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Showing results 51 to 75 of 443
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Posts Made By:
N0ctrnl
Forum:
Support::Windows Servers
10-15-2016, 01:22 AM
Replies:
14
Swimming Skillup ???
Views:
46,226
Posted By
N0ctrnl
But yeah. Ruletypes.h holds the default value for...
But yeah. Ruletypes.h holds the default value for all the rules. When no rule value is set in your ruleset, it defaults to the value in there.
Forum:
Support::Windows Servers
10-15-2016, 01:07 AM
Replies:
14
Swimming Skillup ???
Views:
46,226
Posted By
N0ctrnl
Yes, but why the hell would you do that when you...
Yes, but why the hell would you do that when you can just set a rule?
Forum:
Support::Windows Servers
10-15-2016, 12:59 AM
Replies:
14
Swimming Skillup ???
Views:
46,226
Posted By
N0ctrnl
It defaults to 100. So if you don't have it set...
It defaults to 100. So if you don't have it set as a rule, that would be it.
https://github.com/EQEmu/Server/blob/master/common/ruletypes.h#L180
Set it to 0 and see if that does the trick. It...
Forum:
Support::Windows Servers
10-15-2016, 12:27 AM
Replies:
14
Swimming Skillup ???
Views:
46,226
Posted By
N0ctrnl
What's your Skills:SwimmingStartValue set to?
What's your Skills:SwimmingStartValue set to?
Forum:
Support::Windows Servers
10-15-2016, 12:23 AM
Replies:
12
Need a setup guide for EQmac.
Views:
14,349
Posted By
N0ctrnl
Why is this all being posted here and not on the...
Why is this all being posted here and not on the TAKP forums?
Forum:
Support::Windows Servers
10-14-2016, 06:01 PM
Replies:
14
Swimming Skillup ???
Views:
46,226
Posted By
N0ctrnl
Why can't you just scale it up in the skill_caps...
Why can't you just scale it up in the skill_caps table?
Forum:
General::General Discussion
10-13-2016, 05:00 PM
Replies:
21
Blast from the Past!
Views:
35,244
Posted By
N0ctrnl
Hot damn! Welcome back :)
Hot damn! Welcome back :)
Forum:
Support::Windows Servers
10-11-2016, 08:04 PM
Replies:
8
updated db from 9077 to 9100 cant launch zones now
Views:
9,361
Posted By
N0ctrnl
Yeah, usually a good idea to run shared_memory...
Yeah, usually a good idea to run shared_memory before every server start. Or at least I do. That will pick up any changes made to the items, factions, spells, etc in the database.
Forum:
Support::Windows Servers
10-10-2016, 06:13 PM
Replies:
550
Sticky:
Windows Server Installer :: Modular & Scripted
Views:
2,026,225
Posted By
N0ctrnl
Just deployed a new one and works fine.
Just deployed a new one and works fine.
Forum:
Support::Windows Servers
10-10-2016, 03:50 PM
Replies:
8
updated db from 9077 to 9100 cant launch zones now
Views:
9,361
Posted By
N0ctrnl
Rerun shared_memory.
Rerun shared_memory.
Forum:
General::Server Discussion
10-05-2016, 07:42 PM
Replies:
3
blank sceen
Views:
8,035
Posted By
N0ctrnl
It's possible they don't have FW rules open. I do...
It's possible they don't have FW rules open. I do that with my test server here at home. Don't need FW rules for me to access it, but nobody else can get to it. This is not uncommon.
Forum:
General::Server Discussion
10-03-2016, 04:49 PM
Replies:
60
What are you looking for in a server?
Views:
68,773
Posted By
N0ctrnl
I actually push out a UI file on my server that...
I actually push out a UI file on my server that disables the experiment button (buggy anyway) and made all recipes searchable.
Forum:
General::General Discussion
10-03-2016, 01:19 PM
Replies:
4
Create Mayong Mistmoore
Views:
8,351
Posted By
N0ctrnl
Really, the easiest way is to just #dbspawn the...
Really, the easiest way is to just #dbspawn the NPC ID then #npcspawn add him. Loot and spells have nothing to do with any of that. Just do those 2 things and #repop and he should be spawning.
Forum:
General::Server Discussion
10-01-2016, 06:26 AM
Replies:
60
What are you looking for in a server?
Views:
68,773
Posted By
N0ctrnl
The same question pops up at regular intervals...
The same question pops up at regular intervals and gets about the same discussion. It's like deja vu every time :)
Forum:
General::General Discussion
09-30-2016, 12:10 PM
Replies:
10
Extended Downtime: Friday, September 30th
Views:
15,805
Posted By
N0ctrnl
Just take a deep breath and keep waiting. It'll...
Just take a deep breath and keep waiting. It'll all be OK.
Forum:
General::General Discussion
09-30-2016, 12:10 AM
Replies:
4
Create Mayong Mistmoore
Views:
8,351
Posted By
N0ctrnl
Search the forums. All kinds of guides on...
Search the forums. All kinds of guides on creating an NPC and adding a spawn point for it.
As far as spells, create a spell list and assign it to the NPC and you'll be all set.
Forum:
Development::Bug Reports
09-29-2016, 04:19 PM
Replies:
7
Bug with Throwing Weapons and Delay/Haste/Etc.
Views:
16,848
Posted By
N0ctrnl
Well, it feeds from the range slot too. That's...
Well, it feeds from the range slot too. That's what makes it even more interesting.
I don't recall ever even trying to mismatch the two slots on Live. Except for the brief period when you could...
Forum:
Development::Bug Reports
09-29-2016, 02:18 PM
Replies:
7
Bug with Throwing Weapons and Delay/Haste/Etc.
Views:
16,848
Posted By
N0ctrnl
In some quick testing, I also noticed that I can...
In some quick testing, I also noticed that I can equip a different type of throwing weapon in range and ammo, and it'll use the item out of the range slot.
Forum:
Quests::Custom
09-29-2016, 12:02 PM
Replies:
3
Consumable item to Max tradeskill
Views:
10,232
Posted By
N0ctrnl
For items, script IDs are specifically called...
For items, script IDs are specifically called out. In the database it's the 'scriptfileid' column. If you're using the PEQ editor, look for "Script File ID". So if you put 999 in there, it'd call...
Forum:
Development::Bug Reports
09-29-2016, 08:35 AM
Replies:
7
Bug with Throwing Weapons and Delay/Haste/Etc.
Views:
16,848
Posted By
N0ctrnl
First of all, do you have any parses to display...
First of all, do you have any parses to display what you're saying? Anecdotes are good for telling stories, but not for investigating. I would start by using /autofire or the like to parse and...
Forum:
General::Server Discussion
09-28-2016, 02:17 AM
Replies:
21
New Server Idea
Views:
21,460
Posted By
N0ctrnl
Doesn't most everybody have theirs set to about 6...
Doesn't most everybody have theirs set to about 6 minutes? That's the stock, isn't it?
Forum:
General::General Discussion
09-27-2016, 11:32 AM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
227,674
Posted By
N0ctrnl
That's correct. #37 and #468 are the old/new...
That's correct. #37 and #468 are the old/new snakes. I use the new ones everywhere and they work just fine.
Forum:
Development::Development
09-26-2016, 10:50 PM
Replies:
14
Poll:
Compiler Poll
Views:
15,439
Posted By
N0ctrnl
CentOS 7 is up to 4.8.5, so that's what I use.
CentOS 7 is up to 4.8.5, so that's what I use.
Forum:
Support::Windows Servers
09-21-2016, 03:26 AM
Replies:
9
Anyone gotten TAK database working recently?
Views:
14,298
Posted By
N0ctrnl
Ya know what, nevermind. If you can't be bothered...
Ya know what, nevermind. If you can't be bothered to actually read the thread then I'm done trying to save you time and effort.
Forum:
Support::Windows Servers
09-20-2016, 12:25 AM
Replies:
9
Anyone gotten TAK database working recently?
Views:
14,298
Posted By
N0ctrnl
I hope you didn't spend a ton of time on this....
I hope you didn't spend a ton of time on this. http://www.eqemulator.org/forums/showthread.php?t=38301
Showing results 51 to 75 of 443
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