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Showing results 76 to 100 of 500
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Posts Made By:
Shin Noir
Forum:
General::General Discussion
10-30-2017, 07:14 PM
Replies:
1
Question Updating the looks of EQ1
Views:
5,924
Posted By
Shin Noir
Packet did something similar in the past:...
Packet did something similar in the past: http://www.eqemulator.org/forums/showthread.php?t=40704
I'm skeptical it will be as easy as Neverwinter Nights.
Forum:
Support::Windows Servers
10-28-2017, 06:15 AM
Replies:
3
Easiest way to soften faction grind?
Views:
6,994
Posted By
Shin Noir
If you are confident doing source changes,...
If you are confident doing source changes, there's ways to affect it there.
Forum:
Development::Tools
10-22-2017, 11:37 AM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
88,814
Posted By
Shin Noir
I don't really track this topic, sorry, I should...
I don't really track this topic, sorry, I should probably say contact me on discord, best bet, assuming you're in it. EQemu discord channel, you'll see me there as Shin Noir
Forum:
Quests::Custom
07-18-2017, 02:30 AM
Replies:
63
auto-train on level for the extra lazy
Views:
160,746
Posted By
Shin Noir
When I tackled this, I ended up editing source...
When I tackled this, I ended up editing source and just went into
Client::SetLevel around the point it calls DoTributeUpdate(), I declared a new function called Client::UpdateSkillsAndSpells().
...
Forum:
General::Server Discussion
07-17-2017, 02:28 PM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
Figured I'd update this post, been a while since...
Figured I'd update this post, been a while since I did updates.
For history/changelog at http://rebuildeq.com/changelog/
tl;dr:
We've added Magician, cleric, a unique ToV/Kael armor aug system,...
Forum:
Support::Windows Servers
07-15-2017, 03:57 AM
Replies:
5
#npcspawn add/update
Views:
10,338
Posted By
Shin Noir
http://i.imgur.com/RW6kvm7.png A quick and...
http://i.imgur.com/RW6kvm7.png
A quick and dirty cheat sheet I keep handy. I should really add more in there, but..
Forum:
Development::Tools
06-20-2017, 01:37 AM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
88,814
Posted By
Shin Noir
Tossed out v0.46, to support the latest master.
Tossed out v0.46, to support the latest master.
Forum:
Development::Tools
06-19-2017, 02:28 PM
Replies:
16
EQEMU Patcher
Views:
72,992
Posted By
Shin Noir
necro posting here. Been about a year. ...
necro posting here.
Been about a year.
http://i.imgur.com/QUrfXYs.pnghttp://i.imgur.com/VolBP6H.png
I have a working prototype now.
If you're a server owner and are interested in beta testing...
Forum:
Quests::Custom
01-19-2017, 12:58 AM
Replies:
10
Blackjack
Views:
13,536
Posted By
Shin Noir
You weren't using qglobals. Make sure your npc is...
You weren't using qglobals. Make sure your npc is set with qglobals by targetting it and typing #npcedit qglobals 1 , then #repop for it to apply.
Using "global" scoped variables on the top outside...
Forum:
Support::Linux Servers
01-18-2017, 03:42 AM
Replies:
13
EQEmu run for Docker containers V2 (Plug-and-play version)
Views:
26,861
Posted By
Shin Noir
If you wanted to be slick, take a VM you can keep...
If you wanted to be slick, take a VM you can keep up 24/7 and fork latest eqemu/server master branch, then set up a cron to auto pull it to a local instance and keep it up with latest tip and auto...
Forum:
Quests::Completed
01-13-2017, 02:17 PM
Replies:
5
Dozekar the Cursed - Temple of Veeshan (leashing script)
Views:
30,543
Posted By
Shin Noir
sub EVENT_SPAWN { $SpawnX = $x; $SpawnY =...
sub EVENT_SPAWN {
$SpawnX = $x;
$SpawnY = $y;
$SpawnZ = $z;
$SpawnH = $h;
}
sub EVENT_TIMER {
$LeashedID = $entity_list->GetMobByNpcTypeID(124037);
Forum:
Development::Tools
01-09-2017, 01:13 PM
Replies:
36
EQ Cleanup - Cleans up/Tweaks DB and Quest files
Views:
141,339
Posted By
Shin Noir
Just saw this, sadly, my zone migrators are work...
Just saw this, sadly, my zone migrators are work in progress and do not currently work. :(
As to your current linux build, if you go to releases.. https://github.com/Xackery/eqcleanup/releases the...
Forum:
Development::Tools
10-22-2016, 12:02 AM
Replies:
6
Github <=> EQ #issue system
Views:
15,927
Posted By
Shin Noir
It still fully works. What I mean by discontinued...
It still fully works. What I mean by discontinued is, it doesn't work unless you update the code with uleat's new inventory system tweaks, and the way I store and manage the data is planned to be...
Forum:
Development::Tools
10-17-2016, 12:27 AM
Replies:
6
Github <=> EQ #issue system
Views:
15,927
Posted By
Shin Noir
This tool is now discontinued, I will be working...
This tool is now discontinued, I will be working on approaching it a new way in the near future.
If you use this, please let me know if you're interested on the update, that feedback helps me...
Forum:
Support::Windows Servers
10-12-2016, 03:58 AM
Replies:
12
Need a setup guide for EQmac.
Views:
13,436
Posted By
Shin Noir
http://wiki.takp.info/index.php?title=Getting_Star...
http://wiki.takp.info/index.php?title=Getting_Started
Forum:
General::General Discussion
10-11-2016, 08:07 PM
Replies:
30
Can anyone make a script for this...
Views:
33,762
Posted By
Shin Noir
RIP Mr Beanatar. :(
RIP Mr Beanatar. :(
Forum:
Development::Tools
10-08-2016, 10:11 PM
Replies:
36
EQ Cleanup - Cleans up/Tweaks DB and Quest files
Views:
141,339
Posted By
Shin Noir
Try going to http://xackery.github.io/eqcleanup/...
Try going to http://xackery.github.io/eqcleanup/ again and click the download link. That page had an older version on there.
Forum:
Support::General Support
10-08-2016, 03:03 PM
Replies:
2
Missing NPCs
Views:
6,763
Posted By
Shin Noir
EQEMU is the "code" that you run to host a...
EQEMU is the "code" that you run to host a server, and is the forum you're chatting on.
PEQ is "Project Everquest" and is likely the database you are using, storing items, npcs, spawn data, etc.
...
Forum:
General::General Discussion
10-08-2016, 03:00 PM
Replies:
30
Can anyone make a script for this...
Views:
33,762
Posted By
Shin Noir
I don't think this is in the realm of built in...
I don't think this is in the realm of built in quest scripts, it sounds like a source change to me.
Forum:
Development::Tools
10-06-2016, 03:34 PM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
88,814
Posted By
Shin Noir
New update on this, version 0.4 ...
New update on this, version 0.4
http://i.imgur.com/nWDXs2B.png
You can now set itemlinks if you have an alla clone, and it also now uses telnet, meaning setup is easier, and performance is more...
Forum:
Development::Tools
10-06-2016, 03:32 PM
Replies:
6
Github <=> EQ #issue system
Views:
15,927
Posted By
Shin Noir
Oops. I did a minor patch to this (Accidentally...
Oops. I did a minor patch to this (Accidentally posted on wrong topic), adding classes/zone names.
I'll be looking at making this support /petition and /report commands, and also possibly work with...
Forum:
Development::Database/World Building
10-06-2016, 03:08 AM
Replies:
4
Auto generate grid points
Views:
11,493
Posted By
Shin Noir
RandomRoam. ...
RandomRoam.
https://github.com/EQEmu/Quests-Plugins/blob/master/plugins/path_tools.pl
https://github.com/EQEmu/Quests-Plugins/blob/master/quests/kithicor/%23a_jack_o_lantern.pl
sub EVENT_SPAWN {...
Forum:
General::Server Discussion
10-05-2016, 12:45 PM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
I've open sourced some of my code in the past. My...
I've open sourced some of my code in the past. My general issue is that my code is extremely custom, so it can be tough to genericize it for the masses, and they're specialized anyways, so not sure...
Forum:
General::Server Discussion
10-02-2016, 07:24 PM
Replies:
54
RebuildEQ - Everquest Rebuilt
Views:
64,672
Posted By
Shin Noir
http://i.imgur.com/zEHaCej.png Today, we...
http://i.imgur.com/zEHaCej.png
Today, we added a Feat system. #feats are accessed in game and extend game play beyond 60, due to the EXP beyond 60 going into a pool to fill Bottles of Experience....
Forum:
Development::Development
09-26-2016, 05:34 PM
Replies:
14
Poll:
Compiler Poll
Views:
14,590
Posted By
Shin Noir
I use gcc 4.8.4 since that's what my production...
I use gcc 4.8.4 since that's what my production box compiles with (latest stable apt-get ubuntu lts 14.04 version), I use windows with visual studio for IDE niceties (VS 2015), though, and compile...
Showing results 76 to 100 of 500
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