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Search: Posts Made By: Magoth78
Forum: Development::Bots 07-07-2007, 04:46 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Update: -- Bots/pets's assists totally...

Update:

-- Bots/pets's assists totally reworked.
-- Fixed the random crashes when a bot died. (should be ok now)
-- Rewrited all the things related to groups (I think you can now have 2...
Forum: Development::Bots 07-07-2007, 06:34 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
You need to add BotAI.cpp, BotAI.h, PetAI.cpp and...

You need to add BotAI.cpp, BotAI.h, PetAI.cpp and PetAI.h to your Makefile.
Forum: Development::Bots 07-06-2007, 09:12 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, I've started to work on the raids. ...

Hello,

I've started to work on the raids.

The raid related commands are:

#bot raid help - will show this help
#bot raid create - will create your raid (you will be the raid leader)
#bot...
Forum: Development::Bots 07-01-2007, 12:22 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
I can't make it, that's too much work for the...

I can't make it, that's too much work for the time I've atm.
Forum: Development::Bots 07-01-2007, 12:16 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Last update for the week-end: -- The way the...

Last update for the week-end:

-- The way the bots and their pet were assisting has been reworked a bit.
-- New command "#bot ai mez [target]". If grouped with an enchanter, when you will use this...
Forum: Development::Bots 06-30-2007, 10:03 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Update: -- I've fixed the issue that occured...

Update:

-- I've fixed the issue that occured since the last patch concerning NPC's spells. They re now working correctly. Download the latest builds on my website.
-- I've added a new command: ...
Forum: Development::Bots 06-30-2007, 12:14 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, Zengez, there isn't any support for...

Hello,

Zengez, there isn't any support for multiplayer at the moment, that's why you re experiencing a lot of issues if you log more than one client.
But multiplier is something that I will like...
Forum: Development::Bots 06-17-2007, 06:55 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, back from vacations. Zard>...

Hello,

back from vacations.

Zard> You're right, for some reasons the npc (but bots) don't cast their normal spells. That must be something that I've changed recently in the code, I will try to...
Forum: Development::Bots 05-30-2007, 10:30 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Because it's too complicated. A player uses...

Because it's too complicated. A player uses skill, item stats(+dmg), AAs, etc.. for his dmg calculation. I can't set it for a bot...
Forum: Development::Bots 05-27-2007, 08:01 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello there, Mattmeck, this is very...

Hello there,

Mattmeck, this is very interesting.

Making them listening the leader shouldn't be too hard to do.
Giving orders to the bots is what I'm doing automatically depending of...
Forum: Development::Bots 05-26-2007, 05:59 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello there, I actually have a problem with...

Hello there,

I actually have a problem with formulas for the melee bot output dmg. The goal is to make their dmg calculated on criterias and to be as close as the clients.

My maths are pretty...
Forum: Development::Bots 05-24-2007, 10:54 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Yes, it's planned. I will work on raid...

Yes, it's planned.

I will work on raid compatability once :
- melee bots damage output is correct
- the bots assist intelligently
- the bots are able to CC

Multiple clients is something that...
Forum: Development::Bots 05-23-2007, 06:45 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Critical update about zone crashes. You...

Critical update about zone crashes.

You shouldn't crash anymore when you :
-- use the "#bot group remove (target)" command
-- log off while grouped with bots.
The binaries have been posted on...
Forum: Development::Bots 05-21-2007, 09:29 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Ah ok, it doesn't crash when you're alone (with...

Ah ok, it doesn't crash when you're alone (with your bots) on your server right ?

I forgot to mention that, for the moment (the beta binaries), Eqoffline is offline and solo. The faculty to have...
Forum: Development::Bots 05-20-2007, 08:32 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, * If u spawn a bot already spawned,...

Hello,

* If u spawn a bot already spawned, zone crash

Can you give more info on that, please.
You used "#bot spawn <id>" 2 times in a row with the same bot ID and the zone crashed ?

* any...
Forum: Development::Bots 05-16-2007, 10:50 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Thanks for the reports, 1) Yes, you see the...

Thanks for the reports,

1) Yes, you see the name of the bot with the number behind their name. I had to do that because a mob is an unique entity with an unique name in the zone. I've tried to add...
Forum: Development::Bots 05-15-2007, 09:16 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
It's np. Yes, you just have to rename the files...

It's np. Yes, you just have to rename the files in the archive to world.exe and zone.exe

Arex, ok let me know if that works.

Mag
Forum: Development::Bots 05-15-2007, 07:19 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, Cavedude: I will check what I can do...

Hello,

Cavedude: I will check what I can do with the rules system but that should be doable. Concering the diffs, yes I will post them once I've finished the project.

Now, I'd like to clarify...
Forum: Development::Bots 05-14-2007, 05:35 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
tranquiltwist> You have to launch worlddebug.exe...

tranquiltwist> You have to launch worlddebug.exe then zonedebug.exe

John Adams> I didn't try to compile the code under Linux but it seems that you need to add botAI.cpp and petAI.cpp to your...
Forum: Development::Bots 05-13-2007, 08:32 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Your spellsID are fines but if you don't use the...

Your spellsID are fines but if you don't use the latest PEQ database, I'm not sure that they will work.

So first, be sure that you're using the latest PEQ database.
Second, group your bots. The...
Forum: Development::Bots 05-13-2007, 06:35 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Strange, are you sure that you used "#bot create"...

Strange, are you sure that you used "#bot create" correctly ?
Are the casters grouped ?

What spellsID do you have on casters bots ? try a #showstats on them
Forum: Development::Bots 05-11-2007, 01:25 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
I will upload them tonight. G'day Mag

I will upload them tonight.

G'day
Mag
Forum: Development::Bots 05-10-2007, 03:58 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Hello, The first beta binaries have been...

Hello,

The first beta binaries have been released.
More info on website.

G'day,
Mag
Forum: Development::Bots 05-08-2007, 04:37 AM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Good news, bards bots and group buffs are now...

Good news, bards bots and group buffs are now working. I'll update the sources on the site, later.

Now, I've to find a way so the bots are following normally and not warping around. Then, I will...
Forum: Development::Bots 05-07-2007, 09:15 PM
Replies: 842
Views: 2,616,152
Posted By Magoth78
Dudeman, nothing special about installing...

Dudeman, nothing special about installing Eqoffline as it's an eqemu server. You can just use your guide then paste the eqoff binaries (when they will be released) into your eqemu dir. You will have...
Showing results 76 to 100 of 345

 
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