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Showing results 51 to 75 of 500
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Posts Made By:
Shin Noir
Forum:
General::Server Discussion
02-15-2018, 08:20 AM
Replies:
71
New server by Maze
Views:
62,322
Posted By
Shin Noir
Any luck with figuring out your issues maze?
Any luck with figuring out your issues maze?
Forum:
Development::Tools
02-15-2018, 08:16 AM
Replies:
2
Xegony Editor
Views:
20,928
Posted By
Shin Noir
My tool's http services is split between an API...
My tool's http services is split between an API endpoint and Web endpoint. The API is auto-documented using swagger (https://swagger.io/) and postman (https://www.getpostman.com/) to navigate the...
Forum:
Development::Tools
02-15-2018, 08:01 AM
Replies:
2
Xegony Editor
Views:
20,928
Posted By
Shin Noir
Xegony Editor
I think it's time I share updates about this tool I've been working on.
https://github.com/xackery/xegony
Xegony is an ambitious project, and one that won't be ready at full capacity any time...
Forum:
General::General Discussion
02-12-2018, 01:27 PM
Replies:
15
Where to find PvP source code?
Views:
23,044
Posted By
Shin Noir
There hasn't been PVP source codes since VZTZ I...
There hasn't been PVP source codes since VZTZ I believe? There's ways to enable PvP via rules and variables with latest settings.
Forum:
Development::Tools
02-12-2018, 05:21 AM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
88,814
Posted By
Shin Noir
Added bot support ...
Added bot support
https://github.com/xackery/discordeq/releases/
Forum:
Support::General Support
02-05-2018, 01:22 AM
Replies:
3
Classic Nektulos, zone hopping, grid, grid_entries, pathing
Views:
7,324
Posted By
Shin Noir
This is an area I had been trying to simplify...
This is an area I had been trying to simplify with some of my toolsets.
While none of them are working atm, I hope to get time to help with this in future.
Forum:
General::General Discussion
02-04-2018, 07:57 AM
Replies:
12
CSHome in Unreal
Views:
16,817
Posted By
Shin Noir
Very cool. Always fun to see custom things like...
Very cool. Always fun to see custom things like this
Forum:
Support::General Support
02-03-2018, 10:38 PM
Replies:
4
Mobs buffing PCs
Views:
7,209
Posted By
Shin Noir
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=40898
Forum:
Development::Tools
01-25-2018, 05:16 PM
Replies:
36
EQ Cleanup - Cleans up/Tweaks DB and Quest files
Views:
141,339
Posted By
Shin Noir
I can just update it to support json.. :P...
I can just update it to support json.. :P probably easier.
Forum:
Development::Tools
01-15-2018, 05:22 PM
Replies:
1
Online Json Editor
Views:
10,853
Posted By
Shin Noir
Another way to go is: https://jsonlint.com/ ...
Another way to go is:
https://jsonlint.com/
Paste your json there, it'll report line numbers.
Forum:
General::News
01-15-2018, 03:49 AM
Replies:
19
Dev Blog: New Server Config Loader (Json)
Views:
135,792
Posted By
Shin Noir
Look at your eqemu_config file, and check the top...
Look at your eqemu_config file, and check the top line.
It is saying it can't find the server element..
See if server is there. Is it by chance not all lowercase ? e.g. Server?
Forum:
Support::General Support
01-13-2018, 11:36 PM
Replies:
1
Project M and mobs buffing PCs
Views:
5,421
Posted By
Shin Noir
I've heard from a few devs the monster system was...
I've heard from a few devs the monster system was later reused to make the shroud system. The shroud system I've seen done on some custom servers, but it isn't fully implemented on eqemu yet.
Forum:
General::General Discussion
01-09-2018, 04:18 PM
Replies:
4
Wiki is down
Views:
8,345
Posted By
Shin Noir
there has been a couple symptoms as of late of...
there has been a couple symptoms as of late of errors on wiki, but I think they're low priority since there's plans in the works to do a whole revamp, so hang tight.
Forum:
General::Server Discussion
01-09-2018, 03:09 PM
Replies:
6
NO DROP Server
Views:
7,505
Posted By
Shin Noir
it'd be one DB command away to make happen.
it'd be one DB command away to make happen.
Forum:
Support::Windows Servers
01-09-2018, 12:51 PM
Replies:
6
Is the current git source buildable?
Views:
7,996
Posted By
Shin Noir
Your original question answer: Did you start up...
Your original question answer: Did you start up visual studio, start a new blank C++ project, and close out? When you install the community edition of Visual Studio it never actually installs C++,...
Forum:
Development::Tools
01-06-2018, 07:24 PM
Replies:
16
EQEMU Patcher
Views:
72,992
Posted By
Shin Noir
It seems a couple folks have been using this and...
It seems a couple folks have been using this and enjoying it, so I updated the README with instructions. I'll update the original topic with some updated details.
Forum:
Support::General Support
12-24-2017, 08:43 AM
Replies:
5
Getting Old Nekultos to Work with Underfoot
Views:
8,617
Posted By
Shin Noir
There's many parts to truly apply this. ...
There's many parts to truly apply this.
Nektulos is fortunately one that can be edited on UF/SOF/etc because SoE decided to design the modification in a way it can be reverted. Some zones, e.g....
Forum:
General::Server Discussion
12-04-2017, 02:13 AM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
the entire mechanic is actually borderlands:...
the entire mechanic is actually borderlands: http://bl2skills.com/gunzerker.html#000000000000000000000000000000000
Forum:
General::Server Discussion
12-02-2017, 03:03 AM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
We have released 2 out of the 3 trees for the...
We have released 2 out of the 3 trees for the Necromancer build!
Forum:
General::Server Discussion
11-18-2017, 03:09 PM
Replies:
13
Server suggestions?
Views:
10,533
Posted By
Shin Noir
Rebuild is in closed beta. No boxing, no MQ. Most...
Rebuild is in closed beta. No boxing, no MQ. Most end game content is groupable, but everyone is players, so you get an environment that encourages meeting folks.
Forum:
General::Server Discussion
11-13-2017, 05:34 PM
Replies:
3
Server Recommendation?(3 people, non-boxers)
Views:
6,679
Posted By
Shin Noir
RebuildEQ may work. Your largest challenge is...
RebuildEQ may work. Your largest challenge is that content is shaped to be 1 groupable, so you may not be able to trio everything. No botting, boxing, or any of that.
Forum:
General::Server Discussion
11-10-2017, 09:55 PM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
The enchanter build trees have been added. ...
The enchanter build trees have been added.
http://rebuildeq.com/builds/enchanter
https://i.imgur.com/QiJU4ZR.png
Forum:
General::Server Discussion
11-05-2017, 02:01 PM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
So, We've added monks, clerics as viable build...
So, We've added monks, clerics as viable build options!
https://i.imgur.com/aszcyVg.png
Discord has been updated to support many styles of broadcasts and in game chat/updates...
Forum:
General::Server Discussion
11-01-2017, 05:03 AM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
I had been busy with work and neglected this...
I had been busy with work and neglected this server, however.. today i'm patching "megamerge", a patch that involves getting rebuildeq in sync with latest eqemu master.
Patch includes:
* Added...
Forum:
General::General Discussion
10-31-2017, 08:38 AM
Replies:
8
Is there a Server that ...... ?
Views:
9,969
Posted By
Shin Noir
Another option is RebuildEQ. The AA/XP...
Another option is RebuildEQ.
The AA/XP progression can be adjusted to your liking, there's a way to reduce XP gain rate if you want a slower progression, but the server is curved for earlier...
Showing results 51 to 75 of 500
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