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Showing results 51 to 75 of 182
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Posts Made By:
Dibalamin
Forum:
Quests::Q&A
07-31-2009, 07:23 PM
Replies:
5
Globals, random spawns and skeletons
Views:
7,798
Posted By
Dibalamin
Globals, random spawns and skeletons
Hey folks, I have a quest file that I cannot for the life of me figure out what is wrong. I need a pair of fresh eyes cause mine are crossing at this point.
my $a;
my $b;
my $c;
my $d;
my...
Forum:
General::Server Discussion
07-30-2009, 03:53 PM
Replies:
14
New Green Servers
Views:
12,197
Posted By
Dibalamin
Gratz guys! What is the requirements for this...
Gratz guys! What is the requirements for this status?
Forum:
Development::Feature Requests
07-30-2009, 09:15 AM
Replies:
3
Extra variable for moveto and pathto quest functions
Views:
10,176
Posted By
Dibalamin
Thanks! I found that post after I'd posted this...
Thanks! I found that post after I'd posted this though =/. Consequently, when I use stop, the NPC generally takes the absolute straightest route home that it could find, so I generally just used...
Forum:
Quests::Q&A
07-29-2009, 03:41 PM
Replies:
4
Shoutkill
Views:
6,563
Posted By
Dibalamin
You can also use #spellinfo spellid for more info...
You can also use #spellinfo spellid for more info on what a spell has or does
Forum:
Quests::Q&A
07-29-2009, 01:46 PM
Replies:
11
Wall Kill
Views:
9,494
Posted By
Dibalamin
Just have him mem blur every 10 seconds or so =p....
Just have him mem blur every 10 seconds or so =p. Or have him blur constantly if there aren't at least X people in line of sight.
Forum:
Spell Support
07-27-2009, 02:19 PM
Replies:
1
Voice Graft (ID #371)
Views:
6,229
Posted By
Dibalamin
Not entirely true, the spell functions properly...
Not entirely true, the spell functions properly for GM's in my experience.
Forum:
Development::Feature Requests
07-26-2009, 11:52 AM
Replies:
3
Extra variable for moveto and pathto quest functions
Views:
10,176
Posted By
Dibalamin
Extra variable for moveto and pathto quest functions
Would it be possible to have the heading added to these as well as another field that would include whether or not the mob stops and holds at those coordinates? ex: ...
Forum:
Development::Development
07-26-2009, 11:44 AM
Replies:
17
Derision, your pathfinding code
Views:
22,288
Posted By
Dibalamin
You rock. I'm assuming towards the end of the...
You rock. I'm assuming towards the end of the #path frenzy of maps that quest::pathto & quest::moveto will use the pathing maps?
Forum:
Development::Feature Requests
07-25-2009, 06:47 PM
Replies:
9
All Spells landing on Low levels??
Views:
12,033
Posted By
Dibalamin
Aegolism (all forms) was 60 and level restricted...
Aegolism (all forms) was 60 and level restricted as well. Min level was 46.
Forum:
Development::Development
07-25-2009, 06:45 PM
Replies:
17
Derision, your pathfinding code
Views:
22,288
Posted By
Dibalamin
Did you upload those path files somewhere Kimmy? ...
Did you upload those path files somewhere Kimmy? I didn't see them at the SVN downloads. So, I may be blind!
Forum:
General::Server Discussion
07-25-2009, 12:26 AM
Replies:
84
Peq Needs Reboot
Views:
81,538
Posted By
Dibalamin
Wow, that sucks. I just caught up on the thread....
Wow, that sucks. I just caught up on the thread. I hope you cats get this figured out soon!
Forum:
Support::Windows Servers
07-20-2009, 09:55 PM
Replies:
9
New players get no items
Views:
9,009
Posted By
Dibalamin
Thing about start items is they also have to...
Thing about start items is they also have to correspond to the start zone. This may be a problem, if it is server wide, you may have a slightly more difficult issue to track down.
Forum:
Support::General Support
07-19-2009, 10:34 PM
Replies:
2
Followed Wiki and all instructions...
Views:
6,558
Posted By
Dibalamin
Compiling your own source? What OS? Did ya...
Compiling your own source?
What OS?
Did ya get zlib?
Correct Perl?
Correct MySQL?
Forum:
General::Server Discussion
07-19-2009, 07:50 PM
Replies:
174
open beta testing for classic legit pve
Views:
180,316
Posted By
Dibalamin
We have some fixes going in behind the scenes at...
We have some fixes going in behind the scenes at the moment. Yes, we will release, I'm still not going to give a time frame, cause that will only piss people off if we miss it. The dev team...
Forum:
Development::Feature Requests
07-17-2009, 11:38 PM
Replies:
2
Blinding Luminence/blind effects
Views:
8,152
Posted By
Dibalamin
Blinding Luminence/blind effects
Blind currently has little to no effect on NPC's. When not in melee range NPC's affected by blind would take off as if feared. In melee range they would fight. However if you managed to get out of...
Forum:
Development::Feature Requests
07-17-2009, 11:31 PM
Replies:
4
Knock back effects
Views:
8,283
Posted By
Dibalamin
Doh, damn, I was testing this on myself and...
Doh, damn, I was testing this on myself and always went south. Sorry about that.
Forum:
General::General Discussion
07-16-2009, 06:52 PM
Replies:
12
Ability to make EQC?
Views:
11,921
Posted By
Dibalamin
We're working on it, still in beta however, link...
We're working on it, still in beta however, link in the sig.
Forum:
Development::Feature Requests
07-14-2009, 07:34 PM
Replies:
4
Knock back effects
Views:
8,283
Posted By
Dibalamin
Side note, the direction is always south.
Side note, the direction is always south.
Forum:
Development::Feature Requests
07-14-2009, 07:23 PM
Replies:
4
Knock back effects
Views:
8,283
Posted By
Dibalamin
Knock back effects
Knockback effects currently do not affect mobs consistently (kinda like GFlux).
One thing I did notice, it always sends you in the same direction. Knockback on live would force a mob in the...
Forum:
Quests::Q&A
07-13-2009, 05:52 PM
Replies:
14
Trying to Create a Summonitem Proxy
Views:
12,361
Posted By
Dibalamin
Yeah, I figure it is possible, but I'm not sure...
Yeah, I figure it is possible, but I'm not sure what the expression should be to store the variable, but after reading what you put I think just using a say and storing it should be sufficient, but...
Forum:
Quests::Q&A
07-13-2009, 04:13 PM
Replies:
14
Trying to Create a Summonitem Proxy
Views:
12,361
Posted By
Dibalamin
How can you make it store a text string? Been...
How can you make it store a text string? Been thinking about a bot to do guilds.
Forum:
Quests::Q&A
07-13-2009, 02:23 PM
Replies:
6
Get item when NPC kills another
Views:
7,478
Posted By
Dibalamin
You'll need a player.pl using the sub EVENT_CAST...
You'll need a player.pl using the sub EVENT_CAST to check for all your heal spells, give you a global variable and then send a signal to the OTHER mob (the dying one) that will check all possible...
Forum:
General::Server Discussion
07-12-2009, 03:26 AM
Replies:
174
open beta testing for classic legit pve
Views:
180,316
Posted By
Dibalamin
In the upcoming evenings/nights we'll be running...
In the upcoming evenings/nights we'll be running a bit of testing on raid targets. We'll be hitting folks that come through with levels and appropriate equipment to help with testing.
Freeport...
Forum:
Development::Bug Reports
07-09-2009, 07:13 AM
Replies:
4
Ahh, I feel much better now...
Views:
10,029
Posted By
Dibalamin
Works like a charm it seems, thanks!
Works like a charm it seems, thanks!
Forum:
Development::Feature Requests
07-08-2009, 09:31 PM
Replies:
12
Fear change
Views:
10,044
Posted By
Dibalamin
I <3 Kls!!
I <3 Kls!!
Showing results 51 to 75 of 182
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