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Showing results 51 to 75 of 269
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Posts Made By:
zerjz3
Forum:
EQEmu Operations Center
12-01-2014, 04:04 PM
Replies:
27
EOC 2.0 Released
Views:
98,000
Posted By
zerjz3
Akka, I'm having some troubles with EOC 2.0...
Akka, I'm having some troubles with EOC 2.0 today...
I switched internet providers today and have a new external and internal IP address of my server. I am able to connect to the database in...
Forum:
General::Server Discussion
11-29-2014, 04:00 AM
Replies:
49
Sanctuary 2014 Reboot
Views:
50,848
Posted By
zerjz3
Starting Saturday, November 29, the server will...
Starting Saturday, November 29, the server will be undergoing an extensive redesign of the new player experience and starting area. This will be a complete overhaul of Beial Island and will add a...
Forum:
General::Server Discussion
11-28-2014, 02:39 AM
Replies:
49
Sanctuary 2014 Reboot
Views:
50,848
Posted By
zerjz3
Friday, November 28 marks the first annual Mining...
Friday, November 28 marks the first annual Mining Festival! Sponsored and hosted by the Miners Local 41 guild, this joyous festival celebrates the planet's bounty of ores and gems underfoot.
+ For...
Forum:
General::Server Discussion
11-25-2014, 10:57 AM
Replies:
49
Sanctuary 2014 Reboot
Views:
50,848
Posted By
zerjz3
+ Mining Update + + The ability to mine...
+ Mining Update +
+ The ability to mine ores, gems, and other materials from the ground has been added! This is a robust system allowing players to discover rich veins of ore throughout the world....
Forum:
Development: Custom Code
11-24-2014, 09:59 PM
Replies:
1
Force Mounts for Classic Models?
Views:
3,060
Posted By
zerjz3
Force Mounts for Classic Models?
I feel like this was something that was possible to do back in the day, via some sort of workaround or weird technique. Long story short, I absolutely cannot stand the Luclin character models, but...
Forum:
General::Server Discussion
11-17-2014, 03:57 PM
Replies:
1
Sanctuary Seeking Staff
Views:
7,201
Posted By
zerjz3
Sanctuary Seeking Staff
What a fall it's been!
The winter season is upon us and development on the Sanctuary server has been excellent the past few months. So excellent, in fact, that we have openings for some more team...
Forum:
Spell Support
11-16-2014, 09:04 PM
Replies:
2
Buff Duration - What am I Doing Wrong?
Views:
8,037
Posted By
zerjz3
Seems that the proper buffdurationformula setting...
Seems that the proper buffdurationformula setting is 11 just to have it read straight from the BuffDuration field without doing a crazy formula calculation. Just weird that wasn't an option in EOC!...
Forum:
Spell Support
11-16-2014, 08:19 PM
Replies:
2
Buff Duration - What am I Doing Wrong?
Views:
8,037
Posted By
zerjz3
Buff Duration - What am I Doing Wrong?
Ok, let me just cut to the chase here...
I absolutely cannot figure out how to set buff duration with any amount of precision or accuracy. Everything I try is either 5 seconds or 2 minutes or some...
Forum:
Quests::Q&A
11-15-2014, 06:54 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Edit: Nevermind!
Edit: Nevermind!
Forum:
Quests::Q&A
11-15-2014, 04:32 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Awesome! That's my ultimate plan, to make this...
Awesome! That's my ultimate plan, to make this into a very complex and robust Time and Weather System. I just wanted to start small so I could get a handle on how this would be working in practice....
Forum:
Quests::Q&A
11-15-2014, 03:52 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
rencro, you got it! This one works exactly as I...
rencro, you got it! This one works exactly as I wanted it to! Would still love to get it working in a "live" manner, as in automatically firing when the right times hit, but I'm more than happy with...
Forum:
Quests::Q&A
11-15-2014, 02:41 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
I have done a few source code edits of my own, so...
I have done a few source code edits of my own, so that would need to be done (the merging) anyhow, when the time comes to upgrade the server source.
I was myself puzzling over how to implement a...
Forum:
Quests::Q&A
11-15-2014, 02:24 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Thank you! Got it working now, and now I...
Thank you! Got it working now, and now I understand WHY and HOW it works, most importantly!
Forum:
Quests::Q&A
11-15-2014, 01:51 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
sub EVENT_CONNECT { quest::setlanguage(0,...
sub EVENT_CONNECT {
quest::setlanguage(0, 100);
quest::setskill(40, 200);
if ($zonetime > 599 && $zonetime < 1900) {
$client->Message(12, "The sun's rays beam down.");
...
Forum:
Quests::Q&A
11-15-2014, 12:46 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
This is my first attempt at trying to cancel the...
This is my first attempt at trying to cancel the daytime buff if the player zones and it is nighttime. Seems to have broken the entire script. Continuing to try and solve this...
sub EVENT_CONNECT...
Forum:
Quests::Q&A
11-15-2014, 12:20 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
That fixed it, rencro! Thank you! Now just...
That fixed it, rencro! Thank you!
Now just to figure out how to make the night spell overwrite the day spell, and vice versa. Looking into this now!
Forum:
Quests::Q&A
11-14-2014, 09:20 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
rencro, that would be FANTASTIC if you would take...
rencro, that would be FANTASTIC if you would take the time to code that for our server. I will indeed need some way to turn the daytime buff off and replace with the night buff, but hadn't gotten...
Forum:
Quests::Q&A
11-14-2014, 07:13 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Thanks for the help, that works perfectly for sub...
Thanks for the help, that works perfectly for sub EVENT_CONNECT but I cannot seem to get it working for sub EVENT_ZONE or sub EVENT_ENTERZONE sadly.
Forum:
Quests::Q&A
11-14-2014, 04:31 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Why is that? How can I correct it?
Why is that? How can I correct it?
Forum:
Quests::Q&A
11-14-2014, 01:23 PM
Replies:
21
Time Based Spell Bonuses
Views:
26,946
Posted By
zerjz3
Time Based Spell Bonuses
I'm trying to set up time and weather based buffs that are automatically cast on the player as the time and weather change.
I'm starting simple, just to get a feel for how this is scripted and...
Forum:
Support::Windows Servers
11-13-2014, 09:53 PM
Replies:
7
Merchant Item Icons Displaying Incorrectly
Views:
7,411
Posted By
zerjz3
I run Underfoot, and followed the guide on the...
I run Underfoot, and followed the guide on the forums for getting all the modern icons into Underfoot client.
Forum:
Support::Windows Servers
11-13-2014, 07:59 PM
Replies:
7
Merchant Item Icons Displaying Incorrectly
Views:
7,411
Posted By
zerjz3
These are all custom items,i run a 100% custom...
These are all custom items,i run a 100% custom server
Forum:
Quests::Q&A
11-13-2014, 05:15 PM
Replies:
5
SendAppearanceEffect Endlessly Looping
Views:
10,864
Posted By
zerjz3
Yes, Akka, that makes perfect sense. I am slowly...
Yes, Akka, that makes perfect sense. I am slowly but surely getting the hang of this stuff. Great learning experience! Thanks for your help, you rock.
Forum:
Quests::Q&A
11-13-2014, 01:30 PM
Replies:
5
SendAppearanceEffect Endlessly Looping
Views:
10,864
Posted By
zerjz3
On second thought, this effect disappears when...
On second thought, this effect disappears when leaving the zone and then coming back. Is there any way to keep these particle effects from disappearing when someone leaves the zone?
Forum:
Quests::Q&A
11-13-2014, 01:21 PM
Replies:
5
SendAppearanceEffect Endlessly Looping
Views:
10,864
Posted By
zerjz3
I solved this on my own, by coding it as such: ...
I solved this on my own, by coding it as such:
sub EVENT_SPAWN
{
quest::settimer("Effect", 1);
}
sub EVENT_TIMER
{
if($timer eq "Effect")
Showing results 51 to 75 of 269
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