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Showing results 51 to 66 of 66
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Posts Made By:
alkrun
Forum:
Archive::Development
02-01-2002, 06:03 AM
Replies:
6
Multiple World Servers, multiple ip addresses, same box bugf
Views:
10,570
Posted By
alkrun
Multiple World Servers, multiple ip addresses, same box bugf
This is for anyone looking to run multiple world servers on the same box. It just fixes the bind() code for the world server (I also removed some of the #ifdef WIN32s that weren't really needed for...
Forum:
Archive::Development
01-31-2002, 06:12 PM
Replies:
2
NPC Loot bugfix
Views:
9,539
Posted By
alkrun
NPC Loot bugfix
This is to correct corpses from poofing even when you leave items on the corpse. It's just a check to see if the loot count is zero.
client_process.cpp - line(1226) - OP_EndLootRequest handler...
Forum:
Archive::General Discussion
01-31-2002, 03:35 PM
Replies:
3
another bump in the road
Views:
3,882
Posted By
alkrun
If you're using NT/2K/XP you can try this: ...
If you're using NT/2K/XP you can try this:
1)go to a command prompt.
2)cd to your EQ directory.
3)type 'eqgame.exe patchme' (do not leave off the .exe)
Forum:
Archive::Windows Servers
01-31-2002, 01:53 PM
Replies:
10
Interesting development on the eqw versus eqgame patchme iss
Views:
8,320
Posted By
alkrun
It seems that 9x parses out the extension if it's...
It seems that 9x parses out the extension if it's omitted and appends it to args[0]. NT/2K do not.
Forum:
Archive::Development
01-31-2002, 10:57 AM
Replies:
21
Cleaned up Build for Visual Studio .NET
Views:
17,623
Posted By
alkrun
ZONE DIRECTORY ...
ZONE DIRECTORY
----------------------------------------------------------
diff --context=0 -d -B eqemu.original/zone/Map.cpp eqemu/zone/Map.cpp
*** eqemu.original/zone/Map.cpp Fri Jan 18 14:36:00...
Forum:
Archive::Development
01-31-2002, 10:56 AM
Replies:
21
Cleaned up Build for Visual Studio .NET
Views:
17,623
Posted By
alkrun
WORLD DIRECTORY ...
WORLD DIRECTORY
---------------------------------------------------------
diff --context=0 -d -B eqemu.original/world/LoginServer.cpp eqemu/world/LoginServer.cpp
***...
Forum:
Archive::Development
01-31-2002, 10:56 AM
Replies:
21
Cleaned up Build for Visual Studio .NET
Views:
17,623
Posted By
alkrun
POSTING DIFF FILES Commandline: diff...
POSTING DIFF FILES
Commandline:
diff --context=0 -d -B eqemu.original/common eqemu/common
The basic format is:
diff cmd for file
*** original file name and timestamp
--- new file name...
Forum:
Archive::Development
01-31-2002, 09:41 AM
Replies:
15
Organization ideas for the source code / projects
Views:
16,444
Posted By
alkrun
Ztaar, this process could be adapted to shared...
Ztaar, this process could be adapted to shared libraries on *nix platforms. No need to split up the source, just use a few more #ifdefs.
But I think I'll put this idea on hold for now. I'll get...
Forum:
Archive::Development
01-31-2002, 06:11 AM
Replies:
15
Organization ideas for the source code / projects
Views:
16,444
Posted By
alkrun
Well I wouldn't mind doing this while I get...
Well I wouldn't mind doing this while I get familiar with the code, as long as it's something people would like to see or have some interest in.
Forum:
Archive::Tools
01-31-2002, 04:08 AM
Replies:
5
EmuLaunch (Client Launcher utility)
Views:
8,277
Posted By
alkrun
I haven't used EQW. Will have to install it this...
I haven't used EQW. Will have to install it this evening and figure out how it works.
And howdy, Z.
Forum:
Archive::Development
01-31-2002, 03:57 AM
Replies:
15
Organization ideas for the source code / projects
Views:
16,444
Posted By
alkrun
Also, with a setup like this, it would be...
Also, with a setup like this, it would be possible to just distribute a working login.dll server and not distribute the source code for security reasons etc...
Forum:
Archive::Development
01-31-2002, 03:54 AM
Replies:
15
Organization ideas for the source code / projects
Views:
16,444
Posted By
alkrun
Organization ideas for the source code / projects
This is just a suggestion, sort of a high-level organizational setup.
I've written an NT/2K/XP service that will launch the minilogin, world, and zone servers in the context of an NT Service. It...
Forum:
Archive::General Discussion
01-30-2002, 01:39 PM
Replies:
0
EMU Launcher (Client utility)
Views:
3,490
Posted By
alkrun
EMU Launcher (Client utility)
Just posting the link to the other thread about this. The real post is in the 3rd party tools forum but that place doesn't look like it gets much traffic.
...
Forum:
Archive::Tools
01-30-2002, 01:24 PM
Replies:
5
EmuLaunch (Client Launcher utility)
Views:
8,277
Posted By
alkrun
EmuLaunch (Client Launcher utility)
I've put together a client launcher utility. Let's you set up a list of emulator servers (eqemu, ethernalquest or otherwise) and manages your eqhost.txt file so you don't have to keep changing it...
Forum:
Archive::Development
01-30-2002, 10:25 AM
Replies:
21
Cleaned up Build for Visual Studio .NET
Views:
17,623
Posted By
alkrun
Also, a question... I plan on helping out with...
Also, a question... I plan on helping out with the source a bit when I can, what's the standard procedure for getting changes / patches added into the official build here? I've never worked with an...
Forum:
Archive::Development
01-30-2002, 09:32 AM
Replies:
21
Cleaned up Build for Visual Studio .NET
Views:
17,623
Posted By
alkrun
Cleaned up Build for Visual Studio .NET
I imported the project into Visual Studio .NET and tried to build. The old C++ iostreams headers are deprecated for Visual Studio .NET so in the interest of not getting tons of deprecated errors, I...
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