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Search: Posts Made By: Bandor
Forum: Spell Support 04-28-2015, 11:45 AM
Replies: 6
Views: 11,571
Posted By Bandor
Spell Globals?

So from what I understand I can make spells global and pretty much make them quest rewards in a way. I have set my globals and all that good stuff and modified my db to enable global checks. However...
Forum: Quests::Q&A 04-23-2015, 04:07 PM
Replies: 7
Views: 11,293
Posted By Bandor
Cool will give it a shot,tyvm

Cool will give it a shot,tyvm
Forum: Quests::Q&A 04-23-2015, 03:57 PM
Replies: 7
Views: 11,293
Posted By Bandor
So should look like sub EVENT_CONNECT { ...

So should look like

sub EVENT_CONNECT {
quest::settimer("Reward", 14400);
}


sub EVENT_TIMER {
if ($timer eq "Reward") {
quest::stoptimer("Reward");
Forum: Quests::Q&A 04-23-2015, 03:34 PM
Replies: 7
Views: 11,293
Posted By Bandor
Summoning an item every x hours

Wasn't sure what to title this so I guess its self explanatory lol. Currently using the following,but it doesnt appear to be working.


sub EVENT_CONNECT {
quest::settimer("Reward", 14400);...
Forum: Quests::Q&A 04-15-2015, 05:08 PM
Replies: 8
Views: 10,837
Posted By Bandor
That did it,working flawlessly now tyvm for the...

That did it,working flawlessly now tyvm for the help!
Forum: Quests::Q&A 04-15-2015, 03:02 PM
Replies: 8
Views: 10,837
Posted By Bandor
Got that working now. However its still not...

Got that working now. However its still not wanting to respond to pick after giving him the item. Not sure if the global isnt setting or if the 'pick' part is acting up
Forum: Quests::Q&A 04-15-2015, 08:10 AM
Replies: 8
Views: 10,837
Posted By Bandor
Gave it a shot,no go on the rewrite,isnt...

Gave it a shot,no go on the rewrite,isnt responsive to anything.
Forum: Quests::Q&A 04-14-2015, 10:11 PM
Replies: 8
Views: 10,837
Posted By Bandor
Question..again

I know this is getting to be a weekly thing but I have yet another slightly broken quest lol. Please be patient with me im learning!


All of this works except the final part,were you say pick for...
Forum: Quests::Q&A 04-13-2015, 08:00 AM
Replies: 2
Views: 9,181
Posted By Bandor
Awesome thank you KK,they are working perfect...

Awesome thank you KK,they are working perfect now... Looking over the first script to see what you changed,the oonly real difference I see is the way items are summoned via the turn in. Is that what...
Forum: Quests::Q&A 04-12-2015, 08:27 PM
Replies: 2
Views: 9,181
Posted By Bandor
Odd Problem and a Question

So for whatever reason the npc this quest is attached to will not accept any items. Even before I put in the line for returns he would still return everything. Never ran into this before any ideas?
...
Forum: Spell Support 04-08-2015, 10:59 PM
Replies: 2
Views: 8,578
Posted By Bandor
Tried what you suggested,set the pet power to -1...

Tried what you suggested,set the pet power to -1 and control 2(normal). Still no go, so I checked the pet_type in PEQ and the pet_type is same as my npc's name im assuming this is normal,however Im...
Forum: Quests::Q&A 04-08-2015, 10:53 PM
Replies: 5
Views: 12,594
Posted By Bandor
One more question. How can I make the turn in...

One more question. How can I make the turn in update a task? Was looking at the wiki but theres not a whole lot of break down on this.
Forum: Quests::Q&A 04-08-2015, 10:48 PM
Replies: 5
Views: 12,594
Posted By Bandor
Worked perfectly KK ty sir flawless as always. Ty...

Worked perfectly KK ty sir flawless as always. Ty for the suggestion Leet,was going to give those a shot first but was worried as I have about 10 total mobs all with different ID's and really didnt...
Forum: Quests::Q&A 04-08-2015, 01:22 PM
Replies: 5
Views: 12,594
Posted By Bandor
Making a Npc Despawn

Writing a code for a simple quest trying to make the npc despawn and start respawn timer when item is turned in. Currently the npc wont despawn. Any clues what I missed?


sub EVENT_SAY {...
Forum: Support::General Support 04-07-2015, 09:18 AM
Replies: 7
Views: 12,768
Posted By Bandor
And just like that, as soon as I say somethings...

And just like that, as soon as I say somethings wrong it all works fine again lol.
Forum: Support::General Support 04-07-2015, 09:17 AM
Replies: 7
Views: 12,768
Posted By Bandor
I know Im having alot of problems today. Haven't...

I know Im having alot of problems today. Haven't had trouble connecting in years but now I keep getting errors everytime I try to log in,doesnt matter which acount,server,or client.
Forum: Spell Support 04-07-2015, 09:13 AM
Replies: 2
Views: 8,578
Posted By Bandor
Custom Pets

So ive been working on a quest for custom pets on my server. Got the spells made and all that good stuff. However my problem is when I spawn one of my new pets the don't want to attack anything or do...
Forum: Development::Feature Requests 03-27-2015, 09:39 AM
Replies: 7
Views: 16,505
Posted By Bandor
I see. Wish I knew c++ id give it a go lol

I see. Wish I knew c++ id give it a go lol
Forum: Quests::Q&A 03-27-2015, 09:38 AM
Replies: 13
Views: 13,323
Posted By Bandor
Awesome Uleat. I doubt I'll ever add more then...

Awesome Uleat. I doubt I'll ever add more then 3-5 but that is very good to know,just what I was searching for. Tyvm
Forum: Development::Feature Requests 03-26-2015, 07:02 PM
Replies: 7
Views: 16,505
Posted By Bandor
Hate necroing a old post but is there any newer...

Hate necroing a old post but is there any newer info on this especially with us being able to use rof2?
Forum: Quests::Q&A 03-26-2015, 04:33 PM
Replies: 13
Views: 13,323
Posted By Bandor
Ok cool thank you guys

Ok cool thank you guys
Forum: Quests::Q&A 03-26-2015, 09:39 AM
Replies: 13
Views: 13,323
Posted By Bandor
Would it just be safer to give multiple 'loose'...

Would it just be safer to give multiple 'loose' items? And if so what would be considered the safe number? Figure im going to just let players purchase the items from the npc and have the npc just...
Forum: Quests::Q&A 03-24-2015, 10:57 PM
Replies: 13
Views: 13,323
Posted By Bandor
Was hoping to do it via quest. That would be a...

Was hoping to do it via quest. That would be a easy enough work around though, I take it /claim doesn't work?
Forum: Quests::Q&A 03-24-2015, 10:20 PM
Replies: 13
Views: 13,323
Posted By Bandor
Hmm. Might have to come up with a way of doing...

Hmm. Might have to come up with a way of doing this differently. Really wanna be able to have a starting package type thing, just not sure how to go about it.
Forum: General::General Discussion 03-24-2015, 10:18 PM
Replies: 24
Views: 33,845
Posted By Bandor
I think something did change, Had a charm Ive...

I think something did change, Had a charm Ive been using for months and stats wouldn't work. Soon as I removed the charmfile ID (set it to 0) it worked fine. Pretty cool to see charms working...
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