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Showing results 51 to 75 of 308
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Posts Made By:
Tyen05
Forum:
General::General Discussion
05-23-2016, 06:29 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
http://i.imgur.com/TzGJyjk.png
http://i.imgur.com/TzGJyjk.png
Forum:
General::General Discussion
05-22-2016, 04:32 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Rotation good now, mob pathing is not very good...
Rotation good now, mob pathing is not very good at all (https://github.com/UnityEQ/UnityEQClient/blob/master/Assets/Scripts/NPCController.cs#L55). Had a tough rotation problem, posting mafs incase...
Forum:
General::General Discussion
05-21-2016, 04:56 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
http://i.imgur.com/1xd9cvw.png ...
http://i.imgur.com/1xd9cvw.png
http://i.imgur.com/Fl5EljG.jpg
Forum:
General::General Discussion
05-18-2016, 06:49 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
solved. Died to priest of discord. Pras ...
solved. Died to priest of discord. Pras
[05-18-2016 :: 15:44:47] [Packet :: Client -> Server (Dump)] [OP_ClientUpdate - 0x0057] [Size: 40]
0: ED 00 00 00 6A 43 00 00 - 30 41 00 00 00 40 00...
Forum:
General::General Discussion
05-18-2016, 02:33 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
hardcoded x,y,z,h to the /loc infront of priest...
hardcoded x,y,z,h to the /loc infront of priest of discord in nqeynos, but my packet doesnt seem right
Client:
public void DoClientUpdate()
{
GameObject us = EqemuConnectObject;...
Forum:
General::General Discussion
05-17-2016, 06:02 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Targeting in https://youtu.be/ePc4FeqV-VU
Targeting in https://youtu.be/ePc4FeqV-VU
Forum:
General::General Discussion
05-16-2016, 08:15 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
PunchQuest. Stuff below for my reference ...
PunchQuest. Stuff below for my reference
478-OP_TargetMouse
ClientTarget_Struct {
/*000*/ uint32 new_target; // Target ID
};
43-op_autoattack
44-op_autoattack2
Forum:
General::General Discussion
05-15-2016, 06:05 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Changed how spawns work. Instead of creating...
Changed how spawns work. Instead of creating (instantiating) mobs as they pop (runtime), i instantiate prefabs to an object pool on start and then activate/deactivate individual prefabs from the pool...
Forum:
Development::Bug Reports
05-11-2016, 05:56 AM
Replies:
1
Nektulos Forest
Views:
9,357
Posted By
Tyen05
Change nektulos.eqg to nektulos.old in your eq...
Change nektulos.eqg to nektulos.old in your eq folder. Or you can just delete the file, nektulos.eqg.
If you type into google "nektulos grey" you would of found the answer quicker.
Forum:
Misc::Off Topic
05-10-2016, 06:52 PM
Replies:
71
Vanguard Emu
Views:
272,711
Posted By
Tyen05
Good work bros.
Good work bros.
Forum:
General::General Discussion
05-10-2016, 05:31 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
chat: https://youtu.be/Byi1lWNQJco
chat: https://youtu.be/Byi1lWNQJco
Forum:
General::General Discussion
05-07-2016, 04:44 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
https://youtu.be/K08vVFTWMzI
https://youtu.be/K08vVFTWMzI
Forum:
General::General Discussion
05-04-2016, 04:41 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
http://i.imgur.com/o6m4eQd.png
http://i.imgur.com/o6m4eQd.png
Forum:
General::General Discussion
05-02-2016, 05:16 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Revamping inputs with system below, working on...
Revamping inputs with system below, working on chat stuffs, and also spawns.
https://youtu.be/KVbxemkOWew
Forum:
General::General Discussion
04-30-2016, 05:10 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Easy fix, this advice solved it. lines...
Easy fix, this advice solved it.
lines in green
public void HandleWorldMessage_ChannelMessage(byte[] data, int datasize)
{
int position = 0;
string ChannelTargetName =...
Forum:
General::General Discussion
04-22-2016, 05:56 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
OP_ChannelMessage (Client->Server), work in...
OP_ChannelMessage (Client->Server), work in progress.
Main Bottleneck is at the very bottom.
//TODO: Reading ChannelMessage string is suppose to be variable sized and not a 64...
Forum:
General::General Discussion
04-20-2016, 05:54 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Yep, you were dead on. OP_WorldComplete made...
Yep, you were dead on.
OP_WorldComplete made it all better, thanks~
Zone doesn't shut down on me anymore.
Forum:
General::General Discussion
04-19-2016, 07:16 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
Comparing with Titanium logs to get a better feel...
Comparing with Titanium logs to get a better feel of the flow, and see if I'm missing anything that could be causing OP_ZoneUnavailable in web_interface server
UnityEQ Packets:...
Forum:
General::General Discussion
04-19-2016, 04:20 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
OP_ZoneUnavailable woes World Log: ...
OP_ZoneUnavailable woes
World Log:
http://i.imgur.com/dZWqjC4.png
Zoneserver Logs: http://pastebin.com/WZiKCrx0
Forum:
General::General Discussion
04-18-2016, 07:58 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
below~~~~~~~~~~~~~~~~~~
below~~~~~~~~~~~~~~~~~~
Forum:
General::General Discussion
04-18-2016, 03:17 AM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
figured it out, client now active in zone. ...
figured it out, client now active in zone.
http://i.imgur.com/WzqNClg.png
Forum:
General::General Discussion
04-16-2016, 05:44 PM
Replies:
188
EverQuest in Unity Engine project
Views:
447,366
Posted By
Tyen05
http://unityeq.com/play Quick register,...
http://unityeq.com/play
Quick register, login, char select, char create, char delete, quit.
View javascript console for server/client packet logs.
Stop @ OP_ZoneServerInfo, currently doesn't...
Forum:
General::Server Discussion
01-18-2016, 10:08 PM
Replies:
7
Vztz
Views:
17,391
Posted By
Tyen05
Return Home button is available, and you can only...
Return Home button is available, and you can only use Titanium client on my server.
Forum:
General::Server Discussion
01-18-2016, 10:06 PM
Replies:
7
Vztz
Views:
17,391
Posted By
Tyen05
If you would like to try it out, here is the...
If you would like to try it out, here is the complete DB with accounts, character, and inventory tables emptied.
Create a database and load the SQL into it. (right click the link below and select...
Forum:
General::Server Discussion
01-18-2016, 11:23 AM
Replies:
7
Vztz
Views:
17,391
Posted By
Tyen05
Vztz
Server uses the most recent github/eqemu core.
Database uses these tables (http://i.imgur.com/1qPVe4o.png) from takpDB 12/1/2015 on a peqDB 8/12/2015 and added 11,000 characters from the vztzDB...
Showing results 51 to 75 of 308
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