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Search: Posts Made By: quester
Forum: Archive::Development 11-04-2002, 07:26 AM
Replies: 16
Views: 9,081
Posted By quester
Do you know what the levels for each are now...

Do you know what the levels for each are now since they aren't random ranges anymore.?
Forum: Archive::Development 11-04-2002, 06:49 AM
Replies: 16
Views: 9,081
Posted By quester
What i'm neededing right now is some basic...

What i'm neededing right now is some basic information on what level pet each spell summons, and approximate hitpoints, and max dmgs, as well as any known special attacks.

Once I get that in, I...
Forum: Archive::Bugs 11-04-2002, 06:47 AM
Replies: 9
Views: 4,856
Posted By quester
Ok, I see what you mean now. I was...

Ok, I see what you mean now. I was misunderstanding what you meant.

I thought you were saying that equippign a HTH weapon caused your HTH skill to TEMORAILY increase when the weapon was weilded.....
Forum: Archive::Database/World Building 11-04-2002, 06:46 AM
Replies: 24
Views: 11,090
Posted By quester
Yes.. I would like to add the support. I've...

Yes.. I would like to add the support. I've already added npc procs to the database and the emu code.

If no one has any objections, I will add stats and ac to the database as well.
Forum: Archive::Database/World Building 11-04-2002, 06:44 AM
Replies: 3
Views: 3,917
Posted By quester
Re: DB Question

I recently added code into the EMU to allow NPC procs, but neither the DB nor official release has cought up yet.
Forum: Archive::Bugs 11-03-2002, 02:27 PM
Replies: 9
Views: 4,856
Posted By quester
Those weapons USE the hth skill.. they do not...

Those weapons USE the hth skill.. they do not RAISE it. Now granted , if they were raising your hidihg skill, then it was most likely a bug.. unless the item had a hide skill mod..But they should...
Forum: Archive::Windows Servers 11-03-2002, 02:00 PM
Replies: 5
Views: 4,892
Posted By quester
What is the date on your client exe? The...

What is the date on your client exe?

The information from the zone server looks like the same problem you have if you patched 10-31..You aren't getting the full login info passed.
Forum: Archive::Bugs 11-03-2002, 01:59 PM
Replies: 9
Views: 4,856
Posted By quester
I wasn't aware of any items that raised your hand...

I wasn't aware of any items that raised your hand to hand skill.

What item are you referring to?
Forum: Archive::General Discussion 11-03-2002, 10:45 AM
Replies: 2
Views: 2,268
Posted By quester
You're probably using a client that is up to date...

You're probably using a client that is up to date (Latest Patch), which will NOT work. You need to use an EQ install from BEFORE the 10-31 patch.
Forum: Archive::Development 11-03-2002, 10:22 AM
Replies: 18
Views: 8,477
Posted By quester
It appears I can't give a weapon to an NPC though...

It appears I can't give a weapon to an NPC though and have them equip it.

I just sumoned up a pet and gave it a weapon.. it never equipped it.

I'm diggig through the code now trying to find...
Forum: Archive::Development 11-03-2002, 06:18 AM
Replies: 18
Views: 8,477
Posted By quester
Ok great.. then I won't worry about that part.

Ok great.. then I won't worry about that part.
Forum: Archive::Development 11-02-2002, 04:08 PM
Replies: 18
Views: 8,477
Posted By quester
Do weapons proc at the moment, for either PC or...

Do weapons proc at the moment, for either PC or NPC?

If not, I think I will pull this out into its own function, and put tie ins so that PC and PC used weapons will also proc.
Forum: Archive::Development 11-02-2002, 03:44 PM
Replies: 18
Views: 8,477
Posted By quester
Nice catch.. thanks. I'll make that change. ...

Nice catch.. thanks. I'll make that change.

The issue of the NPC stats needs to be looked at though. Currently they are all hardcoded to 75, and no way to change them. Ideally, the stats, and...
Forum: Archive::Development 11-02-2002, 03:42 PM
Replies: 18
Views: 8,477
Posted By quester
Heh, yeah I own my own development company.. and...

Heh, yeah I own my own development company.. and in fact worked on EQ in the past.

That code SHOULD be commented more, but I plan to do some revamping so I wastn' too worried aout it. Thanks for...
Forum: Archive::General Discussion 11-02-2002, 03:41 PM
Replies: 1
Views: 2,238
Posted By quester
I suspect they either changed it, or some of us...

I suspect they either changed it, or some of us just got unlucky.. I had the same problem, but its easily bypassed:

Drop down to a command prompt (Good ol pseudo-dos).

Change to the directory...
Forum: Archive::General Discussion 11-02-2002, 03:39 PM
Replies: 3
Views: 2,335
Posted By quester
www.everquest.com

www.everquest.com
Forum: Archive::General Discussion 11-02-2002, 08:00 AM
Replies: 15
Views: 5,634
Posted By quester
I see what you mean, but I don't see it as the...

I see what you mean, but I don't see it as the same thing :(

A proc is a processed effect that has a chance to fire each time the mob swings.

If yo udo as you suggest, then it happens more as a...
Forum: Archive::General Discussion 11-02-2002, 07:21 AM
Replies: 15
Views: 5,634
Posted By quester
? Everyone up to this point has told me "NPC...

?

Everyone up to this point has told me "NPC Procs aren't in the emu"

So I spent the day adding it in (See the dev forum where I posted the code for it).

Now you're telling me it is in there...
Forum: Archive::Development 11-02-2002, 06:43 AM
Replies: 1
Views: 2,966
Posted By quester
Just to make things easier for the change.. here...

Just to make things easier for the change.. here is a DIFF:


1707c1707
< else if (strcasecmp(sep.arg[0], "#npctypespawn") == 0 && CheckAccess(cmdlevel, 10))
==========
> else if...
Forum: Archive::Database/World Building 11-02-2002, 06:40 AM
Replies: 7
Views: 5,685
Posted By quester
See the dev forum if you are interested.. I've...

See the dev forum if you are interested.. I've posted the changes required to add mob melee procs into the emulator:
http://forums.eqemu.net/showthread.php?s=&threadid=3982

Now that that is...
Forum: Archive::Development 11-02-2002, 06:38 AM
Replies: 18
Views: 8,477
Posted By quester
Here is code (DIFFs) to add mob melee procs

I've added in code to allow mobs to have melee procs...I'm sure it could be improved.. mainly the chance formula probably sucks, so i'm open to improvements.

The big problem I see here, is that...
Forum: Archive::Database/World Building 11-02-2002, 05:41 AM
Replies: 24
Views: 11,090
Posted By quester
npc_types table incomplete?

How come the npctypes table has no stats? ac? Seems to be a LOT of information missing.
Forum: Archive::Database/World Building 11-02-2002, 04:55 AM
Replies: 7
Views: 5,685
Posted By quester
I've already written the code to work off the new...

I've already written the code to work off the new caolumn, so I dont think I would go back and use the spells one now. It is a pretty simple change though, just:

ALTER TABLE npc_types ADD npcproc...
Forum: Archive::Database/World Building 11-02-2002, 04:35 AM
Replies: 7
Views: 5,685
Posted By quester
What i'm working on right now is the code for NPC...

What i'm working on right now is the code for NPC Procs.. Pretty much finished it last night, but got a few things to iron out today.

It requires a new field in the DB though. I posted the...
Forum: Archive::General Discussion 11-02-2002, 04:32 AM
Replies: 15
Views: 5,634
Posted By quester
I am adding in the ability for mob procs to the...

I am adding in the ability for mob procs to the emulator. Pretty much got it finished up, but need to tune things up a bit.
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