-2008, 02:54 PM
Replies:
6
/Consider system
Views:
7,044
Posted By
paaco
Yeah I need the formulas used to determine if you...
Yeah I need the formulas used to determine if you should get xp for a kill. I am trying to match my system up with the con system, but it appears to be nearly impossible to just get lucky and have it...
Forum:
Support::General Support
11-14-2008, 02:00 AM
Replies:
6
/Consider system
Views:
7,044
Posted By
paaco
It actually appears to be handled client side, I...
It actually appears to be handled client side, I can find nothing in the eqemu source with the formulas used. If anyone knows the formula used for the con system or where I can find it though I would...
Forum:
Support::General Support
11-14-2008, 01:54 AM
Replies:
6
/Consider system
Views:
7,044
Posted By
paaco
/Consider system
Anyone happen to know where in the source I can find the formulas used for the con system? I am looking through it but not finding it so far. I am trying to match the leveling script for my server up...
Forum:
Development::Development
11-11-2008, 06:14 PM
Replies:
3
Zone Models
Views:
7,176
Posted By
paaco
Check this post out. It works. Everyone that logs...
Check this post out. It works. Everyone that logs into your server will need the file though.
http://eqemulator.net/forums/showthread.php?t=25003&highlight=globalload
Forum:
Support::General Support
11-10-2008, 01:57 PM
Replies:
3
Lock up when zoning
Views:
6,065
Posted By
paaco
I would first try some different video drivers. I...
I would first try some different video drivers. I honestly don't know if that doesn't do it. Sounds weird but also make sure your sound drivers are good. I had some bad sound drivers a long time ago...
Forum:
Development::Bug Reports
11-10-2008, 01:54 PM
Replies:
7
enraged working correctly?
Views:
8,635
Posted By
paaco
Do you have slippery attacks aa's done? I believe...
Do you have slippery attacks aa's done? I believe with all 5 points you are 100% immune to ripostes. I haven't tested it though, it may actually be broken, just giving you a reason why that may...
Forum:
Support::Windows Servers
11-09-2008, 10:12 PM
Replies:
14
Win CVS -- Setup.exe File Missing?
Views:
11,988
Posted By
paaco
If you are running the latest version of MySQL...
If you are running the latest version of MySQL you are going to have issues most likely. I would recommend downgrading to 5.0.
Forum:
Support::General Support
11-07-2008, 02:45 AM
Replies:
2
/melody ?
Views:
6,756
Posted By
paaco
Think it has been looked at before. Not as easy...
Think it has been looked at before. Not as easy to implement as you would think. Check this thread out.
http://eqemulator.net/forums/showthread.php?t=24484&highlight=melody
Forum:
Support::General Support
11-05-2008, 05:22 PM
Replies:
5
Video Card question
Views:
7,031
Posted By
paaco
What problem are you having exactly? If you just...
What problem are you having exactly? If you just made a whole new computer and it's dual core, check out the dual core fix sticky.
EDIT: Just saw that you said running 3 accounts has a prob. If...
Forum:
Development::Bug Reports
11-01-2008, 11:22 AM
Replies:
11
looting PVPItem and PVPReward is set to 3
Views:
10,187
Posted By
paaco
Thank you Derision, tested and it works great....
Thank you Derision, tested and it works great. Keep up the good work bro :)
Forum:
Development::Bug Reports
11-01-2008, 05:02 AM
Replies:
11
looting PVPItem and PVPReward is set to 3
Views:
10,187
Posted By
paaco
What I came up with did not fix this. I would...
What I came up with did not fix this. I would really appreciate it if someone better at C++ looked at it and figured out why items that stack do not work. It's no rush, I can make my item non...
Forum:
Development::Bug Reports
10-31-2008, 02:02 PM
Replies:
11
looting PVPItem and PVPReward is set to 3
Views:
10,187
Posted By
paaco
Trying a fix for this on my next reboot, if it...
Trying a fix for this on my next reboot, if it works I'll post the change.
Forum:
Development::Bug Reports
10-30-2008, 09:36 AM
Replies:
11
looting PVPItem and PVPReward is set to 3
Views:
10,187
Posted By
paaco
OK I found the bug today. Dunno how I never...
OK I found the bug today. Dunno how I never figured it out until today. Although I have no clue how to fix it in the code. Looting the item from players works fine unless the item is stackable. If...
Showing results 26 to 50 of 320
Page 2 of 13
<
1
2
3
4
5
6
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
01:25 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3