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Showing results 51 to 75 of 297
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Posts Made By:
AdrianD
Forum:
Support::Windows Servers
10-01-2015, 08:55 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
A bit of progress, not much though. No entry...
A bit of progress, not much though.
No entry being created like it does when zoning and using <SetPet(0);>
\zonedb.cpp - last 1/2 commented out, unsure what to do to make it create a new blank...
Forum:
Support::Windows Servers
10-01-2015, 07:43 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
There is a depop in \spawn2.h and \spawn2.cpp: ...
There is a depop in \spawn2.h and \spawn2.cpp:
void Depop();
void Spawn2::Depop() {
timer.Disable();
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled",...
Forum:
Support::Windows Servers
10-01-2015, 05:25 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I reverted everything that was working with...
I reverted everything that was working with PetLogPersistence. The issue previous was simple and something I overlooked as I quickly wrote it in as I was out the door.
I went back to...
Forum:
Support::Windows Servers
10-01-2015, 02:27 AM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I appreciate the explanations. I wouldn't have...
I appreciate the explanations. I wouldn't have known if you didn't say anything about it. I will digest this in the coming days and try to apply this if I can.
Forum:
Support::Windows Servers
09-30-2015, 08:55 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Ok. I added a rule check...
Ok.
I added a rule check <\zone\client_packet.cpp(1677)>
if (RuleB(Pets, PetLogPersistence) == true)
{
database.LoadPetInfo(this);
/*
This was moved before the spawn packets are sent...
Forum:
Support::Windows Servers
09-30-2015, 08:26 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Thanks for the replies. Ah, I was...
Thanks for the replies.
Ah, I was thinking of going back to that. Thank you.
There are some basic understandings I am missing. Hopefully I'll get it soon and more will open up.
Forum:
Support::Windows Servers
09-30-2015, 07:51 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I reverted the bit in \client_process.cpp. I...
I reverted the bit in \client_process.cpp.
I could use a bit of assistance with something most would consider basic.
I need to insert something that checks the no rent code.
This is as far...
Forum:
Support::Windows Servers
09-30-2015, 04:09 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Yes, the pets actually show up on the UI for a...
Yes, the pets actually show up on the UI for a fraction of a second after logging in. I have been watching what happens in the DB the entire time and...
...seems to be true, for the log part.
...
Forum:
Support::Windows Servers
09-30-2015, 03:27 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I think I figured the pet rules to work as they...
I think I figured the pet rules to work as they should. It took way too long to figure out but, I learned a bit more about the system.
Everything appears to work although client crashed twice...
Forum:
Support::Windows Servers
09-29-2015, 07:33 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Thank you! I've used <SetPet(0);> as kinda...
Thank you!
I've used <SetPet(0);> as kinda my mulligan. (I've had a few)
Trying to learn some other ways but...
Forum:
Support::Windows Servers
09-29-2015, 06:47 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I have to say that feature is wonderful, really...
I have to say that feature is wonderful, really helps in learning it.
Compiling the new code now. Hopefully it works.
Forum:
Support::Windows Servers
09-29-2015, 05:01 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Yes! That's exactly what I was thinking (in...
Yes! That's exactly what I was thinking (in regards to splitting it up) but didn't understand and still having a hard time understanding. I'll probably get it a little with, like you said, more...
Forum:
Support::Windows Servers
09-29-2015, 03:33 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I pored over NoRentExpired, bool deletenorent and...
I pored over NoRentExpired, bool deletenorent and some other areas until I came to zonedb and saw some things I was familiar with. As this is all so foreign to me, knowing what to search for and then...
Forum:
Support::Windows Servers
09-29-2015, 02:52 AM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
It's been about a week since I started making...
It's been about a week since I started making changes to my server code. I'm very green in this aspect but, I learn quickly and understand concepts more than syntax. I also understand the...
Forum:
Support::Windows Servers
09-27-2015, 08:04 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I removed the Spellshield and the "cast on other"...
I removed the Spellshield and the "cast on other" messages which appear when attacking an npc with a rune. The Spellshield message seemed correct but, the "cast on other" message displays the damage...
Forum:
Support::Windows Servers
09-26-2015, 08:01 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Never said it was pretty: double param,...
Never said it was pretty:
double param, result;
param = ((pow ((std::abs(15 + chancemodi)), 1.1) * 0.4 + 1.75) * skillval);
result = cbrt (param);
int32 Chance = (-((result)* 1.5) + 22 +...
Forum:
Support::Windows Servers
09-26-2015, 07:57 PM
Replies:
25
Skill rate slow doan near max skill
Views:
21,084
Posted By
AdrianD
I haven't parsed it and I haven't looked at the...
I haven't parsed it and I haven't looked at the other influences that Shendare linked (which probably alter the slope and theoretical x/y intercepts) but, from observations (noticing more or less...
Forum:
Support::Windows Servers
09-26-2015, 07:05 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
Thanks. Knowing how to put them in the lines was...
Thanks. Knowing how to put them in the lines was my main concern (syntax).
I can reference the functions anytime I forget something, which is often.
Regardless, I got it to work and according...
Forum:
Support::Windows Servers
09-26-2015, 05:34 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
C'mon you programming wizards! With all the...
C'mon you programming wizards! With all the traffic today I can't imagine noone can throw me a bone!
Please tell me how to write - (cube root), absolute value and x^n in C++.
Forum:
Support::Windows Servers
09-26-2015, 01:07 PM
Replies:
25
Skill rate slow doan near max skill
Views:
21,084
Posted By
AdrianD
Thanks for further explaining how it works,...
Thanks for further explaining how it works, appreciate it.
I'm not sure what the rates are on live, now. What I have observed on the emu doesn't make a lot of sense to me, though.
If these are...
Forum:
Support::Windows Servers
09-26-2015, 12:30 PM
Replies:
73
Acceptable/efficient syntax
Views:
114,016
Posted By
AdrianD
I'm trying to replace the `CheckIncreaseSkill`...
I'm trying to replace the `CheckIncreaseSkill` equation in `zone\client.cpp( ~2268 )`. After a bit of testing, I found something that will only require changing one line. I don't like the...
Forum:
Support::Windows Servers
09-26-2015, 03:48 AM
Replies:
25
Skill rate slow doan near max skill
Views:
21,084
Posted By
AdrianD
I went ahead and graphed the current skill up...
I went ahead and graphed the current skill up rates I am aware of. I graphed a few more equations I may add to the code
I was working within the confines of the graphing program so, the equations...
Forum:
Support::Windows Servers
09-26-2015, 01:33 AM
Replies:
25
Skill rate slow doan near max skill
Views:
21,084
Posted By
AdrianD
I'm trying to find where in the code the...
I'm trying to find where in the code the different skills have different values for `chancemodi` (or is it `mod_increase_skill_chance`?).
I've searched the code and can't indentify where the...
Forum:
Support::Windows Servers
09-25-2015, 02:09 AM
Replies:
3
Npc Harm Touch/Lay On Hands
Views:
8,448
Posted By
AdrianD
Testing of NPC LoH continued from previous: ...
Testing of NPC LoH continued from previous:
- I am unsure how LoH works but it's reasonable to assume it's similar (LoH is not as easy to test)
- LoH was set to hp < 20% in source which made it...
Forum:
Support::Windows Servers
09-25-2015, 12:24 AM
Replies:
1
NPC - SoW + flee + snare - working as intended?
Views:
8,318
Posted By
AdrianD
NPC - SoW + flee + snare - working as intended?
Npcs with SoW continue moving after being snared until dead. They do not stop moving at a lower % compared to not SoW'd.
This thread discussed a similar issue. I don't have this problem but, maybe...
Showing results 51 to 75 of 297
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