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Search: Posts Made By: Bohbo
Forum: Quests::Q&A 01-21-2015, 07:41 PM
Replies: 6
Views: 10,078
Posted By Bohbo
If you set torch in mainhand and edit the torch's...

If you set torch in mainhand and edit the torch's item light features wouldn't that work?
Forum: EQEmu Operations Center 01-21-2015, 12:20 PM
Replies: 2
Views: 10,447
Posted By Bohbo
Read Only Accounts

I wanted to setup read only access to the EOC 2.0 so my tester devs can access specific information but not screw anything up by writing to the DB.

Here is how I did it. Instead of creating the...
Forum: Spell Support 01-16-2015, 10:34 AM
Replies: 6
Views: 11,488
Posted By Bohbo
I think item numbers are good OR maybe better you...

I think item numbers are good OR maybe better you hail him and it sets a random set but if you click him it tells you what set he is holding (like the invis men in akkadius script).

EDIT:: It...
Forum: Spell Support 01-16-2015, 12:25 AM
Replies: 6
Views: 11,488
Posted By Bohbo
Nate I am loving this. I put an NPC in my hub...

Nate I am loving this. I put an NPC in my hub area. Its been a hit so far.

It gave me an idea. Would it be possible to make an npc similar to this but with the weapons from akkadius plugin?
...
Forum: Spell Support 01-15-2015, 12:36 PM
Replies: 6
Views: 11,488
Posted By Bohbo
Hey Nate, I set this up by making an NPC...

Hey Nate,

I set this up by making an NPC named Nimbus near the controller I use for Akkadius in the OT instance.

I made a new quest file Nimbus.pl and copied everything from your code into it....
Forum: Quests::Q&A 01-13-2015, 07:29 PM
Replies: 7
Views: 15,212
Posted By Bohbo
This is what ended up working (thanks to some...

This is what ended up working (thanks to some help by KinglyKrab)

#Boss
sub EVENT_ATTACK {
my @threats = $npc->GetHateList();
foreach $threat (@threats) {
quest::emote("Die " ....
Forum: Quests::Q&A 01-13-2015, 05:43 PM
Replies: 7
Views: 15,212
Posted By Bohbo
I haven't updated source in a few days i don't...

I haven't updated source in a few days i don't think that would be it. But that code should return something then?

I can recompile if so.
Forum: Quests::Q&A 01-13-2015, 04:54 PM
Replies: 7
Views: 15,212
Posted By Bohbo
Maybe if I understood why this doesn't work I...

Maybe if I understood why this doesn't work I could get a better handle on it.

sub EVENT_COMBAT{
my @threats = $entity_list->GetClientByName();

foreach $threat (@threats){...
Forum: Quests::Q&A 01-13-2015, 02:11 PM
Replies: 7
Views: 15,212
Posted By Bohbo
Not 100% sure i am on the right track here. ...

Not 100% sure i am on the right track here.

I made boss part look like this.

if ($combat_state == 1){
$mob->SetEntityVariable($client,$attacker);
}
Forum: Quests::Q&A 01-13-2015, 12:11 PM
Replies: 7
Views: 15,212
Posted By Bohbo
quest::attack($name) on signaled mob (passing target)

I can start an encounter and the primary NPC (boss) can use $name just fine.

at say 90% HP I have him signal other NPCs (minions) to change bodytype to 1 from 11 and then

quest::emote("die...
Forum: Quests::Q&A 01-13-2015, 11:40 AM
Replies: 4
Views: 9,293
Posted By Bohbo
Try this I wrote this today for an encounter. ...

Try this I wrote this today for an encounter.

sub EVENT_SPAWN{
$x = $npc->GetX();
$y = $npc->GetY();
$z = $npc->GetZ();
#$h = $npc->GetH();

quest::set_proximity($x -...
Forum: Quests::Q&A 01-13-2015, 10:53 AM
Replies: 2
Views: 9,721
Posted By Bohbo
Thanks Kayen, Sorry i forgot to sub to this...

Thanks Kayen,

Sorry i forgot to sub to this thread, i changed my default options to do it automatically. I am curious what source file you pulled that from.
Forum: Development: Custom Code 01-13-2015, 02:03 AM
Replies: 6
Views: 8,110
Posted By Bohbo
I appreciate the replies i think its too much...

I appreciate the replies i think its too much trouble than it is worth. Again thanks.
Forum: Spell Support 01-12-2015, 12:48 PM
Replies: 5
Views: 12,578
Posted By Bohbo
Thanks for the link, that is what i was using. ...

Thanks for the link, that is what i was using. And I was using it correctly. I got it all figured out, but to reinterate in case a source code master finds this is the problem has to do with the...
Forum: Spell Support 01-11-2015, 02:27 PM
Replies: 5
Views: 12,578
Posted By Bohbo
The core problem was in the fact that the spell...

The core problem was in the fact that the spell was being counted as a discipline and when it was assigned to both caster and melee it would interpret it incorrectly for one of the archetypes.
Forum: Spell Support 01-11-2015, 01:53 PM
Replies: 5
Views: 12,578
Posted By Bohbo
Wow this is a really hidden bug. SO i...

Wow this is a really hidden bug.


SO i figured it out using SE_Overwrite 149 screech should work fine too. The problem is when the spell (because its setup as a disc) is given to casters (non...
Forum: Spell Support 01-11-2015, 01:23 PM
Replies: 5
Views: 12,578
Posted By Bohbo
Help with Screech / Overwrite Method

I am trying to make a series of spells lets say 3.

Stance 1
Stance 2
Stance 3

For casters.

I had this working and somehow its broken now and I have spent a few hours banging my head...
Forum: Quests::Plugins & Mods 01-10-2015, 11:24 PM
Replies: 14
Views: 71,017
Posted By Bohbo
You really make me feel like a noob! However you...

You really make me feel like a noob! However you are tremendously helpful I can't thank you enough. I renamed my perl install and copied db version to replace it. That seems fine. I put in my DB...
Forum: Quests::Plugins & Mods 01-10-2015, 10:29 PM
Replies: 14
Views: 71,017
Posted By Bohbo
I apparently don't have all the default...

I apparently don't have all the default plugins.... I thought i had everything checked on the compile though. I tried it on global and an NPC and no response with the sendtoinstance command.

I...
Forum: Quests::Plugins & Mods 01-10-2015, 09:54 PM
Replies: 14
Views: 71,017
Posted By Bohbo
No i haven't delved into instances yet. I guess...

No i haven't delved into instances yet. I guess that might be my problem. Any chance you have a link handy on how to make an Overthere instance 1?
Forum: Quests::Plugins & Mods 01-10-2015, 09:48 PM
Replies: 14
Views: 71,017
Posted By Bohbo
I dont think that is the issue, for example for...

I dont think that is the issue, for example for effects I cant see a single one with UF or RoF2... i am stumped.


EDIT:: what about REQUIRED: For the least issues, you use this script while in...
Forum: Quests::Plugins & Mods 01-10-2015, 09:14 PM
Replies: 14
Views: 71,017
Posted By Bohbo
I have them named exactly now, not sure it helped...

I have them named exactly now, not sure it helped though. I repopped the zone and talked to controller and said weapon and i get a bunch of "weapon" then they start to turn into "!weapon" but no...
Forum: Spell Support 01-10-2015, 09:09 PM
Replies: 1
Views: 8,634
Posted By Bohbo
I figured out a way to sort of solve it that...

I figured out a way to sort of solve it that works just as well.

I set the discs to no end usage (seems to be only way for them to show up for casters, need to double check though). Once you...
Forum: Quests::Plugins & Mods 01-10-2015, 09:04 PM
Replies: 14
Views: 71,017
Posted By Bohbo
Hey Akkadius, I got the mobs in the DB and...

Hey Akkadius,

I got the mobs in the DB and the quest in OT and working. Except for one thing... I dont seem to get any effects or weapons to display just a bunch of invisible men with their name...
Forum: Spell Support 01-10-2015, 01:47 PM
Replies: 1
Views: 8,634
Posted By Bohbo
Discs for Casters

I implemented a new Healers Stance Disc for priests and I can't get the /disc command to work. It gives feedback that you have to be a war, pally, sk, monk etc.

Is there a way in the source...
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