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Forum: OpenEQ::General Discussion 12-06-2004, 01:24 AM
Replies: 17
Views: 32,010
Posted By jbb
Just wondering if anyone has had any sucess with...

Just wondering if anyone has had any sucess with this?
I've seen a few downloads from my webserver so someone must have tried it :)
Forum: OpenEQ::General Discussion 12-05-2004, 12:50 AM
Replies: 17
Views: 32,010
Posted By jbb
My eqview program

A new improved version of my eqg zone viewer is available
here (http://www.fx2100.com/eqengine_1_0_0.zip) (about 650K)

This is a binary release for windows d3d9. I'll release the source code...
Forum: OpenEQ::Support 12-04-2004, 09:45 AM
Replies: 10
Views: 23,937
Posted By jbb
I understand :) However I like the new...

I understand :)

However I like the new visual c++ express compiler. It's a whole lot faster and smaller than visual studio.net. I mean the environment. Not the compiler itsself

Other than the...
Forum: OpenEQ::Support 12-04-2004, 08:51 AM
Replies: 10
Views: 23,937
Posted By jbb
You might also be interested in trying this (it...

You might also be interested in trying this (it renders dranik somewhat)

It's not openeq but I've got my windows d3d9 renderer working a little bit better now. The source code (for vc++...
Forum: OpenEQ::Support 12-04-2004, 07:26 AM
Replies: 10
Views: 23,937
Posted By jbb
Well it's *exactly* what your code was, with a...

Well it's *exactly* what your code was, with a few modifications so that it will *compile* on windows.

Except that the command line processing is different on windows and I've not fixed that...
Forum: OpenEQ::Support 12-04-2004, 07:14 AM
Replies: 10
Views: 23,937
Posted By jbb
If this is the quick "port" I did then it's not...

If this is the quick "port" I did then it's not really ready to be used. You'll notice that the main.cpp ignores the command line on win32 and has "anguish" hardcoded.

Also in zon.cpp there is a...
Forum: OpenEQ::Development 12-01-2004, 08:42 PM
Replies: 24
Views: 48,426
Posted By jbb
Nice work guys :) I found I had a book already...

Nice work guys :)
I found I had a book already which described a lot of this for the directx skinned mesh stuff at least and this sounds very similar.
Forum: OpenEQ::Development 12-01-2004, 12:57 AM
Replies: 24
Views: 48,426
Posted By jbb
I don't really undertand a great deal about how...

I don't really undertand a great deal about how animated models would be stored (in general, not in EQ specifically) and "bones" etc.

Presumably there is a single mesh for the model but it can be...
Forum: Misc::Off Topic 12-01-2004, 12:45 AM
Replies: 5
Views: 7,274
Posted By jbb
I would be *very* dubious of anyone advertising...

I would be *very* dubious of anyone advertising unlimited traffic. Unless you are paying many times what you stated (like maybe over £200 per month) then unlimited never mean unlimited, it means...
Forum: OpenEQ::Development 11-30-2004, 08:22 PM
Replies: 24
Views: 48,426
Posted By jbb
nice :)

nice :)
Forum: OpenEQ::Development 11-30-2004, 11:04 AM
Replies: 24
Views: 48,426
Posted By jbb
Nice :) I'd like to see that

Nice :)
I'd like to see that
Forum: OpenEQ::Development 11-30-2004, 07:04 AM
Replies: 52
Views: 63,596
Posted By jbb
Any progress? I'm going to have another look at...

Any progress?
I'm going to have another look at this now, so let me know if you solved it :)
Forum: OpenEQ::Development 11-29-2004, 12:17 PM
Replies: 52
Views: 63,596
Posted By jbb
That sounds plausable.

That sounds plausable.
Forum: OpenEQ::Development 11-29-2004, 11:25 AM
Replies: 52
Views: 63,596
Posted By jbb
any progress? Not had time to look today,...

any progress? Not had time to look today, hopefull can tomorrow.
Forum: OpenEQ::Development 11-28-2004, 08:50 PM
Replies: 52
Views: 63,596
Posted By jbb
I'm not quite so sure about having the same data...

I'm not quite so sure about having the same data any more.
One of us is drawing 695 objects and the other 665.
I only compared the first 10 or so and assumed that if they were were same they all...
Forum: OpenEQ::Development 11-28-2004, 10:38 AM
Replies: 52
Views: 63,596
Posted By jbb
Will look at this again when I've had some more...

Will look at this again when I've had some more sleep.
I must be missing something obvious.
Forum: OpenEQ::Development 11-28-2004, 10:19 AM
Replies: 15
Views: 35,591
Posted By jbb
I ported this today to windows. It took quite a...

I ported this today to windows.
It took quite a few minor changes to make it work but nothing difficult. I just hardcoded argc and argv for testing but it would take much to split the command line....
Forum: OpenEQ::Development 11-28-2004, 07:35 AM
Replies: 52
Views: 63,596
Posted By jbb
I'm well confused now. The good news is that...

I'm well confused now.

The good news is that I've stepped through your code and my code with a breakpoint on the code which draws each object and the (x, y, z) and (rx, ry, rz) is identical in...
Forum: OpenEQ::Development 11-28-2004, 07:01 AM
Replies: 52
Views: 63,596
Posted By jbb
Er, no sorry. My renderer also ignores the...

Er, no sorry. My renderer also ignores the rotation on the main object too.
Forum: OpenEQ::Development 11-28-2004, 06:50 AM
Replies: 52
Views: 63,596
Posted By jbb
Unless I'm mistaken you're drawing the main zone...

Unless I'm mistaken you're drawing the main zone object in a different way from the placable objects and not taking into account that the main zone object may also be rotated. I seem to have a...
Forum: OpenEQ::Development 11-28-2004, 06:05 AM
Replies: 52
Views: 63,596
Posted By jbb
I also changed it to say for(j = 0; j <...

I also changed it to say
for(j = 0; j < this->model_data->model_count; ++j) {
model_lists[j] = j;
glNewList(this->model_lists[j], GL_COMPILE);
and now I get the placable objects....
Forum: OpenEQ::Development 11-28-2004, 05:58 AM
Replies: 52
Views: 63,596
Posted By jbb
From Draw::InitLists this->model_lists =...

From Draw::InitLists

this->model_lists = new GLuint[this->model_data->model_count];

for(j = 0; j < this->model_data->model_count; ++j) {
glNewList(this->model_lists[j], GL_COMPILE);
...
Forum: OpenEQ::Development 11-28-2004, 05:44 AM
Replies: 52
Views: 63,596
Posted By jbb
No, doesn't work on the laptop either. Well,...

No, doesn't work on the laptop either.
Well, that's to say it does work in exactly the same way.
I'll do a bit of debugging. Looks like a windows portability issue maybe.
Forum: OpenEQ::Development 11-28-2004, 05:32 AM
Replies: 52
Views: 63,596
Posted By jbb
I'm using a Geforce FX9500XT which does support...

I'm using a Geforce FX9500XT which does support display lists for sure. I'll try it on my laptop (Radeon mobility 9800) and see if it works on there.
Forum: OpenEQ::Development 11-28-2004, 05:20 AM
Replies: 52
Views: 63,596
Posted By jbb
I got it to ignore items 212 and 213 in the list,...

I got it to ignore items 212 and 213 in the list, both of which caused problems and now I get this :

http://eqengine.fx2100.com/openeq1.jpg

Which is big progress but missing all the placable...
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