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Showing results 51 to 75 of 119
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Posts Made By:
Kobaz
Forum:
General::News
09-11-2009, 08:15 PM
Replies:
17
New Layout, Server List, Worldserver Registration
Views:
29,393
Posted By
Kobaz
As a colour-blind person, I find the similarity...
As a colour-blind person, I find the similarity between "locked threads" and "new posts" confusing. With a membership of 100 000 there's up to around 5 000 of us that may have this issue.
Forum:
Support::General Support
08-13-2009, 05:38 PM
Replies:
8
Connection Timeout
Views:
7,196
Posted By
Kobaz
Is it port 5988 or port 5998 you entered, opened...
Is it port 5988 or port 5998 you entered, opened and tested? You have both in your post.
Forum:
Development::Bots
08-09-2009, 04:16 PM
Replies:
13
New Nuances Bot Raids and Groups
Views:
10,798
Posted By
Kobaz
a level 39 SK bot's pet did the same thing in MM...
a level 39 SK bot's pet did the same thing in MM yesterday. It's not just familiars. not sure of the revision number.
Forum:
General::General Discussion
08-07-2009, 04:12 PM
Replies:
30
So I was reading this post
Views:
39,762
Posted By
Kobaz
One approach that I've considered (in another...
One approach that I've considered (in another context mind you) would be as follows:
1) collect stats on kills per minute, aggros per minute, bosses aggroed / junk mobs etc on all accounts and...
Forum:
Support::General Support
08-05-2009, 06:53 PM
Replies:
4
Haven't seen server list for a week
Views:
6,314
Posted By
Kobaz
I have to wonder if your router is set to filter...
I have to wonder if your router is set to filter packets based on port range.
Perhaps a website like http://www.canyouseeme.org/ might help you to see if there's a problem at your router or even...
Forum:
Support::General Support
08-04-2009, 06:02 PM
Replies:
27
Greate Divide water fall problem
Views:
23,409
Posted By
Kobaz
I have particle effects turned off to reduce lag...
I have particle effects turned off to reduce lag on this tiny computer. This kills the Thurg waterfall for me. Perhaps you should play with the particle settings.
Forum:
Support::Windows Servers
07-21-2009, 05:33 PM
Replies:
14
Changing world port
Views:
9,547
Posted By
Kobaz
On Linux you might find that IP aliasing will...
On Linux you might find that IP aliasing will work. So each server binds to port 9000 on a different IP address. You'll possibly have to bind to alternative addresses on the 127.0.0.0 network as...
Forum:
Development::Server Code Submissions
07-16-2009, 06:03 AM
Replies:
16
New #Object Command
Views:
28,312
Posted By
Kobaz
I've hit this in my "trying to learn C++...
I've hit this in my "trying to learn C++ adventure". The *_s functions are Microsoft only. For sprintf_s you might try the POSIX snprintf:
int snprintf(char *str, size_t size, const char...
Forum:
Development::Database/World Building
07-16-2009, 06:03 AM
Replies:
39
Zone Customization - Scenery Objects
Views:
71,781
Posted By
Kobaz
I've hit this in my "trying to learn C++...
I've hit this in my "trying to learn C++ adventure". The *_s functions are Microsoft only. For sprintf_s you might try the POSIX snprintf:
int snprintf(char *str, size_t size, const char...
Forum:
Development::Server Code Submissions
07-06-2009, 06:44 PM
Replies:
14
New Rule: Flagging Hostile NPCs
Views:
12,365
Posted By
Kobaz
Testing with an otherwise stock server, this...
Testing with an otherwise stock server, this change does indeed stop pets being raised. It's a shame, as it's the kind of thing that would make the game more friendly for very young players.
Forum:
Support::Windows Servers
07-05-2009, 04:39 PM
Replies:
10
How soon do rules apply
Views:
8,511
Posted By
Kobaz
That change works.
That change works.
Forum:
Support::Windows Servers
07-05-2009, 04:02 AM
Replies:
10
How soon do rules apply
Views:
8,511
Posted By
Kobaz
I can see how to fix that algorithmically, but my...
I can see how to fix that algorithmically, but my C++ isn't up to it.
---
In memory, add a 1 byte field to the rule struct, called hasNote, default value false
When loading rules from DB, set...
Forum:
Support::Windows Servers
07-04-2009, 08:58 PM
Replies:
10
How soon do rules apply
Views:
8,511
Posted By
Kobaz
I've been using #rules setdb in game and the...
I've been using #rules setdb in game and the change works instantly.
Forum:
Development::Feature Requests
07-03-2009, 04:29 PM
Replies:
3
Saylink and EVENT_PROXIMITY_SAY requests
Views:
9,006
Posted By
Kobaz
The first one seems like telepathy - what...
The first one seems like telepathy - what scenarios do you see it being used in?
Forum:
Development::GeorgeS's Tools
07-02-2009, 06:47 PM
Replies:
144
NPC and loot editor - update2
Views:
103,482
Posted By
Kobaz
Thanks George. If I set the taskbar to autohide...
Thanks George. If I set the taskbar to autohide and drag the window up until the titlebar is almost gone I can see the horizontal scrollbar. A pain, but less pain than messing around in the DB.
Forum:
Development::Development
07-02-2009, 04:53 PM
Replies:
1
wierd code in zone/attack.cpp
Views:
5,856
Posted By
Kobaz
wierd code in zone/attack.cpp
at line 815:
double combat_rating = (defenseRating - attackRating);
combat_rating = 100 * combat_rating / (double)ac_eq100;
combat_rating > 60.0 ? 60 + ((combat_rating - 60)/10) :...
Forum:
Development::GeorgeS's Tools
07-01-2009, 09:51 PM
Replies:
144
NPC and loot editor - update2
Views:
103,482
Posted By
Kobaz
George, is there anyway that the entire...
George,
is there anyway that the entire window contents for the Loot Editor could be in one big scrollable pane so I can get to see the whole app? I have a limited vertical resolution of 768...
Forum:
Development::Development
07-01-2009, 03:40 PM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
Ok, that makes sense. Since (as was pointed out...
Ok, that makes sense. Since (as was pointed out above) on a 32 bit system a long is the same precision as an int, what should I be casting to in order to get the scenario I started with, and how? ...
Forum:
Development::Development
07-01-2009, 01:04 AM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
This thread is about to go way off topic.... ...
This thread is about to go way off topic....
I was thinking of modifying the game to make it far more friendly for my kids (the youngest is only 7), so I wanted to add easier corpse recovery, and...
Forum:
Development::Development
06-30-2009, 09:04 PM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
Sigh. To an old Smalltalk programmer like me, I...
Sigh. To an old Smalltalk programmer like me, I have to wonder why C++ is called "Object Oriented". I try to understand the language, but it seems to be quite unintuitive.
I'm struggling to...
Forum:
Development::Development
06-30-2009, 08:19 PM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
What about: int a = -1; unsigned int...
What about:
int a = -1;
unsigned int b = 3000000000; // 3 billion
if ( long(a) > long(b)) { "true" >> cout } else { "false" >> cout };
Forum:
Development::Development
06-30-2009, 07:50 PM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
So in the following code snippet: int a =...
So in the following code snippet:
int a = -1;
unsigned int b = 3000000000; // 3 billion
if ( a > b) { "true" >> cout } else { "false" >> cout };
Forum:
Development::Development
06-30-2009, 06:51 PM
Replies:
13
Need a C++ guru
Views:
14,126
Posted By
Kobaz
Need a C++ guru
When comparing an int with an unsigned int, are both promoted to a long by the compiler?
Forum:
Support::Windows Servers
06-29-2009, 01:06 AM
Replies:
7
Everquest SOF
Views:
8,387
Posted By
Kobaz
I believe there are scum who are selling warez...
I believe there are scum who are selling warez copies of SoF with a "patcher" and directing people to the eqemu login server. There was a lot of this a few years back, and as SoF comes together they...
Forum:
Development::Bots
06-20-2009, 10:41 PM
Replies:
2
Current stable verision for Linux?
Views:
5,457
Posted By
Kobaz
Current stable verision for Linux?
What is current state of bot code? The changelog says that the bot code is not recommended, but as the changelog only has dates and not revision numbers, I have no idea what is the best revisions of...
Showing results 51 to 75 of 119
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