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Posts Made By:
KLS
Forum:
Development::Development
10-05-2009, 01:47 AM
Replies:
8
Spirit Shrouds
Views:
12,441
Posted By
KLS
I doubt the server would need to know anything...
I doubt the server would need to know anything about the internal data pointers of the client outside of simple offsets(wouldn't be the first packet to work like this). It's probably holding a set...
Forum:
Development::Development
10-04-2009, 06:42 PM
Replies:
8
Spirit Shrouds
Views:
12,441
Posted By
KLS
I have nothing to add at the moment and can't...
I have nothing to add at the moment and can't really poke around at it yet because I'm working on something else: but it's quite interesting.
Forum:
Support::Linux Servers
10-03-2009, 08:09 PM
Replies:
10
Memory leaks
Views:
8,813
Posted By
KLS
Lucky for you I completely disabled persistent...
Lucky for you I completely disabled persistent state loading a while back.
No one really ever had good experiences with persistent state loading, it was unmaintained and filled with bugs and...
Forum:
Development::Bug Reports
09-29-2009, 05:21 PM
Replies:
45
Sticky:
Secrets of Faydwer - Bug Tracking
Views:
211,923
Posted By
KLS
That or you can not be lazy and I don't know...
That or you can not be lazy and I don't know account for the tribute in there too. That's what I meant by somewhat complicated.
Forum:
Development::Bug Reports
09-29-2009, 03:02 AM
Replies:
45
Sticky:
Secrets of Faydwer - Bug Tracking
Views:
211,923
Posted By
KLS
He's right, here's some very simple code...
He's right, here's some very simple code demonstrating the concept:
void command_optest(Client *c, const Seperator *sep)
{
if(sep->IsNumber(1))
{
switch(atoi(sep->arg[1]))
{
case 1:...
Forum:
Support::General Support
09-24-2009, 01:42 AM
Replies:
3
OOC/tell issues
Views:
5,678
Posted By
KLS
Spammers has been a constant complaint due to the...
Spammers has been a constant complaint due to the ease of creating accounts. If you run your own server it's fairly easy to change, otherwise it's not that high level needed.
Forum:
Development::Server Code Submissions
09-19-2009, 05:11 PM
Replies:
6
GM pass locked portral without having a key
Views:
9,162
Posted By
KLS
GM doesn't work for every door unfortunately.
GM doesn't work for every door unfortunately.
Forum:
Development::Feature Requests
09-16-2009, 07:16 PM
Replies:
7
Feign Death and Spell Casting
Views:
10,593
Posted By
KLS
This is something I've wanted to implement...
This is something I've wanted to implement properly for a while but just haven't gotten around to.
Forum:
Development::Development
09-14-2009, 03:16 AM
Replies:
9
Weapon Graphic Attack Animation
Views:
10,489
Posted By
KLS
Better solution probably would be...
Better solution probably would be attack_type_primary/attack_type_secondary, that way it could also override the damage type so they're actually slashing with fake swords~
Forum:
Quests::Q&A
09-11-2009, 01:04 AM
Replies:
4
quest::addldonwin(x)?
Views:
5,193
Posted By
KLS
Yes there's a the profile blob for the points you...
Yes there's a the profile blob for the points you get. For number of wins/losses on the scoreboard there's a separate table: adventure_stats. It could of been done in the blob too but it would of...
Forum:
Development::Feature Requests
09-07-2009, 02:33 PM
Replies:
3
Warrior disciplines broken
Views:
8,585
Posted By
KLS
Disciplines work via the combat window and they...
Disciplines work via the combat window and they work fine.
Forum:
Support::Linux Servers
08-31-2009, 12:51 PM
Replies:
14
64bit Build
Views:
17,781
Posted By
KLS
struct PathFileHeader { long version; long...
struct PathFileHeader {
long version;
long PathNodeCount;
};
The path files created by 32 bit have an 8-byte header, 2 4-byte longs.
Forum:
Support::Windows Servers
08-30-2009, 07:14 PM
Replies:
7
Setting up private server on localhost - server list empty, 0 of 0 expansions
Views:
8,366
Posted By
KLS
For whatever reason it is rejecting the server as...
For whatever reason it is rejecting the server as invalid, though it should tell you why.
Forum:
Support::Windows Servers
08-27-2009, 03:07 PM
Replies:
7
Strictly EQEMuLoginServer.exe method
Views:
9,646
Posted By
KLS
Just fyi if you're getting to character creation...
Just fyi if you're getting to character creation then the problem is in zone server not login or world.
Forum:
Development::Development
08-18-2009, 03:58 AM
Replies:
115
EQemu Login Server
Views:
144,026
Posted By
KLS
Yeah I mean I provided it 'as is' incase anyone...
Yeah I mean I provided it 'as is' incase anyone wanted to work on it or wanted an alternative to minilogin if they could get it to work. It's certainly not production ready but it works well enough...
Forum:
Development::Bug Reports
08-16-2009, 01:23 AM
Replies:
6
[Bug @ r934] Massive Player speed
Views:
10,380
Posted By
KLS
We identified and fixed this in latest svn...
We identified and fixed this in latest svn hopefully (I had to have trev do it for me). Though the hacker calc will be a bit off for a bit till I can refix it.
Forum:
Development::Development
08-10-2009, 07:33 PM
Replies:
16
#path
Views:
16,849
Posted By
KLS
I found lowering Pathing:MinNodesLeftForLOSCheck...
I found lowering Pathing:MinNodesLeftForLOSCheck and upping Pathing:MinNodesTraversedForLOSCheck helps a lot with that kind of stuff, I'm thinking about tweaking the default rules so it works better...
Forum:
Development::Development
08-09-2009, 09:25 PM
Replies:
16
#path
Views:
16,849
Posted By
KLS
Nothing says nodes have to all be connected. ...
Nothing says nodes have to all be connected.
Path process takes nodes you already have and tries to connect them automatically. When I created befallen yesterday for example I just ran around...
Forum:
Development::Development
08-09-2009, 02:36 PM
Replies:
16
#path
Views:
16,849
Posted By
KLS
The map svn.
The map svn.
Forum:
Development::Development
08-09-2009, 02:46 AM
Replies:
16
#path
Views:
16,849
Posted By
KLS
qeynos qeynos2 qrg qeytoqrg highpass ...
qeynos
qeynos2
qrg
qeytoqrg
highpass
highkeep
freportn
freportw
freporte
runnyeye
Forum:
Development::Database/World Building
08-09-2009, 12:27 AM
Replies:
1
Missing Mob in Black Burrow
Views:
5,060
Posted By
KLS
http://www.projecteq.net/phpBB2/ tend to handle...
http://www.projecteq.net/phpBB2/ tend to handle most database bugs.
Forum:
General::General Discussion
08-09-2009, 12:22 AM
Replies:
1
Help! Someone hacked my account!
Views:
5,568
Posted By
KLS
Help! Help! I'm being oppressed! Enjoy your...
Help! Help! I'm being oppressed!
Enjoy your ban, stop wasting everyone's time.
Forum:
General::Server Discussion
08-08-2009, 05:48 PM
Replies:
28
Anarchy (Semi-Legit/Custom)
Views:
25,413
Posted By
KLS
Trolling is against the rules, consider this a...
Trolling is against the rules, consider this a warning.
Forum:
Support::Windows Servers
08-06-2009, 01:50 AM
Replies:
7
Wayfarer message
Views:
6,822
Posted By
KLS
They're likely handled in player.pl zone by zone...
They're likely handled in player.pl zone by zone rather than default. Many of the quest zones likely have them and you'd need to handle it like that for them too.
Forum:
Development::Development
08-06-2009, 01:27 AM
Replies:
115
EQemu Login Server
Views:
144,026
Posted By
KLS
Not entirely pertaining to what's being discussed...
Not entirely pertaining to what's being discussed now but: going to be changing how the securitylib works eventually for linux since the .so has been fairly problematic.
Showing results 476 to 500 of 500
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