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Showing results 51 to 75 of 307
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Posts Made By:
thepoetwarrior
Forum:
Quests::Custom
04-01-2013, 03:07 AM
Replies:
26
New Waypoint Instance Code
Views:
28,742
Posted By
thepoetwarrior
http://i49.tinypic.com/25ibv36.png ...
http://i49.tinypic.com/25ibv36.png
http://i45.tinypic.com/xp6lxy.png
http://i46.tinypic.com/3492d1c.png
Forum:
Quests::Custom
04-01-2013, 03:06 AM
Replies:
26
New Waypoint Instance Code
Views:
28,742
Posted By
thepoetwarrior
New Waypoint Instance Code
I re-wrote the Waypoint Instance code and sharing for anyone else to use or modify. So feel free to use, edit, share, anything with this code. Some of it was copy/paste/edit from other peoples code....
Forum:
Development::Development
02-07-2013, 02:11 PM
Replies:
181
Steam RoF Development Tracking
Views:
347,907
Posted By
thepoetwarrior
Oh, thanks for the info! So happy no item loss! ...
Oh, thanks for the info! So happy no item loss!
Edit: Found your post on page 5 about augs, sorry for spam
I know I know, I got 8 pages to read here + forum search :)
Forum:
Development::Development
02-07-2013, 01:53 PM
Replies:
181
Steam RoF Development Tracking
Views:
347,907
Posted By
thepoetwarrior
Not sure if this was mentioned yet, but just...
Not sure if this was mentioned yet, but just tested RoF and quest npc that was suppose to give back more than 1 item only gave back the 1st item, and the rest of the items were not on cursor. I...
Forum:
Development::Development
02-07-2013, 11:35 AM
Replies:
256
Mercenaries
Views:
519,113
Posted By
thepoetwarrior
Some of these rule values seem duplicated. ...
Some of these rule values seem duplicated.
Mercs:SuspendIntervalMS
Mercs:SuspendIntervalS
Mercs:UpkeepIntervalMS
Mercs:UpkeepIntervalS
Mercs:AggroRadius
Mercs:AggroRadiusPuller
Forum:
General::News
02-07-2013, 10:01 AM
Replies:
13
CMake!
Views:
20,055
Posted By
thepoetwarrior
I usually have a new folder with date in the name...
I usually have a new folder with date in the name for each compile I do so I can roll back to previous versions if needed, and seems that would be difficult to do with cmake, needing to re-config...
Forum:
Development::Feature Requests
01-01-2013, 11:10 AM
Replies:
2
Leash Distance
Views:
10,003
Posted By
thepoetwarrior
Yes, a new column in the npc_types table would be...
Yes, a new column in the npc_types table would be perfect.
Forum:
Development::Feature Requests
12-31-2012, 04:10 AM
Replies:
2
Leash Distance
Views:
10,003
Posted By
thepoetwarrior
Leash Distance
Right now leash (attack code "J") distance is same as aggro radius?
Any way to make a rule value in table to set to a different distance?
Maybe aggroradius is 50 but I want leash to be 150 or...
Forum:
Quests::Q&A
12-31-2012, 04:07 AM
Replies:
11
Perl DBI and Quest Scripts
Views:
11,647
Posted By
thepoetwarrior
Thanks Akkadius for the info. I'll see what I can...
Thanks Akkadius for the info. I'll see what I can find out.
The qglobal problem is mainly the key npc which is different from the instance npc so there is no need for delay.
I can see where...
Forum:
Quests::Q&A
12-28-2012, 07:17 PM
Replies:
11
Perl DBI and Quest Scripts
Views:
11,647
Posted By
thepoetwarrior
I use qglobals table for several things, mostly...
I use qglobals table for several things, mostly flags for zones. I usually have the flags set to either all zone, all npc, all player and use either account and/or char id in the name field. Other...
Forum:
Quests::Q&A
12-27-2012, 02:11 AM
Replies:
11
Perl DBI and Quest Scripts
Views:
11,647
Posted By
thepoetwarrior
Sorry for double post in other thread, but I got...
Sorry for double post in other thread, but I got some issues where npc doesn't see the qglobals for the player. Seems its not refreshed. Any way to force a refresh? Maybe some undef statements?
Forum:
Quests::Q&A
12-27-2012, 02:09 AM
Replies:
6
Qglobal Not Working
Views:
8,757
Posted By
thepoetwarrior
Still having problems that some times a player...
Still having problems that some times a player hailing an NPC and the NPC doesn't see the qglobal. Probably works for 9 outta 10 players but its happening often enough that seems players need to make...
Forum:
Support::Windows Servers
12-24-2012, 06:31 PM
Replies:
4
In-Game Rewards like Live?
Views:
12,338
Posted By
thepoetwarrior
Yes, would be neat to do, reimburse items,...
Yes, would be neat to do, reimburse items, rewards for playing 1 year, reward for Christmas time, etc. Would love to use the /claim window!
Forum:
Spell Support
12-21-2012, 02:04 PM
Replies:
17
Divine Intervention Code Question
Views:
22,924
Posted By
thepoetwarrior
Woot thanks
Woot thanks
Forum:
General::General Discussion
12-20-2012, 06:53 PM
Replies:
42
Everquest F2P on Steam
Views:
36,600
Posted By
thepoetwarrior
I'm very excited for this new client to be...
I'm very excited for this new client to be available on eqemu.
I've recently started playing again on live to check out features, such as clicking on items within a bag, and the aggro meter!
I...
Forum:
General::General Discussion
12-16-2012, 03:41 AM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
After about 1/2 day of testing, players report...
After about 1/2 day of testing, players report loot is working 99.9% as before. Really hard to find anything 'not intended' drop rates now.
Thanks eqemu team!
Forum:
General::General Discussion
12-15-2012, 01:52 PM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
Yup, I ran 100% probability query last and so far...
Yup, I ran 100% probability query last and so far the users are saying loot is back to normal.
I appreciate being able to keep old system drop rates that were intended, and I plan to use the new...
Forum:
General::General Discussion
12-15-2012, 01:09 PM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
On page 5 you posted this: update...
On page 5 you posted this:
update loottable_entries set mindrop = multiplier, droplimit = multiplier, multiplier = 1 where probability = 100;
Which would probably be good to run after your new...
Forum:
General::General Discussion
12-15-2012, 02:38 AM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
Thanks you so much! Will give it a shot. Makes...
Thanks you so much! Will give it a shot. Makes sense how the drop/add changed it all to 100%
As always, I back up the tables before doing any changes, so I can easily start over again to try.
Forum:
General::General Discussion
12-15-2012, 02:11 AM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
After much frustration I gave up on updating the...
After much frustration I gave up on updating the source for a bit. Now trying to give it another shot, and this time with Trevius suggested code as well. As you can see it seem to run fine and no...
Forum:
Development::Feature Requests
12-09-2012, 09:33 AM
Replies:
3
IRC Bridge Relay
Views:
10,101
Posted By
thepoetwarrior
I re-created an IRC style Trivia Bot for eqemu....
I re-created an IRC style Trivia Bot for eqemu. An way to view ooc via IRC style chat would be awsome.
Forum:
Development::Feature Requests
12-09-2012, 09:31 AM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
53,126
Posted By
thepoetwarrior
Any further work on these ideas?
Any further work on these ideas?
Forum:
General::General Discussion
11-29-2012, 08:23 AM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
I've restored from backup already and rolled...
I've restored from backup already and rolled back.
I think some of the loots got updated, and some didn't. Should be able to run probability on 100% for everything since chance should have been...
Forum:
General::General Discussion
11-28-2012, 07:35 PM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
I know the new loot system is working on...
I know the new loot system is working on intended, just need to fix coverting properly the old loot to have loot drop rates as intended.
I was thinking that probability was the issue too.
Here...
Forum:
General::General Discussion
11-28-2012, 05:46 PM
Replies:
95
New loot system
Views:
167,883
Posted By
thepoetwarrior
I'm having the same problem with something like a...
I'm having the same problem with something like a 2% chance for 1 of 30 items in list to drop is now having 60% chance of dropping an item. How can this be fixed?
Showing results 51 to 75 of 307
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