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Showing results 51 to 75 of 342
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Posts Made By:
Kayot
Forum:
Development::Tools
04-14-2008, 12:38 AM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
23,470
Posted By
Kayot
None, the beauty of .net is its backwards...
None, the beauty of .net is its backwards compatibility.
I can't get the program to run, but the config.xml is chucked full of useful information about effects (I figured every thing else out...
Forum:
General::General Discussion
04-09-2008, 09:58 PM
Replies:
8
S3D / Map File Format?
Views:
10,667
Posted By
Kayot
Bridges in POA, now that would be something. ...
Bridges in POA, now that would be something.
What I'd like is a release of PoK with a huge reduction in poly counts, mainly because PEQ doesn't set the clip down and fog up in that area.
Forum:
KayotRO
03-30-2008, 04:08 PM
Replies:
12
Map Spawn Viewer (WIP)
Views:
6,956
Posted By
Kayot
I wish it could be 3D, but VB.net has its...
I wish it could be 3D, but VB.net has its limitations (Funny that C# doesn't have as many and compiles to the same exe type through the translation). For now, I'm trying to make a Data Viewer (Which...
Forum:
KayotRO
03-22-2008, 10:34 AM
Replies:
12
Map Spawn Viewer (WIP)
Views:
6,956
Posted By
Kayot
Map Spawn Viewer (WIP)
So no one thinks I'm slacking off, heres what I'm working on.
Screen Shot - 1 (http://kayosblade.googlepages.com/SpawnViewer.png)
Alfa Program - 1 (http://kayosblade.googlepages.com/LineArt.rar)...
Forum:
KayotRO
03-19-2008, 12:11 AM
Replies:
1
MQ2 Fix Over, Moving back to Project
Views:
3,408
Posted By
Kayot
MQ2 Fix Over, Moving back to Project
Ah, MQ2 was so much fun. But its clear that I need more information than that little tool can give me.
Stuff on the Agenda:
Finish the character editor. - Besides a few fixes and AA's this is...
Forum:
Support::General Support
03-14-2008, 11:33 AM
Replies:
5
Frame Rate Problems
Views:
5,407
Posted By
Kayot
Installing Vista fixed the problem. Though with...
Installing Vista fixed the problem. Though with Vista on my comp I feel dead now.
Forum:
KayotRO
03-14-2008, 11:24 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
A lot of those script unfortunately don't work. I...
A lot of those script unfortunately don't work. I know this because I tear apart other peoples scripts to figure out how to make them... BTW, I'm becoming a doctor... Be scared... Be very scared...
...
Forum:
KayotRO
03-14-2008, 10:35 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
True True, however ground spawns don't pop at the...
True True, however ground spawns don't pop at the same location over and over. They spawn over an area. Thats important to remember.
BTW, I don't think your going to the right site. MQ2 has to be...
Forum:
KayotRO
03-14-2008, 09:29 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Could you give me a link to that? I've seen auto...
Could you give me a link to that? I've seen auto sellers, but I'm not sure how to path. It's be cool to send my Druid as a bot (I said it ^-^) to sell all my loot. As for buffing for donations, I...
Forum:
KayotRO
03-14-2008, 08:26 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
People are complaining about jumping, not...
People are complaining about jumping, not warping. They need to correct that.
Jumping or Holding is what happens because of either packet hacking, or #commands inside the same zone. MQ2 can't jump...
Forum:
KayotRO
03-14-2008, 07:10 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Bah, MQ2 isn't cheating while I'm sitting there....
Bah, MQ2 isn't cheating while I'm sitting there. Besides, it's my Cleric that is the bot. And may I say, my bot Cleric has it together alot better than any real person cleric ever has. It heals at...
Forum:
KayotRO
03-14-2008, 04:43 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Sorry about slow dev, I was surfing the PEQ...
Sorry about slow dev, I was surfing the PEQ forums when I saw the Acronym MQ2. After getting the right ver. I have to say this is one on the best utility's I've ever seen. I've been in a kind of...
Forum:
Support::General Support
03-11-2008, 02:03 AM
Replies:
5
Frame Rate Problems
Views:
5,407
Posted By
Kayot
It doesn't matter any more, now it wont go beyond...
It doesn't matter any more, now it wont go beyond the server select. It seems the client has to be in windowed mode or it won't go in.
I figure it has something to do with this being a Vista...
Forum:
Support::General Support
03-10-2008, 02:09 PM
Replies:
5
Frame Rate Problems
Views:
5,407
Posted By
Kayot
Frame Rate Problems
This is an odd problem. Most people complain about their framerates being too low. My problem is that the frames render too fast and it chokes the system.
My card is a 8600 GT Nvidea in a HP...
Forum:
KayotRO
03-08-2008, 10:02 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
I'm going to avoid custom spell servers. Though I...
I'm going to avoid custom spell servers. Though I wish the Spell lists were server side as well as that would make this so much easier. Untill I'm out of Alfa I'll keep using the spells.txt files.
...
Forum:
KayotRO
03-07-2008, 01:12 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Yea, I've been working on it slowly but surely....
Yea, I've been working on it slowly but surely. Right now I'm trying an interesting idea. I'm trying to see if I can turn the program into a modual. Meaning set it so the user can install only what...
Forum:
KayotRO
02-25-2008, 08:35 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Sorry, took me a while to respond. I had the Flu...
Sorry, took me a while to respond. I had the Flu with Complications.
I'll look into adding Alt Adv into the character editor. Also, the release is in my sig. So much for a pretty web site.
^-^...
Forum:
KayotRO
02-15-2008, 07:47 PM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
The reason I dumped it into a byte array rather...
The reason I dumped it into a byte array rather than a string was, I could always assemble integers and strings from bytes, but doing the opposite would take a whole lot more coding.
My problem...
Forum:
KayotRO
02-15-2008, 12:33 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
I just had the editor dump the profile into an...
I just had the editor dump the profile into an array ^-^, it takes a bit more ram but makes adding edits a joke.
Forum:
KayotRO
02-14-2008, 10:47 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
XP all the way baby, and HP said it couldn't be...
XP all the way baby, and HP said it couldn't be done on a new laptop.
leslamarch: Which part do you like the most?
Forum:
KayotRO
02-14-2008, 09:46 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Originally I was going to make it stand alone,...
Originally I was going to make it stand alone, but that would kill drag and drop. Not to mention Item/Spell storage.
Funny thing, the first editor I made was mainly so I could juice my characters...
Forum:
KayotRO
02-11-2008, 05:33 AM
Replies:
36
Project Revive
Views:
14,246
Posted By
Kayot
Project Revive
Hello, Kayot here.
I'm reviving the project. Mainly because, my WoW emulator seems to have disappeared from the net and RO while fun doesn't really need a DB editor.
I'm going to take it slow,...
Forum:
KayotRO
10-05-2007, 09:15 AM
Replies:
2
Project Canceled - R.53
Views:
3,033
Posted By
Kayot
Project Canceled - R.53
Project Canceled
Release 23 - Download - Binary (http://kayosblade.googlepages.com/EQemuDBER23.exe)
SVN (http://www.eqemulator.net/forums/showthread.php?t=23532)
Due to there being no one...
Forum:
KayotRO
09-06-2007, 02:45 AM
Replies:
1
Release R.52
Views:
3,118
Posted By
Kayot
Release R.52
To get the new client, visit the SVN (http://www.eqemulator.net/forums/showthread.php?t=23532).
NEWS:
The team (if it can be called that) is still looking for members. Right now the team is...
Forum:
KayotRO
08-24-2007, 01:46 AM
Replies:
3
SourceForge Address
Views:
4,756
Posted By
Kayot
SourceForge Address
The SVN address (I think)
https://eqdbe-aep.svn.sourceforge.net/svnroot/eqdbe-aep
Use TourtoiseSVN as it is the best I've found.
^-^ I'm supplying this so I don't have to release binarys....
Showing results 51 to 75 of 342
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