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Showing results 76 to 100 of 306
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Posts Made By:
Bigpull
Forum:
Archive::General Discussion
07-14-2003, 10:09 AM
Replies:
3
How do i start Dos or a Dos prompt in windows XP
Views:
3,227
Posted By
Bigpull
They moved it into Accessories
They moved it into Accessories
Forum:
Archive::General Support
07-14-2003, 10:06 AM
Replies:
10
hepl plz
Views:
7,273
Posted By
Bigpull
zone . externalHOSTNAME port 127.0.0.1 using...
zone . externalHOSTNAME port 127.0.0.1
using a hostname, and the hostname overide for local clients is the key
EDIT: don't forget to use the externalHOSTNAME as your worldaddress= in the ini...
Forum:
Archive::Windows Servers
07-13-2003, 11:50 AM
Replies:
7
Buffs fading as soon as they're cast...
Views:
6,483
Posted By
Bigpull
Yep sounds like the spell data file
Yep sounds like the spell data file
Forum:
Archive::Windows Servers
07-13-2003, 10:39 AM
Replies:
7
Buffs fading as soon as they're cast...
Views:
6,483
Posted By
Bigpull
If you're casting spells way above your level the...
If you're casting spells way above your level the spell formulas get very confused they weren't ment to be used at those levels.
Forum:
Archive::Bugs
07-13-2003, 10:30 AM
Replies:
3
very trivial feature request
Views:
4,547
Posted By
Bigpull
Not to mention thats client side
Not to mention thats client side
Forum:
Archive::Database/World Building
07-13-2003, 10:07 AM
Replies:
3
Db changes for Live client
Views:
5,129
Posted By
Bigpull
The new stuff. 0.5.0-dr1, soon to be on sf cvs. ...
The new stuff. 0.5.0-dr1, soon to be on sf cvs.
(Sometime hopefully this week)
Whats on sf now will have it's version bumped to 0.4.5, and go out as a bugfix/landmark. Then 0.5.0 will be...
Forum:
Archive::Database/World Building
07-12-2003, 02:01 PM
Replies:
3
Db changes for Live client
Views:
5,129
Posted By
Bigpull
Db changes for Live client
I can't seem to find the post these were discussed in, so i start a new one cause i suck like that...
CREATE TABLE start_zones (
x float NOT NULL default '0',
y float NOT NULL default '0',
...
Forum:
Archive::Database/World Building
07-12-2003, 10:13 AM
Replies:
15
Faction and Aggro
Views:
11,296
Posted By
Bigpull
Yes an npc will attack another npc with a...
Yes an npc will attack another npc with a conflicting faction.
Forum:
Archive::Database/World Building
07-12-2003, 10:04 AM
Replies:
6
Classic EQ database with moving mobs?
Views:
8,316
Posted By
Bigpull
In case i actualy didn't commit db.sql after I...
In case i actualy didn't commit db.sql after I did it, Here is the zone table with expansion information for 0.4.4
--
-- Dumping data for table 'zone'
--
-- Begin Old world
INSERT INTO...
Forum:
Archive::General Support
07-11-2003, 11:14 PM
Replies:
2
logging in from server select
Views:
4,686
Posted By
Bigpull
Make sure "fix eqclient.ini" is checked, your...
Make sure "fix eqclient.ini" is checked, your using the default ui, and if all else fails fiddle with the video settings or driver versions.
Forum:
Archive::General Support
07-11-2003, 11:13 PM
Replies:
4
For those who have a server up and running question for you
Views:
5,313
Posted By
Bigpull
We need you emu version and addon database, odds...
We need you emu version and addon database, odds are it's a DB error or the client crashed.
Forum:
Archive::Quests
07-11-2003, 10:55 PM
Replies:
4
GM items in quest
Views:
6,532
Posted By
Bigpull
client.h: void SummonItem(uint16 item_id, int8...
client.h:
void SummonItem(uint16 item_id, int8 charges = 0, bool gm_overide = false)
client.cpp:
void Client::SummonItem(uint16 item_id, int8 charges, bool gm_overide)
....
// Checking to...
Forum:
Archive::Database/World Building
07-11-2003, 10:47 PM
Replies:
2
Respawn time on Spawned mobs
Views:
5,635
Posted By
Bigpull
#npcspawn, has a default of 180 seconds
#npcspawn, has a default of 180 seconds
Forum:
Archive::General Support
07-10-2003, 08:13 PM
Replies:
3
Linking path grids to spawns...
Views:
6,863
Posted By
Bigpull
I know npc_type are cached, but didn't think...
I know npc_type are cached, but didn't think spawn2 information was. Use #gassign to visualy verify a path, without haveing to reboot the servers
Forum:
Archive::General Discussion
07-10-2003, 09:54 AM
Replies:
2
using old models
Views:
3,344
Posted By
Bigpull
Twiddle with the "Expansions" variable in the...
Twiddle with the "Expansions" variable in the database. I don't have a list for you to use, but it's not really a complicated thing.
Start at 0 login logout increase the number, stop when you find...
Forum:
Archive::General Discussion
07-10-2003, 09:50 AM
Replies:
7
Other Races?
Views:
4,622
Posted By
Bigpull
Models are client side, and adding a bunch of...
Models are client side, and adding a bunch of models to the global char file, Will kill memory and load times. When the live client code is done you'll be able to add models with the LoY text files,...
Forum:
Archive::General Support
07-09-2003, 06:55 PM
Replies:
16
trained skills
Views:
11,486
Posted By
Bigpull
It's a database problem mentioned atleast twice...
It's a database problem mentioned atleast twice elsewhere in the forums
http://forums.eqemu.net/search.php <-- your best friend
Forum:
Archive::Bugs
07-09-2003, 06:34 PM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,759
Posted By
Bigpull
This is a database error, have a look at the...
This is a database error, have a look at the class_skill table
Forum:
Archive::Bugs
07-09-2003, 06:32 PM
Replies:
1
PoP AA Info
Views:
4,968
Posted By
Bigpull
http://forums.eqemu.net/viewtopic.php?t=7848
http://forums.eqemu.net/viewtopic.php?t=7848
Forum:
Archive::Quests
07-08-2003, 04:47 AM
Replies:
5
Corpse spawns?
Views:
6,504
Posted By
Bigpull
Use a .qst file. EVENT_DEATH and npc_status?
Use a .qst file.
EVENT_DEATH and npc_status?
Forum:
Archive::Bugs
07-06-2003, 01:53 PM
Replies:
14
Feature Request: Profanity Filter
Views:
8,121
Posted By
Bigpull
Try /filter in game, it should be working
Try /filter in game, it should be working
Forum:
Archive::Database/World Building
07-05-2003, 06:44 PM
Replies:
18
New Arena zone
Views:
11,663
Posted By
Bigpull
yeah it's the 1st person camera height, in an odd...
yeah it's the 1st person camera height, in an odd sort of way. It's pretty obvious if you do a #size or alter the race. As for the protruding thru the floor there's some sort of collisioning...
Forum:
Archive::Bugs
07-05-2003, 11:29 AM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,759
Posted By
Bigpull
Someone refresh my memory which quadrant pets try...
Someone refresh my memory which quadrant pets try to stay in again, i think it's North east of thier owner.
That "only client-side (unless" is a bit confusing, I'll assume the server never...
Forum:
Archive::Development
07-05-2003, 11:07 AM
Replies:
9
To anyone who can compile the EQEmu CVS source..
Views:
7,389
Posted By
Bigpull
Maybe, and uhm no. Theres still a chance for...
Maybe, and uhm no.
Theres still a chance for your ac to turn a hit into a miss/block ect i believe, and mobs are still using the default hit chance.
There haven't been any loot changes, trump...
Forum:
Archive::Tools
07-04-2003, 11:24 PM
Replies:
2
EQadmin tool Access denied
Views:
5,937
Posted By
Bigpull
run mysql from the command line, mysql...
run mysql from the command line, mysql database_name -h 192.168.1.100 -u username -p
You should get a 1045, from using the 192 ip when you used localhost in the grant command
Showing results 76 to 100 of 306
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