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Showing results 76 to 100 of 398
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Posts Made By:
Yeormom
Forum:
Development::Feature Requests
06-29-2009, 02:42 PM
Replies:
4
GM Command to bind
Views:
6,307
Posted By
Yeormom
Target the player and use the command #bind ...
Target the player and use the command #bind
This command calls the following code, in case you don't have it for some reason.
void command_bind(Client *c, const Seperator *sep)
{
if...
Forum:
Development: Custom Code
06-29-2009, 02:31 PM
Replies:
11
pet dies when caster becomes invisible
Views:
3,096
Posted By
Yeormom
You should technically do more checking when you...
You should technically do more checking when you implement something like that as well, like making sure GetPet() actually returns a pet and isn't null before you kill it for example.
Forum:
Development: Custom Code
06-29-2009, 02:18 PM
Replies:
11
pet dies when caster becomes invisible
Views:
3,096
Posted By
Yeormom
There is obviously a million ways to do this but...
There is obviously a million ways to do this but if you have your heart on doing it while attacks are processing...
Scenario #1
if(this->CastToMob()->HasPet() && this->CastToMob()->IsInvisible())...
Forum:
Support::General Support
06-28-2009, 08:55 PM
Replies:
4
eqgame.exe
Views:
4,199
Posted By
Yeormom
Do you not actually have a real copy? Just...
Do you not actually have a real copy? Just reinstall...
Forum:
Development::Server Code Submissions
06-25-2009, 02:17 PM
Replies:
3
Heal Messages StringIDs
Views:
4,260
Posted By
Yeormom
If you never pass the second parameter for the...
If you never pass the second parameter for the amount healed, then thats why your amount is never shown.
Forum:
Development::Feature Requests
06-25-2009, 02:16 PM
Replies:
32
scribespell for one level
Views:
21,307
Posted By
Yeormom
Rather than setting the slot, you should actually...
Rather than setting the slot, you should actually pull that using the next available slot function just before you assign the spell to that book slot. One less variable to chase.
Forum:
Support::General Support
06-25-2009, 02:13 PM
Replies:
4
Odd Log Entries
Views:
4,100
Posted By
Yeormom
Well, if you want people to connect to your...
Well, if you want people to connect to your server via telnet is it is normal. Due to some security concerns, many server operators disable telnet connections.
Since it sounds like you aren't...
Forum:
General::General Discussion
06-25-2009, 12:46 PM
Replies:
5
Question about possibly editing items
Views:
4,837
Posted By
Yeormom
Yes, you can easily edit an item if you have...
Yes, you can easily edit an item if you have database access or the server has a command to do so. With a generic server build, you must shut everything down and reload so the new items can be...
Forum:
Support::General Support
06-25-2009, 12:42 PM
Replies:
4
No Connection.
Views:
5,387
Posted By
Yeormom
Actually, you would still be able to connect to a...
Actually, you would still be able to connect to a server at port 5998 even if your router is forwarding incoming connections somewhere because you will be opening a socket at different port locally...
Forum:
Support::General Support
06-25-2009, 12:38 PM
Replies:
4
Odd Log Entries
Views:
4,100
Posted By
Yeormom
Those are telnet connections to your world...
Those are telnet connections to your world server. You can disable them by setting telnet to disable in your TCP entry.
<tcp ip="127.0.0.1" port="1000" telnet="disable"/>
Forum:
Support::General Support
06-25-2009, 12:36 PM
Replies:
3
Connection problems to server
Views:
5,081
Posted By
Yeormom
So you have a login server on your computer...
So you have a login server on your computer running at port 9080?
Forum:
Support::Windows Servers
06-25-2009, 10:42 AM
Replies:
11
variables.expansions
Views:
8,655
Posted By
Yeormom
As an FYI incase you still care, you cannot have...
As an FYI incase you still care, you cannot have the map/guild interfaces without Frogloks being enabled because all three are included when you enable Legacy of Ykesha, which is 16.
However, you...
Forum:
Quests::Q&A
06-20-2009, 05:09 PM
Replies:
20
Timer Problem
Views:
12,670
Posted By
Yeormom
You most often don't get the crash if the player...
You most often don't get the crash if the player has left the zone since the perl client is checking to see if the reference is defined and IsClient() but when a player re-enters the zone with the...
Forum:
Quests::Q&A
06-20-2009, 11:06 AM
Replies:
20
Timer Problem
Views:
12,670
Posted By
Yeormom
I'll give that a whurl Capheus. That's exactly...
I'll give that a whurl Capheus. That's exactly what I was trying to do with little to no successful results. I'm starting to believe it has something to do with my highly customized build of Perl...
Forum:
Quests::Q&A
06-19-2009, 06:10 PM
Replies:
20
Timer Problem
Views:
12,670
Posted By
Yeormom
Well that was just a sample of what would happen...
Well that was just a sample of what would happen and would produce the same results each time, even if only one line per event_timer. The heading parameter is optional. The perl parser checks to see...
Forum:
Quests::Q&A
06-19-2009, 03:04 PM
Replies:
9
qglobals not working for me
Views:
6,608
Posted By
Yeormom
Trevius, you would have thought so...but then I...
Trevius, you would have thought so...but then I wasted another 15 minutes this afternoon trying to figure out what I did wrong with a replacement for the setglobal function. I didn't flip the bit...
Forum:
Support::Linux Servers
06-19-2009, 11:05 AM
Replies:
6
SUSE vi <> Debian vi
Views:
8,459
Posted By
Yeormom
VI is one of those necessities of life. As much...
VI is one of those necessities of life. As much as I hate it, it is the most useful "tool" on any linux operating system once you learn its power.
Forum:
Support::General Support
06-19-2009, 10:49 AM
Replies:
3
SOF - Custom ui?
Views:
4,444
Posted By
Yeormom
Already check out the EverQuest interface sites?...
Already check out the EverQuest interface sites? I'd be surprised if eqinterface didn't have one similar.
Forum:
Spell Support
06-19-2009, 10:46 AM
Replies:
12
Monster Summoning line
Views:
6,560
Posted By
Yeormom
The database doesn't directly include which...
The database doesn't directly include which models your client has loaded. However, there is the general sense that if there is an NPC spawned in the zone with model #5, then model #5 must be loaded....
Forum:
Quests::Q&A
06-19-2009, 10:43 AM
Replies:
20
Timer Problem
Views:
12,670
Posted By
Yeormom
Some of the data is sent to the timer event, such...
Some of the data is sent to the timer event, such as $name of player and $entity_list for the zone. I was specifically trying to functions for the client but those seemed to fail as well, strangely...
Forum:
Quests::Q&A
06-18-2009, 11:47 PM
Replies:
20
Timer Problem
Views:
12,670
Posted By
Yeormom
I was messing around with event timers the other...
I was messing around with event timers the other night and it appeared that the timer could not get the player that triggered the event. Things like quest::movepc() didn't function and $client wasn't...
Forum:
Development::Bug Reports
06-16-2009, 11:46 PM
Replies:
14
#reloadqst
Views:
8,242
Posted By
Yeormom
I'm betting the qglobal flag in npc_types was set...
I'm betting the qglobal flag in npc_types was set to 0 for the npc you wrote the quest for. I tested this a few minutes ago and noticed an NPC with qglobals disabled cannot get values, which would...
Forum:
Quests::Q&A
06-16-2009, 11:43 PM
Replies:
9
qglobals not working for me
Views:
6,608
Posted By
Yeormom
I spent 2 hours last night before I remembered to...
I spent 2 hours last night before I remembered to check this.
Forum:
Misc::Off Topic
06-10-2009, 11:21 PM
Replies:
4
EqEmulator - Wayback
Views:
4,146
Posted By
Yeormom
I remember that page~
I remember that page~
Forum:
General::General Discussion
06-10-2009, 11:15 PM
Replies:
3
UI Guru reqd!
Views:
4,245
Posted By
Yeormom
Give us the output of your UIErrors.txt file...
Give us the output of your UIErrors.txt file found in your EverQuest directory at the root level.
Showing results 76 to 100 of 398
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