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Showing results 476 to 500 of 500
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Posts Made By:
sorvani
Forum:
General::Server Discussion
10-07-2012, 02:13 PM
Replies:
89
hi. Alakamin has been re-re-re-released
Views:
66,720
Posted By
sorvani
Actually a lot of the AA work was done by Kayen....
Actually a lot of the AA work was done by Kayen. peruse the recent months on the main SVN change log.
http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer/changelog.txt
Forum:
Quests::Q&A
10-07-2012, 09:50 AM
Replies:
2
Charging for Bots, Could it be done?
Views:
4,568
Posted By
sorvani
Yes that could be done in a quest file fairly...
Yes that could be done in a quest file fairly easily, if there is some simple way to detect a bot in perl, never looked before. The new global player.pl would be the place to put it.
Forum:
Development::Database/World Building
10-06-2012, 09:42 AM
Replies:
3
Underfoot Content
Views:
7,229
Posted By
sorvani
Yes it did.
Yes it did.
Forum:
Support::Windows Servers
10-06-2012, 09:41 AM
Replies:
15
Perl 5.12 from Perl 5.10
Views:
14,927
Posted By
sorvani
Too many things not known. Is this al on the...
Too many things not known.
Is this al on the same box?
Did you uninstall perl 5.10
did you check that your source code actually is not using the 5.10 reference anymore?
Do an SVN Cleanup...
Forum:
Support::Windows Servers
10-03-2012, 02:25 PM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
Hate it when i fail at copy/paste. At least it...
Hate it when i fail at copy/paste. At least it was only the HoT.cpp
Forum:
Support::Windows Servers
10-03-2012, 11:31 AM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
Unless/until someone can figure that out I have...
Unless/until someone can figure that out I have committed a fix in rev 2221 that disables optimization for just the one section of code that causes this problem.
Forum:
Support::Windows Servers
10-02-2012, 05:29 PM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
That conditional is not the problem, but i agree...
That conditional is not the problem, but i agree that the conditional should not be needed.
The problem is optimization. disable it and everything works. Will work on putting in a pragma to...
Forum:
Support::Windows Servers
10-02-2012, 12:04 PM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
Ok, I did a little testing. This is not a UF only...
Ok, I did a little testing. This is not a UF only problem. This is a SoF+ problem with any x64 compile well windows at least. I do not have a linux system to test with.
The problem is that...
Forum:
Support::Windows Servers
09-30-2012, 10:01 AM
Replies:
7
Removing editing Things / Objects
Views:
7,271
Posted By
sorvani
obviously not. peq editor works just fine.
obviously not. peq editor works just fine.
Forum:
Development::Database/World Building
09-28-2012, 09:38 AM
Replies:
52
Live Data Collection (Need Community Help)
Views:
65,724
Posted By
sorvani
we are talking about standard log files created...
we are talking about standard log files created by the /log on command.
any and all logs are helpful, but mostly from GoD+ as everything else is already "completed" more or less. Akka will have to...
Forum:
Support::Windows Servers
09-26-2012, 03:05 PM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
Well we could still run DOS too but we don't.
Well we could still run DOS too but we don't.
Forum:
Support::Windows Servers
09-26-2012, 12:31 PM
Replies:
19
Underfoot Disconnects
Views:
20,925
Posted By
sorvani
I just rebuilt my x64 test server a few days ago...
I just rebuilt my x64 test server a few days ago and have had no problems logging in to it. Did not try a new toon. will do that now and edit this.
Edit: The tutorial bug with UF still exists. I...
Forum:
Support::Windows Servers
09-25-2012, 09:35 PM
Replies:
17
Compiling
Views:
17,009
Posted By
sorvani
this would be the correct answer
this would be the correct answer
Forum:
Support::Windows Servers
09-24-2012, 09:34 PM
Replies:
17
Compiling
Views:
17,009
Posted By
sorvani
did not realize you were using express. You can...
did not realize you were using express. You can not compile x64 with express
Forum:
Support::Windows Servers
09-23-2012, 08:18 PM
Replies:
17
Compiling
Views:
17,009
Posted By
sorvani
#1: Revert your SVN to clean. #2: Open VS 2010 ...
#1: Revert your SVN to clean.
#2: Open VS 2010
#3: Click Release x64 in Configuration
#4: Click x64 in Platform
#5: Click Build Solution
#6: Wait for it to finish
#7: Copy files to server...
Forum:
General::General Discussion
09-22-2012, 12:33 AM
Replies:
95
New loot system
Views:
156,444
Posted By
sorvani
adding it back in as a server rule would be good...
adding it back in as a server rule would be good then it can be enabled or not by custom content providers like many other features.
Forum:
Support::Linux Servers
09-22-2012, 12:30 AM
Replies:
28
EQEmu on Debian 6 within vSphere 5.0 (ESXi) 12-17-2011
Views:
35,476
Posted By
sorvani
iptables is a firewall. always a good idea to...
iptables is a firewall. always a good idea to have a solid firewall configured.
Forum:
General::General Discussion
09-20-2012, 03:26 AM
Replies:
95
New loot system
Views:
156,444
Posted By
sorvani
No it matters. 10% != 66% lootdrop 20 has...
No it matters. 10% != 66%
lootdrop 20 has mindrop=0 droplimit=1 and multiplier=1
This means that no matter how many items are in the lootdrop that between 0 and 1 of them will drop.
lootdrop...
Forum:
General::General Discussion
09-20-2012, 12:21 AM
Replies:
95
New loot system
Views:
156,444
Posted By
sorvani
the probability in loottable_entries is always...
the probability in loottable_entries is always 100% now. All tables always drop. there is no field to edit that % in the editor anymore. I would have to look at CD's code again to tell you if it is...
Forum:
Support::Windows Servers
09-19-2012, 12:30 PM
Replies:
29
patch_VoA.conf
Views:
29,326
Posted By
sorvani
and that is why no one really cares about...
and that is why no one really cares about anything you say. that does not help the project integrate said opcodes easily, nor does it actually make a fully playable client.
Forum:
Support::Windows Servers
09-18-2012, 11:51 AM
Replies:
29
patch_VoA.conf
Views:
29,326
Posted By
sorvani
Noport, you could try actually contributing valid...
Noport, you could try actually contributing valid .diff files for a change. It would not stop Caryatis from mocking you any less, but it would at least be productive for the community.
Forum:
Development::GeorgeS's Tools
09-16-2012, 10:05 PM
Replies:
28
New tool arriving soon
Views:
32,288
Posted By
sorvani
since GeorgeS tools will compare against ZAM and...
since GeorgeS tools will compare against ZAM and PEQ (well whatever your personal DB is I would guess) this will actually be a nice tool since PEQ will have everything populated from Magelo. Will...
Forum:
Support::Windows Servers
09-12-2012, 02:26 AM
Replies:
42
Windows Binary Compiling Guide
Views:
58,195
Posted By
sorvani
http://www.activestate.com/activeperl/downloads...
http://www.activestate.com/activeperl/downloads shows 5.14 and 5.16 when i just checked. but yeah 5.12 was there a couple days ago
Forum:
Development::Bots
09-11-2012, 01:36 PM
Replies:
19
#bot healrotations
Views:
27,171
Posted By
sorvani
for fizzle/recast, just ignore it. and the next...
for fizzle/recast, just ignore it. and the next bot will fire at the time scheduled. just like old school manual rots on live, the timer always stays fixed no matter what happened to the cleric...
Forum:
Development::Bots
09-11-2012, 02:59 AM
Replies:
19
#bot healrotations
Views:
27,171
Posted By
sorvani
can it handle decimals? mq2 ch rots typically run...
can it handle decimals? mq2 ch rots typically run in deciseconds. accounting for recast delay a 5 cleric rot is something like 2.1 or 2.2 seconds
Showing results 476 to 500 of 500
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