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Showing results 476 to 500 of 500
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Posts Made By:
Windcatcher
Forum:
OpenZone:: Q&A
03-31-2005, 11:28 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
Sure. If there are any problems I prefer to fix...
Sure. If there are any problems I prefer to fix them :P
Forum:
OpenZone:: Q&A
03-28-2005, 08:09 AM
Replies:
8
OpenZone 5.4
Views:
8,405
Posted By
Windcatcher
That was why I settled on allowing OpenZone to...
That was why I settled on allowing OpenZone to import .3DS files...just about everything supports it.
Forum:
OpenZone:: Q&A
03-24-2005, 08:48 AM
Replies:
8
OpenZone 5.4
Views:
8,405
Posted By
Windcatcher
The sounds it's looking for are the snd*.pfs...
The sounds it's looking for are the snd*.pfs files in your EQ folder (PFS files are just like S3D files and they contain a bunch of WAV files). You need to tell OpenZone where your EQ folder is under...
Forum:
OpenZone:: Q&A
03-22-2005, 06:06 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
The best file for me to test with is your .dbx...
The best file for me to test with is your .dbx file from Dungeon Builder. Then I could determine if Dungeon Builder is improperly exporting the dungeon or if OpenZone is improperly importing it.
Forum:
Development::Tools
03-21-2005, 07:37 AM
Replies:
2
EQEmu Admin Tool 5.3
Views:
7,936
Posted By
Windcatcher
EQEmu Admin Tool 5.3
I know it's been a very long while, but other projects tend to consume my time. Hopefully this will help.
1. Added compatibility with 0.5.8 databases, while maintaining compatibility with 0.5.5...
Forum:
OpenZone:: Q&A
03-20-2005, 04:08 PM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
Hmmm....it looks like the Dungeon Builder file...
Hmmm....it looks like the Dungeon Builder file didn't import properly into your scene (or Dungeon Builder didn't export it properly). Do you have the Dungeon Builder .3DS file (or even better, the...
Forum:
OpenZone:: Q&A
03-20-2005, 11:42 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
Okay, I just whacked the old one and uploaded a...
Okay, I just whacked the old one and uploaded a fixed one. The zip should be just a hair larger because of the new icons (8.01mb). Feel free to post if you have any questions or problems.
Wind
Forum:
OpenZone:: Q&A
03-20-2005, 10:50 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
Ok, I found the problem (/bonk self...talk about...
Ok, I found the problem (/bonk self...talk about a bonehead bug). I'll re-upload it in a few minutes and post here when it's ready for download (I've been reskinning a few more icons).
Forum:
OpenZone:: Q&A
03-20-2005, 08:08 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
8,231
Posted By
Windcatcher
I would need you to post the file you're trying...
I would need you to post the file you're trying to import so I can test it and try to find the problem. I haven't changed the import code at all in 5.4; it should be the same as in 5.3.
Forum:
OpenZone:: Q&A
03-20-2005, 05:44 AM
Replies:
8
OpenZone 5.4
Views:
8,405
Posted By
Windcatcher
OpenZone 5.4
1. Fixed some rendering bugs that could cause weirdness on the screen and could even throw exceptions on some video cards.
2. A few minor OpenGL engine improvements.
3. Reskinned a few icons to...
Forum:
Misc::Off Topic
03-14-2005, 04:33 PM
Replies:
1
Robotron remake
Views:
4,385
Posted By
Windcatcher
Robotron remake
A group of enthusiasts are in the process of remaking the greatest game ever created, Robotron. For those of you who have never tried it, beware: few games will give you a more severe butt-kicking....
Forum:
OpenZone:: Q&A
02-26-2005, 06:02 AM
Replies:
12
Problems with OZ5.2
Views:
9,353
Posted By
Windcatcher
Yeah, you're right about the yellow box. All it...
Yeah, you're right about the yellow box. All it is is my selection box to show what object you've selected. My engine normally uses triangles, but there is some special code for handling objects made...
Forum:
OpenZone:: Q&A
02-25-2005, 08:32 PM
Replies:
3
OpenZone 5.3
Views:
8,219
Posted By
Windcatcher
OpenZone 5.3
1. Fixed a bug in the ground editing crosshairs where they would disappear.
2. Redesigned the OpenGL startup code (yet again) so it happens in a more predictable fashion and is less susceptible to...
Forum:
OpenZone:: Q&A
02-25-2005, 08:22 PM
Replies:
12
Problems with OZ5.2
Views:
9,353
Posted By
Windcatcher
Oh, nevermind then. I'll take a quick look at...
Oh, nevermind then. I'll take a quick look at exporting. I might have fixed the deadlock issue, but the only way to know for sure is for you to try it.
No, there's nothing you can do to enable the...
Forum:
OpenZone:: Q&A
02-25-2005, 04:42 PM
Replies:
12
Problems with OZ5.2
Views:
9,353
Posted By
Windcatcher
I'll take a look at it. The hang error sounds...
I'll take a look at it. The hang error sounds like a deadlock issue. I was having problems with deadlocking when entering the ground editor and I thought I had fixed it...
EDIT: If it keeps...
Forum:
OpenZone:: Q&A
02-25-2005, 03:28 AM
Replies:
12
Problems with OZ5.2
Views:
9,353
Posted By
Windcatcher
You know, if a sample was posted, I might be able...
You know, if a sample was posted, I might be able to make 5.2 at least ignore modifiers instead of crashing...
Forum:
OpenZone:: Q&A
02-24-2005, 07:06 AM
Replies:
12
Problems with OZ5.2
Views:
9,353
Posted By
Windcatcher
I'm going to need a sample of the file that's...
I'm going to need a sample of the file that's giving it problems if I'm going to be able to diagnose the problem. Can you post something?
Forum:
OpenZone:: Q&A
02-23-2005, 12:04 PM
Replies:
1
OpenZone 5.2
Views:
7,474
Posted By
Windcatcher
OpenZone 5.2
AT LONG LAST!!!
Okay, I've finally bitten the bullet and put out another OpenZone release. This one has a two major features:
1. Works with ATI cards. I can't even begin to describe all the...
Forum:
OpenEQ::General Discussion
02-23-2005, 07:48 AM
Replies:
11
Anything?
Views:
13,039
Posted By
Windcatcher
I think this might be necessary anyway even if...
I think this might be necessary anyway even if the client was for the EQ game system only, since different custom servers could have different content, like zones. There needs to be a way for a...
Forum:
OpenZone:: Q&A
02-23-2005, 04:47 AM
Replies:
2
Zonelines With OZ
Views:
6,773
Posted By
Windcatcher
Bleh. Those darned ATI cards...Okay, I can see...
Bleh. Those darned ATI cards...Okay, I can see that today is "Time for Wind to work on OpenZone day." Don't fret, I've solved the ATI issue. I've been making a lot of changes to OpenZone's engine...
Forum:
OpenEQ::General Discussion
02-23-2005, 04:38 AM
Replies:
11
Anything?
Views:
13,039
Posted By
Windcatcher
As a practical matter I think the only way this...
As a practical matter I think the only way this could proceed in reasonable amount of time would be to start (and I stress start) with something that was an EQ client clone and then could grow to...
Forum:
OpenZone:: Q&A
02-03-2005, 08:50 PM
Replies:
3
Problem with 3D viewer
Views:
6,483
Posted By
Windcatcher
What kind of video card do you have in your...
What kind of video card do you have in your desktop, and what version of OpenZone are you running? There have been problems with OpenZone 5.1 and earlier with ATI cards, for instance. Version 5.2 is...
Forum:
Development::Bug Reports
02-01-2005, 11:48 AM
Replies:
1
Door/lift weirdness
Views:
5,244
Posted By
Windcatcher
Door/lift weirdness
I've been playing around with EQEmu 0.5.5 (bear with me), and I've been looking into two issues:
1. Why doors sometimes don't close when you click on them, and
2. Why gfay lifts don't always move...
Forum:
OpenEQ::Development
01-31-2005, 10:39 AM
Replies:
24
New Character Model File Formats
Views:
33,428
Posted By
Windcatcher
Did you download the newest version? I thought I...
Did you download the newest version? I thought I revised that section. The first four values are actually Euler values that describe a rotation about an arbitrary axis (what I guess you mean by a...
Forum:
OpenEQ::Development
01-27-2005, 04:11 PM
Replies:
24
New Character Model File Formats
Views:
33,428
Posted By
Windcatcher
The newest reference to .WLD files can be found...
The newest reference to .WLD files can be found here:
http://prdownloads.sourceforge.net/eqemu/wlddoc.pdf?download
Good luck...
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