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Search: Posts Made By: johane
Forum: General::General Discussion 10-31-2005, 03:46 PM
Replies: 10
Views: 8,333
Posted By johane
Yes there is, but we don't talk about it here. ...

Yes there is, but we don't talk about it here.

Just to let you know, asking about backpatches, or any other discussion of how to get copyrighted files on these boards is a really fast way to get...
Forum: Support::Windows Servers 10-27-2005, 12:45 PM
Replies: 13
Views: 9,264
Posted By johane
I've seen it happen with windows clients and...

I've seen it happen with windows clients and Linux based MySQL v 3.x, when the server was protected by tcpwrappers, and the windows machine had that "update the DNS" setting turned on. I can't...
Forum: Support::Windows Servers 10-24-2005, 04:36 PM
Replies: 13
Views: 9,264
Posted By johane
Worth reminding people that if you have logging...

Worth reminding people that if you have logging turned on in mysql, and have set to log hostnames (not just ip addresses), then unless you have good name resolution (i.e. right entries in /etc/hosts...
Forum: Support::General Support 10-23-2005, 10:03 AM
Replies: 3
Views: 5,979
Posted By johane
You might also want to try blowing away the...

You might also want to try blowing away the eqhardware.ini file in your EQ directory, and then running the optionseditor app.

It's also possible to have this happen if the settings in one of the...
Forum: Support::Windows Servers 10-19-2005, 11:17 AM
Replies: 3
Views: 7,701
Posted By johane
For your first problem, you need to turn off name...

For your first problem, you need to turn off name mangling to see what the function name is that the linker can't find. I have no idea how to do this with a MS toolkit. Possibly someone else can...
Forum: Development::Feature Requests 10-12-2005, 11:29 AM
Replies: 12
Views: 10,320
Posted By johane
I was just about to set up world under valgrind,...

I was just about to set up world under valgrind, with zone(s) under windows and my kids flogging the server as hard as possible in order to track these things down when we had our roof wrecked by a...
Forum: Tutorials::Discussion 10-12-2005, 11:27 AM
Replies: 13
Views: 34,893
Posted By johane
There's a few posts that describe how to fix this...

There's a few posts that describe how to fix this already, but here we go:

Find the class declaration where the errors are (common/Item.h around line 280)
Find the word

public:


Move that...
Forum: Development::Tools 10-10-2005, 02:46 AM
Replies: 60
Views: 57,838
Posted By johane
I can appreciate that, but I do think it should...

I can appreciate that, but I do think it should back-up any config files it finds anyway. But that's just my opinion. FYI I used to work in software QA, mainly because I'm a pedantic annoying...
Forum: Development::Tools 10-10-2005, 02:46 AM
Replies: 60
Views: 57,838
Posted By johane
I'm wondering if you could fix your installer so...

I'm wondering if you could fix your installer so that it doesn't destroy any existing config files, either by (1) backing up any existing ones , or (2) using the existing ones as a basis (or...
Forum: Idiot Posters 10-02-2005, 12:06 PM
Replies: 7
Views: 7,059
Posted By johane
Ouch! I feel for you. The basic situation...

Ouch! I feel for you.

The basic situation is that anything that even looks remoitely like it could be leading to "where do I get older EQ files?" will get jumped on very quickly, as the last...
Forum: Development::Development 09-30-2005, 11:39 PM
Replies: 3
Views: 7,622
Posted By johane
Yeah, there's something rather odd happening with...

Yeah, there's something rather odd happening with zone under emulation (valgrind is a CPU emulator). I am currently suspecting the tls libraries. But it has to wait till I can get a slightly bigger...
Forum: Development::Development 09-27-2005, 12:37 PM
Replies: 3
Views: 7,622
Posted By johane
2 Trivial bugs fixed

Not sure this is the right place for these....

I was running World under Valgrind (memory leak checker) and found a couple of "trivial" bugs.

common/linked_list.h

template<class TYPE>...
Forum: Support::Linux Servers 09-25-2005, 11:54 AM
Replies: 7
Views: 8,040
Posted By johane
I also get this error on my Debian sarge (kernel...

I also get this error on my Debian sarge (kernel 2.6.8) system. Can you please let us know exactly what and where you fixed this?
Forum: General::Server Discussion 09-22-2005, 08:41 AM
Replies: 44
Views: 28,555
Posted By johane
As one of the 0.1% I'm sorry that I have to...

As one of the 0.1% I'm sorry that I have to inform you of a few things...

No-Win-no-fee lawyers cost a lot. They don't charge you THEIR fee unless you win, but they do pass on all other charges,...
Forum: General::Server Discussion 09-21-2005, 10:20 AM
Replies: 44
Views: 28,555
Posted By johane
Am I right in thinking that it's only the servers...

Am I right in thinking that it's only the servers with various kinds of "patchers" who are getting these letters so far? If so the rules here are vindicated.
Forum: General::Server Discussion 09-19-2005, 10:14 AM
Replies: 104
Views: 65,384
Posted By johane
Dr Zauis, if he doesnt want to play on your...

Dr Zauis, if he doesnt want to play on your server I believe you should be happy. Some attitudes are so indicative of what's wrong with the world these days!
Forum: Support::Linux Servers 09-19-2005, 10:09 AM
Replies: 7
Views: 8,755
Posted By johane
How to fix linker errors

This is a common problem with development code in many projects. To resolve it (OK, bad joke I know!) use grep:


cd ${your_source_directory}
grep -r "Object::MethodName" | grep cpp


You'll...
Forum: Support::Linux Servers 09-18-2005, 12:43 PM
Replies: 11
Views: 9,561
Posted By johane
The problem is that there's a new object being...

The problem is that there's a new object being named "aug" and there's an array named "aug" there. I think the C++ standard says they are in seperate namespaces, but I get that error with gcc-3.4. ...
Forum: Support::Linux Servers 09-14-2005, 09:09 PM
Replies: 1
Views: 6,430
Posted By johane
simply add #include <errno.h> to...

simply add


#include <errno.h>


to the beginning of the file MMF.cpp, just after the other includes.

Note that if you have the dev manpages installed then "man errno" tells you all about...
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