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Showing results 51 to 75 of 165
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Posts Made By:
RichardoX
Forum:
Quests::Q&A
03-04-2010, 06:01 PM
Replies:
15
SendAppearanceEffect
Views:
22,461
Posted By
RichardoX
SendAppearanceEffect
Trevius: Added new Perl::Mob quest object SendAppearanceEffect(effect1, effect2, effect3, effect4, effect5) which can send up to 5 particle effects at once.
Trevius, do you have any information on...
Forum:
Support::Windows Servers
03-03-2010, 07:08 PM
Replies:
18
Help with server errors (pics)
Views:
22,831
Posted By
RichardoX
Can you post your config file?
Can you post your config file?
Forum:
Support::General Support
03-02-2010, 03:14 PM
Replies:
2
#object
Views:
6,928
Posted By
RichardoX
Yeah, I've had success with using the EQ Model...
Yeah, I've had success with using the EQ Model Viewer but it seems that no models with the extension .mod works. Also, a lot of the models with a number after them such as tofswordstat200 don't work...
Forum:
Support::Windows Servers
03-02-2010, 01:26 PM
Replies:
8
Rev 1272 compile fail
Views:
7,669
Posted By
RichardoX
Did you make any changes to attack.cpp?
Did you make any changes to attack.cpp?
Forum:
Support::General Support
03-02-2010, 01:07 AM
Replies:
2
#object
Views:
6,928
Posted By
RichardoX
#object
Is it just me or does #object add not work with most models that are viewable in the object viewer for specific zones?
For example, I went into chambersf and looked at the models in that zone. I...
Forum:
General::General Discussion
02-27-2010, 01:29 PM
Replies:
20
Vallon/Tallon Zek PvP Server, FAIL
Views:
24,172
Posted By
RichardoX
PvP servers have these issues and it always boils...
PvP servers have these issues and it always boils down to the cheaters or unfair GM treatment. The PvPlayers scream loudly complaining about anything and everything to explain why they died in a...
Forum:
Development::Tools
02-25-2010, 09:51 AM
Replies:
0
PEQ Editor Issues
Views:
5,684
Posted By
RichardoX
PEQ Editor Issues
Issue #1:
I have wiped all npc_types & spawngroup entries in a database other than pets. Under the "Spawns" section I select a zone in the top left drop down menu and it doesn't show any of the...
Forum:
Quests::Submissions
02-24-2010, 06:24 PM
Replies:
3
Group Teleport in ToFS.
Views:
12,733
Posted By
RichardoX
Great contribution! Good work.
Great contribution! Good work.
Forum:
Support::Windows Servers
02-24-2010, 05:56 PM
Replies:
2
Changing default status
Views:
6,854
Posted By
RichardoX
In the config.xml file, there is a part of it...
In the config.xml file, there is a part of it that has the following:
<defaultstatus>20</defaultstatus>
Change that to 0. :)
Forum:
General::Server Discussion
02-24-2010, 11:51 AM
Replies:
76
Blood of the Akkadian (BETA)
Views:
71,681
Posted By
RichardoX
Awesome stuff Akka! You must share this WoW UI...
Awesome stuff Akka! You must share this WoW UI with me! :)
Forum:
General::General Discussion
02-19-2010, 12:39 AM
Replies:
9
the voice of the eqemu community
Views:
9,153
Posted By
RichardoX
<Richardo> sup skynet <Skynet> he just looted...
<Richardo> sup skynet
<Skynet> he just looted my bp...
<Richardo> .....
Forum:
Support::General Support
02-19-2010, 12:26 AM
Replies:
1
We all want to play EQ again
Views:
5,134
Posted By
RichardoX
The truth is, yes. You can play again. If you...
The truth is, yes. You can play again. If you want my honest opinion, I would follow Project 1999 as they're the closest you're going to get to the original experience you had with EQ back in the...
Forum:
General::General Discussion
02-18-2010, 12:52 PM
Replies:
9
the voice of the eqemu community
Views:
9,153
Posted By
RichardoX
My apologies. I didn't realize how that came off....
My apologies. I didn't realize how that came off. I would like the idea if it were in Ventrilo. It is a cool idea though HD! :)
Forum:
General::General Discussion
02-18-2010, 12:45 PM
Replies:
9
the voice of the eqemu community
Views:
9,153
Posted By
RichardoX
I personally hate team speak. The UI of it makes...
I personally hate team speak. The UI of it makes me sick and I prefer Ventrilo but it would be cool to have a voice channel for everyone to join into.
Forum:
Support::Windows Servers
02-18-2010, 11:07 AM
Replies:
3
Server Here!
Views:
6,146
Posted By
RichardoX
I'm busy all the time but it fluctuates. One week...
I'm busy all the time but it fluctuates. One week I have things to do from 5am - 10pm and the next week, I have some time to devote to my side project(s). I think any married man with a full time job...
Forum:
Support::Windows Servers
02-17-2010, 04:44 PM
Replies:
3
Server Here!
Views:
6,146
Posted By
RichardoX
Server Here!
I have a server (2.7 Intel Quad-Core, 2GB Ram, 100Mbit Connection (Windows Srv. 2003)) with nearly unlimited bandwidth usage. Looking for a partner in development and I am certainly open to ideas....
Forum:
General::Server Discussion
02-17-2010, 03:20 PM
Replies:
12
Upcoming PVP/PVE server in developement ...
Views:
9,978
Posted By
RichardoX
You and me both, brother!
You and me both, brother!
Forum:
General::Server Discussion
02-13-2010, 01:33 PM
Replies:
21
Asylum of Dragons
Views:
20,176
Posted By
RichardoX
I love the screenshot Akkadius, I'm going to...
I love the screenshot Akkadius, I'm going to steal it if you don't mind. :)
Forum:
OpenZone:: Q&A
02-03-2010, 06:46 PM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
It errors out giving me an access violation error.
It errors out giving me an access violation error.
Forum:
OpenZone:: Q&A
02-03-2010, 02:51 PM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
This was the tutorial zone I was building. This...
This was the tutorial zone I was building. This texture is pretty big and it just won't compile. I'm assuming either the poly count is too high or the texture is too big or the entire model is too...
Forum:
OpenZone:: Q&A
02-03-2010, 11:29 AM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
Well, 4096x4096 didn't work out so well. I made a...
Well, 4096x4096 didn't work out so well. I made a terrain 4096x4096 and the texture was also the same size. It had the same access violation error as the last. I'll try a smaller size next.
Forum:
Development::Server Code Submissions
02-03-2010, 08:59 AM
Replies:
6
COMMITTED: #npcedit weapon graphics addition
Views:
12,380
Posted By
RichardoX
Thank you very much! :D
Thank you very much! :D
Forum:
OpenZone:: Q&A
02-02-2010, 12:18 AM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
I will test that theory and get back to you. OZ...
I will test that theory and get back to you. OZ did remind me about not using textures by the power of 2. I understand what it meant now. Lol!
Forum:
Development::Server Code Submissions
02-01-2010, 10:18 PM
Replies:
6
COMMITTED: #npcedit weapon graphics addition
Views:
12,380
Posted By
RichardoX
Sounds like a fantastic idea! Thanks for your...
Sounds like a fantastic idea! Thanks for your help Trevius! I'd love to see this added into npcedit until we can get your alternative added in.
Forum:
Development::Server Code Submissions
02-01-2010, 07:14 PM
Replies:
6
COMMITTED: #npcedit weapon graphics addition
Views:
12,380
Posted By
RichardoX
I'm sorry Trev. I use it all the time but when I...
I'm sorry Trev. I use it all the time but when I updated my source, it removed the command. I didn't know what else to do from there and I didn't want to bother with a PM. :p
Showing results 51 to 75 of 165
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