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Showing results 76 to 100 of 108
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Posts Made By:
quester
Forum:
Archive::Development
11-04-2002, 07:26 AM
Replies:
16
Fleshing out pets.. need information
Views:
9,081
Posted By
quester
Do you know what the levels for each are now...
Do you know what the levels for each are now since they aren't random ranges anymore.?
Forum:
Archive::Development
11-04-2002, 06:49 AM
Replies:
16
Fleshing out pets.. need information
Views:
9,081
Posted By
quester
What i'm neededing right now is some basic...
What i'm neededing right now is some basic information on what level pet each spell summons, and approximate hitpoints, and max dmgs, as well as any known special attacks.
Once I get that in, I...
Forum:
Archive::Bugs
11-04-2002, 06:47 AM
Replies:
9
hand to hand
Views:
4,856
Posted By
quester
Ok, I see what you mean now. I was...
Ok, I see what you mean now. I was misunderstanding what you meant.
I thought you were saying that equippign a HTH weapon caused your HTH skill to TEMORAILY increase when the weapon was weilded.....
Forum:
Archive::Database/World Building
11-04-2002, 06:46 AM
Replies:
24
npc_types table incomplete?
Views:
11,090
Posted By
quester
Yes.. I would like to add the support. I've...
Yes.. I would like to add the support. I've already added npc procs to the database and the emu code.
If no one has any objections, I will add stats and ac to the database as well.
Forum:
Archive::Database/World Building
11-04-2002, 06:44 AM
Replies:
3
DB Question
Views:
3,917
Posted By
quester
Re: DB Question
I recently added code into the EMU to allow NPC procs, but neither the DB nor official release has cought up yet.
Forum:
Archive::Bugs
11-03-2002, 02:27 PM
Replies:
9
hand to hand
Views:
4,856
Posted By
quester
Those weapons USE the hth skill.. they do not...
Those weapons USE the hth skill.. they do not RAISE it. Now granted , if they were raising your hidihg skill, then it was most likely a bug.. unless the item had a hide skill mod..But they should...
Forum:
Archive::Windows Servers
11-03-2002, 02:00 PM
Replies:
5
Oh Im soo close just need a bit more help
Views:
4,892
Posted By
quester
What is the date on your client exe? The...
What is the date on your client exe?
The information from the zone server looks like the same problem you have if you patched 10-31..You aren't getting the full login info passed.
Forum:
Archive::Bugs
11-03-2002, 01:59 PM
Replies:
9
hand to hand
Views:
4,856
Posted By
quester
I wasn't aware of any items that raised your hand...
I wasn't aware of any items that raised your hand to hand skill.
What item are you referring to?
Forum:
Archive::General Discussion
11-03-2002, 10:45 AM
Replies:
2
am i doing this right?
Views:
2,268
Posted By
quester
You're probably using a client that is up to date...
You're probably using a client that is up to date (Latest Patch), which will NOT work. You need to use an EQ install from BEFORE the 10-31 patch.
Forum:
Archive::Development
11-03-2002, 10:22 AM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
It appears I can't give a weapon to an NPC though...
It appears I can't give a weapon to an NPC though and have them equip it.
I just sumoned up a pet and gave it a weapon.. it never equipped it.
I'm diggig through the code now trying to find...
Forum:
Archive::Development
11-03-2002, 06:18 AM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Ok great.. then I won't worry about that part.
Ok great.. then I won't worry about that part.
Forum:
Archive::Development
11-02-2002, 04:08 PM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Do weapons proc at the moment, for either PC or...
Do weapons proc at the moment, for either PC or NPC?
If not, I think I will pull this out into its own function, and put tie ins so that PC and PC used weapons will also proc.
Forum:
Archive::Development
11-02-2002, 03:44 PM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Nice catch.. thanks. I'll make that change. ...
Nice catch.. thanks. I'll make that change.
The issue of the NPC stats needs to be looked at though. Currently they are all hardcoded to 75, and no way to change them. Ideally, the stats, and...
Forum:
Archive::Development
11-02-2002, 03:42 PM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Heh, yeah I own my own development company.. and...
Heh, yeah I own my own development company.. and in fact worked on EQ in the past.
That code SHOULD be commented more, but I plan to do some revamping so I wastn' too worried aout it. Thanks for...
Forum:
Archive::General Discussion
11-02-2002, 03:41 PM
Replies:
1
mySQL
Views:
2,238
Posted By
quester
I suspect they either changed it, or some of us...
I suspect they either changed it, or some of us just got unlucky.. I had the same problem, but its easily bypassed:
Drop down to a command prompt (Good ol pseudo-dos).
Change to the directory...
Forum:
Archive::General Discussion
11-02-2002, 03:39 PM
Replies:
3
Just curoius
Views:
2,335
Posted By
quester
www.everquest.com
www.everquest.com
Forum:
Archive::General Discussion
11-02-2002, 08:00 AM
Replies:
15
Dragon Difficulty Issues
Views:
5,634
Posted By
quester
I see what you mean, but I don't see it as the...
I see what you mean, but I don't see it as the same thing :(
A proc is a processed effect that has a chance to fire each time the mob swings.
If yo udo as you suggest, then it happens more as a...
Forum:
Archive::General Discussion
11-02-2002, 07:21 AM
Replies:
15
Dragon Difficulty Issues
Views:
5,634
Posted By
quester
? Everyone up to this point has told me "NPC...
?
Everyone up to this point has told me "NPC Procs aren't in the emu"
So I spent the day adding it in (See the dev forum where I posted the code for it).
Now you're telling me it is in there...
Forum:
Archive::Development
11-02-2002, 06:43 AM
Replies:
1
Small code fix...
Views:
2,966
Posted By
quester
Just to make things easier for the change.. here...
Just to make things easier for the change.. here is a DIFF:
1707c1707
< else if (strcasecmp(sep.arg[0], "#npctypespawn") == 0 && CheckAccess(cmdlevel, 10))
==========
> else if...
Forum:
Archive::Database/World Building
11-02-2002, 06:40 AM
Replies:
7
Seiitng NPC spells/procs/attacks
Views:
5,685
Posted By
quester
See the dev forum if you are interested.. I've...
See the dev forum if you are interested.. I've posted the changes required to add mob melee procs into the emulator:
http://forums.eqemu.net/showthread.php?s=&threadid=3982
Now that that is...
Forum:
Archive::Development
11-02-2002, 06:38 AM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Here is code (DIFFs) to add mob melee procs
I've added in code to allow mobs to have melee procs...I'm sure it could be improved.. mainly the chance formula probably sucks, so i'm open to improvements.
The big problem I see here, is that...
Forum:
Archive::Database/World Building
11-02-2002, 05:41 AM
Replies:
24
npc_types table incomplete?
Views:
11,090
Posted By
quester
npc_types table incomplete?
How come the npctypes table has no stats? ac? Seems to be a LOT of information missing.
Forum:
Archive::Database/World Building
11-02-2002, 04:55 AM
Replies:
7
Seiitng NPC spells/procs/attacks
Views:
5,685
Posted By
quester
I've already written the code to work off the new...
I've already written the code to work off the new caolumn, so I dont think I would go back and use the spells one now. It is a pretty simple change though, just:
ALTER TABLE npc_types ADD npcproc...
Forum:
Archive::Database/World Building
11-02-2002, 04:35 AM
Replies:
7
Seiitng NPC spells/procs/attacks
Views:
5,685
Posted By
quester
What i'm working on right now is the code for NPC...
What i'm working on right now is the code for NPC Procs.. Pretty much finished it last night, but got a few things to iron out today.
It requires a new field in the DB though. I posted the...
Forum:
Archive::General Discussion
11-02-2002, 04:32 AM
Replies:
15
Dragon Difficulty Issues
Views:
5,634
Posted By
quester
I am adding in the ability for mob procs to the...
I am adding in the ability for mob procs to the emulator. Pretty much got it finished up, but need to tune things up a bit.
Showing results 76 to 100 of 108
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