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Showing results 51 to 68 of 68
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Posts Made By:
rubyrhinosaur
Forum:
Archive::Bugs
11-09-2003, 01:08 PM
Replies:
15
BUGS in 050 DR5
Views:
12,999
Posted By
rubyrhinosaur
aparently there is a new build on the public cvs...
aparently there is a new build on the public cvs that was uploaded this morning, those should address my concerns and i will be testing it out when i get the new db from tcsmyworld
Forum:
Archive::Bugs
11-09-2003, 11:09 AM
Replies:
15
BUGS in 050 DR5
Views:
12,999
Posted By
rubyrhinosaur
ok, well they should be one and the same, or the...
ok, well they should be one and the same, or the ones who are more or less pretty devout about getting this up and running :/
anyways, im not here to chew anyone out,.... just trying to get a server...
Forum:
Archive::Bugs
11-09-2003, 10:11 AM
Replies:
15
BUGS in 050 DR5
Views:
12,999
Posted By
rubyrhinosaur
1,2: just dled the most recent cvs AGAIN 20 mins...
1,2: just dled the most recent cvs AGAIN 20 mins ago, it doesnt work, and the #scribespells is still busted
4: we are using the newest db that TCSMYWORLD put out :)
5: i have one of the...
Forum:
Archive::Bugs
11-08-2003, 11:37 PM
Replies:
2
Bugs in DR5
Views:
5,079
Posted By
rubyrhinosaur
will do
will do
Forum:
Archive::Bugs
11-08-2003, 09:02 PM
Replies:
15
BUGS in 050 DR5
Views:
12,999
Posted By
rubyrhinosaur
BUGS in 050 DR5
first off, some of these are noted in the thread
http://www.everquestserver.com/forums/viewtopic.php?t=10993
as for the ones i've found,
1. the spells wont scribe when you have the spell on...
Forum:
Archive::Database/World Building
11-08-2003, 10:33 AM
Replies:
1
050DR5 compatible DB most zones spawned (barebones)...
Views:
4,740
Posted By
rubyrhinosaur
hey, great work :) we're all rooting for you,...
hey, great work :)
we're all rooting for you, and i look forward to joining the db dev team :) thanks for all the hard work guys, making leaps and bounds is what this is all about
Forum:
Archive::Windows Servers
11-08-2003, 10:26 AM
Replies:
3
PATCH TO LIVE!
Views:
5,843
Posted By
rubyrhinosaur
PATCH TO LIVE!
hey guys,
for all of you having problems with the whole,. cant connect to servers. most of them are DR5 now and work with November, 05's patch... so just patch to live, change your eqhost.txt and...
Forum:
Archive::Development
11-07-2003, 05:40 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
yea, but i can be a twad sometimes.. lol no...
yea, but i can be a twad sometimes.. lol
no worries, thanks for all the hard work, and you are welcome to get my icq off me or something as i am running a pretty powerful server, and trying to get...
Forum:
Archive::Development
11-07-2003, 04:13 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
oh, and the above is the origional code that...
oh, and the above is the origional code that still results in magician gms.. and they appear to be set up correctly, but then i noticed something, the mgician is 29, and all the vendors are 29, so i...
Forum:
Archive::Development
11-07-2003, 04:12 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
#define WARRIORGM 17 #define CLERICGM 18 ...
#define WARRIORGM 17
#define CLERICGM 18
#define PALADINGM 19
#define RANGERGM 20
#define SHADOWKNIGHTGM 21
Forum:
Archive::Bugs
11-07-2003, 01:13 PM
Replies:
2
Bugs in DR5
Views:
5,079
Posted By
rubyrhinosaur
Bugs in DR5
hey guys,
I've been having some problems with DR5... I figured I'd mention them so that you guys can have an easier time sorting out issues with the server engine.
First off I would like to...
Forum:
Archive::Development
11-07-2003, 01:09 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
ok, this didnt fix the whole every merchant turns...
ok, this didnt fix the whole every merchant turns out to be a mage GM.
and the login server keeps crashing :/
also, for some reason zone lines dont appear to be working.
Forum:
Archive::Development
11-07-2003, 12:29 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
thank you very much, which part of the code?
thank you very much, which part of the code?
Forum:
Archive::Development
11-07-2003, 12:27 PM
Replies:
15
New class numbers! (IMPORTANT)
Views:
13,603
Posted By
rubyrhinosaur
ok. ok, i get it, this is important, now where do...
ok. ok, i get it, this is important, now where do i put these values? which sql file are they located in?
Forum:
Archive::Windows Servers
11-07-2003, 08:06 AM
Replies:
5
Unable to connect to 0.5.0 DR4 server offline.
Views:
5,620
Posted By
rubyrhinosaur
i'd just like to thank you for not chewwing me...
i'd just like to thank you for not chewwing me out, like most people get chewwed for posting on this forums. i always wondered why everyone was such an eliteist here. but thanks again.
Forum:
Archive::Off Topic
11-07-2003, 06:29 AM
Replies:
0
What happened to SWGE?
Views:
3,879
Posted By
rubyrhinosaur
What happened to SWGE?
hey all,
I was just poking around, looking through the forums and i noticed swge... the star wars galaxies emulator. i mean sure, it sounds like a cool idea, but alot of people are pretty pissed...
Forum:
Archive::Windows Servers
11-07-2003, 05:30 AM
Replies:
5
Unable to connect to 0.5.0 DR4 server offline.
Views:
5,620
Posted By
rubyrhinosaur
I'm just curious then, are there different builds...
I'm just curious then, are there different builds of DR4? because I can connect to the other servers on the eqemu network, and they're mostly DR4...
Forum:
Archive::Windows Servers
11-06-2003, 07:17 PM
Replies:
5
Unable to connect to 0.5.0 DR4 server offline.
Views:
5,620
Posted By
rubyrhinosaur
Unable to connect to 0.5.0 DR4 server offline.
Hey there,
Just going to say, great job! I just recently got back into eqemu after a 6 month fast from mmorpgs. anyhow, im back, and I noticed you guys are nearing completion of version 0.5.0...
Showing results 51 to 68 of 68
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