Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 166
Search took 0.03 seconds; generated 85 minute(s) ago.
Search: Posts Made By: m0oni9
Forum: Misc::Off Topic 10-14-2004, 11:27 AM
Replies: 3
Views: 8,755
Posted By m0oni9
I'm away at school, so it's not so exciting for...

I'm away at school, so it's not so exciting for me, but we have some ash in a jar from the '80 eruption. I think it's cool. :)
Forum: Quests::Q&A 10-13-2004, 01:14 PM
Replies: 27
Views: 24,852
Posted By m0oni9
I am also confused on what you are proposing. How...

I am also confused on what you are proposing. How is a "new identifier" different than a variable? Do you mean adding functions? I am certain that whatever you are proposing does not require any sort...
Forum: Misc::Off Topic 10-10-2004, 12:16 PM
Replies: 156
Views: 95,055
Posted By m0oni9
To have a skewed view means to not see things as...

To have a skewed view means to not see things as they really are. That is quite a statement you are making there.
Forum: Quests::Q&A 10-07-2004, 01:41 AM
Replies: 15
Views: 16,421
Posted By m0oni9
It's more likely that there is some sort of bug...

It's more likely that there is some sort of bug in the implementation. Would you be able to create a script that calls multiple functions, but makes them the same function? For instance, on turn-in...
Forum: Archive::Quests 10-06-2004, 07:33 AM
Replies: 1
Views: 15,614
Posted By m0oni9
You could probably try something along the lines...

You could probably try something along the lines of:
@items = (123, 456, 789);

srand();
quest::summonitem($items[rand() * @items]);
Forum: Quests::Q&A 10-06-2004, 07:26 AM
Replies: 15
Views: 16,421
Posted By m0oni9
If you minimize the code does it still break? I...

If you minimize the code does it still break? I am not sure how the exp/spawnitem commands would affect the other block, but I am curious. Example:

if ($itemcount{a} == 1 &&
$itemcount{b} ==...
Forum: Archive::Quests 10-05-2004, 01:51 PM
Replies: 4
Views: 16,947
Posted By m0oni9
Relocate your if($item ...) block to a new sub,...

Relocate your if($item ...) block to a new sub, EVENT_ITEM.
sub EVENT_SAY
{
if [text x] then do action y
etc.
}

sub EVENT_ITEM
{
if [item x] then do action y
Forum: Archive::Quests 10-05-2004, 05:08 AM
Replies: 2
Views: 17,402
Posted By m0oni9
I introduced C callback examples for perl a while...

I introduced C callback examples for perl a while back. I haven't been on the scene too much as of late (school, etc), but I think the initial changes (ie: backbone) were merged in. I think this is...
Forum: Archive::Quests 09-13-2004, 01:32 AM
Replies: 3
Views: 19,967
Posted By m0oni9
A while ago I submitted a change that I think...

A while ago I submitted a change that I think might fix this. It doesn't look like it actually got merged in. Would you mind giving it a try? http://www.eqemulator.net/forums/viewtopic.php?t=13906....
Forum: Archive::Quests 09-12-2004, 12:58 PM
Replies: 9
Views: 18,547
Posted By m0oni9
For the random weapon thing, you could probably...

For the random weapon thing, you could probably pick a random index out of an array -- ie, something like:
my @nums = (55261,24773,25989,22982,26031,54065,43148,7823);
srand();
my $weapon =...
Forum: Archive::Windows Servers 09-10-2004, 11:11 AM
Replies: 9
Views: 8,542
Posted By m0oni9
I am kind of confused. You are trying to use the...

I am kind of confused. You are trying to use the database 'mysql' for your emu database? I think you should be creating a new database, then granting access to that.

Also, something I did not...
Forum: Archive::Quests 09-10-2004, 03:36 AM
Replies: 19
Views: 32,801
Posted By m0oni9
Glancing at the script, just a couple of...

Glancing at the script, just a couple of insights. Take it for what you will:

For your level range checking, you do not need as many checks. Consider the following:
if ($x >= 10 && $x <= 20)
{
...
Forum: Archive::General Discussion 09-10-2004, 03:13 AM
Replies: 21
Views: 11,710
Posted By m0oni9
The question is whether or not it is considered...

The question is whether or not it is considered warez, not whether or not SOE minds it being used to play on emu servers. An FTP reference is a direct link, whereas this is an indirect link through...
Forum: Archive::Off Topic 09-09-2004, 10:33 AM
Replies: 99
Views: 63,934
Posted By m0oni9
22 ~

22 ~
Forum: Archive::Database/World Building 09-07-2004, 11:55 AM
Replies: 12
Views: 9,203
Posted By m0oni9
Monalin, weren't you that druid in Shaded...

Monalin, weren't you that druid in Shaded Militia? Why are you taking AD's name? :wink:
Forum: Archive::Quests 09-06-2004, 04:21 AM
Replies: 15
Views: 34,484
Posted By m0oni9
This might help some, "eq vs ==":...

This might help some, "eq vs ==": http://perlmonks.thepen.com/276023.html
Forum: Archive::Quests 09-04-2004, 02:43 PM
Replies: 21
Views: 34,914
Posted By m0oni9
Pay closer attention to where you are putting...

Pay closer attention to where you are putting your brackets. Look at Charmy's example above. Also, you might want to try something like this to eliminate duplicate code (untested):

if ($text =~...
Forum: Archive::Off Topic 08-29-2004, 03:51 AM
Replies: 4
Views: 6,700
Posted By m0oni9
I did a lot of diku muds. I enjoy hack and slash...

I did a lot of diku muds. I enjoy hack and slash until I get bored sometimes.
Forum: Archive::Off Topic 08-26-2004, 07:31 AM
Replies: 22
Views: 17,103
Posted By m0oni9
http://home.comcast.net/~moofn/monkey.jpg

http://home.comcast.net/~moofn/monkey.jpg
Forum: Archive::Off Topic 08-26-2004, 05:02 AM
Replies: 22
Views: 17,103
Posted By m0oni9
827? They must have some kind of super mouse.

827? They must have some kind of super mouse.
Forum: Archive::General Discussion 07-01-2004, 12:51 PM
Replies: 29
Views: 14,717
Posted By m0oni9
Well, his name is Virus. :cry:

Well, his name is Virus. :cry:
Forum: Archive::General Discussion 06-28-2004, 04:10 PM
Replies: 11
Views: 7,191
Posted By m0oni9
The real tragedy is no more Toontown Online.

The real tragedy is no more Toontown Online.
Forum: Archive::Quests 06-14-2004, 04:56 AM
Replies: 3
Views: 7,122
Posted By m0oni9
if(($itemcount{xx} == 2) && ($itemcount{yy} ==...

if(($itemcount{xx} == 2) && ($itemcount{yy} == 1))
Forum: Archive::Quests 06-11-2004, 11:37 AM
Replies: 12
Views: 10,435
Posted By m0oni9
Re: .pl??

$EQEmuDir$ represents your EQEmu directory. For instance, if I run emu from C:\EQEmu, my quests directory will be named C:\EQEmu\quests.

Within this "quests" directory you may create a...
Forum: Archive::Quests 06-10-2004, 12:24 PM
Replies: 12
Views: 8,865
Posted By m0oni9
BTW, for looking up perl functions, I usually use...

BTW, for looking up perl functions, I usually use http://www.perldoc.com/perl5.6/pod/perlfunc.html. If you want to get non-contiguous values, you're probably best off putting them all into an array,...
Showing results 51 to 75 of 166

 
Forum Jump
   

All times are GMT -4. The time now is 05:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3