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Showing results 26 to 50 of 209
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Posts Made By:
Bandor
Forum:
Spell Support
04-28-2015, 11:45 AM
Replies:
6
Spell Globals?
Views:
11,571
Posted By
Bandor
Spell Globals?
So from what I understand I can make spells global and pretty much make them quest rewards in a way. I have set my globals and all that good stuff and modified my db to enable global checks. However...
Forum:
Quests::Q&A
04-23-2015, 04:07 PM
Replies:
7
Summoning an item every x hours
Views:
11,293
Posted By
Bandor
Cool will give it a shot,tyvm
Cool will give it a shot,tyvm
Forum:
Quests::Q&A
04-23-2015, 03:57 PM
Replies:
7
Summoning an item every x hours
Views:
11,293
Posted By
Bandor
So should look like sub EVENT_CONNECT { ...
So should look like
sub EVENT_CONNECT {
quest::settimer("Reward", 14400);
}
sub EVENT_TIMER {
if ($timer eq "Reward") {
quest::stoptimer("Reward");
Forum:
Quests::Q&A
04-23-2015, 03:34 PM
Replies:
7
Summoning an item every x hours
Views:
11,293
Posted By
Bandor
Summoning an item every x hours
Wasn't sure what to title this so I guess its self explanatory lol. Currently using the following,but it doesnt appear to be working.
sub EVENT_CONNECT {
quest::settimer("Reward", 14400);...
Forum:
Quests::Q&A
04-15-2015, 05:08 PM
Replies:
8
Question..again
Views:
10,837
Posted By
Bandor
That did it,working flawlessly now tyvm for the...
That did it,working flawlessly now tyvm for the help!
Forum:
Quests::Q&A
04-15-2015, 03:02 PM
Replies:
8
Question..again
Views:
10,837
Posted By
Bandor
Got that working now. However its still not...
Got that working now. However its still not wanting to respond to pick after giving him the item. Not sure if the global isnt setting or if the 'pick' part is acting up
Forum:
Quests::Q&A
04-15-2015, 08:10 AM
Replies:
8
Question..again
Views:
10,837
Posted By
Bandor
Gave it a shot,no go on the rewrite,isnt...
Gave it a shot,no go on the rewrite,isnt responsive to anything.
Forum:
Quests::Q&A
04-14-2015, 10:11 PM
Replies:
8
Question..again
Views:
10,837
Posted By
Bandor
Question..again
I know this is getting to be a weekly thing but I have yet another slightly broken quest lol. Please be patient with me im learning!
All of this works except the final part,were you say pick for...
Forum:
Quests::Q&A
04-13-2015, 08:00 AM
Replies:
2
Odd Problem and a Question
Views:
9,181
Posted By
Bandor
Awesome thank you KK,they are working perfect...
Awesome thank you KK,they are working perfect now... Looking over the first script to see what you changed,the oonly real difference I see is the way items are summoned via the turn in. Is that what...
Forum:
Quests::Q&A
04-12-2015, 08:27 PM
Replies:
2
Odd Problem and a Question
Views:
9,181
Posted By
Bandor
Odd Problem and a Question
So for whatever reason the npc this quest is attached to will not accept any items. Even before I put in the line for returns he would still return everything. Never ran into this before any ideas?
...
Forum:
Spell Support
04-08-2015, 10:59 PM
Replies:
2
Custom Pets
Views:
8,578
Posted By
Bandor
Tried what you suggested,set the pet power to -1...
Tried what you suggested,set the pet power to -1 and control 2(normal). Still no go, so I checked the pet_type in PEQ and the pet_type is same as my npc's name im assuming this is normal,however Im...
Forum:
Quests::Q&A
04-08-2015, 10:53 PM
Replies:
5
Making a Npc Despawn
Views:
12,594
Posted By
Bandor
One more question. How can I make the turn in...
One more question. How can I make the turn in update a task? Was looking at the wiki but theres not a whole lot of break down on this.
Forum:
Quests::Q&A
04-08-2015, 10:48 PM
Replies:
5
Making a Npc Despawn
Views:
12,594
Posted By
Bandor
Worked perfectly KK ty sir flawless as always. Ty...
Worked perfectly KK ty sir flawless as always. Ty for the suggestion Leet,was going to give those a shot first but was worried as I have about 10 total mobs all with different ID's and really didnt...
Forum:
Quests::Q&A
04-08-2015, 01:22 PM
Replies:
5
Making a Npc Despawn
Views:
12,594
Posted By
Bandor
Making a Npc Despawn
Writing a code for a simple quest trying to make the npc despawn and start respawn timer when item is turned in. Currently the npc wont despawn. Any clues what I missed?
sub EVENT_SAY {...
Forum:
Support::General Support
04-07-2015, 09:18 AM
Replies:
7
Trouble connecting to servers.
Views:
12,768
Posted By
Bandor
And just like that, as soon as I say somethings...
And just like that, as soon as I say somethings wrong it all works fine again lol.
Forum:
Support::General Support
04-07-2015, 09:17 AM
Replies:
7
Trouble connecting to servers.
Views:
12,768
Posted By
Bandor
I know Im having alot of problems today. Haven't...
I know Im having alot of problems today. Haven't had trouble connecting in years but now I keep getting errors everytime I try to log in,doesnt matter which acount,server,or client.
Forum:
Spell Support
04-07-2015, 09:13 AM
Replies:
2
Custom Pets
Views:
8,578
Posted By
Bandor
Custom Pets
So ive been working on a quest for custom pets on my server. Got the spells made and all that good stuff. However my problem is when I spawn one of my new pets the don't want to attack anything or do...
Forum:
Development::Feature Requests
03-27-2015, 09:39 AM
Replies:
7
Bazaar offline sellers for players
Views:
16,505
Posted By
Bandor
I see. Wish I knew c++ id give it a go lol
I see. Wish I knew c++ id give it a go lol
Forum:
Quests::Q&A
03-27-2015, 09:38 AM
Replies:
13
Couple Questions
Views:
13,323
Posted By
Bandor
Awesome Uleat. I doubt I'll ever add more then...
Awesome Uleat. I doubt I'll ever add more then 3-5 but that is very good to know,just what I was searching for. Tyvm
Forum:
Development::Feature Requests
03-26-2015, 07:02 PM
Replies:
7
Bazaar offline sellers for players
Views:
16,505
Posted By
Bandor
Hate necroing a old post but is there any newer...
Hate necroing a old post but is there any newer info on this especially with us being able to use rof2?
Forum:
Quests::Q&A
03-26-2015, 04:33 PM
Replies:
13
Couple Questions
Views:
13,323
Posted By
Bandor
Ok cool thank you guys
Ok cool thank you guys
Forum:
Quests::Q&A
03-26-2015, 09:39 AM
Replies:
13
Couple Questions
Views:
13,323
Posted By
Bandor
Would it just be safer to give multiple 'loose'...
Would it just be safer to give multiple 'loose' items? And if so what would be considered the safe number? Figure im going to just let players purchase the items from the npc and have the npc just...
Forum:
Quests::Q&A
03-24-2015, 10:57 PM
Replies:
13
Couple Questions
Views:
13,323
Posted By
Bandor
Was hoping to do it via quest. That would be a...
Was hoping to do it via quest. That would be a easy enough work around though, I take it /claim doesn't work?
Forum:
Quests::Q&A
03-24-2015, 10:20 PM
Replies:
13
Couple Questions
Views:
13,323
Posted By
Bandor
Hmm. Might have to come up with a way of doing...
Hmm. Might have to come up with a way of doing this differently. Really wanna be able to have a starting package type thing, just not sure how to go about it.
Forum:
General::General Discussion
03-24-2015, 10:18 PM
Replies:
24
Charm Stats?
Views:
33,845
Posted By
Bandor
I think something did change, Had a charm Ive...
I think something did change, Had a charm Ive been using for months and stats wouldn't work. Soon as I removed the charmfile ID (set it to 0) it worked fine. Pretty cool to see charms working...
Showing results 26 to 50 of 209
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