EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 4
<
1
2
3
4
>
Showing results 51 to 75 of 81
Search took
0.00
seconds; generated 75 minute(s) ago.
Search:
Posts Made By:
Asylum
Forum:
Quests::Q&A
10-15-2014, 08:54 PM
Replies:
10
Nested coupled foreach loops
Views:
10,185
Posted By
Asylum
Results of testing: Trying your suggested...
Results of testing:
Trying your suggested code for npc and plugin, the code merely checks for the proper item on the client's head (the lowest value slot in which an item can appear from the...
Forum:
Quests::Q&A
10-15-2014, 07:52 PM
Replies:
10
Nested coupled foreach loops
Views:
10,185
Posted By
Asylum
No, the MPG trials were an afterthought use. I...
No, the MPG trials were an afterthought use. I plan on utilizing this check to implement a way to force usage of "resist gear" beyond the simple type resist checks. I.e., if you equip (not just...
Forum:
Quests::Q&A
10-15-2014, 06:51 PM
Replies:
10
Nested coupled foreach loops
Views:
10,185
Posted By
Asylum
I see you've avoided the nested loops by shifting...
I see you've avoided the nested loops by shifting one iteration to the plugin; good idea. Now to tweak allowing bracers in either left or right slots (9 or 10).
I would want to limit the checked...
Forum:
Quests::Q&A
10-15-2014, 05:39 PM
Replies:
10
Nested coupled foreach loops
Views:
10,185
Posted By
Asylum
Update: perhaps? sub EVENT_SPAWN { ...
Update: perhaps?
sub EVENT_SPAWN {
$npc->TempName("");
quest::settimer("armor", 30);
}
sub EVENT_TIMER {
if ($timer eq "armor") {
Forum:
Quests::Q&A
10-15-2014, 05:28 PM
Replies:
10
Nested coupled foreach loops
Views:
10,185
Posted By
Asylum
Nested coupled foreach loops
I have searched the forums, though not exhaustively, for help on this topic but this was the only thread close to what I want to accomplish:
http://www.eqemulator.org/forums/showthread.php?t=31777...
Forum:
Quests::Completed
10-07-2014, 11:14 AM
Replies:
1
Aura of Crimson Mists (Demi-Plane of Blood)
Views:
36,114
Posted By
Asylum
Found by digging deep in Frontier Mtns...
So the giants have uncovered a hidden chamber digging under their fort.
place in frontiermtns as chambersc_instance.pl
#NPCID 1575 chambersc_instance in frontiermtns v.0
sub EVENT_SPAWN {...
Forum:
Quests::Q&A
10-06-2014, 12:04 PM
Replies:
7
Quest not working
Views:
10,592
Posted By
Asylum
if (Touch is a spawned mob, i.e. triggered and...
if (Touch is a spawned mob, i.e. triggered and not a static spawn) {
you should change EVENT_DEATH to EVENT_DEATH_COMPLETE
}
Forum:
Quests::Completed
10-03-2014, 10:30 PM
Replies:
1
Tiered dungeons (Diablo 3-style tiered rift)
Views:
33,263
Posted By
Asylum
Tiered dungeons (Diablo 3-style tiered rift)
I've created a tiered dungeon crawl of citymist instances. Basically, each run through the zone to the top (where the lone black reaver usually spawns on most servers) you encounter an npc who opens...
Forum:
Support::Windows Servers
10-03-2014, 10:05 PM
Replies:
8
Death not wiping aggro?
Views:
8,873
Posted By
Asylum
Interesting. Could this stem from the 'no xp...
Interesting. Could this stem from the 'no xp loss on death' setting? I'm not versed enough in the back code to answer that, but seems plausible. Try setting that back to normal 'loss of xp on...
Forum:
Quests::Custom
10-03-2014, 09:39 PM
Replies:
7
Last touch on this wont work
Views:
10,129
Posted By
Asylum
quest::summonitem(1001); works just fine. ...
quest::summonitem(1001);
works just fine. It summons the given item number and places it on the cursor of the client who initiated the EVENT_... that the command is listed under. If the NPC no...
Forum:
Support::Windows Servers
10-03-2014, 09:29 PM
Replies:
8
Death not wiping aggro?
Views:
8,873
Posted By
Asylum
I agree with Uleat, it is probably a 'dies in...
I agree with Uleat, it is probably a 'dies in bind point zone' issue. One question to ask of those experiencing this would be, "Do you actually 'zone' upon the death or just warp to bind point?" ...
Forum:
Quests::Q&A
09-28-2014, 12:17 PM
Replies:
2
Muramite Proving Grounds: Mastery of Weaponry (chambersb zone)
Views:
7,649
Posted By
Asylum
Muramite Proving Grounds: Mastery of Weaponry (chambersb zone)
This encounter involves four NPCs, each susceptible to increased damage from a particular source:
305000 Steelshock - direct damage spells/procs
305001 Hemkai the Ascendant - piercing
305002...
Forum:
Quests::Completed
09-14-2014, 09:45 AM
Replies:
1
Aura of Crimson Mists (Demi-Plane of Blood)
Views:
36,114
Posted By
Asylum
Aura of Crimson Mists (Demi-Plane of Blood)
So I was determined to get this to work and thought I'd share the code with you. Disclaimer: the script checks for possession of the actual 4 blocker items, not a global variable changed as a result...
Forum:
Support::Windows Servers
08-27-2014, 10:02 AM
Replies:
13
Possible inventory bug...
Views:
12,955
Posted By
Asylum
Does this address the issue of not being able to...
Does this address the issue of not being able to use the bottom two inventory slots (#31 & #32 slotid's iirc)? Placing items there causes client/server unsync.
Forum:
Quests::Completed
08-27-2014, 09:40 AM
Replies:
2
Transmutator_Dooglesworth
Views:
32,284
Posted By
Asylum
Thanks for catching that, joligario. Fixed in...
Thanks for catching that, joligario. Fixed in Doogle's file as well as his drinking buddy's.
Tinkerer_McLorkle.pl (poknowledge):
#############
#Quest Name: Luclin Weapon Turn-ins
#Author:...
Forum:
Quests::Completed
08-26-2014, 09:52 PM
Replies:
2
Transmutator_Dooglesworth
Views:
32,284
Posted By
Asylum
Transmutator_Dooglesworth
Transmutator_Dooglesworth.pl (poknowledge)
This NPC handles all the custom armor and armor upgrades for our server from Vanilla to Luclin with PoP to be enabled whenever I finish it. He also enjoys...
Forum:
Quests::Plugins & Mods
08-26-2014, 09:34 PM
Replies:
0
New plugins and scripts, feel free to use/share/modify.
Views:
11,183
Posted By
Asylum
New plugins and scripts, feel free to use/share/modify.
New plugins:
check_hasitemonhead.pl (plugins folder):
#checks to see if player has item on head only
#usage plugin::check_hasitemonhead($client, itemid);
sub check_hasitemonhead {
my...
Forum:
Quests::Completed
08-26-2014, 10:30 AM
Replies:
3
Spectral Guardian encounter
Views:
40,473
Posted By
Asylum
Update: If you wish to use the above encounter...
Update: If you wish to use the above encounter Perl files, please make the change of sub EVENT_DEATH to sub EVENT_DEATH_COMPLETE due to the script now executing this sub prior to despawn/corpse...
Forum:
Development::Server Code Submissions
08-24-2014, 09:38 PM
Replies:
9
COMMITTED: Allow books to be sent in perl
Views:
12,538
Posted By
Asylum
Thanks for the reply. I apologize for posting...
Thanks for the reply. I apologize for posting this in the code submission forum, but if there really is a problem with the functionality following other changes to the database or code, we should...
Forum:
Development::Server Code Submissions
08-24-2014, 06:04 PM
Replies:
9
COMMITTED: Allow books to be sent in perl
Views:
12,538
Posted By
Asylum
EVENT_PROXIMITY_SAY with ReadBook
I love this functionality; thank you for creating it. The Perl code below was working perfectly in 2013 but when I've revisited working on my server content recently, it no longer shows the books to...
Forum:
Support::Windows Servers
06-15-2014, 06:30 PM
Replies:
2
Immortal triggered-spawn NPCs
Views:
7,222
Posted By
Asylum
Thank you, solved the problem. Looking...
Thank you, solved the problem.
Looking forward to making some new encounters.
Forum:
Support::Windows Servers
06-15-2014, 03:31 PM
Replies:
2
Immortal triggered-spawn NPCs
Views:
7,222
Posted By
Asylum
Immortal triggered-spawn NPCs
Hi all, back with my new server (setting it up only took two days this time, issue was with ports on router... another story).
I'm having the same issue with the server I had last year when I had...
Forum:
Quests::Q&A
08-24-2013, 05:44 PM
Replies:
10
$npc->Damage($entity_id)?
Views:
10,129
Posted By
Asylum
I found a solution: ...
I found a solution:
$npc->DoSpecialAttackDamage($h_ent, 400, $h_dmg, $h_dmg, -1);
Have the npc do a special attack, which has as an argument a target (make it $h_ent). I put the skill at...
Forum:
Quests::Q&A
08-24-2013, 05:32 PM
Replies:
10
$npc->Damage($entity_id)?
Views:
10,129
Posted By
Asylum
It is now clear from testing ...
It is now clear from testing
$npc->Damage($h_ent, $h_dmg, 13, 1, true, -1, false);
always does the damage $h_dmg to the npc running the script, giving the message that $npc has taken $h_dmg...
Forum:
Quests::Q&A
08-24-2013, 05:10 PM
Replies:
10
$npc->Damage($entity_id)?
Views:
10,129
Posted By
Asylum
Update: I changed the code to: ...
Update:
I changed the code to:
$npc->Damage($npc, $h_dmg, 0, 1, true, -1, false);
and the npc does the damage to itself, so the first argument is the destination, target, or recipient of...
Showing results 51 to 75 of 81
Page 3 of 4
<
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:37 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3