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Posts Made By:
AndMetal
Forum:
Development::Feature Requests
07-25-2009, 05:03 PM
Replies:
9
All Spells landing on Low levels??
Views:
11,276
Posted By
AndMetal
Do we know how the minimum level is determined? I...
Do we know how the minimum level is determined? I thought it was based on the spell's level, but I can't remember off the top of my head what the range would be.
Forum:
Development::Bug Reports
07-23-2009, 01:22 AM
Replies:
9
movepc to Mistmoore always puts you on top of the castle
Views:
12,231
Posted By
AndMetal
Just for the record, I did a #zone mistmoore 123...
Just for the record, I did a #zone mistmoore 123 -295 -178.8 and it put me right on top of Eirod Haerod at the zone in. I swapped the 123 & -295 and it put me in the wall right next to Eirod.
Forum:
Development::Server Code Submissions
07-23-2009, 01:16 AM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
As far as I know, no. But a lot of stuff, like...
As far as I know, no. But a lot of stuff, like Pelts, didn't used to be stackable. This was always a pain for me because I would hold on to them because I had several GM Tailors in my guild that...
Forum:
Development::Bug Reports
07-22-2009, 11:59 PM
Replies:
4
#npcspawn create / add
Views:
11,247
Posted By
AndMetal
I doubt I'll get to this anytime soon, but here's...
I doubt I'll get to this anytime soon, but here's the query we need to change:
zone/npc.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/npc.cpp?r=815#1003)
if...
Forum:
Development::Server Code Submissions
07-22-2009, 11:46 PM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
That's because it's how the client (at least...
That's because it's how the client (at least Titanium) calculates it.
Forum:
Development::Server Code Submissions
07-22-2009, 05:41 PM
Replies:
9
Encumbered AGI Penalty
Views:
14,471
Posted By
AndMetal
Encumbered AGI Penalty
I've been working on correcting the AGI calculation (Client::CalcAGI() (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/client_mods.cpp?r=811#980)) for when a client is...
Forum:
Development::Bug Reports
07-22-2009, 01:35 PM
Replies:
8
More issues with scribespells
Views:
13,897
Posted By
AndMetal
I think I may be able to work on & implement a...
I think I may be able to work on & implement a fix today, along with some other commits I've been working on.
Forum:
Development::Bots
07-22-2009, 12:51 PM
Replies:
8
Bot Quest Script
Views:
11,971
Posted By
AndMetal
I honestly haven't used bots yet, but what if we...
I honestly haven't used bots yet, but what if we incorporate the saylinks into the #bot command directly? That way, if you target a specific bot, if can be specific, and if not, it can be general.
Forum:
Development::Bug Reports
07-22-2009, 12:24 PM
Replies:
6
Faction System Issue:
Views:
13,383
Posted By
AndMetal
What if we change the numerical values just for...
What if we change the numerical values just for quests?
Forum:
Development::Feature Requests
07-19-2009, 01:41 AM
Replies:
2
Blinding Luminence/blind effects
Views:
7,778
Posted By
AndMetal
Just so I don't forget, this is partly in...
Just so I don't forget, this is partly in Mob::SpellEffect() (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/spell_effects.cpp?r=792#52) in zone/spell_effects.cpp...
Forum:
Development::Development
07-19-2009, 12:51 AM
Replies:
1
Packrat AA
Views:
7,315
Posted By
AndMetal
I basically weighted myself down (to around 204...
I basically weighted myself down (to around 204 with items, 6,000-something with coin), purchased the AA, then calculated the difference. I can't remember exactly which item it was, but it was some...
Forum:
Development::Feature Requests
07-15-2009, 05:17 AM
Replies:
12
Smoothing Xp curves
Views:
12,866
Posted By
AndMetal
I think the hardest part about loading it from...
I think the hardest part about loading it from the DB is we don't want to query the DB every time we run Client::GetEXPForLevel()...
Forum:
Development::Database/World Building
07-15-2009, 04:59 AM
Replies:
6
Copy an item in MySQL
Views:
6,182
Posted By
AndMetal
Just reposting the query with formatting because...
Just reposting the query with formatting because it's a little bit of an eyesore:
INSERT INTO items
(`minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`,...
Forum:
Development::Database/World Building
07-15-2009, 12:50 AM
Replies:
6
Copy an item in MySQL
Views:
6,182
Posted By
AndMetal
I don't think this will work because we use...
I don't think this will work because we use MyISAM on the items table, but check this out:
How to copy row(s) into same Table (http://forums.mysql.com/read.php?108,33621,208460#msg-208460)
Forum:
Quests::Q&A
07-14-2009, 01:29 AM
Replies:
14
Trying to Create a Summonitem Proxy
Views:
11,706
Posted By
AndMetal
These should help as references: Regular...
These should help as references:
Regular expression examples - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Regular_expression_examples)
Perl regular expressions for the common...
Forum:
General::General Discussion
07-14-2009, 01:06 AM
Replies:
5
General Questions on tanking?
Views:
6,913
Posted By
AndMetal
That's the main issue. The biggest problem about...
That's the main issue. The biggest problem about just correcting it into the code (not the hardest thing to do, would just take some time to go through it all) is it would cause some balance issues...
Forum:
General::General Discussion
07-11-2009, 11:01 PM
Replies:
5
General Questions on tanking?
Views:
6,913
Posted By
AndMetal
After peeking into the source, I don't see any...
After peeking into the source, I don't see any class-based modifications in Mob::CheckHitChance (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/attack.cpp?r=768#134), but...
Forum:
Development::Server Code Submissions
07-11-2009, 02:02 AM
Replies:
18
COMMITTED: Slow Mitigation
Views:
21,669
Posted By
AndMetal
I'd say slap it in, and we can always change it...
I'd say slap it in, and we can always change it later :D
Forum:
Development::Bug Reports
07-11-2009, 01:32 AM
Replies:
4
Ahh, I feel much better now...
Views:
9,550
Posted By
AndMetal
I was originally going to go that route, but it...
I was originally going to go that route, but it only says Ahhh, I feel much better now..., not %1 says 'Ahhh, I feel much better now...' or You say 'Ahhh, I feel much better now...'. However, if...
Forum:
Development::Feature Requests
07-06-2009, 02:44 AM
Replies:
8
Variation for #showstats
Views:
10,838
Posted By
AndMetal
Now I dunno about all that... But seriously,...
Now I dunno about all that...
But seriously, this is a pretty straightforward change (basically just need to dig through the code a bit, which is a heck of a lot easier to do with Visual Studio),...
Forum:
Development::Feature Requests
07-06-2009, 02:42 AM
Replies:
11
Zone Xp level cap?
Views:
24,299
Posted By
AndMetal
I just want to point out that KLS added this in...
I just want to point out that KLS added this in Rev 539 (http://code.google.com/p/projecteqemu/source/detail?r=539).
Forum:
Development::Development
07-06-2009, 01:40 AM
Replies:
9
Regen AAs (discussion)
Views:
11,015
Posted By
AndMetal
Well, I went ahead and committed this to SVN, but...
Well, I went ahead and committed this to SVN, but if anyone has a suggestion on how to do this better, let me know. Here's the array:
zone/AA.h...
Forum:
Development::Feature Requests
07-06-2009, 01:27 AM
Replies:
8
Variation for #showstats
Views:
10,838
Posted By
AndMetal
Should be pretty easy to do. Just copy the...
Should be pretty easy to do. Just copy the #showstats command, but add 2 checks: 1 to see if the target is your pet, and another to see if your target is you. If not, it will default to you.
...
Forum:
Support::Windows Servers
07-05-2009, 12:51 PM
Replies:
10
How soon do rules apply
Views:
7,522
Posted By
AndMetal
Here's the function from common/rulesys.cpp...
Here's the function from common/rulesys.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/common/rulesys.cpp?r=744#282):
void RuleManager::_SaveRule(Database *db,...
Forum:
Quests::Q&A
07-05-2009, 09:59 AM
Replies:
3
quest::traindiscs
Views:
6,397
Posted By
AndMetal
Ah yup, that would be it :-)
Ah yup, that would be it :-)
Showing results 51 to 75 of 500
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