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Search: Posts Made By: killspree
Forum: General::Server Discussion 10-26-2004, 09:55 AM
Replies: 12
Views: 11,173
Posted By killspree
Can also use wordpad, which comes with windows.

Can also use wordpad, which comes with windows.
Forum: Development::Feature Requests 10-26-2004, 09:52 AM
Replies: 1
Views: 10,494
Posted By killspree
This is already possible assuming the spell type...

This is already possible assuming the spell type that the npc casts works with eqemu. Just use the perl system and put the casting function in EVENT_SPAWN as well as the depop function, right below...
Forum: General::News 10-25-2004, 03:46 PM
Replies: 26
Views: 26,815
Posted By killspree
It's taken from the kunark box art I think? Not...

It's taken from the kunark box art I think? Not an orc though iirc.
Forum: General::Server Discussion 10-25-2004, 03:38 PM
Replies: 96
Poll: Cheaters.
Views: 68,354
Posted By killspree
Not meaning to insult your server in the least,...

Not meaning to insult your server in the least, but why have quests and tradeskills when players can just summon the results of said tradeskills?
Forum: Development::Development 10-22-2004, 11:13 PM
Replies: 15
Views: 18,490
Posted By killspree
Has that been fixed in cvs yet to take into...

Has that been fixed in cvs yet to take into account the new grid system? Didn't work last I checked.
Forum: Development::Tools 10-21-2004, 08:18 PM
Replies: 13
Views: 16,152
Posted By killspree
Something else I noticed - or maybe I did...

Something else I noticed - or maybe I did something wrong when adding effect types to the text file...but anyway. It seems that the effecttype number is capped to 200?
Forum: Development::Bug Reports 10-20-2004, 07:45 PM
Replies: 3
Views: 10,913
Posted By killspree
That used to be an issue with where the safepoint...

That used to be an issue with where the safepoint was. It could also mean that the starting location set for dark elves is incorrect in your db and sends them to that box instead of wherever they...
Forum: Development::Bug Reports 10-20-2004, 08:24 AM
Replies: 2
Views: 10,401
Posted By killspree
Might be an issue of /corpse not being...

Might be an issue of /corpse not being implemented.
Forum: Development::Database/World Building 10-19-2004, 05:58 PM
Replies: 15
Views: 19,045
Posted By killspree
Yeah, you can use GoD models in OoW zones just by...

Yeah, you can use GoD models in OoW zones just by using the zonename_chr.txt files that you get when patching, but I left them out because they aren't really "new"...only reason I even posted 405 as...
Forum: Support::General Support 10-19-2004, 05:48 PM
Replies: 5
Views: 8,913
Posted By killspree
They have to be added to the item database.

They have to be added to the item database.
Forum: Support::Windows Servers 10-19-2004, 05:31 PM
Replies: 2
Views: 7,017
Posted By killspree
Check the minilogin support forum, it's most...

Check the minilogin support forum, it's most likely an issue with things being set up incorrectly.
Forum: Development::Bug Reports 10-19-2004, 05:21 PM
Replies: 5
Views: 12,332
Posted By killspree
Make sure the shortcut versions of those two...

Make sure the shortcut versions of those two commands are defined in addon.ini with their correct minstatus value - they weren't in there by default last I checked. For example, #si is the shortcut...
Forum: Quests::Q&A 10-19-2004, 05:18 PM
Replies: 27
Views: 25,236
Posted By killspree
Lets not get sidetracked. I'll agree that some...

Lets not get sidetracked. I'll agree that some aspects of the perl system are...odd, to new users(mainly the names of variables, etc).

The guide could also use an update, which I'll try to do soon...
Forum: General::Server Discussion 10-10-2004, 06:26 PM
Replies: 5
Views: 13,512
Posted By killspree
It's not that skills won't work correctly(unless...

It's not that skills won't work correctly(unless the client simply limits certain skills based on race...but that's doubtful), but that their animations won't occur for that race. So while you can...
Forum: Development::Development 10-10-2004, 06:23 PM
Replies: 3
Views: 8,560
Posted By killspree
I'm not seeing any code on the thread you linked?...

I'm not seeing any code on the thread you linked? Or did I miss it?
Forum: Development::Development 10-08-2004, 10:42 AM
Replies: 4
Views: 7,252
Posted By killspree
Icons are stored in the dragitemxx.tga files in...

Icons are stored in the dragitemxx.tga files in the default folder within uifiles.
Forum: Development::Database/World Building 10-06-2004, 09:47 PM
Replies: 15
Views: 19,045
Posted By killspree
That's only a visual error in the item editor,...

That's only a visual error in the item editor, the actual icon it uses in EQ is correct. The cause of this is the item editor doesn't support that many icon numbers, so it wraps around once it...
Forum: OpenEQ::Development 10-06-2004, 11:30 AM
Replies: 27
Views: 27,143
Posted By killspree
That's very exciting to hear, I hope everything...

That's very exciting to hear, I hope everything goes smoothly with the transition.
Forum: Archive::General Discussion 10-05-2004, 11:55 PM
Replies: 6
Views: 10,248
Posted By killspree
Maybe you need to have omens checked in options...

Maybe you need to have omens checked in options to download the file with the epics, but it should be a global file.
Forum: Archive::Development 10-05-2004, 04:26 PM
Replies: 3
Views: 20,561
Posted By killspree
It's not a support question either going by the...

It's not a support question either going by the descriptions of the support forums. Just search the world building forum next time you're wondering about databases, if it's not listed there then...
Forum: Archive::General Discussion 10-05-2004, 05:06 AM
Replies: 10
Views: 10,731
Posted By killspree
Well, owning a copy of EQ is a must(it's warez...

Well, owning a copy of EQ is a must(it's warez otherwise, which is frowned upon here), but yes...there's no cost to setting up an account and playing on the servers.
Forum: Archive::General Discussion 10-05-2004, 04:48 AM
Replies: 10
Views: 10,731
Posted By killspree
Sure.

Sure.
Forum: Archive::Database/World Building 10-05-2004, 04:47 AM
Replies: 3
Views: 18,299
Posted By killspree
I posted a list a very long time ago, I'm pretty...

I posted a list a very long time ago, I'm pretty sure. You can probably find it if you search for it.
Forum: Archive::Bugs 10-04-2004, 03:10 PM
Replies: 7
Views: 19,696
Posted By killspree
Please just make a new post next time instead of...

Please just make a new post next time instead of bumping an old one. Sometimes people bump old posts for odd reasons and most people will ignore them. This is pretty important and deserves its own...
Forum: Archive::Quests 10-04-2004, 03:07 PM
Replies: 2
Views: 17,735
Posted By killspree
You may have to make a custom variable, something...

You may have to make a custom variable, something like $getskill{"DUAL_WIELD"}...if that's even the proper syntax...I'm not a perl expert. Have that use the GetSkill() function to check the skill...
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