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Posts Made By:
AndMetal
Forum:
Development::Development
07-04-2009, 04:41 AM
Replies:
9
Regen AAs (discussion)
Views:
11,015
Posted By
AndMetal
Wow, I can't believe it's been 9 months... But I...
Wow, I can't believe it's been 9 months... But I finally got this worked out (for the most part), although there's something I'm struggling with.
The way I have it setup currently, we'll load the...
Forum:
General::General Discussion
07-04-2009, 01:41 AM
Replies:
4
New EQEmu Quest Website
Views:
5,520
Posted By
AndMetal
If you have recommendations for changes,...
If you have recommendations for changes, additions, etc, that you want to discuss / submit, I would recommend checking out the quest section of the PEQ Forums: http://www.projecteq.net/phpBB2/
...
Forum:
Development::Bug Reports
07-04-2009, 01:30 AM
Replies:
16
NPC Dual Wield
Views:
18,975
Posted By
AndMetal
Can anything other than the level 24 pet or Monks...
Can anything other than the level 24 pet or Monks (NPC-wise) duel wield at 24? Or is the pet a special case?
Forum:
Quests::Q&A
07-04-2009, 01:27 AM
Replies:
3
quest::traindiscs
Views:
6,397
Posted By
AndMetal
It wouldn't surprise me. I'm pretty sure I...
It wouldn't surprise me. I'm pretty sure I remember testing this, but I could be mistaken (initially I had a >= instead of <= for one of the checks, but corrected it before committing).
I'll be...
Forum:
General::General Discussion
07-04-2009, 01:17 AM
Replies:
7
Quest unresponsive (fyi)
Views:
6,776
Posted By
AndMetal
This might actually be a good opportunity to add...
This might actually be a good opportunity to add a default value if we don't put one in. I'll see if I can get to this at some point (unless someone beats me to it :))
Forum:
Development::Bug Reports
07-01-2009, 08:06 PM
Replies:
5
Rev731
Views:
8,109
Posted By
AndMetal
Oddly enough, GCC corrects these and just throws...
Oddly enough, GCC corrects these and just throws a warning:
AA.cpp: In member function ‘void Client::ActivateAA(aaID)’:
AA.cpp:186: warning: invalid conversion from ‘uint32’ to ‘const char*’...
Forum:
Development::Bug Reports
07-01-2009, 08:03 PM
Replies:
2
Guard of Vie line is not working
Views:
8,654
Posted By
AndMetal
Mitigation is broken. That is all.
Mitigation is broken.
That is all.
Forum:
Development::Bug Reports
07-01-2009, 08:01 PM
Replies:
4
Ahh, I feel much better now...
Views:
9,550
Posted By
AndMetal
It looks like it's in zone/attack.cpp...
It looks like it's in zone/attack.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/attack.cpp?r=732#3995):
// if spell is lifetap add hp to the caster
if...
Forum:
Development::Bug Reports
07-01-2009, 06:23 AM
Replies:
5
Rev731
Views:
8,109
Posted By
AndMetal
I had the same issue earlier, although I'm not...
I had the same issue earlier, although I'm not really sure what caused it. I basically had to redownload zone/petitions.h...
Forum:
Development::Bug Reports
06-28-2009, 01:17 PM
Replies:
3
Reverse Procs fire of attackers dex?
Views:
9,864
Posted By
AndMetal
If I remember correctly, the info above is for a...
If I remember correctly, the info above is for a PC attacking an NPC that has a Reverse Proc Buff.
Forum:
Quests::Q&A
06-28-2009, 12:47 PM
Replies:
16
Should a quest NPC hand money back ?
Views:
12,513
Posted By
AndMetal
Or we could change the quest to return any money...
Or we could change the quest to return any money above the required amount.
Forum:
Development::Bug Reports
06-28-2009, 12:45 PM
Replies:
3
Reverse Procs fire of attackers dex?
Views:
9,864
Posted By
AndMetal
Here's the code: zone/attack.cpp...
Here's the code:
zone/attack.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/attack.cpp?r=720#1489)
if (damage > 0)
{
// Give the opportunity to throw back...
Forum:
Development::Bug Reports
06-28-2009, 01:12 AM
Replies:
16
NPC Dual Wield
Views:
18,975
Posted By
AndMetal
Here's the code: zone/MobAI.cpp...
Here's the code:
zone/MobAI.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/MobAI.cpp#796)
//now off hand
...
Forum:
Development::Feature Requests
06-28-2009, 12:16 AM
Replies:
32
scribespell for one level
Views:
29,145
Posted By
AndMetal
Just a quick thought on how to implement this... ...
Just a quick thought on how to implement this...
ScribeSpells(max_level, min_level = 1)
That way we default from 1 through max_level if we don't provide the second argument. So, to scribe...
Forum:
Development::Bug Reports
06-21-2009, 07:44 PM
Replies:
14
Problem with AC buffs
Views:
9,127
Posted By
AndMetal
I think KLS once said we don't use the total...
I think KLS once said we don't use the total value for anything directly, but we use the modifier for something. also, for some reason i think trev did something with the calculated ac a while back...
Forum:
Development::Development
06-21-2009, 06:29 AM
Replies:
1
Lava in Water Maps?
Views:
8,982
Posted By
AndMetal
Lava in Water Maps?
I'm working on some fishing fixes, including preventing you from fishing from lava, but it appears the lava in both Lavastorm & Skyfire are both considered water (not sure about any others). I'm...
Forum:
Support::Windows Servers
06-21-2009, 02:07 AM
Replies:
5
peqzone timer
Views:
7,025
Posted By
AndMetal
Just for the record, I just got this added in Rev...
Just for the record, I just got this added in Rev 699/700.
Forum:
Development::Development
06-20-2009, 02:03 PM
Replies:
54
SoF Development Tracking
Views:
53,205
Posted By
AndMetal
Have we thought about using a bitmask instead of...
Have we thought about using a bitmask instead of a number for clientver? Since we're only working with 3 clients (6.2, Titanium, & SoF), it would only use 3 bits (values 0-7), and allow for more...
Forum:
Misc::Screenshots
06-20-2009, 02:15 AM
Replies:
8
Wow, it's stable.
Views:
50,975
Posted By
AndMetal
Imo, you should do that again, but with an...
Imo, you should do that again, but with an Earthshaker (http://eqitems.13th-floor.org/item.php?id=5667) :D
Forum:
Spell Support
06-20-2009, 01:36 AM
Replies:
37
Perl Import_Spells.pl
Views:
40,291
Posted By
AndMetal
Error loading "Corruption DoT Bonus 5" (15925) ...
Error loading "Corruption DoT Bonus 5" (15925)
DBD::mysql::db do failed: Incorrect integer value: '' for column 'aoerange' at r
ow 1 at import_spells.pl line 115, <SPELLS> line 14797.
Error...
Forum:
Support::Linux Servers
06-10-2009, 03:05 PM
Replies:
24
Recurring Problem
Views:
21,396
Posted By
AndMetal
First of all, the world directory, rather than...
First of all, the world directory, rather than the world executable, is in your working directory:
drwxrwxr-x 4 main root 4096 2009-06-09 15:30 world
./start expects the executable itself...
Forum:
Support::Windows Servers
06-10-2009, 03:02 PM
Replies:
5
peqzone timer
Views:
7,025
Posted By
AndMetal
I'll probably be working on some other stuff...
I'll probably be working on some other stuff later, I'll try to sneak it in if no one else gets to it first :-D
Forum:
Support::Windows Servers
06-10-2009, 02:43 PM
Replies:
5
peqzone timer
Views:
7,025
Posted By
AndMetal
Anyone have any objections to making this a rule?
Anyone have any objections to making this a rule?
Forum:
Support::Linux Servers
06-10-2009, 01:39 AM
Replies:
24
Recurring Problem
Views:
21,396
Posted By
AndMetal
Paste the results from the following command: ...
Paste the results from the following command:
ls -la /home/main/eqserver
Also, paste the ./start, ./stop, and ./persist_world scripts as you have them saved.
Forum:
Spell Support
06-06-2009, 11:37 PM
Replies:
12
Latest Patch - SK lifetap buff spells not working
Views:
10,444
Posted By
AndMetal
I guess that's the idea. Basically, it's a...
I guess that's the idea. Basically, it's a percentage (or rather divided by 100 it's a percentage), with an exception where !(x > 0). That way, you could have a spell with an insanely awesome proc...
Showing results 76 to 100 of 500
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