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Forum: Development::Development 03-22-2013, 12:11 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Buffing should be fixed. Secret's fixes are...

Buffing should be fixed.

Secret's fixes are in, so hopefully they will take care of the other issues you are having. If not, please let us know. Thanks!
Forum: Support::Windows Servers 03-21-2013, 11:24 PM
Replies: 25
Views: 19,549
Posted By bad_captain
Hopefully that last one will be fixed with the...

Hopefully that last one will be fixed with the merc group work secrets submitted.
Forum: Development::Development 03-21-2013, 09:21 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Well, I've figured out the chain casting issues....

Well, I've figured out the chain casting issues. And it involves pets. I like your bug reports. They usually send me to the right place to look.

I have Secret's changes merged into mine, so it...
Forum: Development::Development 03-21-2013, 11:15 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Slot is how the spells are ordered. So, when...

Slot is how the spells are ordered. So, when buffing, healers will loop through their spells, starting slot 1, and going up from there. I have plans to use it to help identify single and group...
Forum: Development::Development 03-21-2013, 09:37 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Also, I guess we can add a check for melee mercs...

Also, I guess we can add a check for melee mercs to sit if there's no healer and/or below a certain level.
Forum: Development::Development 03-21-2013, 09:35 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Secrets, is there any way you could split out the...

Secrets, is there any way you could split out the merc stuff into a separate pull request? I was looking through it last night and saw a bunch of other stuff I don't feel comfortable messing with....
Forum: Development::Development 03-20-2013, 07:53 PM
Replies: 256
Views: 525,692
Posted By bad_captain
I'll have to do some more testing. I haven't seen...

I'll have to do some more testing. I haven't seen the chain casting of any of the vie spells, at least at 65, but there shouldn't be much difference between the two.

Unless I'm wrong, you need to...
Forum: Support::Windows Servers 03-19-2013, 01:24 PM
Replies: 6
Views: 9,780
Posted By bad_captain
Great to hear. I forgot to mention that in the...

Great to hear. I forgot to mention that in the merc thread, so I'm glad you noticed.
Forum: Support::Windows Servers 03-19-2013, 08:40 AM
Replies: 6
Views: 9,780
Posted By bad_captain
This should be fixed. Let me know if there are...

This should be fixed. Let me know if there are any more issues.
Forum: Support::Windows Servers 03-18-2013, 08:11 PM
Replies: 6
Views: 9,780
Posted By bad_captain
[03.18. - 09:28:27]...

[03.18. - 09:28:27] c:\eqemu\eqemuserver\zone\merc.cpp (2731): Merc::GetFocusEffect


I have it removed on my local server, and will get it committed tonight. Thanks Derision.
Forum: Development::Development 03-18-2013, 08:32 AM
Replies: 256
Views: 525,692
Posted By bad_captain
I'm not 100% sure, but I believe that they do....

I'm not 100% sure, but I believe that they do. The issue is, on live, they become available to unsuspend in 5 minutes, as opposed to a few seconds here. Someone would have to verify though.
Forum: Development::Development 03-15-2013, 09:21 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Hmmm.. I'll try a longer recast spell and test...

Hmmm.. I'll try a longer recast spell and test on it. Maybe I only saw them being respected because the math worked out. I know the recast time is now being carried over ( before it was saved...
Forum: Development::Development 03-14-2013, 11:35 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Spell recast timers should be fixed, and OOC...

Spell recast timers should be fixed, and OOC regen shouldn't happen, even if no damage was done (it now looks at the mob's hate list and if a group member is present, it adds the mob to the merc's...
Forum: Development::Development 03-11-2013, 02:23 PM
Replies: 256
Views: 525,692
Posted By bad_captain
That may be a related, but somewhat different...

That may be a related, but somewhat different issue. I may be wrong, but there may be an issue of hate transferrence from pet to owner ( I know it's not 1:1, but if your pet is killing an npc, the...
Forum: Development::Development 03-10-2013, 10:00 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Okay, that helps a lot. I wasn't seeing it...

Okay, that helps a lot.

I wasn't seeing it in my tests, which makes sense because I only usually run 1 PC. There is code there that seems like it should accomplish what we want (get the npc on...
Forum: Development::Development 03-08-2013, 11:37 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Yes, they should only regen while out of combat. ...

Yes, they should only regen while out of combat.

Yes, they should respect spell recast timers.

Both work correctly for bots, so I just need to figure out why not for mercs.


I doubt...
Forum: Development::Development 03-07-2013, 11:27 AM
Replies: 256
Views: 525,692
Posted By bad_captain
I just realized the problem. On my 2/18 commit, I...

I just realized the problem. On my 2/18 commit, I referenced the mercs.sql file from the svn folder, which KLS fixed by copying over and adding to a new commit with the spell lists, since I wasn't...
Forum: Development::Development 03-06-2013, 05:02 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Yeah, mana regen seemz slow. I think there's a...

Yeah, mana regen seemz slow. I think there's a bug with rest regen that I've also fixed on my local machine, but rest regen helps ( if turned on of course). The higher level you try, the worse it...
Forum: Development::Development 03-06-2013, 03:43 PM
Replies: 256
Views: 525,692
Posted By bad_captain
BTW, about spell lists- a good way to get them...

BTW, about spell lists- a good way to get them for apprentice and journeyman is to do a /testcopy for your characters so you don't have to worry about hiring/ upkeep cost, and gives you access to...
Forum: Development::Development 03-06-2013, 03:40 PM
Replies: 256
Views: 525,692
Posted By bad_captain
What level, proficiency, tier? select *...

What level, proficiency, tier?


select * from merc_spell_list_entries
where merc_spell_list_id = 3
and spell_type = 65536;


what does that return? that should list the 8 resurrect spells.
Forum: Development::Development 03-06-2013, 12:57 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Requesting Data- if you play on live (or test)...

Requesting Data- if you play on live (or test) and you use mercs, I could use some data. I'm trying to compile spell lists for caster dps specifically, but can use any other data.

I have pretty...
Forum: Support::Windows Servers 03-06-2013, 12:48 PM
Replies: 4
Views: 8,098
Posted By bad_captain
Please read the changelog pertaining to the...

Please read the changelog pertaining to the shared memory changes. You need a writable directory named shared in the directory world and zone are run from. You must run shared_memory before...
Forum: Development::Development 03-02-2013, 11:29 AM
Replies: 256
Views: 525,692
Posted By bad_captain
No problem. It was actually an easier fix than I...

No problem. It was actually an easier fix than I thought. I just had to have to time to sit down and debug through the entire suspend/dismiss procedure to figure out what it was.

I plan to tackle...
Forum: Development::Development 03-01-2013, 03:50 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Good to hear! While I do test it all, it's nice...

Good to hear! While I do test it all, it's nice to get feedback that it works for others as well, since others have different play styles or setups that I may not be able to reproduce.
Forum: Development::Development 03-01-2013, 03:48 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Yeah, I would prefer to have 1 script for all...

Yeah, I would prefer to have 1 script for all things merc, but we have seen the issues it causes, so this is the best we can do. I'm not sure what else can be done, but it would be nice if there was...
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