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Showing results 51 to 69 of 69
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Posts Made By:
blastoma
Forum:
Archive::Development
05-18-2004, 06:03 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
Ah yes I recall something like that. I play an...
Ah yes I recall something like that. I play an enc friends account on live... so I'm not all that sharp on all their spells... I really only used bliss anyhow. :)
Ill try using a mez without any...
Forum:
Archive::Development
05-18-2004, 05:54 AM
Replies:
12
AC for mobs and more
Views:
10,570
Posted By
blastoma
I was kinda bored last night and started adding...
I was kinda bored last night and started adding ac to mobs in the database. After pulling all my hair out, I figured I'd do it the lazy way (and probably the wrong way... my C++ knowlage is pretty...
Forum:
Archive::Development
05-18-2004, 05:45 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
This is the code im using. Near where M0oni9...
This is the code im using. Near where M0oni9 said. Line (484):
if(GetHP() < GetMaxHP()) {
if(GetOwnerID()!=0 && !IsEngaged()) //pet
SetHP(GetHP()+hp_regen+bonus+(GetLevel()/5));...
Forum:
Archive::Development
05-18-2004, 05:35 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
This is what I meant. If you feign/die and...
This is what I meant.
If you feign/die and lose argo the mob walks away and regens at the higher rate. And if mez breaks and is blurred it should walk away and start regenning at the higher rate....
Forum:
Archive::Development
05-18-2004, 04:57 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
Actually just 1 thing.... If he is...
Actually just 1 thing....
If he is mezzed/blurred he uses the additional hp regen... Which if left long enough he will regen all of his hp.
Dont notice this till hp gets updated by hitting him...
Forum:
Archive::Development
05-18-2004, 04:48 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
Works good enough for me. Thanks! :D
Works good enough for me. Thanks! :D
Forum:
Archive::Development
05-18-2004, 03:57 AM
Replies:
13
Mob HP regen after argo loss
Views:
11,235
Posted By
blastoma
Mob HP regen after argo loss
Hey all.
I'm wondering if any of you have implemented hp regen after a mob has lost all argo (for example: the mob has killed everyone).
On my server the mob just keeps going along normally...
Forum:
Archive::Quests
05-18-2004, 03:44 AM
Replies:
7
i need the enabled versions
Views:
7,468
Posted By
blastoma
Yeah, those links helped me a lot yesterday when...
Yeah, those links helped me a lot yesterday when I was updating to enable quests. Thanks to all of ya who took the time to write those up. :D
Forum:
Archive::Tools
05-17-2004, 05:02 AM
Replies:
26
iEQ
Views:
54,390
Posted By
blastoma
Great tool. Thanks a bunch! :D
Great tool. Thanks a bunch! :D
Forum:
Archive::Development
05-16-2004, 12:54 PM
Replies:
12
AC for mobs and more
Views:
10,570
Posted By
blastoma
Yes, Im very impressed and extremely pleased at...
Yes, Im very impressed and extremely pleased at this implementation. Well done.
I'm kinda new to eqemu... and I hope to lend my programming skills to the mix. Seems like eqemu gets better by leaps...
Forum:
Archive::Windows Servers
05-16-2004, 12:50 PM
Replies:
2
Curious about an idea
Views:
5,320
Posted By
blastoma
Could be your router <if u have one> but im...
Could be your router <if u have one> but im sure you already thought of that.
I've had the same problem as you. What I did to fix it was juggle my ip's and ports around in the ini/boot5zones.bat....
Forum:
Archive::General Discussion
05-16-2004, 12:45 PM
Replies:
5
Using old database format ?
Views:
3,581
Posted By
blastoma
Yes that fixes the "using old database"...
Yes that fixes the "using old database" thing..... now.... to setup all the mobs with AC..... *grumble*
Forum:
Archive::General Support
05-06-2004, 09:50 AM
Replies:
7
Character poofs after creation
Views:
6,277
Posted By
blastoma
Yes, i should have done a follow-up. Those...
Yes, i should have done a follow-up.
Those two links fix the problem perfectly.
Thanks for the fix! :D
Forum:
Archive::Windows Servers
05-06-2004, 03:59 AM
Replies:
5
Problems with character creation 5.7 - DR2
Views:
6,911
Posted By
blastoma
yeah that fixed my creation problem right up... ...
yeah that fixed my creation problem right up... =)
Forum:
Archive::General Support
05-06-2004, 03:11 AM
Replies:
10
character creation
Views:
7,505
Posted By
blastoma
Great fix, worked perfectly. Client crashes now...
Great fix, worked perfectly. Client crashes now when zoning in tho. Could be from live patch or something.
Forum:
Archive::General Discussion
05-05-2004, 03:16 PM
Replies:
28
Whats your pirate name!?
Views:
13,962
Posted By
blastoma
looks like /dev/noob is my evil twin... I ...
looks like /dev/noob is my evil twin...
I am ... arrrr ... Dirty James Kidd
Forum:
Archive::General Support
05-05-2004, 06:29 AM
Replies:
7
Character poofs after creation
Views:
6,277
Posted By
blastoma
Ok, Well I guess I'll toy around with it...
Ok,
Well I guess I'll toy around with it till a new patch.
A+ forum and emulator btw.
Im very impressed with the community and dedication here. Loving every minute of it. :)
Forum:
Archive::General Support
05-05-2004, 06:14 AM
Replies:
7
Character poofs after creation
Views:
6,277
Posted By
blastoma
One more thing, I'm running the server on...
One more thing,
I'm running the server on the same machine I am trying to login with. Using EQWindows to login. No router/firewall installed. Database installed no problems and no errors during...
Forum:
Archive::General Support
05-05-2004, 06:11 AM
Replies:
7
Character poofs after creation
Views:
6,277
Posted By
blastoma
Character poofs after creation
Hey all, first time eqemu user here.
I am having a problem with character creation. This is my error msg in world.exe:
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