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Search: Posts Made By: Magoth78
Forum: Development::Bots 07-28-2007, 10:44 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Ok, well no, there are no bot formations actually.

Ok, well no, there are no bot formations actually.
Forum: Development::Bots 07-27-2007, 11:26 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
The latest sources should be on the website: ...

The latest sources should be on the website:
http://eqoffline.free.fr/EQEmu-EQOffline.rar


Damilis> What are bot formations ?
Forum: Development::Bots 07-27-2007, 11:21 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Thanks for that John. That's something I've...

Thanks for that John. That's something I've projected to do in the future but I didn't have the time.
Forum: Development::Bots 07-27-2007, 11:40 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Once your group is full, you want to create a...

Once your group is full, you want to create a raid :
#bot raid create

Then, you have to create other groups :
You spawn one of your bot, when done you target him and do:
#bot raid group create...
Forum: Development::Bots 07-25-2007, 05:05 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
#bot group order [attack/guard] #bot group...

#bot group order [attack/guard]
#bot group summon
Forum: Development::Bots 07-23-2007, 09:29 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
If your bot is a cleric, lvl50 and you "#bot...

If your bot is a cleric, lvl50 and you "#bot update" 'd him, it should cast the lvl44-49 cleric's spells.

If you want to see what spells your bots can use, you have to see on what spell's ID it...
Forum: Development::Bots 07-22-2007, 07:24 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
" I tried creating a Mage (spells id=4) and Necro...

" I tried creating a Mage (spells id=4) and Necro (spells id=3)"

A mage and a Necro shouldn't have those Spells ID on EQoffline.

Try to:
1/ "#bot update" them
2/ kill them
3/ "#bot spawn"...
Forum: Development::Bots 07-21-2007, 08:24 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
That's nice Georges. It will help people to deal...

That's nice Georges. It will help people to deal with their raid bot members.
Forum: Development::Bots 07-21-2007, 08:22 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Yes, there is a problem with my website. It will...

Yes, there is a problem with my website. It will probably be up tomorrow if my isp does its job.
Forum: Development::Bots 07-18-2007, 09:55 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
You can use #showbuffs to see what buffs are on...

You can use #showbuffs to see what buffs are on any npc.

That's true. Actually, anyone can use any bot on a server. The reason is because I've developped this mod, from the start, for the solo...
Forum: Development::Bots 07-18-2007, 05:06 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Topgun1969> you shouldn't crash, it's probably...

Topgun1969> you shouldn't crash, it's probably due to your install.


John> thanks for the reports,
1/ Once you have equiped your bot and you did a "#bot update" on it, it's stats must be...
Forum: Development::Bots 07-17-2007, 04:50 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Can you give more info please ? What is the...

Can you give more info please ?

What is the last line you got on your zone.exe output when it crashes ?

Mag
Forum: Development::Bots 07-16-2007, 11:26 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Updates: -- fixed a zone crash while...

Updates:

-- fixed a zone crash while raiding. It happened when a full group of bots wiped.
-- added a new command, group related this time: "#bot group order attack [target]". It will force your...
Forum: Development::Bots 07-16-2007, 03:25 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Yes, you also need to do some databse changes: ...

Yes, you also need to do some databse changes:
http://eqoffline.free.fr/README.txt


Later,
Mag
Forum: Development::Bots 07-15-2007, 09:09 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Updates: -- Mob's corpses shouldn't poof...

Updates:

-- Mob's corpses shouldn't poof anymore.
-- As asked, I've removed the limitation of 4 groups in raids. You can now have the number of groups that you want to in your raid.
-- "#bot...
Forum: Development::Bots 07-15-2007, 04:49 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, """ 1) #bot spawn - equipped bots...

Hello,


""" 1) #bot spawn - equipped bots are naked until they are grouped. scared the hell out of me, thinking all my bots gear was gone!
2) Mage bot inventory is not saved. I'll go through all...
Forum: Development::Bots 07-14-2007, 05:20 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Haerikk> You have to use "#bot update" on your...

Haerikk> You have to use "#bot update" on your bot at each leveling (mainly when they have new spells), then you have to repop them.

John> There shouldn't be a difference between windows and linux...
Forum: Development::Bots 07-13-2007, 07:04 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Temporary windows binaries :...

Temporary windows binaries : http://eqoffline.free.fr/Build.rar
Temporary sources files: http://eqoffline.free.fr/EQEmu-eqoffline.rar

A lot of things got fixed. The raid is almost finished, I'm...
Forum: Development::Bots 07-13-2007, 04:52 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Thank you. I'm actually debugging the raid...

Thank you. I'm actually debugging the raid stuffs...
It might take more time than I thought.

Sorry about that,
Mag
Forum: Development::Bots 07-12-2007, 12:41 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello there, Yes the CPU loads is fixed. I'm...

Hello there,

Yes the CPU loads is fixed. I'm just finalizing some stuffs before releasing the new binaries. I think, I will upload the temporary sources/binaries today so you people can play...
Forum: Development::Bots 07-11-2007, 04:05 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
I've tested yesterday with a friend. Yes, it...

I've tested yesterday with a friend. Yes, it worked. 2 (or more) players can have their group. They can even have their respective raid... 24 + 24 = 48 ;) that will help a bit on though fights.
Forum: Development::Bots 07-11-2007, 03:02 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Ok, updates: 1) I've rewrited the...

Ok, updates:

1) I've rewrited the Mob::IsBot() command. No more database calls at each Bot_Process(). No more CPU/DB loads.

2) As asked, I have added a new command:
#bot group order...
Forum: Development::Bots 07-11-2007, 02:24 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Look like to me you didn't add the maps in your...

Look like to me you didn't add the maps in your map repertory.

Btw, there was a serious issue with CPU overheat in the latest sources. I've noticed that while installing the package for a friend....
Forum: Development::Bots 07-11-2007, 02:56 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Cool John! Don't forget to link the...

Cool John!

Don't forget to link the http://eqoffline.free.fr/npc_spells_entries.rar into your database if not done already. It has the fix for the mez's bot (that you can command with "#bot ai...
Forum: Development::Bots 07-07-2007, 05:25 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Yes, thoses files are in the sources package....

Yes, thoses files are in the sources package. They are added into the Visual Studio's project but not in the linux's project.
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