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Search: Posts Made By: Asylum
Forum: Quests::Q&A 10-15-2014, 08:54 PM
Replies: 10
Views: 10,185
Posted By Asylum
Results of testing: Trying your suggested...

Results of testing:

Trying your suggested code for npc and plugin, the code merely checks for the proper item on the client's head (the lowest value slot in which an item can appear from the...
Forum: Quests::Q&A 10-15-2014, 07:52 PM
Replies: 10
Views: 10,185
Posted By Asylum
No, the MPG trials were an afterthought use. I...

No, the MPG trials were an afterthought use. I plan on utilizing this check to implement a way to force usage of "resist gear" beyond the simple type resist checks. I.e., if you equip (not just...
Forum: Quests::Q&A 10-15-2014, 06:51 PM
Replies: 10
Views: 10,185
Posted By Asylum
I see you've avoided the nested loops by shifting...

I see you've avoided the nested loops by shifting one iteration to the plugin; good idea. Now to tweak allowing bracers in either left or right slots (9 or 10).

I would want to limit the checked...
Forum: Quests::Q&A 10-15-2014, 05:39 PM
Replies: 10
Views: 10,185
Posted By Asylum
Update: perhaps? sub EVENT_SPAWN { ...

Update: perhaps?


sub EVENT_SPAWN {
$npc->TempName("");
quest::settimer("armor", 30);
}

sub EVENT_TIMER {
if ($timer eq "armor") {
Forum: Quests::Q&A 10-15-2014, 05:28 PM
Replies: 10
Views: 10,185
Posted By Asylum
Nested coupled foreach loops

I have searched the forums, though not exhaustively, for help on this topic but this was the only thread close to what I want to accomplish:

http://www.eqemulator.org/forums/showthread.php?t=31777...
Forum: Quests::Completed 10-07-2014, 11:14 AM
Replies: 1
Views: 36,114
Posted By Asylum
Found by digging deep in Frontier Mtns...

So the giants have uncovered a hidden chamber digging under their fort.

place in frontiermtns as chambersc_instance.pl

#NPCID 1575 chambersc_instance in frontiermtns v.0

sub EVENT_SPAWN {...
Forum: Quests::Q&A 10-06-2014, 12:04 PM
Replies: 7
Views: 10,592
Posted By Asylum
if (Touch is a spawned mob, i.e. triggered and...

if (Touch is a spawned mob, i.e. triggered and not a static spawn) {

you should change EVENT_DEATH to EVENT_DEATH_COMPLETE

}
Forum: Quests::Completed 10-03-2014, 10:30 PM
Replies: 1
Views: 33,263
Posted By Asylum
Tiered dungeons (Diablo 3-style tiered rift)

I've created a tiered dungeon crawl of citymist instances. Basically, each run through the zone to the top (where the lone black reaver usually spawns on most servers) you encounter an npc who opens...
Forum: Support::Windows Servers 10-03-2014, 10:05 PM
Replies: 8
Views: 8,873
Posted By Asylum
Interesting. Could this stem from the 'no xp...

Interesting. Could this stem from the 'no xp loss on death' setting? I'm not versed enough in the back code to answer that, but seems plausible. Try setting that back to normal 'loss of xp on...
Forum: Quests::Custom 10-03-2014, 09:39 PM
Replies: 7
Views: 10,129
Posted By Asylum
quest::summonitem(1001); works just fine. ...

quest::summonitem(1001);

works just fine. It summons the given item number and places it on the cursor of the client who initiated the EVENT_... that the command is listed under. If the NPC no...
Forum: Support::Windows Servers 10-03-2014, 09:29 PM
Replies: 8
Views: 8,873
Posted By Asylum
I agree with Uleat, it is probably a 'dies in...

I agree with Uleat, it is probably a 'dies in bind point zone' issue. One question to ask of those experiencing this would be, "Do you actually 'zone' upon the death or just warp to bind point?" ...
Forum: Quests::Q&A 09-28-2014, 12:17 PM
Replies: 2
Views: 7,649
Posted By Asylum
Muramite Proving Grounds: Mastery of Weaponry (chambersb zone)

This encounter involves four NPCs, each susceptible to increased damage from a particular source:

305000 Steelshock - direct damage spells/procs
305001 Hemkai the Ascendant - piercing
305002...
Forum: Quests::Completed 09-14-2014, 09:45 AM
Replies: 1
Views: 36,114
Posted By Asylum
Aura of Crimson Mists (Demi-Plane of Blood)

So I was determined to get this to work and thought I'd share the code with you. Disclaimer: the script checks for possession of the actual 4 blocker items, not a global variable changed as a result...
Forum: Support::Windows Servers 08-27-2014, 10:02 AM
Replies: 13
Views: 12,955
Posted By Asylum
Does this address the issue of not being able to...

Does this address the issue of not being able to use the bottom two inventory slots (#31 & #32 slotid's iirc)? Placing items there causes client/server unsync.
Forum: Quests::Completed 08-27-2014, 09:40 AM
Replies: 2
Views: 32,284
Posted By Asylum
Thanks for catching that, joligario. Fixed in...

Thanks for catching that, joligario. Fixed in Doogle's file as well as his drinking buddy's.

Tinkerer_McLorkle.pl (poknowledge):

#############
#Quest Name: Luclin Weapon Turn-ins
#Author:...
Forum: Quests::Completed 08-26-2014, 09:52 PM
Replies: 2
Views: 32,284
Posted By Asylum
Transmutator_Dooglesworth

Transmutator_Dooglesworth.pl (poknowledge)
This NPC handles all the custom armor and armor upgrades for our server from Vanilla to Luclin with PoP to be enabled whenever I finish it. He also enjoys...
Forum: Quests::Plugins & Mods 08-26-2014, 09:34 PM
Replies: 0
Views: 11,183
Posted By Asylum
New plugins and scripts, feel free to use/share/modify.

New plugins:

check_hasitemonhead.pl (plugins folder):

#checks to see if player has item on head only
#usage plugin::check_hasitemonhead($client, itemid);

sub check_hasitemonhead {
my...
Forum: Quests::Completed 08-26-2014, 10:30 AM
Replies: 3
Views: 40,473
Posted By Asylum
Update: If you wish to use the above encounter...

Update: If you wish to use the above encounter Perl files, please make the change of sub EVENT_DEATH to sub EVENT_DEATH_COMPLETE due to the script now executing this sub prior to despawn/corpse...
Forum: Development::Server Code Submissions 08-24-2014, 09:38 PM
Replies: 9
Views: 12,538
Posted By Asylum
Thanks for the reply. I apologize for posting...

Thanks for the reply. I apologize for posting this in the code submission forum, but if there really is a problem with the functionality following other changes to the database or code, we should...
Forum: Development::Server Code Submissions 08-24-2014, 06:04 PM
Replies: 9
Views: 12,538
Posted By Asylum
EVENT_PROXIMITY_SAY with ReadBook

I love this functionality; thank you for creating it. The Perl code below was working perfectly in 2013 but when I've revisited working on my server content recently, it no longer shows the books to...
Forum: Support::Windows Servers 06-15-2014, 06:30 PM
Replies: 2
Views: 7,222
Posted By Asylum
Thank you, solved the problem. Looking...

Thank you, solved the problem.

Looking forward to making some new encounters.
Forum: Support::Windows Servers 06-15-2014, 03:31 PM
Replies: 2
Views: 7,222
Posted By Asylum
Immortal triggered-spawn NPCs

Hi all, back with my new server (setting it up only took two days this time, issue was with ports on router... another story).

I'm having the same issue with the server I had last year when I had...
Forum: Quests::Q&A 08-24-2013, 05:44 PM
Replies: 10
Views: 10,129
Posted By Asylum
I found a solution: ...

I found a solution:


$npc->DoSpecialAttackDamage($h_ent, 400, $h_dmg, $h_dmg, -1);


Have the npc do a special attack, which has as an argument a target (make it $h_ent). I put the skill at...
Forum: Quests::Q&A 08-24-2013, 05:32 PM
Replies: 10
Views: 10,129
Posted By Asylum
It is now clear from testing ...

It is now clear from testing


$npc->Damage($h_ent, $h_dmg, 13, 1, true, -1, false);


always does the damage $h_dmg to the npc running the script, giving the message that $npc has taken $h_dmg...
Forum: Quests::Q&A 08-24-2013, 05:10 PM
Replies: 10
Views: 10,129
Posted By Asylum
Update: I changed the code to: ...

Update:

I changed the code to:


$npc->Damage($npc, $h_dmg, 0, 1, true, -1, false);


and the npc does the damage to itself, so the first argument is the destination, target, or recipient of...
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