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Search: Posts Made By: AndMetal
Forum: Development::Development 07-04-2009, 04:41 AM
Replies: 9
Views: 11,015
Posted By AndMetal
Wow, I can't believe it's been 9 months... But I...

Wow, I can't believe it's been 9 months... But I finally got this worked out (for the most part), although there's something I'm struggling with.

The way I have it setup currently, we'll load the...
Forum: General::General Discussion 07-04-2009, 01:41 AM
Replies: 4
Views: 5,520
Posted By AndMetal
If you have recommendations for changes,...

If you have recommendations for changes, additions, etc, that you want to discuss / submit, I would recommend checking out the quest section of the PEQ Forums: http://www.projecteq.net/phpBB2/
...
Forum: Development::Bug Reports 07-04-2009, 01:30 AM
Replies: 16
Views: 18,975
Posted By AndMetal
Can anything other than the level 24 pet or Monks...

Can anything other than the level 24 pet or Monks (NPC-wise) duel wield at 24? Or is the pet a special case?
Forum: Quests::Q&A 07-04-2009, 01:27 AM
Replies: 3
Views: 6,397
Posted By AndMetal
It wouldn't surprise me. I'm pretty sure I...

It wouldn't surprise me. I'm pretty sure I remember testing this, but I could be mistaken (initially I had a >= instead of <= for one of the checks, but corrected it before committing).

I'll be...
Forum: General::General Discussion 07-04-2009, 01:17 AM
Replies: 7
Views: 6,776
Posted By AndMetal
This might actually be a good opportunity to add...

This might actually be a good opportunity to add a default value if we don't put one in. I'll see if I can get to this at some point (unless someone beats me to it :))
Forum: Development::Bug Reports 07-01-2009, 08:06 PM
Replies: 5
Views: 8,109
Posted By AndMetal
Oddly enough, GCC corrects these and just throws...

Oddly enough, GCC corrects these and just throws a warning:


AA.cpp: In member function ‘void Client::ActivateAA(aaID)’:
AA.cpp:186: warning: invalid conversion from ‘uint32’ to ‘const char*’...
Forum: Development::Bug Reports 07-01-2009, 08:03 PM
Replies: 2
Views: 8,654
Posted By AndMetal
Mitigation is broken. That is all.

Mitigation is broken.

That is all.
Forum: Development::Bug Reports 07-01-2009, 08:01 PM
Replies: 4
Views: 9,550
Posted By AndMetal
It looks like it's in zone/attack.cpp...

It looks like it's in zone/attack.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/attack.cpp?r=732#3995):

// if spell is lifetap add hp to the caster
if...
Forum: Development::Bug Reports 07-01-2009, 06:23 AM
Replies: 5
Views: 8,109
Posted By AndMetal
I had the same issue earlier, although I'm not...

I had the same issue earlier, although I'm not really sure what caused it. I basically had to redownload zone/petitions.h...
Forum: Development::Bug Reports 06-28-2009, 01:17 PM
Replies: 3
Views: 9,864
Posted By AndMetal
If I remember correctly, the info above is for a...

If I remember correctly, the info above is for a PC attacking an NPC that has a Reverse Proc Buff.
Forum: Quests::Q&A 06-28-2009, 12:47 PM
Replies: 16
Views: 12,513
Posted By AndMetal
Or we could change the quest to return any money...

Or we could change the quest to return any money above the required amount.
Forum: Development::Bug Reports 06-28-2009, 12:45 PM
Replies: 3
Views: 9,864
Posted By AndMetal
Here's the code: zone/attack.cpp...

Here's the code:

zone/attack.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/attack.cpp?r=720#1489)

if (damage > 0)
{
// Give the opportunity to throw back...
Forum: Development::Bug Reports 06-28-2009, 01:12 AM
Replies: 16
Views: 18,975
Posted By AndMetal
Here's the code: zone/MobAI.cpp...

Here's the code:

zone/MobAI.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/MobAI.cpp#796)

//now off hand
...
Forum: Development::Feature Requests 06-28-2009, 12:16 AM
Replies: 32
Views: 29,145
Posted By AndMetal
Just a quick thought on how to implement this... ...

Just a quick thought on how to implement this...

ScribeSpells(max_level, min_level = 1)

That way we default from 1 through max_level if we don't provide the second argument. So, to scribe...
Forum: Development::Bug Reports 06-21-2009, 07:44 PM
Replies: 14
Views: 9,127
Posted By AndMetal
I think KLS once said we don't use the total...

I think KLS once said we don't use the total value for anything directly, but we use the modifier for something. also, for some reason i think trev did something with the calculated ac a while back...
Forum: Development::Development 06-21-2009, 06:29 AM
Replies: 1
Views: 8,982
Posted By AndMetal
Lava in Water Maps?

I'm working on some fishing fixes, including preventing you from fishing from lava, but it appears the lava in both Lavastorm & Skyfire are both considered water (not sure about any others). I'm...
Forum: Support::Windows Servers 06-21-2009, 02:07 AM
Replies: 5
Views: 7,025
Posted By AndMetal
Just for the record, I just got this added in Rev...

Just for the record, I just got this added in Rev 699/700.
Forum: Development::Development 06-20-2009, 02:03 PM
Replies: 54
Views: 53,205
Posted By AndMetal
Have we thought about using a bitmask instead of...

Have we thought about using a bitmask instead of a number for clientver? Since we're only working with 3 clients (6.2, Titanium, & SoF), it would only use 3 bits (values 0-7), and allow for more...
Forum: Misc::Screenshots 06-20-2009, 02:15 AM
Replies: 8
Views: 50,975
Posted By AndMetal
Imo, you should do that again, but with an...

Imo, you should do that again, but with an Earthshaker (http://eqitems.13th-floor.org/item.php?id=5667) :D
Forum: Spell Support 06-20-2009, 01:36 AM
Replies: 37
Views: 40,291
Posted By AndMetal
Error loading "Corruption DoT Bonus 5" (15925) ...

Error loading "Corruption DoT Bonus 5" (15925)
DBD::mysql::db do failed: Incorrect integer value: '' for column 'aoerange' at r
ow 1 at import_spells.pl line 115, <SPELLS> line 14797.
Error...
Forum: Support::Linux Servers 06-10-2009, 03:05 PM
Replies: 24
Views: 21,396
Posted By AndMetal
First of all, the world directory, rather than...

First of all, the world directory, rather than the world executable, is in your working directory:
drwxrwxr-x 4 main root 4096 2009-06-09 15:30 world

./start expects the executable itself...
Forum: Support::Windows Servers 06-10-2009, 03:02 PM
Replies: 5
Views: 7,025
Posted By AndMetal
I'll probably be working on some other stuff...

I'll probably be working on some other stuff later, I'll try to sneak it in if no one else gets to it first :-D
Forum: Support::Windows Servers 06-10-2009, 02:43 PM
Replies: 5
Views: 7,025
Posted By AndMetal
Anyone have any objections to making this a rule?

Anyone have any objections to making this a rule?
Forum: Support::Linux Servers 06-10-2009, 01:39 AM
Replies: 24
Views: 21,396
Posted By AndMetal
Paste the results from the following command: ...

Paste the results from the following command:
ls -la /home/main/eqserver
Also, paste the ./start, ./stop, and ./persist_world scripts as you have them saved.
Forum: Spell Support 06-06-2009, 11:37 PM
Replies: 12
Views: 10,444
Posted By AndMetal
I guess that's the idea. Basically, it's a...

I guess that's the idea. Basically, it's a percentage (or rather divided by 100 it's a percentage), with an exception where !(x > 0). That way, you could have a spell with an insanely awesome proc...
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