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Showing results 51 to 75 of 241
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Posts Made By:
jbb
Forum:
OpenEQ::General Discussion
12-06-2004, 01:24 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
Just wondering if anyone has had any sucess with...
Just wondering if anyone has had any sucess with this?
I've seen a few downloads from my webserver so someone must have tried it :)
Forum:
OpenEQ::General Discussion
12-05-2004, 12:50 AM
Replies:
17
My eqview program
Views:
32,010
Posted By
jbb
My eqview program
A new improved version of my eqg zone viewer is available
here (http://www.fx2100.com/eqengine_1_0_0.zip) (about 650K)
This is a binary release for windows d3d9. I'll release the source code...
Forum:
OpenEQ::Support
12-04-2004, 09:45 AM
Replies:
10
Win32 Problems?
Views:
23,937
Posted By
jbb
I understand :) However I like the new...
I understand :)
However I like the new visual c++ express compiler. It's a whole lot faster and smaller than visual studio.net. I mean the environment. Not the compiler itsself
Other than the...
Forum:
OpenEQ::Support
12-04-2004, 08:51 AM
Replies:
10
Win32 Problems?
Views:
23,937
Posted By
jbb
You might also be interested in trying this (it...
You might also be interested in trying this (it renders dranik somewhat)
It's not openeq but I've got my windows d3d9 renderer working a little bit better now. The source code (for vc++...
Forum:
OpenEQ::Support
12-04-2004, 07:26 AM
Replies:
10
Win32 Problems?
Views:
23,937
Posted By
jbb
Well it's *exactly* what your code was, with a...
Well it's *exactly* what your code was, with a few modifications so that it will *compile* on windows.
Except that the command line processing is different on windows and I've not fixed that...
Forum:
OpenEQ::Support
12-04-2004, 07:14 AM
Replies:
10
Win32 Problems?
Views:
23,937
Posted By
jbb
If this is the quick "port" I did then it's not...
If this is the quick "port" I did then it's not really ready to be used. You'll notice that the main.cpp ignores the command line on win32 and has "anguish" hardcoded.
Also in zon.cpp there is a...
Forum:
OpenEQ::Development
12-01-2004, 08:42 PM
Replies:
24
New Character Model File Formats
Views:
48,426
Posted By
jbb
Nice work guys :) I found I had a book already...
Nice work guys :)
I found I had a book already which described a lot of this for the directx skinned mesh stuff at least and this sounds very similar.
Forum:
OpenEQ::Development
12-01-2004, 12:57 AM
Replies:
24
New Character Model File Formats
Views:
48,426
Posted By
jbb
I don't really undertand a great deal about how...
I don't really undertand a great deal about how animated models would be stored (in general, not in EQ specifically) and "bones" etc.
Presumably there is a single mesh for the model but it can be...
Forum:
Misc::Off Topic
12-01-2004, 12:45 AM
Replies:
5
"Better" web host please?
Views:
7,274
Posted By
jbb
I would be *very* dubious of anyone advertising...
I would be *very* dubious of anyone advertising unlimited traffic. Unless you are paying many times what you stated (like maybe over £200 per month) then unlimited never mean unlimited, it means...
Forum:
OpenEQ::Development
11-30-2004, 08:22 PM
Replies:
24
New Character Model File Formats
Views:
48,426
Posted By
jbb
nice :)
nice :)
Forum:
OpenEQ::Development
11-30-2004, 11:04 AM
Replies:
24
New Character Model File Formats
Views:
48,426
Posted By
jbb
Nice :) I'd like to see that
Nice :)
I'd like to see that
Forum:
OpenEQ::Development
11-30-2004, 07:04 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
Any progress? I'm going to have another look at...
Any progress?
I'm going to have another look at this now, so let me know if you solved it :)
Forum:
OpenEQ::Development
11-29-2004, 12:17 PM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
That sounds plausable.
That sounds plausable.
Forum:
OpenEQ::Development
11-29-2004, 11:25 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
any progress? Not had time to look today,...
any progress? Not had time to look today, hopefull can tomorrow.
Forum:
OpenEQ::Development
11-28-2004, 08:50 PM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
I'm not quite so sure about having the same data...
I'm not quite so sure about having the same data any more.
One of us is drawing 695 objects and the other 665.
I only compared the first 10 or so and assumed that if they were were same they all...
Forum:
OpenEQ::Development
11-28-2004, 10:38 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
Will look at this again when I've had some more...
Will look at this again when I've had some more sleep.
I must be missing something obvious.
Forum:
OpenEQ::Development
11-28-2004, 10:19 AM
Replies:
15
OpenEQ Design
Views:
35,591
Posted By
jbb
I ported this today to windows. It took quite a...
I ported this today to windows.
It took quite a few minor changes to make it work but nothing difficult. I just hardcoded argc and argv for testing but it would take much to split the command line....
Forum:
OpenEQ::Development
11-28-2004, 07:35 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
I'm well confused now. The good news is that...
I'm well confused now.
The good news is that I've stepped through your code and my code with a breakpoint on the code which draws each object and the (x, y, z) and (rx, ry, rz) is identical in...
Forum:
OpenEQ::Development
11-28-2004, 07:01 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
Er, no sorry. My renderer also ignores the...
Er, no sorry. My renderer also ignores the rotation on the main object too.
Forum:
OpenEQ::Development
11-28-2004, 06:50 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
Unless I'm mistaken you're drawing the main zone...
Unless I'm mistaken you're drawing the main zone object in a different way from the placable objects and not taking into account that the main zone object may also be rotated. I seem to have a...
Forum:
OpenEQ::Development
11-28-2004, 06:05 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
I also changed it to say for(j = 0; j <...
I also changed it to say
for(j = 0; j < this->model_data->model_count; ++j) {
model_lists[j] = j;
glNewList(this->model_lists[j], GL_COMPILE);
and now I get the placable objects....
Forum:
OpenEQ::Development
11-28-2004, 05:58 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
From Draw::InitLists this->model_lists =...
From Draw::InitLists
this->model_lists = new GLuint[this->model_data->model_count];
for(j = 0; j < this->model_data->model_count; ++j) {
glNewList(this->model_lists[j], GL_COMPILE);
...
Forum:
OpenEQ::Development
11-28-2004, 05:44 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
No, doesn't work on the laptop either. Well,...
No, doesn't work on the laptop either.
Well, that's to say it does work in exactly the same way.
I'll do a bit of debugging. Looks like a windows portability issue maybe.
Forum:
OpenEQ::Development
11-28-2004, 05:32 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
I'm using a Geforce FX9500XT which does support...
I'm using a Geforce FX9500XT which does support display lists for sure. I'll try it on my laptop (Radeon mobility 9800) and see if it works on there.
Forum:
OpenEQ::Development
11-28-2004, 05:20 AM
Replies:
52
Placeable object help please.
Views:
63,596
Posted By
jbb
I got it to ignore items 212 and 213 in the list,...
I got it to ignore items 212 and 213 in the list, both of which caused problems and now I get this :
http://eqengine.fx2100.com/openeq1.jpg
Which is big progress but missing all the placable...
Showing results 51 to 75 of 241
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